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Everything posted by nickodemos

  1. Interesting idea. I would say that your system has some merit but if it was implemented maybe only for levels after five. This way you have a grasp of things but to expand into higher learning you need the shops.
  2. I have always wondered about this myself. With the new combat system coming up this would be a nice addition.
  3. Sweet! I have cheese now.
  4. You would not have seen windmills generating electricity, they were more for things like pumping water. One thing you have to remember batteries sucked for storage. Batteries now days are getting better but they still suck as a medium to store electricity long term. I brought up windmills as a more likely thing you would see before you would see a solar panel. Electricity is not a real need item when the world ends. If you did need it your more likely to have a generator. I personally would be terrified to run a generator in a zombie apocalypse. A generator would echo so bad in Kentucky it would draw hoards. Generators I used in the 80's and 90's were not like the quiet ones we have now days.
  5. As Enigma mentioned they were not common. As I mentioned they were around at the time but not many people had the money to be able to pay for something that did not have a high rate of return. People who did own them where fringe eco people and schools. People who would sink money on an idea and not for it's value. In Kentucky you would see more wind mills generating electricity than you would have seen a solar panel.
  6. Yes there was solar panels in 1991. They were big, bulky, and did not generate much but they did work.
  7. Asked for this a long time ago and somewhat recently. It would be nice to automate a partial walk routine. I am one of those that tend to clean up all bad area after a fight and doing this over and over again with upwards of a hundred corpses is mind numbing. A small automated routine when clocking on a corpse and have it clean up the area by placing them in open graves or on a fire would be great. This way one can speed up the time and things would not be so bad.
  8. I hope they do it justice. Enjoy yourself.
  9. Happened to me a few times over the years. When it would first happen I would consider it a chance for "free" exp points as you can just beat on them with any weapon and gain exp. Now days I just walk away and they either get deleted after you leave the screen or they start walking again. Can't remember as it has been a bit.
  10. It has been suggested a few times before. There really should be one in the game. What would be nice is if it was a hunt for one. IE it was out on a call when the driver was bitten and is randomly somewhere on the map. So while exploring you might come across it. If they do add one I really do hope it would be random so that people are not hitting up known locations like spawn points.
  11. I can get on board with this thinking.
  12. It would be interesting that they could mutate into something more than shambling death. Could even have them get traits related to their future class release. IE Police man might have a gun with one shot, or use a baton when attacking. A footballer might have running trait that rams you. Gardner might attack with shears. Farmer with a shovel. If this is used I would imagine that you would have to use it sparingly unless change it in the sandbox settings. Call it "Late Game Mutation" setting and how many per 100 show up. So 3000 zombies means 30 walking around. Or maybe allow 1% a month so by years end could be 12/100. Game would definitely get more interesting if you start to think there can be that many walking around.
  13. This might explain something that happened to me as well. I thought I had a game paused and when I came back to play the game was no longer open. Now I am not sure if it crashed or I closed it while working but when I started over I was in the last place I was at before but had a time warp. No longer late afternoon but night. All things I left on the ground was reset. Weirdest thing was no zombies. Went back to the safe house and slept. When I woke up I was able to clear out a bunch of houses with no interference from zombies.
  14. It's not. I forget the name to the mod but it is one that adds a few nifty items to Zomboid. One was a starter stone you could forage. Go through your mods and find that one and remove it from the startup list and see.
  15. If you need a way to justify something like this then when you build something a zed hears it from a distance and moves a bit closer. Them moving closer brings other zed. In scouring the town you tend to go down certain paths. Over time your scent builds in certain areas. Zeds move toward scent and other follow. Over time they would track you back to an area. Maybe have a bad luck random and a horde follows and your surprised but more often than not just constant stragglers till you spend a certain amount of time away.
  16. Yes I got that but I was putting it in as a "Hope for the future" and my idea on it. Sorry about taking over the thread with something you was not asking for.
  17. This would not be to bad an idea since say once you hit tenth level all skill book multipliers would be gone and you gain at regular level. But this still could be abused as it might be slower gains with carpentry it still is easy enough to do. Maybe once hit tenth drop it to normal skill level but at 0.25 percent gain. Avg Skill Lvl / 4 Slow but it would still assist.
  18. Sorry. Need more detail as I am not sure what you mean not to be deleted.
  19. Welding mask and torch. Burns up alot of propane though.
  20. Must admit that is a nice simple winch to get out of a small sticky situation. Though, while watching this, my daughter came in and I tried to explain why this would be a nice piece of information to know. With her being 13 she had to negate most of the reasons I gave her why this would be handy.
  21. Been asked more than a few times so far.
  22. https://steamcommunity.com/sharedfiles/filedetails/?id=603863176 Steam Workshop :: Smash And Grab It has hotkey option.
  23. 8% your battery is dead. Sometimes it is even hard to get the cars started with 100% battery. I can have a car who's overall repair is over 85% and still it stalls. I just take it that it is the cold weather.
  24. What would help me out is if you specify the kinds of things you are looking for. As it is I am just playing my game as normal and game play is pretty good. In another thread I mentioned how the driving on the server is smoother than in sandbox. Other than this I have not noticed much. Except I did die twice from scratches on Spiffo that almost never happened in SB.
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