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TheCautiousOne

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Everything posted by TheCautiousOne

  1. Don't thank me yet! Make sure this map is running right. I am trying to get it to show up correctly in the map tab of the Steam Workshop, but not with real good luck. TCO
  2. OP And all Links have been update to include all new chunk data and folder orientation for Steam. It includes poster.pngs, spawnpoints, objects.lua..... Well essentially everything you need. TCO
  3. Ok Paired up with Ringo. Might have been the worldobjects.lua file. Changed to just reflect object.lua Created Two Spawn Points, I will Say it again, 2 spawn points at the very very bottom of the River of California. With a little Help from EUDOXIO for the Steam Folder, Here it is. Can be placed in the Mods folder in order for the user to enable in Steam. California, Ky Working on uploading to steam Soon. TCO
  4. Well That's the problem right there! I need to solve this. Sent Ringo a Messasge with the pics to see if there a remedy. TCO
  5. Example. Shows the ground but no grass... walkways... etc. Same Corner in Tiled TCO
  6. Ok Made it to the bottom of California. The Trees that are by buildings showup, shrubs, etc. ... But the actual forest will not show up around the area...? How does that work? TCO
  7. All I did was download the 64bit Tilezed Zip that you directed me to. Opened up Worlded from that New Zipfolder. Went to generate lots and then on the newtilesdefinition line you go to steam/steamapps/projectzomboid/media folder. Just use the Media folder as the place for the newtilesdef. Running to california right now. Overrode the original muldraugh files with all files from inside california V2. Going to test it out myself. Done.
  8. @Hicks It Has been done. File is provided with chunkdata... etc California, Ky TCO
  9. I have message Sent to Ringo at the moment. Waiting to hear final response. TCO
  10. I have made it to california, but the trees arent appearing. Not sure how that works. TCO
  11. Map loaded up solo with the files included in last dropbox. I created a spawnpoint.lua and It crashed the game. Re loaded original map files. Then Went back over them with Cali files without adding spawnpoints. Loaded up and playing at the moment. Trying to run from west point to cali. TCO
  12. Here is the Tileset. I can try to generate lots again, but I should have all I need. I have done that command multiple times in order to get the worldobjects to show up also. TCO
  13. No chunkdata is showing up. Have added foraging and followed all steps of first link. Second link is for steam. Don't need to do anything like that yet. TCO
  14. Worldobjects Lua File has been created and all dropbox link incorporate that item. OP Updated for Dropbox link for Map. TCO
  15. Working with EUDOXIO to write objects Lua File. TCO
  16. How about some Testers!!! Good Luck and Report Back California, KY TCO
  17. Foraging is done. Going to try and finish the map, have the zed file ready. Lets see what we have here. TCO
  18. Thank you everyone for the support. Yesterday I was working on the foraging aspect of the map before the release. I was called to go back home due to severe flooding by my house. I've had to leave and abandon the house since then. I am at my fathers house trying to wait out the storm. I might not have an apartment for a little while, but the files for the map are at work on my computer there. So work on the map will resume once I can get back to work. Stay with me. TCO
  19. Adding veg, nav, forest, deep forest, foraging is just tedious, not a huge task. TCO
  20. Im Glad you feel that way I am halfway done with adding foraging etc. What a task! Didn't realize the size of this map lmao TCO
  21. I know there could be more details (As Always) but I feel I have put enough time in this to release, also I am running short on time at work to complete this, and the map I going to be ideal for the Area in the corner of the PZ Zomboid map that I want to fill up. There will be no spawn points to California. You will have to run there. And survive. TCO
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