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Posts posted by Cyrrent Eiledoll
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Have made a small mod wich contains some Stuff for Engineers like making Landmines oder improvised Weapons and adding some Chemicals.
I have reused some of my Textures i made for Hydrocraft so no wonder if you find some known textures.
I don't have enough time to continue working on this mod, so I decided to post it here. The Mod needs some finetuning.
I hope there's someone who wants to continue this little project.
From the Mod
SpoilerMake the good old Thermitebomb
Make special Weapons like "the Faun" (needs only Nails or Screws, ripped Sheets and Gunpowder as ammunition) or "The Fang"
Build a primitive Laboratory
and create stuff like Caffeinepills Chloralhydrat or the good old Crystal Meth (includes a function to get back your Lid when the Jar is empty)
Make Stuff like the Landmine with Gunpowder and a Cake Pan
Build the King of senseless destruction. The improvised Rocketlauncher
Find or gather various Chemicals like sulfuric Acid from Car Batteries or Sodium Hydroxide from Pipefree
All recipes are not too complicated but are close to reality.
I hope, there will be somebody who likes to continue the topic engineer and chemist and improve the mod.
Have fun and stay colorfull
P.S. Ideas i have but never made
SpoilerMaking Soap from Oil and Sodium Hydroxide
Make the lab a movable furniture Item (the mod contains alright 2 Textures for the Lab and 1 for an inventory Item)
Microwavegun (a gun with very small dmg but the abbility to cook an Egg)
more chemicals more silly weapons
Making Alcohol with primitve Destille (no texture but i can make one like the Lab Tex)
Simple Airrifle from Bottle, Pipe, Valve and Tirepump (Balls from Ballbearing as Ammunition)
Claws from Kitchenknife and Belt
Thermitelauncher
Lab with Bunsenburner
Methpipe
Another King of senseless destruction - Grenade Launcher (works like the Rocketlauncher but can be found in Policestation or Policecars)
Flarepistol
Explosives like HMTD made from hydrogen peroxide solid Fuel and Citric Acid
And explosives like Ammonal from Fertilizer
P.P.S. I have no time to work on the Mod again but if someone like the Idea and will work again on it i can make a ton of textures for it.
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If you find a way to make evolved Recipes pls post a step by step. I have try some methods but cant find a solution.
I decide to make cooking Recipes "the old way" without evolving Recipes.
Maybe you find more informations about foraging/scavenge in /Media/lua/client/Timed Actions/ISScavengeAction
Same under Media/lua/client/ISUI/ISScavengeUI
I think you can find here some informations about scavenge.
I hope you find what you search.
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Do you have this Points after the first Book in your Script? Maybe this can cause an Error.
Foraging:
SpoilerCreate a Lua File in your Media/Lua/Server Folder of your Mod
require "Farming/ScavengeDefinition";
getTexture("Item_YourTexture.png");
local YourItem = {};
YourItem.type = "ModName.YourItem";
YourItem.minCount = 1;
YourItem.maxCount = 6;
YourItem.skill = 8;table.insert(scavenges.forestGoods,YourItem);
--------------------------------------------------------
For Example
getTexture("Item_PWSBone.png");
local PWSBone = {};
PWSBone.type = "PWS.PWSBone";
PWSBone.minCount = 1; <---- The minimal amount you can find
PWSBone.maxCount = 1; <----- Maximal amount you can find
PWSBone.skill = 1; <----- Skill you needtable.insert(scavenges.forestGoods, PWSBone); <----- Category for you Item
----------------------------------------------------------
At the Moment you have 5 Categorys you can Add for foraging berries, mushrooms, insects (all Animal related Stuff Like Frogs or Eggs), forestGoods (Material like Logs or Stones), medicinalPlants.
Can you post the Error you get (can be found in the console.txt in Local HD/User/user.User-PC/Zomboid
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A funny thought.
Today I had to remember that all over the globe many rioters use slings as a weapon in a revolt.
