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Virindi_Screenwriter

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  1. Like
    Virindi_Screenwriter got a reaction from grammarsalad in Major Buildings Request Thread   
    I'll add amusement parks (I'm talking portable carnival size)--with rides you can scrounge parts from, and concession stands with food.

    EDIT: This is what I mean.



    This plus hotdog vendor type mobile concession stands too
  2. Like
    Virindi_Screenwriter got a reaction from Tails in Major Buildings Request Thread   
    I'll add amusement parks (I'm talking portable carnival size)--with rides you can scrounge parts from, and concession stands with food.

    EDIT: This is what I mean.



    This plus hotdog vendor type mobile concession stands too
  3. Like
    Virindi_Screenwriter got a reaction from Vaileasys in Major Buildings Request Thread   
    I'll add amusement parks (I'm talking portable carnival size)--with rides you can scrounge parts from, and concession stands with food.

    EDIT: This is what I mean.



    This plus hotdog vendor type mobile concession stands too
  4. Spiffo
    Virindi_Screenwriter got a reaction from Legoland99 in Behold the Thursdoid   
    Zombie Garfield approves the day change.
     

  5. Like
    Virindi_Screenwriter reacted to nasKo in Behold the Thursdoid   
    Hello everyone. A little bit of a short Mondoid this week. In fact the last one ever. But don’t worry, we’re still keeping up with the weekly updates.
    It’s the end of an era. This Mondoid is just an announcement to say that from this point the traditional Mondoid blog will be moving to Thursday – henceforth to be known as ‘Thursdoid’.
    There are several reasons for this. We know some people look forward to Mondoids to combat the back to work/school Monday blues, but as our team has grown quite dramatically over the past year, it has become more and more clear how inconvenient Monday updates are, how much harder it is to coordinate the week’s work after a weekend, and how they are ultimately of detriment to the game, player-base and developers. From the game’s side, it means we’ve had an entire weekend just prior to the most important day of the week, where it may have been more difficult to get hold of people, or work has been at its lightest. From the developers side, many of the contractors we’ve taken into the fold have families, and its a bit crappy of us to impose our historic looming Mondoid pressure onto them.
    We feel that moving to Thursdays will be better for everyone, as we’ll have had several working days of preparation and week day communication to make sure the Thursdoids are on point, versions have had sufficient time in the incubators during the week, and yet we’ll still have Friday to fix up any problems that crop up before the weekend starts (that’s not to say the workaholic elements within will not continue to poke at the game during the weekend as we always have). It’s also closer to the weekend, so when versions emerge, players have less time to wait to have dedicated time to enjoy them.
    Also we ran out of Monday puns a long time ago.
    We had hoped to sweeten this final Mondoid with a public release of build 38, but in the last hours discovered a few issues we really need to address. As such we will warm up for a full release as soon as we can this week, and we’ll see you on Thursday!
  6. Like
    Virindi_Screenwriter reacted to Akimbo Swords in Akimbo Swords ModPage   
    Hey everyone!
     
    I'm going to post all my mods online on the Indiestone website, so stay tuned in this area if you're looking for a manual download.
     
    Also I'm planning to be active on here now, so feel free to hit me up regarding whatever really  
     
     
    ----Mods----
     
    Achieve the Apocalypse
    - A mod that adds 24 Quests, 3 Journals and a goal.
     
    Musical Instruments
    - Adds 5 playable instruments that need to have the songs learned for them, along with a bunch of clutter instruments.
     
    QuickChat
    - Adds a way for controller users to talk to others, Item that forces phrases on servers.
     
    Lil Bit of Fallout
    - A small mod that adds the Wasteland Survival Guide and a Vault boy Bobblehead for decoration.
     
    VOXU
    - A controller friendly cheat tool, select an overpowered option from the drop down and have fun.
     
    AkimbosWeed
    - It's a mod that adds many bags of weed to your game, includes rolling papers, pokemon cards as collectables and a Katana.
     
    Starter Battle Card Game
    - Small mod that adds a mini game that works like rock, paper and scissors. Draw a card and see if your type beats the other.
     
    Akimbos Main Menu (HOTD)
    - The first main menu replacer made for PZ, and I made it anime themed. Went over a treat.
     
