Hello comrads! My name is Ivan from proud country USSR - country of great opportunities! That means, that my english isn't perfect, and your eyes may bleed. You've been warned! And, i have quite problems with changing stuff in base game - while adding something new is quite easy, i can change nothing in base game as a mod, without changing it files. Here is an example: Here is new item, that works absolutely fine and can be used for crafts: item EmptyTin{ Weight = 0.3, Type = Normal, DisplayName = Empty tin can, Icon = TinEmpty, } Then i make changes (as a mod file aswell) into the items of original game (soup can for example). I copy and paste all the code and then add my own "ReplaceOnUse" at the end of it. item OpenBeans{HungerChange = -30,Weight = 0.8,Type = Food,DaysTotallyRotten = 4,UnhappyChange = 10,DisplayName = Open Can of Beans,Icon = BeansOpen,DaysFresh = 2,ReplaceOnUse = EmptyTin,} But, after beans are eaten, can isn't added to my inv. What's wrong with this code?