Jump to content

OnceYouKillACow

Member
  • Posts

    47
  • Joined

  • Last visited

Reputation Activity

  1. Pie
    OnceYouKillACow got a reaction from Pandorea in RELEASED: Build 39 - The Vehicles Build   
    Playing coop with the lady and its showing the zombie invisble on my end when i kill them and it isnt for her im the host.
  2. penisham
    OnceYouKillACow reacted to Manian in RELEASED: IWBUMS Build 38.15   
    So, if IWBUMS 39 will be released today, we'll get the animations overhaul, ye?
    I'll be more than happy to launch PZ once again and join in the testing and fun if that's the case!
    Because I've been waiting a long time for this overhaul and I've been anxiously checking the mondoids for about a year now, not launching the game, just waiting for it.
     
    Edit: Oh, hold on. Seems like there is actually no mention of build 39 including the animations overhaul anywhere, I have no idea where I came up with that. 
  3. Like
    OnceYouKillACow reacted to Connall in Small but Important Suggestions Thread   
    525: Random zombie settings option in sandbox (from reddit:
     
  4. Like
    OnceYouKillACow reacted to Soul Filcher in Released: Vehicle Tech Test build   
    Car trunks could potentially have anything in them. One guy could have planned a fishing trip (fishing gear and something to drink), another could be on his way back from the mart (plastic bags with food). So maybe, add a themed loot chance like we have for houses, that would be awesome.
  5. penisham
    OnceYouKillACow reacted to Atoxwarrior in Eerie Country Beta   
    while I listen o "Relaxing Psychedelic Space Rock" I spend some time working in the big city, donations are accepted, spiffo will be eternally grateful.

  6. Like
    OnceYouKillACow reacted to nasKo in Riversiders   
    Ello’ all, and happy Bank Holiday for UK-ers and beyond.
     
     
    RIVERSIDE RELEASE
    The town of Riverside and the countryside around it was added to the IWBUMS public betaBuild 38 last Thursday in 38.8, and we’re getting plenty of positive reports from the testers exploring its separated rich/poor districts, the Scenic Grove trailer park, the stone angels of its graveyards and the delights of the Knox Heights Country Club.
     

     
    We’ve also added a lootable map, and have been adding foraging zoning etc to it since release. Here’s a section of it, but there’s plenty more besides.
     

     
    We’ll be adding the map to the vehicles build imminently, tomorrow hopefully, which will probably help you in your exploration as it’s been constructed to favour drivers a little more than previous map expansions. Initial reports suggest people are digging the different building styles, and there’s still some more to come from Mash in terms of extra buildings and detail. It sounds like zombie numbers need to be topped up a little, though, so if the Country Club tennis courts feel like they need a bit more action then please let us know.
     

     
     
    MEGATEST RESULTS
    Last Wednesday we ran the IWBUMS Megatest II to try out Bitbaboon Steve’s new effort in the War Against Zombie Lag – and we’re very pleased to report a resounding success.
    We opened up the server toward the end of the test and had 141 people playing off/on over the hour, and 87 at its peak – and the usual peril of ghosting zombies, unfair bites and general combat sludginess was hugely improved. Even better, things didn’t seem to degrade the more players got online.
     
    If this summary from Svarog is anything to go by, life for our MP players should be vastly improved when 38 is released: “I’ve gotta say that it’s incredible how much better it is when it comes to zombies. There is almost no lag, combat is much, much more pleasant. I can even use knives as weapons. Awesome job.”
     
    Our thanks to Steve for his eagle eyes and code skills – and also for his ongoing work as there’s still room for improvement. During the test he set up various headache testcases with groups of helpful players, and there’s still plenty of areas he feels he can ratchet MP performance tighter, before moving on to general PZ optimization to aid and abet both vehicles and the animation system that his colleague Mark is helping out with. Hurrah then!
     
     
    NEXT
    Current focus is to tidy up Build 38 and get it out of the door – with IWBUMS 38.9 fairly imminent with Riverside forage zoning, new spawnpoints, Yuri’s recent gamepad work and some work on legacy bugs from Connall.
     
    [Incidentally Connall is now taking ownership of much of the ‘Small but Important Suggestions thread‘ so if there’s any minor thing that you think could make life that little bit more fun or realistic in the game then feel free to holler at him there. From 38.9 if you’re sleeping outside then rain will wake you up, for instance.]
     
    Yuri, meanwhile, continues his work on the public vehicles test – and is currently adding brake lights, and a change in appearance of the physical headlights to accompany the light beams we already have in the game. He’ll most likely be turning to co-op issues later in the week, while we’ll also be internally testing his engine optimizations when they’re integrated into Build 38 so that we can pave the way for the release of the first iteration of vehicles in Build 39.
     
    A general list of stuff added to PZ, and vids of features being worked on, is kept here – so you don’t have to plough through endless Mondoids for info. The Centralized Block of Italicised Text would like to direct your attention to the PZ Wiki should you feel like editing or amending something, and the PZ Mailing List that can send blogs like this and patch notes direct to your mailbox. We also live on Twitter right here! Our Discord is open for chat and hijinks too.
  7. Like
    OnceYouKillACow got a reaction from trombonaught in RELEASED: IWBUMS Build 38.15   
    Found this outside the burger place!

  8. Like
    OnceYouKillACow got a reaction from MashPotato in RELEASED: IWBUMS Build 38.15   
    Nevermind i found it! Good job on the map I'm liking this one better than the last map update!
  9. Like
    OnceYouKillACow got a reaction from Legoland99 in Eerie Country Beta   
    Yes I cant wait for it to be on the workshop!
     
