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Adamastos

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  1. Thank you so much Stas! I'll give it a bigger poke around after work, since tomorrow is my day off!
  2. What controller are you using? - Xbox 360 controller, wireless, with microsoft usb dongle, x2 Does the controller work? - Yes, most everything works, except for a few weirdnesses and one strange occurange a bit down the road. Please check out the new gamepad customization menu in the Options. Does it work, and does it make sense? Is it relevant to the pad you’re using? How could it be improved? - Not sure exactly what I did. Had controller, went to gamepad customization, highlighted 'Move' with the intent to change left joystick functionality, got stack trace with 9 errors. function: onGainJoypadFocus -- file: MainMenuControllerOptions.lua line # 596 function: updateJoypadFocus -- file: JoyPadSetup.lua line # 355 function: onJoypadRenderTick -- file: JoyPadSetup.lua line # 599 1 players found removing player inventory removing buttonprompts removing loot inventory . . . et cetera, until all ui was removed from controller, where it then states player 0 is mouse PLAYER DATA OFFSET 0 227 0 453 256 ISCraftingUI.lua 0 It then defaulted my settings to Keyboard/mouse. Hitting A on controller in game brought up 'Take over player 1/add new player' menu, which worked. Attempting to enter settings with controller brought my error count well past 100, and repeated the previous process. Restarted, attempted again with no mods completely (removed them from zomboid folder, even.) Selecting an option with controller (again, 'Move' on left joystick) switched pages from Player to Car. In fact, no matter what option is selected, attempting to activate it with A will move forward to the next page. How does your gamepad feel in-game? Is there anything missing, and has anything changed that you’re used to playing with? - I'm used to left joypad (L3) serving as a toggle for walk/run. - I'm also not used to alt-tabbing forcing the keyboard/mouse to take priority. This could be a good thing or could get frustrating, as I often alt-tab into a thousand different things. How would you like your gamepad play further improved? - Personally, an option to toggle/scale dead zones in game would be wonderful. Currently have dead zones configured via config files, but an in game option to do so would save a significant burden. Do you play in split-screen? If so, how is this beta playing? - Yes, I almost exclusively play this game in split screen on my couch, with others. In the current game when you use inventory and character windows, your survivor on-screen can still move and perform some actions. If we were to forbid this, and have you either controller as your survivor OR having you navigate the UI, how would you feel? How would this change your playing style? - I'm fairly certain I would be terrified. I don't particularly move much when looting, but I certainly walk backwards and change equipment when favored weapons are starting to get damaged, and being unable to easily flip through my pack and drop something if I'm running from a horde would decrease my life expectancy. What other gamepad bugs or weirdness have you noticed in this build? - First weirdness; while going through the mods menu to disable mod, if the mouse cursor is still present on screen, pressing A (the button to toggle mods on my screen) will prioritize toggling the mod the mouse cursor is on, versus the mod the controller has highlighted. Could not easily reproduce about 10 minutes later, so I gave up. - Second weirdness; This build also contains a java lwjgl upgrade. Have you noticed any changes in game performance and stability, especially at higher resolutions? - I noticed absolutely no performance differences! The game still gets choppy in high density areas, as I am used to at this point. What's the Number 1 most important issue that you'd like to see resolved in the next update to this beta? - Hopefully, the customizing controls with controller itself gets fixed. I almost exclusively play this game on the couch, and while it's been great, the interfaces are not usually friendly to controller only players, and I often have to use a little wireless keyboard to make sure I can do everything else with minimal difficulty.
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