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sebool12

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  1. Hi! I'm trying start my server on v 33.4 but if someone is trying to connet I'm getting many errors and server is crashing server is listening on port 16261User janek is trying to connect.Connected new client janek ID # 0 and assigned DL port 16262testing TCP download port 16262client connected to TCP download port 16262 okError with packet of type: 127 for janekjava.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:492) at java.nio.HeapByteBuffer.get(HeapByteBuffer.java:135) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2025) at zombie.network.GameServer.main(GameServer.java:570)loaded chunks for cell 157,134 ms=249.07327loaded chunks for cell 157,135 ms=479.51932RecalcAll for cell 157,134 ms=806.375loaded2=[]finish loading cell 157,134 ms=306.63196RecalcAll for cell 157,135 ms=471.2768loaded2=[]finish loading cell 157,135 ms=156.08727Error with packet of type: 127 for janekjava.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:492) at java.nio.HeapByteBuffer.get(HeapByteBuffer.java:135) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2025) at zombie.network.GameServer.main(GameServer.java:570)loaded chunks for cell 158,134 ms=498.61453loaded chunks for cell 158,135 ms=641.1744RecalcAll for cell 158,134 ms=511.435loaded2=[]finish loading cell 158,134 ms=156.58733RecalcAll for cell 158,135 ms=271.77707loaded2=[]finish loading cell 158,135 ms=82.0828Error with packet of type: 127 for janekjava.nio.BufferUnderflowException at java.nio.Buffer.nextGetIndex(Buffer.java:492) at java.nio.HeapByteBuffer.get(HeapByteBuffer.java:135) at zombie.network.GameServer.mainLoopDealWithNetData(GameServer.java:2025) at zombie.network.GameServer.main(GameServer.java:570)loaded chunks for cell 156,134 ms=100.83565loaded chunks for cell 156,135 ms=118.07708RecalcAll for cell 156,134 ms=550.816Exception in thread "main" java.lang.NullPointerException at zombie.iso.IsoObject.getX(IsoObject.java:1609) at zombie.network.GameServer.sendObjectChange(GameServer.java:5179) at zombie.network.GameServer.sendObjectChange(GameServer.java:5204) at zombie.iso.IsoObject.sendObjectChange(IsoObject.java:2506) at zombie.iso.IsoGridSquare.BurnWalls(IsoGridSquare.java:4366) at zombie.iso.IsoGridSquare.Burn(IsoGridSquare.java:4205) at zombie.randomizedWorld.RBBurnt.randomizeBuilding(RBBurnt.java:25) at zombie.LoadGridsquarePerformanceWorkaround.LoadGridsquare(LoadGridsquarePerformanceWorkaround.java:78) at zombie.iso.IsoChunk.doLoadGridsquare(IsoChunk.java:1052) at zombie.network.ServerMap$ServerCell.RecalcAll2(ServerMap.java:303) at zombie.network.ServerMap$ServerCell.Load2(ServerMap.java:180) at zombie.network.ServerMap.preupdate(ServerMap.java:679) at zombie.network.GameServer.main(GameServer.java:551)RecalcAll for cell 156,135 ms=714.7557Help?
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