Jump to content

Boneblaster

Member
  • Posts

    4
  • Joined

  • Last visited

About Boneblaster

  • Birthday April 14

Profile Information

  • Gender
    Man
  • Interests
    name it baby

Recent Profile Visitors

606 profile views

Boneblaster's Achievements

  1. oh fuck. sorry. i wrote this up on my phone and couldn't be bothered to search up the keywords to see if it had been posted before.
  2. I can't imagine firing guns all the time is especially good for your hearing. Much like how killing enough zombies will lower the amount of panic you get around them, firing enough shots with firearms would slowly tally up to give you less auditory perception. Wearing ear protection, such as earbuds, headphones or even helmets would temporarily curb or neutralize the tally towards a lowered auditory perception. However, you would hear less while wearing ear protection. It'd take hundreds of rounds without ear protection to begin feeling Hard of Hearing in its glory. The bigger the round, the more of a tally. Shooting indoors would amplify this tally. Gunshots from others would also add to the tally. Main use would be to discourage heavy firearm use. You would need to sacrifice a small amount of hearing while using ear protection when using guns, so you could save your ears for when you really need them.
  3. Cap guns and caps. Would be found on bodies, in toy boxes, or in the mall. Model would take the form of an orange-tipped plastic single-action revolver, with 6 shots, you couldn't chamber an extra round, utilizing pistol animations and caps as ammunition. The noise would be more quiet then a real gunshot. Reloading traits would make it reload faster, aiming traits would make it shoot faster, if possible. Packs of caps would contain 30 shots. A pack could also be harvested for 10 gunpowder, or 3 caps for 1 gunpowder. It would do no damage, accept no modifications and would break quite easily, after about 120 shots. Repairing it would take other cap guns, basic glue, adhesive tape or duct tape. These items would repair most of the durability, due to the cap gun itself being made of plastic. Main use would be for coralling zombies close to you, but not loud enough to attract the whole block. Would serve as a memorial to the lack of children. Should reduce bordemn if you shot it enough. You could try to hold someone up with one in multilayer. It'd be cool to see something like this in game.
  4. i'm new to LUA coding, but i want to make a firearm in this game regardless. it's an M16 assault rifle, chambered in the .223 caliber already ingame, and uses most attachments found ingame (excluding chokes for shotguns). i'm simply calling it "Machine Gun" to fit the nondescript firearm theme of this game, alongside guns like Pistol and Shotgun. the problem is that i have no idea where to start. so far, i have a 256x256 poster image for workshop, the 32x32 icon for inventory, the firing noise and a .txt file that outlines some of the stats, placed in the media/scripts folder. item MachineGun { Type = Weapon, RequiresEquippedBothHands = TRUE, SoundVolume = 35, SoundGain = 1.2, Icon = MachineGun, DisplayName = Machine Gun, Weight = 3.6, WeaponWeight = 3.6, SwingSound = MachineGunFire, AmmoType = 223Bullets, ClipSize = 24, ReloadTime = 12, AimingTime = 35, HitChance = 60, MinDamage = 1.5, MaxDamage = 2.5, MinimumSwingTime = 0.3, MaxRange = 20, SwingTime = 0.3, SoundRadius = 100, MaxHitCount = 1, CriticalChance = 30, RecoilDelay = 5, ImpactSound = null, WeaponSprite = Shotgun, MinAngle = 0.95, ToHitModifier = 1.5, NPCSoundBoost = 1.2, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Rifle, MinRange = 0.6, MultipleHitConditionAffected = FALSE, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, RunAnim = Run_Weapon2, BreakSound = PZ_MetalSnap,}after this, i don't know what to do. what script is used to make this gun capable of accepting all attachment but shotgun chokes? how does the item get added to the loot table? how do i assign a reload sound to the gun, or the noise when out of ammo? i want to restrict it only to police locations, and gun stores. i hope this isn't too much to ask. i don't know anything about this sort of stuff, like where to put the files either. i would try to copy a format from pre-existing gun mods, like QS on the workshop, but it's not user-intuitive. thank you for your help, if you choose to help me. it's greatly appreciated!
×
×
  • Create New...