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Crashdummy11880

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Everything posted by Crashdummy11880

  1. You thought about renaming your Keys?
  2. I dont think so: https://www.reddit.com/r/explainlikeimfive/comments/tsxzd3/eli5_how_molotov_cocktails_dont_explode_in_your/ https://www.quora.com/How-come-when-the-tip-of-a-gas-can-is-lit-on-fire-the-can-doesnt-explode-like-a-bomb
  3. The Problem i think is more like that the fire in Project Zomboid is just broken. First of all i dont think a glass bottle thrown into a zombie horde wouldn't even break. To break a glass bottle you need to hit something hard like concrete etc. A work around would be to throw the bottle right infront of a zombie onto the floor. But to reallly get a molotov coctail to work you want to get the fuel (gasoline etc.) all over your target. Otherwise you would just have a initially big fire which would quickly decrease in size where zombies would just walk trough. Here a good example: You can see how fast the flames are getting smaller due to the cunsumption of the fuel. I also have doubt that a zombie soaked with gasoline and lit on fire would even get other zombies to start burning. So my fix to molotov coctails and similar weapons not being too powerful would be to make fire just more realistic which will be soon hopefully.
  4. ( from position x press 2 min "S" after 5 min press "A+S" after 15 min press "A+W" - we are there) So why do you need a compass?
  5. 100% agree! Also the use of things like buckets or big pods which you need to drill holes in the bottom would be nice.
  6. German / English Stunden = hours Minuten = minutes Echtzeit = realtime Tageslänge = day lenght For example: If i choose "Echtzeit" in the drop down menu the game is setting the DayLenght variable in SandboxVars.lua to 9 which will end up in a 7 hours day. So something is just mixed up there.
  7. Sometimes the explanation for some configs is just saying "hours" thats even more confusing. When its ingame hours they should just write "InGameHours" and when its real time hours they should just write RealTimeHours. Or anything else which brings it to the point. I dont know why'd you ask for "an Option" They just should make there Server config file clear to understand.
  8. It cant be the way to manually delete your Characterfile to rejoin a Server after a hardreset. What are those ServerID and ServerPlayerID then for? A Server has a specific "ServerID" which has to match the ServerID in your Character Filesto join the server. <-That would make sense to me. But the description for the ServerID says somehting different as following: So i would think that you have to create a new Character when this ID isn't matching up. Is there a way to reset the Server where Players dont have to manually delete there old Playerfiles?
  9. Befor adding more Options to Server Files i would like to see the already existing one's be better explaint what they do exactly.
  10. Adjust the lenght of the Night should give you more time in a day where you can do stuff in sunlight i guess.
  11. I remeber of reading about this in a News. And i just found it. This in written down in this NEWS: https://projectzomboid.com/blog/2018/12/zedlocation/
  12. @Cyrrent Eiledoll Thats exactly wath i was talking about, thanks for pointing that out. Good Job
  13. Cant belive that comes from a Admin with like 3500 post's but let me help you. The Level System is build like this to bring a kinda feel for realism into the game. Because it just makes no sense if someone would learn how to build a Barrel by shooting zombies his entire life. You get better in what you're doing. It is good as it is.
  14. I bet it would be more fun for those new players running arround hours to find a compass so you can finally lead them to youre location. Get yourself and your friends a Compass Sticker in the top right corner of your monitor. But i guess you would just get lost in the woods again. Thats by the way on of the purposes of those cabin's to not to be found by anyone. Better Maps and even Street names are good ideas but thats a different topic.
  15. I don't want to see helicopters in the game at the moment. In my opinion the map is to small even for cars.
  16. I dont like the Idea this way. Thats not how PZ works for me. Why do we need an Item which is named "workbench" which forces us to just build stuff at that specific place? But i rly like the Idear of the need for a vice. Now my Idear: Implement the vice as a placeable item like the Microwave which maybe should need 4 bolts to place it. Whenever the character is in reach of a placed vice and has all other tools he needs in reach(like in cubboard or in inventory) he can go on and craft. This way we could transform any table or bench into a "workbench"
  17. Hello, the game already has belts and slings which you talking about. See here: sling , ammo belt But in future it would be awsome to see some more of these kind of things like fanny packs and tool bag belts
  18. Why are you using 3D models in a 2D world? Where is the Problem?
  19. To exchange a doorkno you should need just a screwdriver. I would like to combine matching knobs and keys but wont need the auto function, just the option to combine to store them.
  20. In addition to that it would be nice if you could just take doors with you from other houses to replace the broken door in your house
  21. You ever had door where you cant find the key for? Why do we have to tear down the door and build a new one to just change the Key for a door? It would be nice to just exchange the lock/door knob of a door instead of the entire door.
  22. If its gonna be possible that the handle can broke it would be nice that you could just replace it with a new handle instead of finding a whole new hammer. The chance of breaking the handle should be based on your carpenter skill. Removing nails should raise the chance of breaking the handle. Look at the second picture in this Thread. Maybe they could also add a new type of hammer where the handle and head is one piece of metal with a rubber coated grip. like this one:
  23. Please keep in mind that you cant weld something together just with a blowtorch. With a Blowtorch you could solder but not weld.
  24. First time I heard about Metal Working I was thinking "oh no". Why would anyone in such situation think "Hey I'm gonna go and build myself a Hammer" In my opinion there shouldn't even be a reason for that. In my town I could gather atleast one or two hammer's in every house and atleast one axe in every second house. Where are all the tools gone? And why are these last remaining tools so weak? For example a crowbar or an axehead should never breake or become useless. I dont need blacksmithing. I want such things like the need of digging a trench for a palisade like Svarog said. But welding would be very nice. Find a welder and combine an axehead and a pipe because the axe handle was broken. Why dont improve the generator? The ability to find batteries so you have power without running the generator. Building a stone furnace is something I would do if the apocalypse its ending days.
  25. Hello, i wanted to join the Wiki, but i cant see the Captcha Box. Edit: I've asked a friend of mine and he said it's because Google Chrome doesn't load insecure scripts. The ReCaptcha script is loaded via HTTP while the site is being served via HTTPS.
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