Jump to content

VanVon

Member
  • Posts

    19
  • Joined

  • Last visited

About VanVon

  • Birthday 01/16/1995

Profile Information

  • Gender
    Man
  • Interests
    Motorbikes, hard-rock, cigarets, beer, zombies' brains

VanVon's Achievements

  1. Mate, this game has been in progress for a long time, and devs are working hard, just look at the version history changes. You won't find many games where devs are taking such a great care about their creature. Regarding vehicles, try this mod mate http://steamcommunity.com/sharedfiles/filedetails/?id=698689559
  2. VanVon

    Driving Cars Mod

    By the way, horses: instead of fueling up the car with gasoline, horses will need vegetables or sugar to operate
  3. VanVon

    Hydrocraft Mod

    Hydro, will that be possible to make a tincan a thowable weapon that can produce a little noise after it hits a ground? could be a good idea of how to use a useless item
  4. VanVon

    Hydrocraft Mod

    Hello again everyone! Could you please explain me how is the compass functioning? I have foud a compass , however it does not work. When I press open compass the blank window appear, with nothing on it. Do I need to find smthing else, like map or whatever?
  5. VanVon

    Hydrocraft Mod

    evankimori, NoMiS PlaysGreat thanks to you guys for your help!
  6. VanVon

    Hydrocraft Mod

    evankimori Sorry mate, English is not my first language can do some stupid mistakes sometimes. You said: In SP - you're out of luck until you hit a area that you haven't VISITED yet. Note that once you visit an unexplored area, the spawns of loot are already determined so if you've passed through earlier before installing the mod - you may be out of luck. Just confirm if i understand it right - I have never been outside West Point. When I go outside the bounds of this town, new area will be loaded with its own loot. That means that the loot is only determined when you enter the particular area, but not in the start of the game. they're found via Hunting in the crafting menus once you're using Foraging and find Poop to go hunt them with. There are no goats in-game right now. Chickens are found by either hatching eggs, foraging and finding them on their own or via breeding in the Chicken Coop once you have a male and female! i have found dogs on someone's screenshot. Are they also been found via hunting?
  7. VanVon

    Hydrocraft Mod

    Hello there people! This is an absolutly great mod. I have found so much stuff to do, however I still have some questions. 1) I have installed this mod while I was playing sandbox mode. I had a base in West Point, and I have started finding Hydrocraft items in the zeds corpses. Also all crafts do work, however I have looted all of the West Point houses, even those that were not looted before Hydrocraft has been installed. Do I need to start the new game? Or for example, if i go to Muldrough (which I have never visited in this profile), will I find the Hydrocraft items there? 2)Due to severalproblems with my Inhtel graphics video card i can not enable 3d models. Will this affect the models in the Mod? What I mean is: will there be invisible items without a texture? 3) How do I find dogs and other anymals? Not the ones I need to hunt for, but those like chickens goats etc thank you!
  8. You were quite right at estimating my coding knowledge , however I will still understand . As far as I understand, ( correct me if I am wrong) When I go to the scripts folder and open .txt files, I have to open e.g. ORGMRevolvers and change WeaponSprite=Handgun into whatever. But there comes the problem as I am not quite sure what shal I put. I have found the model in the texture folder of the mod, but when I change its name in the script, when I start PZ I am holding a Holy Spirit in my hand . Can you give me an instruction of how I can fix that? P.S. sorry for my bad English
  9. Thank you very much, the problem with empty magic striking hands has gone. But... there is always "but". When I have a Colt Anaconda in my hands, it looks like a Pistol. In the "texture" folder of the ORMtnMan's mod I have found a model of this particular revolver (not an icon) Is there any magic way of how I can replace one by another?
  10. I am quite new to the PZ, and has found mods for it not a long time ago, I has not followed the mod from its start, but do the guns in the mod have a model at all? I mean do they mean to be like old ones( i. e. when I have a revolver I will have to hold a pistol model) or shall it be replaced by a revolver model that is in the "texture" folder of the mod? I am just so confused with that, can not play game till I solve that problem
  11. ORMtnMan, has installed ypur mod, thanks for it, nice to have couple of gunz in my closet to be protect myself from Zeds. But... I have a issue with invisible guns, which means that whenever I take a gun from the mod it does not have a texture, just like I shoot magic fireballs. Sometimes guns from the mod can be substituted with original guns ( pistol shotgun rifle ) The help will be much appreciated! Thank you
  12. Is there any problem occured with ModelLoader? My PZ version is 32.16. Although the same happens on the 32.24
  13. Hello everyone! Have a problem with weapon mods, has been trying to solve it for a whole eternity... The problem is that no matter what mod I install, all melee weapons or guns are not seen when I equip them, or they change into the original weapon( axe, knife, pistol etc) Is there any way to solve that? Thank you !
×
×
  • Create New...