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douceur

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  1. Pretty sure that this changelist is NOT exhaustive. Ex: With this update, I can wash my dirty clothes in the river without soap… IF they aren't bloody. (and that a good thing) Also, shadows for hidden zone behind trees are much more elegant. And, last but not least, luminosity during winter's days SEEMS better. Not sure at this time, not enough playing. But dark days are no pleasure for the player, so it's a really good thing if winter is a little brighter – players want to have fun, not a headache watching PZ.
  2. About the pretty new radial item menu: As I never want to use it, have issues with it, and maybe I'm not the only one, is it possible to make it optional in the option menu ? Thanks.
  3. I have issues with that since the 41.22, up to the 41.24 release. The radial menu appears sometime even I don't need it when I quick press a hotbar key (1 2 or 3) and hide the screen without solution for taking away this bloody menu. With this issue, I have to quit the game, no way to hide this menu by clicking in or away, press echap, walk, or whatever. The issue is aleatory but it needs some time to be (20 or 30 min, sometime less sometime much more) and it's not every time (pretty rare).
  4. About free points: honestly, choosing a trait that give you more points, points that you decide to use to be "stronger", is ALWAYS for free points 'cause you're OK to play that trait AND you take the points for that. The player want a hardcore game ? Take an aleatory character then put away bonus traits. Or even more, play a pre-beta 0.x build: no point, no farming, no fishing, no trapping, no foraging, no generator, no TV to develop the skills, no other town to loot water and food… just zombies (& no save). So what we are talking about the hemophobic in the last update, is not a free points matter. It's about evaluate in points how hard it's to play this trait. My conclusion is: in the 41.23 hemophobic WAS OK. But now it's the 41.24, and hemophobic much more difficult than weight traits. (and, by the way, I go to the 41.24 released discussion)
  5. I'm fully OK with that. Indie Stone, if you want a hard hemophobic trait, why not. But the Brave trait is now useless with those bloody zombies if you pick hemophobic. Hemophobic is far, far much disadvantageous than all others traits. It's much easier to play a Very Underweight (10pts) removable trait than the new permanent hemophobic one. I think it will be better to let a choose between hemophobic (old version) few pts / nosophobia (disease phobia) much more pts traits. Even for 20 pts I don't want to pick the new hemophobic trait, because it's a play style without zombie confrontation, resume the game to "bunker farm simulator" (the only way to "win" actually, cause yes, you can win PZ playing "bunker farm simulator").
  6. HI ! I find the new cursor system useless for melee and pretty bad to aim zombies on the ground. More, having to move to finish them is boring (and most of time not so realistic). Character posture is not saved. Meanwhile it seems near zombies location is note saved to. So I experienced zombie seeing & attack my character just after I reload, 'cause the Z detect him despite he was hide in a house. (the Z appears in front of the windows before I can press C) It will be much better that zombies who are not saved near character, don't appear near him at all on reload. I have a suggestion to : add hearing aid and effective glasses so Hard of Hearing & Short Sighted traits will be a new challenge, finding specific battery for hearing aid, don't loose them, and don't break glasses in a fight. Oh, and I suggest to that clothes & shoes have sizes ! New challenging for obese/anorexic characters.
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