cool daddy shark
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Posts posted by cool daddy shark
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I know its not urgent, but if you guys could look into automating smoking like you do with drinking water bottles if you have cigarettes and a lighter/matches that would be awesome. It gets really tedious over long periods of time constantly going through my inventory, finding them, and them waiting 5 seconds to smoke them manually.
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2 minutes ago, nasKo said:
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Just a heads up, if you use the GEAR mod or anything that modifies the functionality of weapon attachment, you will have your weapons between your legs.
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Can you guys look at fixing guns for this upcoming patch? They have had a bug where the longer they fire the slower the fire rate becomes until it actually starts to seemingly chug. Pistols are fine, anything thats fully auto or similar has issues.
I understand this might be a B42 ticket but its infuriating. -
WIll you guys ever add support for custom vehicle scenes?
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Great patch, dropped weapons and dropped hats being rendered in 3D is awesome. One thing though, i dont think zombies being shot in the head should drop hats/glasses. Another thing, i think having a sling on a firearm should reduce the odds that you drop out of your hands.
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4 hours ago, Gurluas said:
Short, brief and to the point 😛
Will silencers for guns ever be an option by the way? At least in the Survivor mode?
The gun variety is amazing in build 41, I'd love to be able to make a character that sneaks around and uses silenced guns to kill while having to scrounge for bullets. Currently firing a gun still attracts the entire neighbourhood.
Not in vanilla.
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Underwent a lag spike, and crashed into a duplicate version of my car with the same contents inside.
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4 hours ago, Torhque said:
I had two M1911s, an M9, two magazines for the .45, but no 9mm magazine for the M9
Not all the guns will spawn with a magazine in them.
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Just now, Torhque said:
The bug tracker link is broken. Do we post bug reports here?
I'll try to reproduce the bug, but I had collected an M1911 and an M9 at the police station is Rosewood. I already had an M1911
So, you have two M1911's?
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I cant find it right now, but there was talk about adding an automated NOAA weather station (i think) to PZ. Fort Knox actually has a meteorological detachment in real life. Whether this is ever brought to fruition is debatable.
- Crossbow7734 and Nisora
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Forking Hell
in News
I cant wait to climb over fences. Being able to be more mobile is going to be fantastic.
Also, congratulations @Batsphinx for the new baby!
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35 minutes ago, Kim Jong Un said:
Have you implemented medical scrubs clinic/hospital staff?
Scrubs are in. In the first dev showcase you can see zombies in scrubs.
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This is a bit of a blind shot since you have shown only bits and pieces so I literally have no clue if you've already included this
Tanker's Helmet (CVC Helmet)
As you already know, Fort Knox was used as the US Army's Armor School circa 1993. There would be more than a few lying around.
Boonie Hat
They do really pull a reconnaissance outfit together. I'd actually expect more people to wear these as snipers rather than full ghillie.
Military Dress Uniform
Who says you cant be martial AND refined? A lot of barracks would have these inside of Knox.
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Nightzedding
in News
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Nightzedding
in News
Helicopter pilots are the embodiment of pure evil.
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7 hours ago, martingee said:
Chill guys, it's already done.
Although probably won't make it into the first round of clothes.
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3 hours ago, nickodemos said:
Less I would say for amount of resource and more for the amount of time you spend in a spot or do things with it.
7 Days to Die has an interesting concept of a heat map. IE the more you do in an area the more it brings the critters to your area. Everything from staying in a spot to developing the area. The more you do the more likely things are to be drawn to your area.
This would sorta force a person to try and develop multiple safe houses and garden patches to try and keep areas not so active.
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Heat maps due make sense but since the zeds we fight in this game are basically mindless it really would not work that well since the design here is them wandering into areas.
The beauty of PZ is you get yourself killed rather than the game needlessly thrashing you to death (whether you became reckless, impulsive, didn't weigh the risk/reward, etc.) Being in a cabin in the middle of the woods and amassing supplies and then being lit up by an invisible marker that artificially inflates the danger drives against that. There are just more organic and fluid ways to do this. Bandits and zombies should start taking an interest in that cabin in the middle of the woods because you decided you'd like to use a gun rather than a bow to hunt and inadvertently put a giant blinking neon sign saying that you are there and you merit attention.
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Ill be honest and say I don't exactly like this idea. Doing a check to see if you should be possibly kneecapped for amassing a set amount of resources is not good design.
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11 hours ago, EraZer said:
oh, didnt know that ^^
Yeah, i think roughly since sleep had its revamp? I might be wrong though.
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This has been around for a while.
The One Stop Shop for 3D Modeling: From Blender to Zomboid!
in Tutorials & Resources
Posted
Glad we have this up for new modders.