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Cyrrent Eiledoll

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Everything posted by Cyrrent Eiledoll

  1. Yep and at the moment i have no idea what was going wrong. The only idea i have was the "drainable bug" wich means drainable items and "canbedonefromfloor" results in Items without a "loading". Like the Charcoal Bags. Have take a look through the recipes and this was the only solution i have at the moment. Edit: So is it a problem with drainable all barrels should have this problem. So can anybody say if the same happens with other Liquids?
  2. Theoreticaly you need a Handpump and a empty Barrel and you can fill the Acid from the blue into a metal barrel.
  3. Big like xD Ah the yellow thing ... you mean the magnifying glass xD Can remove this sure no problem.
  4. Somewhere in the Texturepack should be some of this ... found only this two but better then nothing. Will see if i can made a few in the next days.
  5. You must look under Programms//Steam/Steamapps/Workshop/Content/Folder with Number/ Folder with Hydrocraft Mod/Media/Lua/Server Or User/User PC/Zomboid/Mods Or just Download the Mod again and make a Copy on your Desktop (On this way i can fast look a few Recipes in the Script Folder or Spawnpoints for Items in HCloading.lua At least i have changed a few textures for my personal use )
  6. Just take a look to the Junkyardextra.lua.
  7. I put it on my list. Normal size (32 x 32) or large size or booth?
  8. Guide to Charging Unit I must say i really love this way. Its like an evolution of Technology. Note: I wrote this Guide from my mind so dont worry if there are a few gaps but i think you can discover the rest of the recipe
  9. If you want a Dynamo there are two possible ways to find one. The first was build a medium Junkyard and scavange medium Junk or find a metal Detector and enough Batteries and search for metal. When you have found a Bicycle You need the Bike Repair Manuel to dismantle the Bike. Now you should have a Dynamo. The charging Unit was really an "endgame" Item ... Hmm maybe something like Generator on + Battery Charger + dead Battery = loaded Battery?
  10. It seems that some more people want something like this .... so i wonder whats happened with this idea?
  11. I have no Idea if this was possible. I should take a look to the code for the Keyring. Seems nearest to this idea.
  12. Oh i dont add this i am just a guy who make some art and write some code from time to time Remember me how a friend means to me "Take a Rope from Hemp if you want to hang yourself. This is better for our Skin on your neck." Ɩhhm i have already prepared code for all 5 Items just need code for making the Steampot Edit: I believe there is no need for new Textures for sterilized Items. I just use the old ones and named that sterilized Scalpel etc. But i must keep in mind that the sterilized items change back to normal when used. So making a drainable Item or use OnCreate to get a normal Item back. I think i try the drainable item.
  13. Hmm Money in a Zombieapocalypse needfull or not. Maybe as lighter or toilett paper. Yes i think Toilett Paper was the Goldfoil in the Crisis Ok i have seen in the last time a few suggestions wich contains recipes like the binding books to stacks I can tell you where the problem is. If you take three random books and bind them together to a stack you will have the same three if you unbind the stack. This means for us we must have code not only for binding three random books to a stack no we need code for every possible combination of combined Books. Like Book A and Book B you need Code for AAA AAB ABB if you add Book C you must write code for Combine AAA AAB AAC ABC ABB ACC and so on. This means if we want to add a thing like combine the books to a stack we need more then a ton of code. I have see this already in your Recipe for Sterilisation. Point 2 2. Sterile cutting tool. - A bottle of disinfectant liquid + one of: scalpel / razor Blade / kitchen knife / folding knife / hunter Knife This means we need 5 differnt recipes to sterilize the 5 Items. Bottle of Disinfectant + Scalpel = sterilized Scalpel Bottle of Disinfectant + Razor Blade = sterilized Razor Blade Bottle of Disinfectant + Kitchen Knife = sterilized Kitchen Knife Bottle of Disinfectant + Folding Knife = sterilized Folding Knife Bottle of Disinfectant + Hunter Knife = sterilized Hunter Knife This is because the result. You can write the recipe so you can use all 5 Items but you will get only the one item that will show under result. Dont know if there is a way to manage this in lua but i didnt have seen this until now. Sure you can add a "OnCreate" in the Recipe but i belive the Gamemechanics dont know wich item was sterilized when using all 5 in the Recipe. Edit: Hmm this money thing ... maybe use the function from Keyring (replace Keys with Money and Keyring with Wallet but i think this must be done in lua)
  14. Yeah its like a brick on your head when first play with Hydrocraft I try to split the production process in game. Have a room in my base for making Medicine and Lab stuff and so on and one for Electric Stuff and Explosives. But yeah the amount on items can take your breath away. Hmm you can play a little bit with the Item distribution to raise the chance for a remote (if you play without mods). I for myself think the whole way to the mall (or if you have luck and found some in baricaded houses) to get a remote isnt worth for a simple smoke or firebomb with remote. So i decide to make only bombs without Remote. At least for some reason i store my coldpacks in a fridge and dont want to use them for a smoke bomb.
