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Pwnlord

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Posts posted by Pwnlord

  1. Necroing to ask a few questions.

     

    On 10/13/2014 at 7:06 AM, Impetiso said:

    I've tested a little. Made a new character and went to the house, leveled up farming up to level 4 and still in august, and planted some crops and harvested the fastest one: carrots.

    Right now I can assume that the greenhouse is gives a lot of boost to health. Even at the level 4, crops planted outside at the same hour and receiving the same amount of water start with less health than the ones planted inside the greenhouse (as matter of fact, they all started with 100 in the greenhouse). They seem less prone to get diseases, as my otuside crops got pest flies twice and the inside crops none (but that may have been just luck, still have to test it further). They still require the same amount of water (so you have to spend water watering inside crops) and grow at the same rate.

    I have to test it in winter, but as far as i can tell, greenhouses are worthwhile for fast-growing crops, crops that spend a lot of seeds and crops with a max limit of water, as better health means more seeds and food.

    In a few words: A greenhouse is the perfect place to grow carrots.

    Do greenhouses work for growing crops during the winter, as implied here?

     

    And are there any plans to add lootable glass to the world? I'd like to be able to build my own greenhouse if it works as well as it does here.

     

    The other nice thing about greenhouses is that they're nice and warm inside-which means you could grow tropical fruit! Bananas, pineapple, oranges, lemons, avocado...sure, you'd need starters. Sure, you'd need a lot of work. Sure, you'd need dedicated heaters in the winter. But you could do it!

  2. It'd be nice if in one of the more urban areas you could find a plant nursery with seedlings, saplings, cuttings, and all the other sources of rare fruit you could want. The catch? You'll need to get there before the power gets shut off, because the automatic watering system will only last so long, and allll those rare plants will die without water. You'll never taste a banana, orange, pineapple, lemon, or avocado again...unless you can get in, get the sprouts and seedlings, and load them into your car before the zed get there.

     

    It'd also have big stocks of seeds, shovels, trowels, watering cans, spray bottles, fertilizer, pre-made mildew and bug spray, and everything else you could want to stock your little backyard garden.

     

    Planting trees would take a year before you'd see any result, and you'd need to plant the tropical trees inside a two-storey greenhouse for them to survive, let alone thrive. But you could stay a happy gourmand, with the last banana palms in the Continental US.

  3. More interaction with the helicopter in the Helicopter Event would be nice. At a bare minimum, being able to tell WHAT KIND would be nice-the average schmuck could say "colorful helicopter, drab helicopter, helicopter with guns, big helicopter, little helicopter"; a Park Ranger could say "military helicopter, news helicopter, transport chopper, private helicopter", a Veteran could say "Boeing AH-64 Apache, Bell OH-58 Kiowa, Bell 206A JetRanger, Baby Belle" so forth and so on. Being a Veteran, Park Ranger, or similar profession might let you tune in with a Walkie-Talkie and address the pilots-for good or ill-and at the very least, get them to move away before they attract the zed.

     

    In certain cases, maybe even get them to scout the area for you?

     

    I don't really expect them to be able to fly you to safety-that's not really in the name of the game-but hell, just being able to learn where other settlements of survivors are and maybe establish trade would be nice.

  4. How hard would it be to make Neo Scavengoid once NPCs are added?

     

    I like a lot of things about Neo Scavenger, and I like nearly everything about Project Zomboid except the infection. So, instead of making this game's default mechanic nil, why not turn the game into something else? Make the excellent healing system and okay combat work with a game with a (slightly) higher tolerance for failure?

     

    A procedurally generated map would be nice, but not strictly necessary. Hostile and friendly NPCs, especially nonhuman ones, are necessary. New recipes would be called for, and possibly some altered mechanics. Finally, a wide variety of ruins would be called for, and the addition of rubble objects.

     

    Is it feasible? And if so, how difficult would it be?

  5. Honestly? I shut the infection off. It is a game. I play it to have fun, and losing my character (I play SP only) to random chance ruins the time and effort I've put into said character. The granularity of this game and the time required to heal wounds make it fun, not the perpetual threat of looming death.

