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Bourbon

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Everything posted by Bourbon

  1. Bourbon

    More Math(s)

    Do you consider "hardcore" Reloading Options with your animations? I see the Character changeing the magazines and racking the slide in one animation. But with hardcore reloading Options there would have to be three seperate animations: Ejecting Magazine, Loading Magazine, and charging weapon. Also I dont see a racking- animation for the pump shotgun. (Also the sounds for the M16 dont sound so good, but I belive they are WIP?) Everything else looks quite good.
  2. Now the next question: Were they commenspread enough in 1994 that a household in rural kentucky would have them? Its a cool Idea but imho it would fit better in a mod.
  3. But were there Solarpanels in 1991?
  4. Its not a bug its a feature. No Really. This is supposed to happen. There are just no animations for the zombies holding on to you.
  5. @Fenris_WolfI would like to make a dummed down version of ORGM to play with my friends on a server. I just want to take a few guns out and rename others into generic names, so my non-gun-guy friends can understand it better. For easy accsess I would like to release it on the workshop, is that ok for you? P.S. Love your work Edit: Well this is another case of "I should have read first, asked later" Just found your instructions in the mod data. So I will just do a patch mod.
  6. This is intentional. The devs made the mistake of showing animations too early, and the hype train began rolling. When they couldn´t/wouldn´t deliver in time the hype train derailed and community was outraged. They don´t want something like this happening again.
  7. I worked on a mod called "Handloading Mod" It was a rework of Rausheims Handloading mod. Its on the Steam Workshop. If you want I can send you the files so you can use it for reference when working on your handloading stuff. If you think that my shitty script would be of any use to you.
  8. I LOVE this Mod! You really knocked it out of the Park @Fenris_Wolf I just tested it and everything seems to work perfectly. I can only imagine how much time this took you to make. I honestly thank you for your work. This is great! Someone should tell the Devs so they feature this mod in the next Thoursdoid. If I had anything to say in the development of PZ I would integrate your mod into the main game (just change weapons names for legal reasons). THANK YOU! I have some ideas for improving this mod: -Let the Player Charakter say what he/she is doing like "racking a round in" when the player presses x to chamber a round -give us a keyboard button for a manual saftey if the gun has one -add a keyboard button for checking if there is a round in the chamber and then let the player charakter say if the gun is ready. I know you can check this by looking in the menu, but a button push would be faster and cooler -add new hotkeys for "equip sidearm" and "equip longarm" like the ones we already have for equipping blunt/or blade weapons -"click" sound for playing russian roullette
  9. Mah, i didnt get it to work and gave up. Sry. Live´n Stuff
  10. Sounds great. I will get cracking. I´ll tell you when i´m done.
  11. You can find Gunpowder. Blackpowder cartriges are planned.
  12. Unfortunatly i suck at coding :/ otherwise i really would like to help you. I overthougth my priorityes about the roadmap for my mod, as many people request ORGM-compatabilty, I am going to make our mods compatible. (From my side this only needs scripting the ammo + recipes from your mod in, but is alot of work). Do you think this makes sense, or would it be rendered obsolete when your new update rolls out?
  13. Is already planned, but not high priorty because I want to get more content in first.
  14. Can I use the code in my Handloading Mod, of course with giving you credit? I would really like to add a bit of risk to handloading at low skill and with using handmade materials.
  15. @ORMtnMan How are you getting along with making guns aceppt different kinds of ammo without having to "convert" them via a recipe. I thought about adding multiple homemade and factory kinds of ammo like, wax slugs, and hollow points, etc. to my handloading mod. But making many bullet types is kinda stupid if the player would have to "convert" the gun for every one of them. BTW: I decided to get more content into my mod before making it compatible to ORGM to avoid having to do work twice.
  16. I would like to create a reloading press as a movable like a radio for my handloading mod. I don´t know where I could find referance code for it. I looked at the game files and some mods but did not find anything that helped me. Can anyone point me the right direction?
  17. I am a total Gun Nut. I used pretty much all of my vacation time this christmas to update Rausheims old Reloading mod. And here it is! ATTENTION! Ejecting empty cases works only if you play on english! ; "P" is a debug button for spawning every item in the mod, to test it! Contents! New Items! -empty gun cases, primers, bullets, and powder for all four vanilla calibers (.223, .308, 9mm, ShotgunShells) -Reloading Press for Shot and one for bullets -Handloading Manual, neccessary to know the recipes -New tool to dismantle cartriges: Pliers -Bullets molds for all calibers -Maintanance Kit and Lubricant for fixing guns! New Recipies! -Use a reloading press, empty gun cases, primers, bullets, and powder to create ammo. (Must be learned from manual) -Improvise Shotshell Wads from Magazines and Newspapers -Melt scrap lead in a pot, put it into bullet molds and manufacture projectiles and shot New Mechanics! -Your gun ejects empty cases when firing! Downloads: Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=838799167&searchtext=handloading Direct: (install in mod folder in C:/user/zomboid/mods) http://www.mediafire.com/file/agykg8tt6408926/HandloadingMod_V._0.1.zip Usage of my material: Please credit the people involved in creating this mod! Roadmap (no particular order): -I didn´t get it to work and gave up. Changelog: V.0.1.1 -You now need to set up the Reloadingpress with a die set -Debug button disabled by default. Can be reenabled in the lua files. Credits! Thanks to: - Rausheim! For creating the original Mod, which I updated - tommysticks! For helping with the clusterfuck with spawning empty brass (cases) - Everyone who playes my mod and gives me feedback on it. I will try to improve it as best as I can!
  18. Please add 9mm Magazine to suburbsdistribution, makes no sense that a gunstore wouldnt sell Mags. Also policestations would have more mags and individual owners anyway,
  19. @ORMtnMan Hey could I use some of your textures and code for my "Handloading-Mod" (WIP)? Of course you will get mentioned, and I am going to make my mod compatible to yours once I have the time.
  20. @tommysticks I GOT IT WORKING! OMG I AM SO HAPPY! Prepare for some weird error report! So i got my game on German because I played it with my girlfriend. THAT was the mistake! The Code you´ve written gets the Weapons name, which is different in German! So it could never have worked in German! So now everything is kinda working as it should, i will be working on getting the first release version of the mod out. HUGE Thanks again for your help. You will be mentioned in the Mod´s code and also in the Mod Post!
  21. I am not getting any Errors, unfortunately, otherwise we would know what the problem is.
  22. Didnt work again. Something is wrong on my end. Debug button didnt work either. I am going to check everything and will get to you when I know more. Thanks for your help, you will hear from me when i got it working. I will get back to my usual computer on monday and will try it there again, reinstall PZ etc.
  23. Yeah didnt get it. Put it in a .zip or . rar and upload it.
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