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About sharkstertheshark

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  1. WIll you guys ever add support for custom vehicle scenes?
  2. Great patch, dropped weapons and dropped hats being rendered in 3D is awesome. One thing though, i dont think zombies being shot in the head should drop hats/glasses. Another thing, i think having a sling on a firearm should reduce the odds that you drop out of your hands.
  3. \\ Underwent a lag spike, and crashed into a duplicate version of my car with the same contents inside.
  4. Not all the guns will spawn with a magazine in them.
  5. I cant find it right now, but there was talk about adding an automated NOAA weather station (i think) to PZ. Fort Knox actually has a meteorological detachment in real life. Whether this is ever brought to fruition is debatable.
  6. sharkstertheshark

    Forking Hell

    I cant wait to climb over fences. Being able to be more mobile is going to be fantastic. Also, congratulations @Batsphinx for the new baby!
  7. Scrubs are in. In the first dev showcase you can see zombies in scrubs.
  8. This is a bit of a blind shot since you have shown only bits and pieces so I literally have no clue if you've already included this Tanker's Helmet (CVC Helmet) As you already know, Fort Knox was used as the US Army's Armor School circa 1993. There would be more than a few lying around. Boonie Hat They do really pull a reconnaissance outfit together. I'd actually expect more people to wear these as snipers rather than full ghillie. Military Dress Uniform Who says you cant be martial AND refined? A lot of barracks would have these inside of Knox.
  9. sharkstertheshark


    Don't take it too personally, there have been a lot of people who have been waiting for this and there has been 2 years of "i hope it comes out soon" and so many let downs that its turned people jaded.
  10. sharkstertheshark


    Helicopter pilots are the embodiment of pure evil.
  11. The beauty of PZ is you get yourself killed rather than the game needlessly thrashing you to death (whether you became reckless, impulsive, didn't weigh the risk/reward, etc.) Being in a cabin in the middle of the woods and amassing supplies and then being lit up by an invisible marker that artificially inflates the danger drives against that. There are just more organic and fluid ways to do this. Bandits and zombies should start taking an interest in that cabin in the middle of the woods because you decided you'd like to use a gun rather than a bow to hunt and inadvertently put a giant blinking neon sign saying that you are there and you merit attention.
  12. Ill be honest and say I don't exactly like this idea. Doing a check to see if you should be possibly kneecapped for amassing a set amount of resources is not good design.
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