I mean just watch videos from any greater Riot in the World. Of course the slings are not used for hunting at the moment, the people who use these slings are very well trained in handling them and it would be very obvious if one of these rioters with long experience would also hunt with them during a Zombieapocalypse. -
I place all Textures named surcical_wall_01_01, survical_wall_01_02 and so one in one folder then i start tile zed choose the folder and pack them (tools, pack files, create pack. file).
Then i place the pack file in media/texturepacks.
I have tried to place the PNG (without making a pack file) direct in media/textures. the Textures are shown in game but i have the same problem.
Here is the file i use
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I am working on a mod and can already build custom textures. My problem is that these textures disappear every time I move too far away. I've already searched and read in the forum, but can't find a clear solution to the problem.
The wall is still there, though. I cannot move through the field. Only the texture is gone.
I can also destroy the wall and get the material back.
I use texture packs for the textures.
Maybe someone can tell me if there is any function that reloads the textures when I return to the corresponding area on the map.Spoiler -
Ok this answers many questions.
And yes i oversimplyfie this a little bit but i see this from the perspective of a player and in this case its possible that i have bend the reality a little bit to get a solution for this problem.
I think we must wait what the game will bring to see if a sling make any sense for hunting an Animal. I dont believe that Animals who can smell you come to the Game (this where very cool but i dont believe this) and from this point of view i ask myself how to make it possible to bring such items like a Sling or a Blowpipe (or anything like this) to the Game without beeing to unrealistic.
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I dont know but ...
QuoteRoman sling bullets used against Scottish tribes 2,000 years ago were as deadly as a .44 Magnum ...
... The sling bullets or stones could reach speeds of up to 100 mph (160 km/h)
https://www.dailymail.co.uk/sciencetech/article-4541318/Roman-sling-bullets-deadly-44-Magnum.html
A Stone with 100 mph against the Head of a Deer ...
Sure you need much practice to hit a deer with a stone but if you hit its definitly deadly.
I dont know how much practice you need but i think a few days training is enough to learn how to use a Sling. Hmm hunting Deers with Trebuchets could be Funny ^^
Whats about poison Darts for Blowpipes. Making Poison, dip the Dart and hunt some smaler Animals. The Poison works over Time so you must follow the fleeing Animal or you lost it.
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Hmm Big Game = more LP = more Shots with Sling = more chance to escape ^^
with practice more Chance of critical hits with sling = more dmg = less chance to escape.
Dont konw if this is possible but it sounds like a good method to simulate this.
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In history there are Greek and Roman Elite Troops who use Slings in war.
QuoteAncient peoples used the sling in combat—armies included both specialist slingers and regular soldiers equipped with slings. As a weapon, the sling had several advantages; a sling bullet lobbed in a high trajectory can achieve ranges in excess of 400 metres (1,300 ft).
https://en.wikipedia.org/wiki/Sling_(weapon)
You can kill a Man with a Sling why not something like a Deer?
Sure you need to train but when you have some experiance with a Sling its a longe range and deadly weapon. Easy to Build and with nearly infinite Ammo.
I think weapons like a Blowpipe ore a Boomerang are good for hunting small Animals
Slings for medium and everything above good for larger Animals.
For Javelins you can use a Atlatl as base Weapon and the Javelins as Ammo
Maybe you find one of this Sportjavelins
In addition to this a Bola to catch Animals allive
All you need is some code to get back the Javelins and Darts when you kill an Animal. But i think Hydrocraft Mod already has such a function for Bows and Crossbows
There is a looonge range of primitive hunting Weapons with some range and every native Tribe have its own methods for hunting with longe range primitve Weapons.
Like i say all you need is knowledge about the Weapon and practice when you want to use them.
In indonesia some People hunt with a selfmade Airrifle make from a Bicyclepump, Pipe, old Bottle, some Rubberhose and a Valve. They shoot with Ballbearing Balls and kill small Animals in this way.