  10. Like
    OnceYouKillACow reacted to Blasted_Taco in Wednesday 23rd IWBUMS Server Megatest II - This time it's mega-er   
    Are the timezones correct this time?
     
    Last time i recall a lot of people were confused with those and everyone was like "i am late", "i am early", "lag help oh god i ded"
  11. Like
    OnceYouKillACow reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v9.2 has been released!
     
    Which includes ...
     
    - Fixed Weight Bench, Punching Bag and Treadmill
    - Tweaked Clay Urn
    - New Art for Tombstone and Grave
    - New Art for Projector
    - New Art for Stack of Cardboard Boxes
    - Added 13 Flags on Flagpoles
    - Smelting takes longer.
    - Hunting Blind has Inventory space.
    - Fixed Control Panel
    - Potted Grapes give Grape Leaves too
    - Can make Celery Seed
    - Cane Carve Bowl
    - Added Gym Towel
    - Added Flatbread
    - Added Stone Anvil
    - Added Large Urn
    - Added Obelisk
    - Added Blue Pills
    - Added Copy Machine
    - Added Glass Jug
    - Added Floor Loom
    - Added Wardrobe
    - Added Flag Pole
    - Added Potted Mulberry, Apricot, Celery and Spinich
    - Added Mulberry, Celery and Spinach Seeds and Seed Packs
    - Added Adrenaline in various forms!
    - Thanks to everyone who helped!
     
    Enjoy!
  12. Like
    OnceYouKillACow got a reaction from Patrick H in RELEASED: IWBUMS Build 38.15   
    Mine still says IWBUMS 38.5 =(
  13. Like
    OnceYouKillACow got a reaction from Icy Motto in Released: Vehicle Tech Test build   
    Will you guys be adding horns?
  14. Like
    OnceYouKillACow got a reaction from DramaSetter in Released: Vehicle Tech Test build   
    Will you guys be adding horns?
  15. Like
    OnceYouKillACow got a reaction from Kuren in Released: Vehicle Tech Test build   
    Will you guys be adding horns?
  16. Like
    OnceYouKillACow got a reaction from Blasted_Taco in Released: Vehicle Tech Test build   
    Will you guys be adding horns?
  17. Like
    OnceYouKillACow got a reaction from BayCon in Released: Vehicle Tech Test build   
    Will you guys be adding horns?
  18. Like
    OnceYouKillACow got a reaction from Magic Mark in Released: Vehicle Tech Test build   
    Will you guys be adding horns?
  19. Like
    OnceYouKillACow got a reaction from Geras in Released: Vehicle Tech Test build   
    Will you guys be adding horns?
  20. Like
    OnceYouKillACow got a reaction from Necromatic_Corgi in Released: Vehicle Tech Test build   
    Will you guys be adding horns?
  21. Like
    OnceYouKillACow reacted to Sparrow in Looking for Artists for Hydrocraft Mod!   
    Here's some scrambled eggs, please let me know if the transparency didn't come out right. I'll try to make more food items today. =) Good to have you back Hydro!

  22. Like
    OnceYouKillACow reacted to Neutz in Suggestions for other franchises you would like in game (Custom Sprites)   
    Hey guys
     
    I am currently creating a new map and have already made several new sprites, Looking for suggestions on what other popular/common American franchises you would like to see in game. So far i am considering the following but will add to this list.
     
    The simpler the logos the better.
     
    BestBuy
    Mc'Donalds
    Wallmart
    Gamestop
    KFC
     
    I will be re-doing my Mc'donalds sprites in x2, for now here is Bestbuy. This particular building itself was created by another forum member i just have updated some things and created the sign.
     
    Also looking for others to help with creating buildings to fill the map if anyone's keen to help out.
     
     

     
     
  23. Like
    OnceYouKillACow reacted to Hydra in Red Shore Island (PZ Map)   
    Hello. Im new to this community, and I hope I'll make a good addition to it. Im creating a massive map ( 5 by 5 regions ) that has an island which will contain several cities and towns. I started some planning, but I dont know precisely where to go layout-wise. I was thinking I could get some help from some talented editors in this community - specifically people who can work well with the building editor. 
     
    The map will contain:
    - 3 large cities 
    - 7 smaller towns
    - A large portion of the map will be covered in dense forest dotted with "abandoned" industrial buildings.
    - And an Airport
     
    Hoping someone responds soon so that we could kick off this project! (I got some editor skills myself, so that you guys dont think im a random guy that wants some free labor...)
  24. Like
    OnceYouKillACow reacted to Atoxwarrior in Eerie Country Beta   
    I can not give dates, or give estimate, the construction of a medium-sized house or a small building takes an approximate two and a half hours sometimes it takes four hours if I build it with several details, if one day I dedicate myself to detail The map can take several hours per cell depending on the amount of detail you need, several factors influence, and I only try to work on this map when I'm in good mood, I do it for the taste and the desire to have a map that If someone wants to help me with the work of this map, it will help me to build buildings, which consumes a good part of the progress, if someone wants to help me, I can contact him to assign him some work, I have 256 cells I have to detail and each area will have its particular design, currently I only have two villages finished, and I am currently working in the area of farms, I will update the post with my progress when this total Finally, I will upload it to steam, but in the meantime I will only release versions to test the progress of the map.
  25. Like
    OnceYouKillACow got a reaction from Atoxwarrior in Eerie Country Beta   
    do you have an estimated time this will be uploaded on to steam?
     
×
×
  • Create New...