The idea is to make many main locations such as McCoy Logging, Knox Bank, etc. have their own abilities specific to that location. At the moment there isn't much of a difference between most locations, so this would improve that. I'll explain more below: McCoy Logging - Has a sawmill which can be powered by a generator and can turn logs into planks. It would be able to turn many logs at a time into planks instantly and without a saw, but it would produce a lot of noise. There would also be carpentry workbenches that can allow the player to craft carpentry-related items, and it would have a lower carpentry skill requirement. Knox Bank - Would have CCTV cameras (when they're added) and would have high security measures to protect against zombies, including bulletproof glass (takes much longer for zombies to break) and a vault which would have an almost indestructible vault door. There may also be jewelry and other items of value that would be popular with NPCs (when they're added). Railyard - Has many train components that can be useful and are not found anywhere else. Elementary School/Adult Educational Center - Has textbooks that are difficult to find anywhere else. EDIT: Police Stations would have bulletproof glass and built-in radio systems. (Thanks to Blake81)