  15. Hmm i belive the only Bombcrafting Recipe that curently work was the Smokebomb and the Flamebomb. There was still textures for Pipe and Aerosol Bomb but the recipe is "need to be learned" and the Magazin is currently not in game (cant find it in the scripts) Yep the Barricaded House i have found too and there was many Remotes and Triggers. But i must say adding a Trigger to a smokebomb seems a little bit wasted Hope Pipe and Aerosolbomb come back to the game. P.S. Hydrocraft use a recipe so you can craft Remotes and Movingsensors with a few parts. You can take a look if you want (there are more explosives too )
  16. I love the Idea for one reason. If you play in SP you will reach the point all Houses are lootet and you will have nothing to scavange. So imagine a Heli who will rescue you and crash somewhere ... boom the game starts again on another map (and yes i am pro Saturn 5 Rocket and MIR or ISS Map )
  17. Ah this thing. We call it Dampfdrucktopf. (Steampressurepot) Its the same principle like an Autoclav but more for cooking. I like the idea to use stuff for other things. Hmm yes in this case a ready pot should be foundable and a second one should be selfmade. I fear when adding Rubberglove sterilisation some other recipes should be fixed too. This fridge thing yeah. I mean i dont have the knowledge to make code that simulate cooling down in a fridge (same like the HMTD recipe). I heard something that this will be possible in the future until this you should use the cool down function from HMTD to simulate the Fridge. I hope there will be a way in future to make things like Icecubes. But when you discribe your recipe i have already some textures in mind so i hope we can see Magic Mushrooms in near future. But have in mind that there will come many new fetures with the new build and i belive that Hydro have enough to do to fit this Mod to the new build. And at least its Hydros decision whats in the mod and whats not. Thanks for all your great Ideas.
  18. oh i mean point 4. Put it in a fridge for a day. This is something i dont know how to made. Hehe and i dont know if it called Autoclav in America.
  19. Hu Nebula this looks really cool. Hmm i think you mean something like an Autoclav (?) when you talk about a sterilizer? Thats funny because i have already made a Texture for an Autoclav (but now i think about making one for this selfmade one). Hmm code looks not hard (except this thing with the cooler) but much. I can take a closer look if you want.
  20. I know you will ask this next ... So here is the Guide to cultivate some Funghicultures You need Book Mycology and Microbiology to learn the recipes. I belive here is a bug because the recipe needs a Petri Dish with Biowaste and i cant find. I think this must gone lost with the Microscope Update (I think just adding the old "make Biowaste" recipe should fix this). So when this was fixed and you have a Petri Dish with Biowaste you will need a Microscope and here waits the next Bug. Normaly you should get a zoomed in image of an random Funghi (nothing, slime mold, yeast, Aspergillus and Penecilinum) Cant find the zommed Items in the script. If this will fixed in near future you will have one zoomed in image of a funghi. You will need a Petri Dish with Agar to cultivate the Funghi so lets make on. You will need a Jar with Agar (can be found in Kitchens) and a beaker with hot water. Mix it together and you will have a beaker with agar. Take an empty Petri Dish to prepare. With the Agar Dish an Eyedropper and the zoomed Image you can now cultivate a Petri Dish with the Funghi you have found. Next found Bug Looking through Microscope will give you the zoomed image that currently not exist. If you have your Petridish with your Culture you can move on to make what you want (Penecilinum was needed to make Antibiotics, Yeast needed to make ... yes Yeast, Aspergillus needed to make pure Opium, Slime Mold was now just a gag ) This means at least that you cant currently made Antibiotics, Yeast or Pure Opium or i am to stupid to found the zoomed in items I hope the last.
