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Heporlathic

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Everything posted by Heporlathic

  1. I say it would be much too uncomfortable to run around wrapped up in duct tape. maybe something like a motocross protector made of some material would be more reasonable.
  2. if coconut is added, please add coconut helmet
  3. if there will be cars, i want a soapbox racer
  4. I'm not sure man, I wish this game wouldn't consist of so much skill grinding - but more immediate fun
  5. nice idea, but what happens if 2 of them collide?
  6. The way I see a stalking mechanism to be implemented would be if NPC's were building crates/log walls in the area of your base. Maybe some banana peels, too (creepy!) Any other way of giving the player the feeling of being stalked? - items missing from crates? - broken walls/furniture - notes with death threats like that?
  7. It would be a very good running gag if you had 1000 random possible shouts ALOAH OI HELLO AYE YO PSST LISTEN
  8. I think the Q button should not send text, it should put an exclamation mark over the players head? Or something like that? I think that HEY and OVER HERE kind of don't represent what people really mean
  9. Yeah, well I think you don't even need a sound for that - a little notification somewhere should be enough, like a star on the skill-icon ( that does not exist ) I somehow agree that the chant is kind of immersion breaking, for instance when youre making log walls at night. Also the sound plays when you're running around, which feels weird, because you haven't achieved anything
  10. The best thing would be if your character could get fat/thin over time - but that involves too much dynamic belly for now
  11. I think you shouldn't be "artificially" adding the horror to the game. Note that every game gets boring after a while, if you know how everything operates. Maybe the key to surprising/scaring the player is to have unpredictable zombie behaviour, darker nights ( I did a post on this ), and of course psycho npcs that fire their automatic weapons at 3 AM in the forest, hunting deers. I think some sort of a late game stalker would just turn the game into something completely else, not relying on the continuous horror anymore, but a quick scare moment. All in all I think unpredictable things are the most scary Happy times, your heportlathic
  12. Well, I like it, cause I'm all for creativity when it comes to weapons/accessoires. Ideally I wouldn't want everyone running around with the default axe, the default rolling pin, etc. And I think that throwing weapons need some more love, because that would be what I would use to fend off zombies. just my 6845 cents
  13. What I meant with rationing was: Go on for as long as you can without drinking a drop of water. Not wasting any of that precious liquid gold. Do you mean that survival experts are not sure if it is good to wait out your thirst? For the more nomadic playstyles its definetly a must to drink thoughtfully, as soon as the water shuts down/and even before Cheerio
  14. When you posess a container full of water, the character automatically drinks it - wouldn't it be better if you had to decide which fluid you'd like to drink? I think it would make sense for strategically rationing your water supply. Also a slider from 1% to 100% for the amount of food/fluid you want to take from an item would be awesome, with a quick button to eat/drink everything. Which also brings up the question why there is no consumption limit for food and drinks. Ok, thx bye!
  15. And they're right about getting blisters when using wrong/worn down footwear.
  16. Just an Idea: Poor Blood Circulation Passes out when in too much pain, more likely to catch a cold and freezing all the time Although you would get a lot of positive points to spend in return, because man, that sucks
  17. Cool that it's on his list! There's a nice little program called "knobman", which can be used to make large .png strips of knobs. It was designed for people making software synthesizers, but it can be utilized for anything. Just wanted to share
  18. May I add that the Radio GUI could use a big analog style knob to seek through the frequencies? After all every radio back then had one of them, and its actually faster than clicking through a digital button-press system ( and more fun )
  19. I would love to see blisters in game, because that would be the no. 1 "disease" in game right now, as running is a crucial part of the daily zomboid routine.
  20. I think with the isometric graphics it is sort of complicated to incooperate hills, let alone mountains and ridges. It sort of has to give the illusion of climbing something by slowing down the player speeds? Also the elevation couldnt be displayed so well with grass tiles, there would have to be some kind of shading of the ground? Just thinking out loud
  21. When I come back to play the game after a while, I always wonder at first, why you can't throw an equipped bag on the ground, just by dragging it with the mouse from the "quickbar"-thing. Is it an intentional feature that you don't lose your bags in the heat of the moment, or am I just a lazy streamlined-GUI guy?
  22. In my opinion the books for the main skills should be banned, too.
  23. It would be mega practical in a scenario like this: You sneak around, looking for food, then you find a dead russian - you look at his stats: 5 gun aiming and 3 sprinting, the rest not so developed. Then you know that this is player killer/cannibal territory
  24. I know, this is kind of unrealistic, but it would be very interesting to see the skills of someone you killed/found on the floor. Maybe it would even give you a bad conscience when you see that you've killed a level 10 carpenter.
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