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MrTrololo

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Posts posted by MrTrololo

  1. character should be able to deal more damage against zombies if they aren't moving and standing still as well as much higher chance to knock them down and deal critical hit, as is much easier to hit not moving target (more accurate hits) and that would apply both for melee and ranged weapons but would work only if zombies are unaware of our presence, besides in default settings of severity of attacks from behind is high for our character, so it should somehow apply for zeds as well

  2. On 8/4/2022 at 12:10 AM, Anorak2023 said:

    I love playing this game, but I have a major issue with it, I'm deaf. In most games I'm able to just accept it and deal, but in PZ noise is such a major mechanic that I'm at a major disadvantage. It would be great if there was a  mechanic with a visual indicator that shows directions of sounds and how loud they are. Perhaps a kind of sonar?

    it would be good as well for not-deaf ones as we are currently unable to estimate from what direction currently sounds come like outside gunshots, screams or zombies especially sometimes is hard to tell where they could be,they still moan and bangs windows/doors.

    currently only shaking doors and TV descriptions are only visual indicators right now, rest of sounds can be still heard but hell knows where it coming from,also sounds can be quieter or louder depending how far our character is from sound source but it's still not enough

  3. currently we have three ways to take out zeds: smash their skulls mith melee (including stabbingwith short blades and spears), shooting them and burning them to ashes and here's idea for another way-decapitating them with machetes and katanas but it would work only if character wielding katana/machete and if zombie is standing/walking, not if it's knocked down in this case character would try to smash skull as usual.

    let's be real here it would be easier to slice through zombie neck rather than just chopping their skull, besides seeing zombie losing it's head would be definitively something worth of watching :)

  4. On 8/30/2022 at 6:46 PM, duh7 said:

    We will get overhaul of occupations and traits.  Put some more effort and give more ideas of howit shuld look like. 

    well we would just have to create clothing with thread and needle and pieces of clothing, as ex part-time tailor i can say it can take some time to create something via hand sewing but it's not very hard and impossible,long time ago i've even once created padded vest with zipper for my dachshund during winter that way :), of course sewing machine could be implemented as well.

    on beginning we would be able to create simple clothing such as simple cloth bags and bandanas but if we develop tailoring further we would be able to create more advanced things like padded and leather clothing and backpacks

  5. On 8/28/2022 at 10:57 PM, Nowthere27 said:

    I think It'd be nice to be able to rotate the player view camera 360 degrees in the game as well as view it from different angles.

     

    It'd help you see those hidden loot behind objects and maybe make it easier to seem the zombies. 

    devs already claimed that they won't introduce it to game

  6. On 7/25/2022 at 5:30 PM, Bullet_Magnate said:

    Agree ... I definitely wish they'd add more to the unarmed combat beyond "the old shove and stomp." 

     

    There are some potentially interesting (and maybe not super obvious) implications, too, like ... what happens when you punch a zombie in the face with an unprotected hand?  You could easily get a self-inflicted scratch or laceration on your hand from the zed's teeth (or the zed might just grab your wrist and bite your hand or arm).  I suspect that kicks, sweeps, and takedowns would be more valuable than hand strikes, since they're inherently less likely to put your appendages near the "bitey end" ... 

     

    Maybe there could be (1) an overall Unarmed skill that gives a bonus to hit chance and damage with strikes that anyone can do (punch/shove/basic kick), and (2) magazines that allow you to learn specific techniques (like sweeps or takedowns) that you can do once you have a high enough overall Unarmed skill level.  

     

    technically you could punch zombies effectively with steel knuckles and even break their jaws and additionaly cover hands with for example welding gloves to protect them but considering how close you would have to come to them it would be too risky

  7. currently only way to repair broken window is to remove other undamaged window with crowbar, so here's alternate solution what would allow to replace broken glass with new one,character would first remove broken glass,then adjust and put new glass pane

  8. On 3/24/2022 at 2:22 PM, NachoNinjaGnome said:

    Realistically, wolves might begin to treat zombies as a potential food source.  In a zombie apocalypse scenario, such as PZ, where the zombies are , relatively, slow moving, animal populations would being to increase as the wilderness began to reclaim the Earth.  Early on, wolves would treat zombies as they currently treat humans, for the most part, and observe from a distance but run away if approached, which a zombie would do if it spotted a wolf.  Then, as time goes on, zombie populations decrease, survivor populations decrease and wolf populations increase.  Slowly, but surely, the wolves would see lone zombies as an easy meal and a necessary kill, as they would also be seen as competition for local game.  Wolves don't tend to tolerate other predators in their territory.

    they would attack zombies of course, but lets not forget wolves ale carnivorous not scavengers so i dont think they would want to eat their rotten meat

  9. On 7/9/2022 at 9:45 PM, duh7 said:

    This have a downside. If there are zombies behind zombies ur pushing shuld have less or no efect on them. Mechanic is fine in my opinion and it will be harder to fight groups of zombies. Ofc everything depends from ur Str lvl and moodles. 

    i also considered decreasing push effect on zombies further behind,for example zombie pushed away directly by our character would be pushed back with 100% force,zombies behind him would be pushed with 50% force and have 50% less chance to be knocked down then further zombies would be pushed with 25% strenght and with 75% less chance to be knocked down and even further would be practically unaffected

    also distance between zombies would also matter-the further distance between them the weaker domino effect would be

  10. structure that player would be able to build via carpentry and/or welding-will provide good view on surroundings and in addition would give opportunity to take down anything that moves from high ground with ranged weapons-zombie or not,zombies would be able to tear it down and make character fall,eventually leading to breaking bones and being mauled alive, and here's next reason to introduce working ladders, by the way would be nice to see it in military base and other places previously occupied by army, also when NPC gonna make great return their outposts (if they are planned) should contain them near entrances, would appear in two variants-wooden and more durable metal ones

  11. On 6/25/2022 at 10:27 PM, MassiveMeddlers said:

    A rc car with wireless camera is not very possible in those times so using it for exploration is not a very good idea. but it could be to create sound and use it to attract attention. Good idea

    i know it and that's why i'm talking about to take high ground in order to see where our rc car goes

  12. On 6/9/2022 at 7:24 PM, Papa Juliet Whiskey said:

    A T800 may be able to lift and fire a minigun, but I don't think people can.

     

    I'm not unopposed to grenade launchers or rpgs, but I feel it would change the feel of the game.

     

    Not to mention  create a fine opportunity for pvp griefers to ruin your day.

    people can lift minigun and you can check out fpsrussia on youtube, but weight is not even worst issue-minigun consumes extreme amounts of ammo in very short amount of time( 3000 bullets per minute- 50 bullets per second) so how we are suppose to find enough ammo for it during apocalyptic conditions?

    great power comes with great cost

  13. 7 hours ago, OxManZomboid said:

    Yes this is for sure a solid consideration, I think servers should decide if they want it enabled or not

    there is simple solution for that, allowance option to be spectator what gonna prevent unauthorized players to use it for their advantage ,dead players gonna have to request others to be their spectator, then player can accept or reject that request

  14. I see here another and pretty funny way to distract and even lure away zombies from various places, we would need  RC car, car remote and batteries for both (gasoline model also can be considered) and set both on the same channel to work (A , B , C), character would be vulnelable to attacks during operating RC, so relatively safe place to operate should be considered,higher storeys and buildings roofs would be good ones as they are not only safe from zeds but also provide good view

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