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TheCautiousOne

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Everything posted by TheCautiousOne

  1. I appreciate that, I did Find it. Copied it over to the C: Users/Me/Zomboid/Mods folder in order to try and incorporate it in my Online Server. ( I wish that I could explain myself better so yall could help me set my server up, but I will try the best I can) Now. When I copied the file over to the Mods folder in the C: Drive. It Made a Duplicate Bedford Falls option in the Mods Section of the Game Screen. Where you click on and off the Mods you would like to Use in Single Player I suppose? So I am wondering If I need to Delete the Steam/ Workshop Folder and Move them all into the Mods Folder in order to Be able to link and use the Maps in MP Server? TCO
  2. I see no File that I can download. I know that it is uploaded to the workshop on steam, but If I can't have the File in "hand" then how would I add this map to my MP server? TCO
  3. Ok. I've gotten the server up and running, through much trial and error or port forwarding. Elaborating would be great about the subject. I have made a 3 player server which is great. But had to assign each port to open for each player. Not a group as such ( 16261 - 16265 ). It was as such in the ports. 16261/ 16261 16262/ 16262 16263/16263 16264/16264 That allowed 3 ports to be open for people to Join. TCO
  4. No. Just got home. Working on this project on my home network. Trying to get my brother who lives in OKC to join Going through the steps now TCO
  5. Yes I appreciate that. I unfortunatley do not have acces to the router at work in order to open and close ports. This is the end result of where I at currently. At the end of the ProjectZomboid64 Cmd Line after excecution is saying Server Started Steam is enabled Server is listening On policy Response Zomboid Server is VAC Secure. Just wont show up in the list for the online servers in Zomboid. I've been at this for right at 5 hours. TCO
  6. " Steam servers require one additional port to function. This is in addition to the DefaultPort= setting. The port can be specified in two ways: In the server's INI file as SteamPort1= (just ignore SteamPort2=).Using command-line options -steamport1. "This part has me confused though. I have "quit" the Steam Cmd now that it is updated TCO
  7. Dont use your steam account name, in "login anonymous" just leave it like that Ok Got that part, Updating the Steam Cmd Now.
  8. Ok Tried to update Steam CMD, Giving message that cannot connect to steam server because I am not online.... Is this beacause I have already done this on the computer? TCO
  9. So What I have done is.... uninstal PJ Zomboid then reinstall in C: Drive under a New Folder for the Steam Library. I have played the game a loooong time but never tried to make my own server. After the Initial Uninstall I removed ALL exsisting files from my computer and had a fresh install of the Game. Went to Online tab, found a random open server and Joined. Didn't need to have windows open in the background or anything. Now.. How Do I create my own Server: Public/Private? I have read up on Steam CMD (Messed with it Previously) and also see in the Files that there is this That is a Seperate Loader? It asks for Admin Password... Where do I start here? TCO
  10. No you shouldn't have to choose a location a a spawn to make them a part of the main map, and with phoenix I was saying it had gotten updated a week or two ago to be integrated into the main game play map, along with muldraugh and westpoint. its south east from muldraugh. but anyways did you add TWD prison in using the workshop subscription? and after you subscribed you restarted your pz game correct? that can cause issues if your playing pz and are browsing the workshop through the game using the workshop link on the main screen on the left, if you use that you gotta always re-open the game. and did you start a new character after adding it (it sounds like you said you did the first time but I'm just making sure) Yes I it was a new character. I don't recall if I had restarted it after subbing to the Prison. I have put about 20hours in the past couple days. I will report back after getting out of KY. Currently Trying to see if I can outlast a bite from a Zed on the Chest. TCO
  11. Reporting Back. I am at 9 days and a couple of Hours. Have been tending wound. The Initial scratch on chest doesn't need bandages anymore. No sickness. I have found a fishing pole. Starting to think I need to soothe worry now with some time at the shore. Will Report Back. Seems I have avoided... Changing.... To another form of Undead. TCO
  12. I would like to say that I am on the Beta build right now. Equipped sweater and pants on the Lumberjack. No additional traits. I have been scrached and was infected. I have used bandages to hold the infection off. Ran to the Pharmacy in KY. Grabbed everything that was there and started to disinfect real bandages and whatnot to try anything to hold off the infection and or get rid of it. So far my guy has lasted a couple days. The "infection" part of the wound is gone, but am Left scratched on my Chest. Left side over my heart. When the bandages have become "Dirty" I have stopped, found a hole/Building/w/e to change them. I will Report back with results. Cross your fingers. I have a baseball bat which is my favorite weapon. Looking for nails and a hammer while tending to the wounds. The Zeds will go down with me. If known problem persist, that will result in death, I will find pistol/shotgun and start blasting in blaze of glory. TCO
  13. Can you elaborate what you mean? I noticed that I played a game yesterday where I had the mods checked and installed (TWD Prison) Started in Muldragh and made my way up the street to find the prison wasn't there But when I started the next game I wanted to try something different. Acted like I was going to start at the Prison, then It gave me the option of my spawn point (Muldragh, KY, or TWD Prison) Kind of left me wondering if you have to choose to spawn at certain locations for them to actually be part of the Main Map.. TCO
  14. I appreciate the Help tremendously. I can build a computer from scratch, although modding files is quite the new to me. Should you do this for most of the New Maps that Have been added? TCO
  15. Yup it sure does, I still use it and haven't run into any issues, its a nice addition to the map especially if you have all the other downloadable maps added as well That's excellent to hear, although I cannot get it to show up in the Mod section. I've tried to move it everywhere, C: Zombiod/Mods and in the Steam Folder.... No Luck... TCO
  16. But Does the Map work? TCO
  17. Is it playable though? TCO
  18. I am following. This Is Interesting and Good Work So Far. Just waiting for the Bugs to Be Ironed out first. TCO
  19. It's actually pretty simple what I had to do was merge all the map files from the custom maps with that of Muldraugh instead of trying to install it like a workshop mod and It doesn't require other players to install the map. And how does one Go about this? I am playing survival Solo. Just wondering how to make the one Big map there instead of having to select Mods. Not that it's a hassle but.... Well just wondering. What are the OFFICIAL maps that have been added to the mains (Muldraugh and West Point?) TCO
  20. Hello. Before I start a new topic about The Mods that You can subscribe to in steam workshop (New Maps,etc) They are showing up in the Mod Tab before starting a new Game. Wondering if there is anything I need to do otherwise? TCO
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