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Everything posted by bpdlr
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This is like an MC Escher painting... also I had to climb the stairs to build the walls as I couldn't build them from the other side.
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Also, regarding the number of uses for propane torches, it seems a few mods must have changed them because I'm also unable to build lvl2 metal walls, it says I need 13/10 uses. I use a lot of mods but I have no idea which one could have changed this, I don't use any that affect metalworking directly.
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[41.78.7 (Steam)] Crops not updating appearance after being harvested
bpdlr replied to bpdlr's topic in Bug Reports
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[41.78.7 (Steam)] Crops not updating appearance after being harvested
bpdlr replied to bpdlr's topic in Bug Reports
Don't know what that small update was just now on Steam but that's fixed it. Strangely, it also jumped me half a day ahead in game time... I logged out at about 2pm and came back to see it was 5.30am. -
[41.78.7 (Steam)] Crops not updating appearance after being harvested
bpdlr replied to bpdlr's topic in Bug Reports
Plant info UI is correct but tile appearance and tooltip are not. -
[41.78.7 (Steam)] Crops not updating appearance after being harvested
bpdlr replied to bpdlr's topic in Bug Reports
I disabled all mods (except Authentic Z - game wouldn't load without AZspawn map) and I'm still getting this issue: -
[41.78.7 (Steam)] Crops not updating appearance after being harvested
bpdlr replied to bpdlr's topic in Bug Reports
I'm just playing my game and reporting any bugs I see, I'm not willing to take the time to uninstall and then re-install all my mods. My game (and these crops in particular) was working fine with exactly the same mods before this update. -
[41.78.7 (Steam)] Crops not updating appearance after being harvested
bpdlr replied to bpdlr's topic in Bug Reports
I'm aware of this, however the tile is still showing the "seed-bearing" stage (as is the tooltip). Normally when you harvest they revert to a "young" appearance. -
• 41.78.7 (Steam) • Singleplayer • Mods - yes • Old save (started in last version) • Reproduction steps: n/a I just came up to check on my garden (it's winter and I've only got strawberries still growing). I harvested these patches - you can see the produce in my inventory - but the tiles didn't update their appearance. Right-click menu on patch shows no option to harvest. I will exit the game and come back to see if it's updated. UPDATE: Rebooted game and still getting wrong appearance. Hover tooltip also shows incorrect information:
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Yeah but it replaces the vanilla double-barelled shotgun so I was expecting it would inherit the change.
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[41.78.7 (Steam)] No longer able to create bowls of pasta/rice
bpdlr replied to bpdlr's topic in Bug Reports
Didn't happen for me until this update -
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• 41.78.7 (Steam) • Singleplayer • Mods - yes • Old save (started in last version) • Reproduction steps: 1. Cook up a pot of pasta or rice 2. Right click - expect to see option to create bowls of rice/pasta but instead get option to add ingredients even though dish is already cooked. Stew still gives option to create bowls
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But now you can't rip clothing on corpses in the vicinity, just those on a single corpse. I filed a bug report: I've never had a problem with having my own clothes ripped, probably because I've favourited everything I wear. I've sometimes made the mistake of saving clothes I liked to my backpack only to then rip them by mistake, but once you're careful and drop or store them out of range then you don't get this problem. These are rare cases though, I'd rather have the convenience of being able to rip up everything and the slight inconvenience of having to take care with stuff I want to save, than having to manually rip clothes on each corpse.
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• 41.78.7 (Steam) • Singleplayer • Mods - yes • Old save (started in last version) • Reproduction steps: 1. Kill multiple zombies close together 2. Right click on item of clothing on one corpse and choose "Rip Clothing" 3. Menu only shows items on the single corpse as available for ripping. Normally expect to see all available items on nearby corpses. Menu item "Craft Sheet Rope" still shows all items available. Not tested without mods but only happened after last patch using same mods.
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Wow, so I just need to add a little alcove to fit a door... I was wondering why I couldn't fit a door frame in that space. Thanks!
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I have this same issue when building on the 2nd floor of one of the warehouses outside Muldraugh. I get snow falling and the sound of the wind and animals as soon as I climb the steps. I have a fire burning in the antique stove but the temp doesn't seem to be getting higher. I enclosed the space with walls and built another floor above with tiling as well, but it's still snowing inside :s EDIT: just to add, I can see cloud shadows moving over the bed too.
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Vehicles should destroy small plants and hinder erosion
bpdlr replied to bpdlr's topic in PZ Suggestions
Thinking more on this, and you're right. There are already objects in the game that are just "run over" by cars (traffic cones, mailboxes and signposts) but others that stop you dead (saplings, small fences) and others that have no effect at all (tall hedges confirmed, small ones and ornamental ones probably the same). More things need a "knocked down" version, or should be outright destroyed (saplings turned into a log). Which reminds me, the traffic cones can't be picked up with the Pick Up Tool once they're knocked down, haven't played recently to screenshot it and file a bug. Probably the same with the others too. -
So thorough, @Faalagorn!
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This bug? Your title makes it a bit clearer to be honest.
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Man, I feel ya. Game really needs some UI polish - all this right-clicking just to exit the left-click menu business, and as you say the pick up tool (also the Destroy mode with the Sledge, same thing). Would be good if once a zombie has aggro you can't build or destroy etc., game just turns off menus popping up until you're safe.
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Yeah, I always thought "Scrapable" sounded odd, it's not in general usage. I reckon "Salvageable" sounds best.