     

    Whine about badwrongfun all you like, I don't care. Ultimately, it's entertainment, and ending a perfectly good story because the dice fell in the wrong direction? Fuck that.

  6. It'd be pretty nice late-game to have a glass skylight to light up your house/room on sunny days and moonlight nights. Problem is, so far as I've seen there's no way to remove glass without breaking it.

     

    So why not change that? Bring knife, cut polyurethane/tar free, receive Glass Sheet ready for use. Maybe require more than one sheet for skylights like the one on the Convenience Store near the medical office.

  7.  

    The wiki doesn't agree with itself on a few points, so I'm a touch annoyed to grind to Farming 4 and still not be able to craft Fly Spray or Mildew Spray. I'll be equally annoyed if I can't make the Aerosol Bomb once I grind up to Electronics 1. I'm aware these are to balance multiplayer, but making these available in single-player would be nice.

     

    Well the problem is once NPCs are on, the balance would be thrown out of the window since SP is going to have NPCs with that kind of profession that will help with that thing. 

     

     

    God, I hope so.

  8. Electric fences are extremely expensive in watt-hours and while the generator appears to work on an On/Off principle I'm somewhat opposed.

     

    Charging batteries I'm all for.

     

    I don't know how "electric doors" would work, but motorized metal doors, perhaps?

     

    As for cameras, the idea I like is having a vision cone each way a camera points while you're pointing at a TV. The TV works like a window that happens to point in more than one direction.

  9. Long-term survival is a tricky proposition. Doubly so in that you can't preserve an enormous number and variety of foods-yet.

     

    Jars and Jar Lids are way rarer than they have any business to be. There's dozens of things that come in glass jars in even the most basic kitchen-pickles, salsa, premade pasta sauce, olives, applesauce, sauerkraut-and my mother's home canning business buys jars in bulk from K-Mart and the local hardware store. Furthermore, despite being in a farming state, nobody appears to can their own fruit-no jam, no jellies, no preserves, no marmalade. On top of that, there's no jerky-makers among the hunters; no sides of venison sitting in smokers; no freezers containing mountains of chops, roasts, ribs, steaks, and sausage; despite being in Kentucky, Fort Knox and Muldraugh are apparently one big pile of generic suburbia.

     

    This post addresses meat preservation better than I could, and leads into the preservation options I'd like for fruit...but he's left out the obvious!

     

    Jam!

     

    Combine multiple wild berries to make Wild Berry Jam, and turn all those little +1, +2, and +3 Hunger berries into a nice big crock of Happiness-boosting sweetness. Strawberry Jam for a little pot of joy. Peach Jam to brighten your day. And, of course, with all of the above...the purest comfort food, a Peanut Butter and Jelly Sandwich becomes possible. On top of these are Preserves-not merely "jam but thicker", but fruit in syrup; preserved peaches, spiced pears, Watermelon Rind Pickle, quince (impossible to eat until preserved or cooked), conserved berries, marmalades, the list goes on...

     

    And, of course, if it comes out of the ground and you can eat it, you can pickle it.

     

    Cucumbers for pickles would be nice, of course. Zucchini are crap pickled, but there is really no reason for them to not be implemented. Pickled cabbage is better known as...sauerkraut! Yes, you can pickle corn.

     

    Furthermore, if it comes off an animal, you can turn it into jerky. I've been to enough state fairs to know.

     

    And now, the recipes:

     

    CANNING

     

    The canning process requires multiple pots-one pot to cook your fruit in, and another to seal the jars.

     

    (Fruit) jam/marmalade: 30-hunger fruit (2 Apple/Peach/Lemon/Orange/Grapes; 1 1/2 Bananas, 10 Cherries, 15 Blackberries/Blueberries, or 6 Strawberries), 1 Sugar, 1 mug Water.

     

    (Fruit) Preserves: 30-hunger fruit, 2 Sugar, (spices).

     

    Crafting these only provides the uncooked base, needing to be added to a pot to make a Pot of Uncooked Jam. You can put up to ten of the same Uncooked Jam into a Cooking Pot, then cook it for two hours to get a Pot of Jam. You then make Unsealed Jars of Jam the same way you make Bowls of Soup or Bowls of Stew from a Pot of Soup or Stew, and cook those another ten minutes in a Pot of Water to get Sealed Jars of Jam.