All this Weapons are nearly without any noise and cann kill an Animal. And all theese Weapons are easy to made for thoose who know how.
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Blowpipe, Crossbow, Bow.
I think a simple mod can solve this problem. Just make rangeweapons without noise ^^
For example
This is from a mod I'm working on right now.
Spoileritem PWSSlingshot
{
AimingPerkCritModifier = 10,
AimingPerkHitChanceModifier = 15,
AimingPerkMinAngleModifier = 0.05,
AimingPerkRangeModifier = 1.5,
AimingTime = 5,
AmmoType = PWSPebbles,
ClipSize = 1,
ConditionLowerChanceOneIn = 60,
ConditionMax = 10,
CriticalChance = 10,
DisplayName = Slingshot,
DoorDamage = 2,
HitChance = 50,
Icon = PWSSlingshot,
ImpactSound = null,
IsAimedFirearm = TRUE,
KnockBackOnNoDeath = TRUE,
KnockdownMod = 2.5,
MaxDamage = 0.8,
MinDamage = 0.5,
MinAngle = 0.95,
MaxRange = 5,
MinRange = 0.61,
MinimumSwingTime = 2.5,
MaxHitCount = 1,
MultipleHitConditionAffected = FALSE,
NPCSoundBoost = 1.5,
ProjectileCount = 1,
PushBackMod = 0.3,
RecoilDelay = 10,
ReloadTime = 8,
RunAnim = Run_Weapon2,
Ranged = TRUE,
ShareDamage = FALSE,
SoundGain = 1,
SoundRadius = 1,
SoundVolume = 5,
SplatBloodOnNoDeath = FALSE,
SplatNumber = 1,
SplatSize = 1,
SubCategory = Firearm,
SwingAnim = Bat,
SwingTime = 2.5,
SwingAmountBeforeImpact = 0,
Type = Weapon,
ToHitModifier = 1.5,
UseEndurance = FALSE,
WeaponSprite = null,
WeaponWeight = 0.5,
Weight = 0.5,
BreakSound = PZ_ClothesRipping,
IdleAnim = Idle_Weapon2,
PiercingBullets = FALSE,
RequiresEquippedBothHands = FALSE,
}recipe Make Slingshot
{
RippedSheets/RippedSheetsDirty,
Twine=2,
Result:PWSSlingshot,
Time:60.0,
Category:Survivalist,
}recipe Make Pebbles
{
keep Hammer/HammerStone/Stone,
Stone,
Result:PWSPebbles=4,
Time:60.0,
Sound:Stoneworking,
Category:Survivalist,
}- Trojan_Turps and Geras
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Yes i think "heat" is the variable for the watersource.
You can try to make a special "flat frying Stone"
item FryingStone
{
IsWaterSource = FALSE,
Weight = 1,
CanStoreWater = FALSE,
Type = Drainable,
UseWhileEquipped = FALSE,
UseDelta = 1,
DisplayName = frying Stone,
ReplaceOnDeplete = FryingStone,
ReplaceOnUseOn = WaterSource-FryingStone,
Icon = FryingStone,
IsCookable = TRUE,
}and if you want to make the Egg only on Campfires
recipe Fry Egg on Stone
{
destroy FryingStone,
Egg,
NearItem:Campfire,
CanBeDoneFromFloor:true,
Result:FryingEggOnStone,
Heat:-0.22,
Time:60.0,
} -
A step away from what you can do in your safehouse
6. Scavenge in Houses. Search for Cables inside the Wall or search for Saltpeter and all the stuff inside a house you cant dismantle yet.
Point 1 -5 sounds very usefull to me.
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Robinzed Crusboid
AKA Naked Zedviver
After your yacht has sunk, you will be washed, literally naked, to a unknown coast.
You have nothing but slowly and surely you realize ... you are not alone.
After a few days you discover that you are on a peninsula but the only bridge to the mainland is destroyed and besieged by zombie hordes.
