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bpdlr

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Everything posted by bpdlr

  1. Shop Dispensers, ditto. Place it one way, it turns once the progress bar finishes. Again this is a corner piece but I haven't tried it on others:
  2. I agree. We already have the Mechanics skill, which deals with how well you know the vehicles, which should translate to knowing how they handle etc. I do think however that better equipment should have a more noticeable effect on handling. At the moment, I'm not seeing much difference, for example when you pump up the tires or add better suspension or brakes.
  3. Also, please please please can you let us pick up these windows!
  4. OK this is getting silly. I destroyed the wall, rebuilt it and was able to plaster it. Fitted a window and curtains, but then when I try and paint it, I don't get the option. It's the same with the other two windowed walls in that room, the one on the left can't be painted but the one on the right can:
  5. Not sure whether it's the window or not, as there's one window wall I did manage to plaster. The one on the left won't work but the one on the right was OK: EDIT: still no option to plaster even though I removed the window:
  6. Here's the wooden columns problem: I can place here and here: But not here: Someone care to have a guess as to why?
  7. It seems you have to roof an area before you put curtains up. Not sure if intentional or bug?
  8. IMHO a master carpenter should be able to uninstall a window 100% of the time, not 50%. In any case, it seems the chance is far lower. EDIT: 7 windows in this house, all failed and smashed... that doesn't seem like 50%.
  9. I don't suppose it counts as an item, the but cardboard boxes you can pick up with the Pick Up Tool have a typo ("Cartboard" -> "Cardboard"): AFAIK the larger ones are the same. EDIT - here ("Cartbox" -> "Large Cardboard Box"): EDIT2: Found another medium version ("Cartboard Box" -> "Cardboard Box")
  10. I saw Sacriel covering it on YouTube, looking back that was 2013 so I guess that's when I first played it.
  11. I am unable to build the Big Double Pole Gate (option is red) even though I have all the listed materials: However I decided, oh well, I'll make a Double Fence Gate instead, and grabbed some Wire. Lo and behold, I can now build the BDPG: Update: it doesn't actually use the wire, it just won't work without it! Update2: OK I just realised it didn't use ANY of the ingredients to make the gate except the two hinges! That could be a bit of an exploit... only requires level 8 Metalworking
  12. I can't seem to place this Fossoil Candy Stand facing outwards (SW) on this corner cabinet. I rotate it before placement but it always ends up facing SE: I can place it fine on another tile: I have a feeling it's not the item being placed but the cabinet/tile I'm placing it on that's the problem.
  13. These are the road barriers at the entrance to March Ridge, able to salvage them:
  14. When you make your own walls, and then plaster and paint them, they are spotless expanses of pure colour. When you paint the walls in an existing structure, it changes the colour but the walls are still dirty. (the 4 sections from the right up to the Exit sign have just been painted white): Here's an example of a painted player-made wall, for reference:
  15. There's a related bug as well to do with the game not handling different heights well. If you build a door at the top of a staircase, you can't open it from the staircase, so if you close it and then go down a level by another means, you can't go back up through the closed door. Naturally, there's also no way to close the door behind you as you go down the stairs. At the top: No access to door:
  16. For some reason I can't salvage these road barriers, there's no right-click option and when I use the Pick Up Tool "Disassemble" option, it tells me I have the right tools but it's highlighted in red. I have already successfully salvaged similar road barriers, e.g. at the country club.
  17. Don't forget tobacco
  18. If you build stairs, then a floor as a roof, and then cover the stairs, you can still climb the stairs all the way to the roof and get stuck up there. And have to jump down again
  19. Another mechanic that needs to be upgraded in the same way is the Dirt/Sand/Gravel bag "Pour Out" option. Please add the ability to choose whether to cover the whole tile or just one half... to avoid these jaggy results!
  20. Scrap Metal is listed in a number of Metalworking recipes but it's not used up when you build the items. Before build: After build:
  21. Wow, bloody good work mate, I hope the devs appreciate you doing this!
  22. I just used a full propane tank to fill up a nearly empty torch - there's about a third left in the tank afterwards. This has to be a bug: considering how many tanks I've come across and how little metalworking I've already done, I don't see how I'm going to be able to use half the metal I've collected, if I have to constantly find heavy tanks. (The tank weighs 20, the torch 0.3!) If I run out of gas next time I'm better off finding a new torch than trying to find a tank. That's silly.
  23. Driving off-road after a few months of erosion is basically a nightmare, unless you've cleared the area recently those small trees pop up. At their smallest they are OK but the 2nd stage is the killer, it's still too small to throw a shadow (the normal way to spot trees) but it stops you dead.
  24. I had never built a metal roof until today, and having always used wood floors as roofs, I assumed by the description that the metal roof would be placed above me, not at my feet... It's interesting because the new(ish, for me anyway) system for picking up items is so much better than the building system, it's a shame the same ideas weren't carried across. It's especially difficult to get placement right if you're on a high level and want to line up with a structure below. With the devs saying they're adding underground levels sometime, it makes sense that the building system is upgraded to show more clearly what level you are building at. I suggest the current one-tile highlight is expanded vertically into a sort of wireframe column, with the ghost of the piece you are building at the same level as the player model. There should be keys to rotate or raise/lower the ghost before building. If the column is over the player, the player should be highlighted to indicate that the column is on the same tile, so if you're on a higher level it's easier to get oriented. The section of the column indicating the underground level could be in red, whilst those above could be varying shades of green to indicate height. Also, the same system that's used for destroying with a sledgehammer should be used for painting, as it's easy to paint through the wall you want to paint and paint the wall behind, even though you have no physical access. Some items - such as the aforementioned Metal Roof - should by default be placed at a certain position, i.e. above. Please just add wooden roofs too! It's not clear for example where wooden columns (under Walls) can be placed, sometimes they work and sometimes they don't, depending on whether they intersect a fence at a certain corner or something, I haven't worked it out. Maybe some info in the tooltip? Also, could there be an option to pause while building, so you can get the placement right without wasting time? THIS: (where is it going?) vs. THIS: (a bit clearer)
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