     

    Unsealed Jars of Jam provide the same bonus but go off in a much shorter period of time, and are the result of opening a Sealed Jar of Jam but not using all of it as well as not sealing one in the first place.

     

    Pickling vegetables works the same as it does now, save for using a Salt Shaker instead of an entire bag of sugar.

     

    Speaking of Vinegar...

     

    BOOZE AND VINEGAR

     

    If you've got booze and rags, you've got vinegar in the offing. Just pour some into an open jar, tie a clean rag on top, and wait awhile, checking every so often.

     

    But what if you've run out the tasty red, lovely chardonnay, and sharp whiskey?

     

    You make your own, of course.

     

    There's all that corn to the north, and you can certainly make barrels by Carpentry 6, as demonstrated by the Rain Barrel. Enable the creation of a new Barrel, and you can make Corn Beer from corn.

     

    ...with considerable further difficulty, requiring the addition of a couple extra items that thankfully have their own separate uses.

     

    Dried Corn and Cornbread!

    I'd assume you can dry corn in an oven or kiln-until a kiln is added, perhaps for ceramics, it'll be oven or fire only.

     

    Use a Knife on Corn, get Corn Kernels, dry in oven to get Dried Corn.

     

    According to this post, it's quite possible to just throw cornbread into the mash to make wort and be done with it. Making that mash, however, is another thing entirely.

     

    This guide says you need a pound of grain per quart of water, and this article says you don't need hops. Assuming the Cooking Pot holds three gallons, that's six pounds of grain. Cook that for an hour, and you've got a Mash-suitable for eating, feeding to pigs, or washing in a Bucket. Washing the Mash produces Wort, which can be consumed for a mild Happiness, Hunger and Thirst bonus or taken to the next stage.

     

    Cook the wort for another hour, then pour it into your barrel. Wait a couple weeks, and either get Failed Beer or Corn Beer.

     

    Open the barrel and cover it with Clean Rags to get an enormous amount of Vinegar, or pull individual bottles and let them sit for smaller amounts. Bam, you can now make all the vinegar you need.

     

    SUGAR CREATION

     

    Sugar Beets are grown only occasionally in Kentucky. Sugar cane was grown historically, and might still be found growing feral. What IS grown in quantity is Sweet Sorghum, and that you could grow relatively easily without planting it near a river, pond or swamp.

     

    Since it doesn't matter particularly to the player whether they use white or brown sugar for preserving or baked goods, refinement isn't necessary. Just cook the Sugarcane/Sorghum/Sugar Beets into Blackstrap Molasses, strain that through a Clean Rag to get Molasses, and cook that down into Brown Sugar.

     

    SALT ACQUISITION

     

    Salt's harder. According to this map, there's a salt deposit along a creek 40 miles from Muldraugh, which would require cars and special dispensation on the map. That said...salt is sold in boxes for a reason. There's no reason to not put boxes of salt around the map; this would make preserving a more viable option, but still ultimately a temporary one.

     

    Unless you add traveling traders.

     

    With the addition of driveable vehicles and NPCs, the gameworld gets a lot larger. Three years in, there's gonna be a lot less zed, and people will start rebuilding. Rebuilders will need stuff they can't get locally-the traditional goods of wood, iron, and salt; and various precious commodities no longer available elsewhere. Trade will become a thing again, and the Survivor and their enclave will have a means to access salt, new stocks of scrap metal and raw iron...but perhaps I overreach the aim of this post.

     

    Anyway. Three pound boxes of salt in various houses. How 'bout it.