Every par day something is washed up on the coast. Sometimes useful sometimes useless.
Survive long enough to build a new bridge and find your way through the horde on your way to the safe mainland.
But maybe your real struggle to survive begins now.
Edit: Something like this
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simple CanBeDoneFromFloor:true, is missed in the recipe. You can add this yourself if you need this in near time.
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Sounds like you Play with Hydrocraft Mod?
I think Hydo have something like this planed long time ago.
At least you have already the Aquaponics and the Pond.
But i like the Idea to place an Aquarium somewhere on a table und breed some small Fish or Algea (or place the Head of your favorit Enemy inside ). I hope such a feature will come after hunting is in game.
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Make Planks without a Saw (PWS) adds 3 new Items.
- "Woodwork Weekly Vol. 1" teach you 3 recipes "Split Log with Axe", "Split Log with Splitting Wedge" and "Split Log with Stone Splitting Wedge"
Supplementary to this you can find a new Tool
- Splitting Wedge. With this and a Hammer you can split Logs to Planks. You need skill in Woodwork 1. Every splitted Log gives you 2 Planks and useless Wood.
And you can make a new Tool.
- Splitting Wedge from Stone. You can make this with a sharpened Stone and a Hammer. Works like the Splitting Wedge but it wears off and disappears after a few uses. Gives you 2 Planks and useless Wood too.
In addition to this you can learn to split a Log with Axe and Hammer. Need Woodwork 2 and gives you 2 Planks and useless Wood.
Download:
- Ciber Ninja, Wilson2D, Mr_Sunshine and 2 others
- 4
- 1
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Round 3
Labstuff and Chemicals
Spoiler- Selfmade Laboratory (large Texture east and west)
- Bunsenburner with Gasbottle (large Texture)
- Laboratory
- Labstuff Box
- Glasitems
- Well Plate
- Testtube Box
- more Labstuff
- Ammonia
- Iodinecrystals
- Ethanol
- Toluene
- Coffee Filters
- Aluminum Stripes
- Pipefree Liquid and Solid
- Formaldehyd
- H2O2
- Haircolor Blonde
- Solid Fuel (Esbit)
- Citric Acid
- Phenylacetic Acid
- Sulfuric Acid
- different Powders
- Strater Fluid
- Sodium Hydroxide
- Nitric Acid
- Selfmade Muriatic Acid
- Muriatic Acid
- Glycerine
- Ether
- Thermometer
- Jar with Lid, Crystals, Liquides and Pills
- Crystals
- Diatomite
- HCI Gas
- Litmus Test
- Icecubeform and Icecubes
Medical
Spoiler- Autoclav
- Petridisch
- Bacteria and Funghi
- Sphygmomanometer and Defibrilator
- Latexgloves Box
- Capsules and Capsulefiller
Medicine
- Adrenalin
- Morphium
- Testosteron
- Antibaby Pill
- Caffeine Pills
- Cough Syrup
- Eyedropper (blank, Iodine, Ear, Eye)
- Inahler
- Insuline
- Nosespray
- Viagra
- Ephedrine (Flu Drug)
- Pregnancy Test
- Salve
- Spray Bandaid
- Medicine Box
- Pillbottle
- Electrolythe
Opium
SpoilerSomeSpiffos
Spoiler- Spiffo Box
Unsolved Mysteries
SpoilerLarge Textures
- Alien
- Bigfoot
- Bigfoot Totem
- Squid
- Moai making
- Poster and Banner
- different Pedestals
- Newspaper Articles
- Statue
- Bermudatriangle Map
- Bigfoot (Cosume, Tape, Footprint, Photo)
- Books and Magazines
- Brasssign
- Burin and Chisel
- Dying Salt and T-Shirts
- Wallpaper Paste
- Toy Airrifle
- Futuristic Flashlight
- X-Ray Glasses
- Modeling
- VHS Cam and Tape
- Seamonkeys
- Photos
Random Stuff
- Cocktail Pins
- Pieces (Concret, Polystyrol, Plastic)
- Paperstuff
- Eyeballs from Marbles
- Fauxfur and Velvet
- Headwrap with Feather and Crystal
- Fez and Kaftan and Questioncane
- Selfmade Lemonade
- crooked Nails, Silicone, Spraypaint gold
- Ticketroll
- Hair and glued Hair
- Trophy
- Pyramid
- Postcard Oregon Vortex
- Cross and old Bible
Antique Pistol and Silverbullets
- Stake and Chest
- Vampirehunter Kit
- Massage in a Bottle
- Crystal Skull
- Draculas Coffin
- Venus Flytrap
- Bigfoot Footprint from Polystyrol
- Fidjimermaid from Fishtrophy
Downloadlink
More then 2K Textures
Have fun!
