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Kaltag

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Everything posted by Kaltag

  1. Do you want to edit it or I can whip up some flavors for it, I don't want to steal your thunder.
  2. Here is what I have for a juice box (it is hard to see it but there is a straw; better seen here: http://imgur.com/VBRPA8p), could I get your opinion on it, its not done IMO, it just doesn't feel right but I'm not sure how to fix it, if someone else has another juice box or wants to take this image and use it they are welcome to work with it, but I would like to know what I could do to make it look better Btw will there be a Box of Juice Boxes
  3. This is a pie. So I changed the naming. If we want a "cobbler" it should be in the roasting pan. Otherwise this just looks like a pie. Pie, cobbler meh
  4. I think the devs mentioned adding sewers as another means of getting around, and that aside I'm all for it. And I'm guessing the reasons no minus layers is because it would not be possible?
  5. Me: "I got bitten in the groin by a zombie" My brother: "Was is a girl?" Me: "Yea why?" *pause* Both: "Bow Chicka Wow Wow"
  6. Raw: Baked: item HCCobblerblackberry { HungerChange = -80, Weight = 2, Type = Food, DaysTotallyRotten = 10, DisplayName = Uncooked Blackberry Cobbler, Icon = HCCobblerblackberry, ReplaceOnUse = HCPiepan, ReplaceOnCooked = Hydrocraft.HCCobblerblackberrybaked, IsCookable = TRUE, MinutesToCook = 30, MinutesToBurn = 60, DaysFresh = 5, UnhappyChange = 15, BoredomChange = 15, }item HCCobblerblackberrybaked { HungerChange = -80, Weight = 2, Type = Food, DaysTotallyRotten = 10, DisplayName = Baked Blackberry Cobbler, Icon = HCCobblerblackberry, ReplaceOnUse = HCPiepan, DaysFresh = 5, UnhappyChange = -25, BoredomChange = -12, }recipe Make Blackberry Cobbler { HCPiecrust, BerryBlack=10, Result:HCCobblerblackberry, Time:90.0, Category:Cooking, }I think I did the code right.
  7. Kaltag

    Hydrocraft Mod

    Okay so I was looking at the war dogs and not that they seem OP but it seems there is no risk involved, it would be interesting if the dog could die or get bitten or something, might be hard to code but just something to think about. ATM you just craft the armor put it on the dog like you're recharging a battery. Again not complaining just putting the idea out there.
  8. Here's the new and improved cherry candy: And the cider: Also I was looking at the vehicles and here are my thoughts (just something I want to put out there) The Humvee looks more like a jeep in that picture just saying and if you want to go for realism an APC instead of a tank, I mean they probably would bring tanks, but an APC might work better or both because: (i loved this commercial )
  9. I like this idea, and I hope that when NPCs are added you could base with them and stuff and they will be dynamic and manipulate the map.
  10. It looks like a red tie fighter. Maybe use this as a base image. xD yea I'll re-work that one, I couldn't get it to look like I wanted to. Is the image you linked free to use? And then what about the ciders?
  11. It does, very much, evidence? if ItemPicker.player and character then lucky = character:HasTrait("Lucky"); unlucky = character:HasTrait("Unlucky"); end for m = 1, containerDist.rolls do for i, k in ipairs(containerDist.items) do if not alt then -- first we take the name of the item itemname = k;-- print (itemname); else -- next step is the random spawn part local itemNumber = k; if lucky then itemNumber = itemNumber + 1; end if unlucky then itemNumber = itemNumber - 1; if itemNumber<0.1 then itemNumber=0.1; end endIt makes it SIGNIFICANTLY more likely to find rare items. I must have missed this then XD whats the file name just wondering? Now I sound like an ignorant boob .
  12. Do you need an apple cinder bottle because I was making the cherry cider but I did the wrong color as I was looking at apple cider pictures instead of cherry ones, also do you want them to be in mugs because I have them in bottles. Or should I do the glass jar thing like with the apple cider? Here's what I had going for the cherry cider, I still need to change the color:
  13. Something interesting, I did a lot of digging to see if I could find the fish that call the West Point Ohio River bank their home, and I couldn't find any accounts of there being a notable population of any trout in the area, though I could be completely wrong.
  14. Cherry Candy: I think the one in game is a Rainbow Trout
  15. Actually I take back what I said, I have not found anything about the Lucky/Unlucky trait affecting loot spawns, only that it affects repairing chance. Is there concrete evidence that it does affect inventory?
  16. Unless the server respawns items, and most of them do, in that case Lucky players really do have an advantage. And I think loot spawns when container is checked (SO that it's content is displayed), not when player is simply in the area so... (might be wrong, never did really read too deep into loot spawning code) Forgot about the loot respawn, also you might be right about the container spawns loot when checked, but I think I read somewhere that it was when the grid was loaded, but I could be wrong ¯\_(ツ)_/¯
  17. I do agree it does need a bit of reworking, and in MP it really only affect corpses by large depending on how actively the players are moving.
  18. Cornbread Normal: Rotten: As always tell me if you want me to redo any. Also for the cakes and pies should I do slices or the whole thing, or both?
  19. I thought that there was a mod for this back when? I could be mistaken though
  20. I didn't watch the video up there but assuming it helps. Also just practice practice practice. I don't really have a tutorials for you, sorry, but if ever want feedback on your art, post it on the forums and ask for it. I'm sure there are plenty of people who would be more than happy to help you out, including myself
  21. Okay thanks And compared to what you've made, I need to work on my skills xD.
  22. Just wondering how'd you get the PZ textures, I've been getting them from the wiki, and AFAIK they are in a .pack file. Were you able to open them?
  23. Kaltag

    Firearm angle

    Not sure if this helps but I found this in: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\zombie\scripting\objects\item.class private float angleModifier = 0.0F;Used this to open it up: http://jd.benow.ca/ again not sure if it helps, I'm not very good with java, but I hope you get what you're looking for .
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