  21. Yeah this Opium thing. I love it really. Gives you the possibility to make 2 different medis. So lets start with research ... Needed Items: Notebook Pencil or Pen Books Chemistry, Flowerguide, Medical, Pharmacology (note: Research Opium must be learned from Pharmacology Book first) Planting the Poppys (you should know how to pot Plants :D) Seeds come from Mystery Seed Package. Rest can make by Yourself (you know Clayflowerpot etc) Ok Harvest the Poppy Capsules (you should have now a few Capsules) Now you must rip the Capsules with Scalpel, Boxcutter, Improvised Scalpel or Razorblade You will need the Herbtable too. and knead the raw Opium needed Items Rollingpin, Herbtable, Rubber or Latex Gloves and the ripped Capsules Now you must choose. Want Opium to smoke or want Morphine to inject. If you want something to smoke you must dry the raw Opium (just cook it) you will get Opium Powder You need a Doctor skill of 3 to make the following steps. You must now ferment the powder. You do this by using a empty Jar, Water, Opiumpowder, Herbtable and a Petridish with Aspergillus Niger (need the Mycology Textbook and a Microscope to find this) If i get this right you will now get a "drainable" Jar wich is already activated (like a flashlight) so you must wait until it changed into Pure Opium. Now you can put the Pure Opium in a Pipe. If you want to make some Morphine you need the raw opium and a beaker with Calcium Chlorid Solution. Its a long way to get some Calcium Chloride Powder. (needs Doctor 5) You can find some when making Sodium Hydroxide Powder. http://www.aggressivegaming.org/newdawn/wiki/recipe.php?ID=3172 I dont remember the whole way but i belive you must burn some chalk and put this into waterbeaker. And i believe you must grind some Trona and put it into a beaker to get the needed Chemicals. So if you have your Beaker with Calcium Chloride Solution you need the Lab too and the Raw Opium. Now you get some Morphinsolution. Add some water. Add some Ammonia and hold 2 Testtubes with Rubberbung or Cork. Your Morphine is now ready to use. I believe this was all. Hope i have nothing forget. Maybe i write a guide for the chemicals. Sometimes in the future
  22. Making HMTD is a little bit tricky. First you need to research You will need a notebook, pen, Book Anarchist Cookbook, Book Explosives, Book Chemistry. (note: it makes sense that you learn Ammonal on this point. It needs the same Books) Then add the Chemical Research to the Anarchist Cookbook and you will have all recipes you need to make HMTD, Detonators and the Ammonalbomb Now you need the Lab and some Chemicals. We start with some Hydrogen Peroxide and a beaker (make with Haircolor and Lab or with H2O2 Can and Beaker) Now we must cool down the H2O2 (needs Icechest or Cooler and a coldpack) Open the Box with Solid Fuel. Take a Cube. Grind the Cube. Add the Solid Fuel to the cooled H2O2 and cool it down again. Add Citric Acid and yes cool it down. Filtrate HMTD Crystals with Water and Coffeefilter and dry the whole thing with Papertowels Fill HMTD in empty Testtubes with Rubberbungs. Ready Part 2 Take a Rubberbung and some Cabels. Add the Cabels to the Bung Combine the Cablebung with the HMTD Testtube Combine the HMTD Capsule with Detonator MK3 Result HMTD Detonator Make some Ammonal Add the HMTD Detonator MKĀ§ to the Ammonal Bag Result Ammonalbomb. Have fun when tear down an entire building with one single Bomb Edit: Hope you have fun with this kind of research.
  23. I think its like in RL. If i see something that i want i will take with me. If i dont want i left this there. So nobody say i must take all this stuff with me but i belive in most houses there exist stuff like this. When i take a look around me i belive every scavanger in a zombie apokalypse would become insane when see all this needless stuff here So i think its part of the feeling that you must dig through tons of useless stuff to find some needfull things. And makes fun if you found a recipe that will need some stuff you think its useless. Most of the stuff has a function and can be used in other ways
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