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Round 2
Buckets (different Buckets with Stuff)
SpoilerCans (different Cans with different Labels)
Spoiler(Detergent Cans)
- Label
(Nitric Acid Cans)
(Blank Cans)
(Poison Cans)
(something black and empty)
Electronics
SpoilerCircuit Board Parts
- Achid Bath
- Cable Tangle
- Capacitor
- Ceramic Oscillator
- Computerchip
- making Circuit Boards
- Circuit Chip
- Circuit Blueprint
- Computerfan (dismantled)
- Diode
- Fuse
- Glowlamp
- Heatelement
- Induktor
- IR Emitter
- IR Receiver
- LDR
- LED
- Poti
- Receiver IC
- Resistor and Box
- Selfmade Heater
- Terminal Strip
- Transistor
- curled Wire
Other Stuff
- Dynamo
- Amperemeter
- Wire
- Electromotor small and large
- Copperspool and Solder
- Computerfan
- simple Flashlight
- Flat Cable
- Monitor
- Motherboard
- Platine (Bedini Motor, IR Receiver, IR Remote, Moving Sensor, Waterlevel Sensor)
- Soldering Iron
- Washingmachine Pump
- Switch
- Selfmade Solarpanel
- Steelepole
- Solarcell
- Display
Computerstuff
- Keyboard
- Mousepad and Mouse
- Desktop PC
- Monitor
Engineer (the funny Stuff)
SpoilerDifferent Stuff
- Alupipe
- Manometer
- Bikepump
- Valve
- Selfmade Airrifle
- Ballbearing and Ball
- Bakingtrayshild
- Buckethelm
- Pothelm
- Waterrocket
- Iceyball and selfmade Cooler
- Waterbottle and Bottle cut off
- Catlitter
- Waterfilter
- Improvised Gasmask
- Goggles and improvised Goggles
- Razorblade and Scalpel
- improvised welding Torch
- Rubberglove
Flamethrower
- Connector
- Backpack
- Backpack V1,2,3
- Handflamer
Detonators
- Simple
- Switch and LED
- Differnt Explosives and Display with Switch
- Detonator Capsules
Ammonal
- Fertilizer Wet
- Ammonaltray Wet and Dry
- Ammonalbag
- Ammonal with Detonator MK 3
- small Pouch with Ammonal and Detonator MK3
Chlorgas
- with different Detonators and original Detonator
Dynamite
Napalm
- Lable Flamable
- Gasolinecan Bomb
- original Pipebomb with new Detonators
- same as above
- Aluminumpowder, Rustpowder, Thermite
- Rusty Trash
- Thermite Bomb
- Igniter, improvised Rocketlauncher and Rocket (from MoreStuff Mod)
- Landmine (from MoreStuff Mod)
- Chain
- Decapitator and Fang (MoreStuff)
- The Faun and Gunpowdermix (MoreStuff)
Other Stuff
Spoiler- Chainsaw and Mask
- occult Knifes
- Mezcal
- Tequila
- Photolacquer
- Paintingstuff
- Firehook
- Furniture Polish
- Rubberhose Medical
- Telescope
- Mothballs
- Paperbasket Backpack
- Sabre
- Rake
- Snowglobe
- Styrofoam Flakes
- Plasmaball
Next
LabMats
Medicine
Mod Stuff
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I have decided to upload all the textures I have made so that anyone who wants can use them. This also includes textures I created for (but not only) Hydrocraft. All textures have been created by me or are revised versions of the original PZ textures.