     

    TL;DR

     

    New items:

     

    Box of Salt

    More Food In Jars

    Large Jar of Olives (-Hunger, +Happiness, +Thirst)

    Large Jar of Pickles (contains four Pickles)

    Pasta Sauce (Prego, Progresso, Ragu, what have you)

    Jar of Salsa (-Hunger, -Happiness like Ketchup et al unless applied to Burger or Casserole)

    Jar of Sauerkraut (-Hunger, +Thirst, keeps one month after opened even without refrigeration)

    Jar of Applesauce (-Hunger, -Thirst, +Happiness)

    Box of Jars (Jars+Jar Lids x12)

    Jams & Preserves

    Applesauce

    Pineapple Jam/Preserves

    Grape Jelly

    Peach Jam/Preserves

    Marmalade (Lemons or oranges result in the same thing to save assets)

    Cherry Jam

    Blackberry Jam

    Blueberry Jam

    Strawberry Jam/Preserves

    Confits, Sausages and Hams as addressed above

    Barrel (Carpentry 6, four Planks, four Nails, possibly two Scrap Metal)

    Corn Beer

    Corn Vinegar

    Dried Corn

    Corn Mash

    Wort

    Sorghum OR Sugarcane OR Sugar Beets

    Blackstrap Molasses

    Molasses

    Brown Sugar

    Corn Kernels

     

     

    Modifications to existing mechanics:

    Jars now spawn in Large Crates and Hardware Stores.

    Various jams+jellies spawn in cabinets and sheds.

     

    Thoughts?

  10. Pushable, pullable carts, travois, wagons, and other, similar items would be really, really nice. Especially for moving around Logs, Gas Cas, Propane Tanks, and equally heavy items.

     

    It'd also be nice to be able to move Gas Grills and Charcoal Grills similarly; they've got wheels on 'em for a reason.

     

    While shopping carts can be a bit noisy-rattly on asphalt or gravel, quiet on concrete or dirt-I'd imagine Radio Flyer or tire-and-rim pull wagons would be quieter. Travois would be noisy on concrete, gravel or asphalt but near silent on grass, sand and dirt.

     

    They'd also make a long-term replacement for cars once the gas runs out.

     

    To recap:

     

    1065653-shopping_cart.jpg

     

    Loud on some terrain, high cargo capacity, light and quick to move, but requires using both hands.

     

     

    Radio_Flyer_Wagon.jpg

     

    Slightly noisy, low cargo capacity, but light and quick to move. Requires one hand free to pull.

     

    858_SpeedWay_26__4c420122bc1bb.jpg

     

    Quiet on all terrain, high cargo capacity, but heavy. Requires one hand free to pull.

     

    Travois-with-parallel-poles.jpg

     

    Loud on some terrains, medium cargo capacity, heavy and slow. Requires both hands to pull.

     

     

     

    Thoughts?

  11. Yes garage doors are loud and noisy and actually reopen if you trip the sensor imagine hitting the shut button as zombies approach hoping they don't get to the door before it shuts.

    You can remove the sensor, though-I'd imagine it'd be damned important to find the poor dumb bastard who wandered off with the garage door remote and kill him for it. I'd also vote to be able to retrofit garage doors to be motorized OR remove the motor, depending. And of course upgrades to make the garage door silent...

  12. Namely, I'd like to see what a given player or zombie is wearing/carrying. Not everything, mind, but if they're carrying a bag, a weapon, et al; it'd be nice to have an indication.

     

    There'd be limits to this, of course. Weapons/items in hand, but only weapons and containers-there's no need to add a 'held' sprite for literally every item. Guns would be tucked into a pocket or holster, and shotguns with strap would be displayed strapped across the body. Various backpacks could also be rendered on the back.

     

    This'd make engaging the zed a more tempting idea; you see one carrying a duffel bag shuffling brainlessly in the middle of a small pack and go..."What's he got in there?" Early-game when finding a container matters, it'd be reason to engage the zed at all-because they've got a Big Hiking Bag, dammit!

     

    A little extra work, but not too much, I think; the code should be there, needing only a little tweaking...but then I don't know what the item display code looks like.

  13. Gonna add my +1 to this. I know it's in Hydrocraft but having Hot Compost (meat, poop, other things that are dangerous when they rot, etc) and Cold Compost (vegetable matter) to give bigger yields or speed up grow time would be great.

  14. Having spent several days being steadily exhausted by Foraging only to find 50+ berries, two dozen sticks, a bunch of violets, and a pile of Stones I don't need due to having a stack of ten-count-'em-ten hammers versus only two Chipped Stones...please, let us craft Chipped Stones.

     

    Especially since I only found a Fire Axe off looting a random Zombie.

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