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nickodemos

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Posts posted by nickodemos

  1. With winter one tends to wear many items to stay warm. This tends to make the inventory tab 80% listing of just clothes.

     

    I was wondering if there could be a collapsible branch and it be called clothing. Anything that is  worn could be under this branch heading and it would be easy enough to get to. But if this is not wanted, it could be closed and take up just one line in the inventory.

  2. NHow about listing clothing based on how bloody it is. The most bloody at the top and least on the bottom. Right now when water is shut off I want to clean the worst pieces of clothing but have to take time to inspect each one and go from there. With the hemophobic trait cleaning cloths is a must.

     

    It already has a percentage scale for how bloody it is should it not be easy enough to rank it to save people time?

  3. Honestly even using a percentage a person in real life with no experience can easily make a judgement call on how damaged a door is.

     

    Base it on carpentry and the higher your level the more accurate it is. For the first few levels can be simple call. Higher the level you know if you can repair it or not.

     

    I would love to be able to repair them. Say one board per level. Zero exp means it takes 10 boards and 20 nails since you have no clue and waste material. 10th level one board and two nails as you know exactly how to repair something.

  4. Not sure if this is even read by devs anymore but how about listing clothing based on how bloody it is. The most bloody at the top and least on the bottom. Right now when water is shut off I want to clean the worst pieces of clothing but have to take time to inspect each one and go from there.

     

    It already has a percentage scale for how bloody it is should it not be easy enough to rank it to save people time?

  5. 5 minutes ago, EnigmaGrey said:

    Yeah, windmills would make more sense.  Just from a quick Google, I don't see any real widespread usage of solar panels back in the early 90s, outside of a few government buildings and niche uses. Didn't really seem to be much in the way of residential solar, particularly not when their efficiencies were so low and costs were so high.  But hard to find info on it.

     

    Image result for farm pump windmill

     

    You would not have seen windmills generating electricity, they were more for things like pumping water. One thing you have to remember batteries sucked for storage. Batteries now days are getting better but they still suck as a medium to store electricity long term. I brought up windmills as a more likely thing you would see before you would see a solar panel.

     

    Electricity is not a real need item when the world ends. If you did need it your more likely to have a generator. I personally would be terrified to run a generator in a zombie apocalypse. A generator would echo so bad in Kentucky it would draw hoards. Generators I used in the 80's and 90's were not like the quiet ones we have now days.

  6. As Enigma mentioned they were not common. As I mentioned they were around at the time but not many people had the money to be able to pay for something that did not have a high rate of return.

     

    People who did own them where fringe eco people and schools. People who would sink money on an idea and not for it's value. In Kentucky you would see more wind mills generating electricity than you would have seen a solar panel.

  7. Asked for this a long time ago and somewhat recently. It would be nice to automate a partial walk routine.

     

    I am one of those that tend to clean up all bad area after a fight and doing this over and over again with upwards of a hundred corpses is mind numbing. A small automated routine when clocking on a corpse and have it clean up the area by placing them in open graves or on a fire would be great. This way one can speed up the time and things would not be so bad.

  8. Happened to me a few times over the years. When it would first happen I would consider it a chance for "free" exp points as you can just beat on them with any weapon and gain exp. Now days I just walk away and they either get deleted after you leave the screen or they start walking again. Can't remember as it has been a bit.

  9. It has been suggested a few times before. There really should be one in the game.

     

    What would be nice is if it was a hunt for one. IE it was out on a call when the driver was bitten and is randomly somewhere on the map. So while exploring you might come across it. If they do add one I really do hope it would be random so that people are not hitting up known locations like spawn points.

  10. This might explain something that happened to me as well. I thought I had a game paused and when I came back to play the game was no longer open. Now I am not sure if it crashed or I closed it while working but when I started over I was in the last place I was at before but had a time warp. No longer late afternoon but night. All things I left on the ground was reset. Weirdest thing was no zombies. Went back to the safe house and slept. When I woke up I was able to clear out a bunch of houses with no interference from zombies.

  11. On 3/26/2019 at 8:19 AM, rzr said:

    I'm not 100% sure if its related to Hydrocraft, but i can't sleep in cars or use tents.

     

    Using build 40.43 from Steam.

    It's not. I forget the name to the mod but it is one that adds a few nifty items to Zomboid. One was a starter stone you could forage. Go through your mods and find that one and remove it from the startup list and see.

  12. If you need a way to justify something like this then when you build something a zed hears it from a distance and moves a bit closer. Them moving closer brings other zed.

     

    In scouring the town you tend to go down certain paths. Over time your scent builds in certain areas. Zeds move toward scent and other follow.

     

    Over time they would track you back to an area.

     

    Maybe have a bad luck random and a horde follows and your surprised but more often than not just constant stragglers till you spend a certain amount of time away.

  13. This would not be to bad an idea since say once you hit tenth level all skill book multipliers would be gone and you gain at regular level. But this still could be abused as it might be slower gains with carpentry it still is easy enough to do. Maybe once hit tenth drop it to normal skill level but at 0.25 percent gain.

     

    Avg Skill Lvl / 4

     

    Slow but it would still assist.

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