I hope i can help some People with this stuff or inspire them to make some Mods.
Round 1
Alcohol
Spoiler- Absinth
- Beer
- Tequila Flavored Beer
- Jägermeißter
- Mead
Beermaking
Spoiler- Coppercooler
- Hops
- Coppermashpot
Bongs
Spoiler- Acrylic Bong (with Water, without Water, clean and dirty, with "Head" and without
- Glasbong with Hempsticker
- and the rest
Books (not all)
Spoiler- Adult Magazine
- Communist Manifest
- Metalworking Magazines
- Occult Books
- Computer Magazine
- Telephone Book
- Comicbooks
- "The art of war" and "Guerilla warfare
- Electronics Magazine
- Popular Machines Magazine
- Sport Magazine
- Tattoo Magazine
- Woodworking Magazine
- Schoolbook Chemistry
- Chemistry Magazine
- Koran
- Tora
- Principia Discordia
- Home and Hobby Magazine (Pottery)
Firefighting
SpoilerClothing
Spoiler- Phonebook Armor
- Military
- Buttons
- Improvised Hazmat and Hazmat
- Pouch
Bodyparts and Dissect
Spoiler- Things in Jars
- Cardiac Peacemaker
- Dentures
- Glaseye
- Goldteeth
- Hearing Aid
- Hip Replacement
- Heart
- Kidney
- Liver (without Wine)
- Lung
- Pancreas
- Prosthetic Leg
Exterminator
Spoiler- Spray Pump
- Flypaper
- Insect Spray
- Poison
- Rat Poison
- Advertising
Film
Spoiler- Cinema Ticket
- Filmroll and Can
- VHS Recorder
- Scart Cable
- VHS Tapes (Adult, Animal, Horror, Series, White)
Food
Spoiler- Cheese Roquefort
- Currywurst
- Döner Kebab
- Agar
- Marzipane
- Packs (Ketchup, Mayo, Mustard, Relish)
- Pepper and Salt
- Wedding Pie
Herbs and Plants
Spoiler- Camomile
- Fern
- Lavender
- Mushroom
- Rosebud
- Skullcap
- Willow Bark
- Resin
- Mandrake
- Venus Flytrap
- Guarana
- Sugarbeet
- Sunflower
- Cattail
- Lotus (Leaf, Blossom, Root and Root sliced)
Gravity Falls
SpoilerIncense
Spoiler- Incensebox
- Sticks in different colors
- With Holder
Mining and Rocks
Spoiler- Mining Machine
- Large Texture
- Mininghat
- Ore
- Rocksalt
- Amber
- Crystals 1
- Crystals 2
- Mercury
- Fossils
- Meteorit
Random Stuff
Spoiler- Antfarm
- Birdcage and Birdfood
- Bugzapper
- Coffeegrinder
- Dogtoy
- Geiger Counter
- Goldchain
- Gramophone
- Machineoil
- Magic 8 Ball
- Maisenknödel
- Oneway Lighter
- Scale
- Sextant
- Solar Oven
- Soap
- Sparkplug
- Tap
- Thermin
- Violine
Cantina (aka PlasticsSet)
Spoiler- Plasticplates
- Tray
- Napkins and Holder
- Cups
- Spoon, Knife, Fork, small Spoon and Packs
- Straw and Plasticpieces
Porcelain
SpoilerPostcards
Spoiler- Berlin, Easter Island, Egypt, Iceland, Mexico, New Yourk, Paris, Mount Rushmore
Primitive
Spoiler- Atlatl
- Blowpie and Arrow
- Bola
- Claws
- Deerantler Hook
- Firebow
- Flail
- Javeline Obsidian and Stone
- Knife Obsidian and Stone
- Knife Stone 2
- Pickaxe Stone
- Plow
- Shaman Stuff
- Shovel
- Spear Obsidian, Stone without and with Hook
- Trident
- Bone Needle
- Brick making
- Venus
Runes
SpoilerTattoo
Spoiler- Tattoo Gun
- Charging Unit
- Pedal
- Rubber Rings
- Needles
- Tip
- Alcohol
Tools
Spoiler- Nuts and Bolts
- Blowtorch
- File
- Glascutter
- Handdril
- Handpump
- Pipebender
