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Posts posted by bpdlr
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Also, regarding the number of uses for propane torches, it seems a few mods must have changed them because I'm also unable to build lvl2 metal walls, it says I need 13/10 uses. I use a lot of mods but I have no idea which one could have changed this, I don't use any that affect metalworking directly.
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Don't know what that small update was just now on Steam but that's fixed it. Strangely, it also jumped me half a day ahead in game time... I logged out at about 2pm and came back to see it was 5.30am.
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2 hours ago, Pandorea said:
In Plant Info UI it says "Seedling". What is the problem there?
Plant info UI is correct but tile appearance and tooltip are not.
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1 hour ago, Yana M.D. said:
Please, make sure the issue persists without mods
I'm just playing my game and reporting any bugs I see, I'm not willing to take the time to uninstall and then re-install all my mods. My game (and these crops in particular) was working fine with exactly the same mods before this update.
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50 minutes ago, Shady Allie said:
in my vanilla games, strawberries have always been an ongoing crop. no need to replant every time.
I'm not sure that is a bug.
Strawberries are perennial plants and can continue to grow after harvest in real life. Sometimes for years.
I'm aware of this, however the tile is still showing the "seed-bearing" stage (as is the tooltip). Normally when you harvest they revert to a "young" appearance.
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• 41.78.7 (Steam)
• Singleplayer
• Mods - yes
• Old save (started in last version)
• Reproduction steps: n/aI just came up to check on my garden (it's winter and I've only got strawberries still growing). I harvested these patches - you can see the produce in my inventory - but the tiles didn't update their appearance. Right-click menu on patch shows no option to harvest. I will exit the game and come back to see if it's updated.
UPDATE: Rebooted game and still getting wrong appearance. Hover tooltip also shows incorrect information:
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9 hours ago, nasKo said:
Well yeah, that's not a vanilla gun.
Yeah but it replaces the vanilla double-barelled shotgun so I was expecting it would inherit the change.
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2 hours ago, Yana M.D. said:
This is a known issue
Didn't happen for me until this update
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• 41.78.7 (Steam)
• Singleplayer
• Mods - yes
• Old save (started in last version)
• Reproduction steps:1. Cook up a pot of pasta or rice
2. Right click - expect to see option to create bowls of rice/pasta but instead get option to add ingredients even though dish is already cooked.
Stew still gives option to create bowls
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On 11/9/2022 at 8:55 PM, nasKo said:
Fixed ripping all clothing unintentionally ripping clothing worn by the player.
But now you can't rip clothing on corpses in the vicinity, just those on a single corpse. I filed a bug report:
I've never had a problem with having my own clothes ripped, probably because I've favourited everything I wear. I've sometimes made the mistake of saving clothes I liked to my backpack only to then rip them by mistake, but once you're careful and drop or store them out of range then you don't get this problem. These are rare cases though, I'd rather have the convenience of being able to rip up everything and the slight inconvenience of having to take care with stuff I want to save, than having to manually rip clothes on each corpse.
- nPhlames and Reese Conner
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• 41.78.7 (Steam)
• Singleplayer
• Mods - yes
• Old save (started in last version)
• Reproduction steps:1. Kill multiple zombies close together
2. Right click on item of clothing on one corpse and choose "Rip Clothing"
3. Menu only shows items on the single corpse as available for ripping. Normally expect to see all available items on nearby corpses. Menu item "Craft Sheet Rope" still shows all items available.
Not tested without mods but only happened after last patch using same mods.
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11 minutes ago, Tykvesh said:
It seems that this room in the prefab was not marked as a room, but@bpdlrafter I enclosed the space as shown below, it started counting as indoors.
Wow, so I just need to add a little alcove to fit a door... I was wondering why I couldn't fit a door frame in that space. Thanks!
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I have this same issue when building on the 2nd floor of one of the warehouses outside Muldraugh. I get snow falling and the sound of the wind and animals as soon as I climb the steps. I have a fire burning in the antique stove but the temp doesn't seem to be getting higher. I enclosed the space with walls and built another floor above with tiling as well, but it's still snowing inside :s
EDIT: just to add, I can see cloud shadows moving over the bed too.
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On 13/07/2018 at 7:15 PM, Faalagorn said:
Yes, that's really annoying especially if you have away from the main towns. I hope it's something to be looked into, as there are more items that stop your car totally that wouldn't do so in real life.
Thinking more on this, and you're right. There are already objects in the game that are just "run over" by cars (traffic cones, mailboxes and signposts) but others that stop you dead (saplings, small fences) and others that have no effect at all (tall hedges confirmed, small ones and ornamental ones probably the same). More things need a "knocked down" version, or should be outright destroyed (saplings turned into a log).
Which reminds me, the traffic cones can't be picked up with the Pick Up Tool once they're knocked down, haven't played recently to screenshot it and file a bug. Probably the same with the others too.
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So thorough, @Faalagorn!
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On 17/07/2018 at 6:23 PM, Shinjitsu noDeshi said:
*flips desk*
Man, I feel ya. Game really needs some UI polish - all this right-clicking just to exit the left-click menu business, and as you say the pick up tool (also the Destroy mode with the Sledge, same thing). Would be good if once a zombie has aggro you can't build or destroy etc., game just turns off menus popping up until you're safe.
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9 hours ago, Faalagorn said:
P.S. Shouldn't the placeholder name be "Disassemblable Object", as the button and context menu are both called "Disassemble" instead of "Scrapable Object" as it is now?
Yeah, I always thought "Scrapable" sounded odd, it's not in general usage. I reckon "Salvageable" sounds best.
[41.78.12] Confusing clipping with walls and stairs
in Bug Reports
Posted
This is like an MC Escher painting... also I had to climb the stairs to build the walls as I couldn't build them from the other side.