- Pitchfork
- Rivet Pliers and Rivet
- Saw (Fret, Metal and Wood)
- Weedwhacker
Turtle
SpoilerWeapons
Spoiler- Magnetron, Microwave Gun and Batterypack
- Boxinggloves
- Bumerang
- Chainsword
- Crutch
- Iceaxe
- Knuckles
- Light Machine Gun
- Maquahuitl Obsidian
- Super Soaker
- Cosplay
- Oneshot
- Scythe
- Sickel
Witchcraft
Spoiler- Athame
- Bolline
- Broom
- Copper Pot
- Crystal Ball
- Symbol of the Godess
- Pendulum
- Witchboard
- Wand
You can use whatever you want, just it would be nice if you named me.
Round 2 will follow.
Contains
a large Electronics Pack
Engineer Set with Explosives
Large Lab Pack
Large medical Pack
Textures from Unsolved Mysteries, Some Spiffos and MoreStuff
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I try to make an alternative to the Bandaid. but when i remove the Kollodium from a Wound it come back into my Inventory.
I have modified the original Bandaid Script a little bit. Here is the script from the Item.
item MSKollodium
{
Type = Normal,
DisplayName = Kollodium,
Icon = MSKollodium,
Weight = 0.1,
CanBandage = true,
BandagePower = 1,
Tooltip = Tooltip_UseOnHealthPanel,
}Is there a way to prevent the Kollodium from returning to the inventory after removing it from the wound?
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I think a standardized method to create such "movable Items" would be a very big help for many modders out there. I've always wanted to do things like a homemade coffee maker or a lab but I couldn't figure out how to do it yet.
Something like a "movable" fuction in script plus texture.
For example: Take a Plank, Nails, SheetMetal, Pot ... make Coffee Maker ... (Item in your Inventory) ... place Item ... (Item on a Table in the World).
Just like the homemade radios we already have.
Sure its more cosmetically but if you think like that, a salad is cosmetic too if you can eat worms.
Edit something like
item Something
{
Type = Furniture,
Icon = Something, (The image in the inventory)
Weight = 1.0,DisplayName = Something,
IsPortable = TRUE,
WorldObjectSprite North = SomethingN,WorldObjectSprite South = SomethingS,
}recipe Make Something
{
Plank,
keep Saw,Result:Something,
Sound:Hammering,
Time:50.0,
Category:Carpentry,
}recipe Make Something Other
{
Plank,
keep Saw,NearItem:Something,
Result:SomethingOther,
Sound:Hammering,
Time:50.0,
Category:Carpentry,
} -
I think an small placeble Item can be nice. Stuff like the Microwave or the Radio. A simple Item you can place on every Table or Desk so you can customize your Tables like you want.
Just to show what i mean.
- Blue001, pzfreak, Crashdummy11880 and 1 other
- 4
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Marions Shotgun.
- sinokreal and thejord1138
- 2
Haunted Mod Idea.
in Mods
Posted
Who you gonna call?
Sounds funny when i imagine a Ghost walking around and you think its a Zombie (transparent Zombies more like shadows)
Negative Trait can named "I see dead people" and its more a Trauma then reality ... or maybe not???