    Fallout Main Menu
    - A fallout themed Main Menu replacer.
     
    Custom Main Menu Template
    - A blank template that goes along with a video I made on how to create your own main menu. There's a few now!
     
    Adventure Books. Interactive
    - Adds 3 choose your own adventure books that are fully usable.
     
    PreApoc Notes
    -Adds a bunch of notes to read from the society that existed before the apocalypse.
     
    AkimboSwords Modpack
    - A Modpack that contains all of my mods except the main menus and VOXU.
     
     
     
    More will be added, Y'know I've got a few
     
     
    Youtube: https://www.youtube.com/channel/UCiyYHYKooCAjKD3c5kIeKzA
     
    Steam: https://steamcommunity.com/profiles/76561198225371748
     
    Patreon: https://www.patreon.com/dashboard/patronage
     
  7. Like
    Virindi_Screenwriter got a reaction from DramaSetter in Cussoid   
    If I'm appealing to Appalachian stereotypes, I'm going for a rum runner:

     
     
    Killin' zombies and Makin' moonshine!
     
    ...
     
    You know what, forget stereotypes--That's my new Zombie Apocalypse Survival strategy. High octane alcohol would be good for everything from painkiller to disinfectant.
     
    sings: "Rye Whiskey Rye Whiskey please don't let me down! I'll take me a drink and then I'll roam around!"
  8. Like
    Virindi_Screenwriter got a reaction from xXxFANCYCAPYBARA36xXx in Cussoid   
    If I'm appealing to Appalachian stereotypes, I'm going for a rum runner:

     
     
    Killin' zombies and Makin' moonshine!
     
    ...
     
    You know what, forget stereotypes--That's my new Zombie Apocalypse Survival strategy. High octane alcohol would be good for everything from painkiller to disinfectant.
     
    sings: "Rye Whiskey Rye Whiskey please don't let me down! I'll take me a drink and then I'll roam around!"
  9. Like
    Virindi_Screenwriter got a reaction from grammarsalad in NERF DAMN HELICOPTER!   
    I agree that the chopper event should stay... But in the name of lore there should be some logic and reason there: Maybe some news reports about how the military is keeping tabs, looking to drop supplies, ANYTHING other than: Look Out Sucka, Run From Da Choppa!
     
    In the name of realism too whenever there was a need for choppers on American soil (riots, etc) helicopters would avoid areas they were being fired upon.
     
    Maybe the event could be changed: Choppers have different missions (survey, luring zombies away from the perimeter, supply drop offs). If you're friendly the chopper events keep happening with a 1/3 chance of a goodie crate dropping. If you Fire at the chopper with a rifle only the lure mission will happen.
     
    Or at least have the copter shoot at the zombies--clear the area and gimmie some corpses to loot.
  10. Like
    Virindi_Screenwriter reacted to Patrick H in Making Zeds die from head damage from attacking walls   
    That would actually be an amazing idea for metalworking. 
    Welding spikes on your door, so Zombies will kill themselves when they bash your door.
    I wonder how they would balance something like that..
  11. Like
    Virindi_Screenwriter got a reaction from Jason132 in NERF DAMN HELICOPTER!   
    I agree that the chopper event should stay... But in the name of lore there should be some logic and reason there: Maybe some news reports about how the military is keeping tabs, looking to drop supplies, ANYTHING other than: Look Out Sucka, Run From Da Choppa!
     
    In the name of realism too whenever there was a need for choppers on American soil (riots, etc) helicopters would avoid areas they were being fired upon.
     
    Maybe the event could be changed: Choppers have different missions (survey, luring zombies away from the perimeter, supply drop offs). If you're friendly the chopper events keep happening with a 1/3 chance of a goodie crate dropping. If you Fire at the chopper with a rifle only the lure mission will happen.
     
    Or at least have the copter shoot at the zombies--clear the area and gimmie some corpses to loot.
  12. Like
    Virindi_Screenwriter got a reaction from DramaSetter in NERF DAMN HELICOPTER!   
    I agree that the chopper event should stay... But in the name of lore there should be some logic and reason there: Maybe some news reports about how the military is keeping tabs, looking to drop supplies, ANYTHING other than: Look Out Sucka, Run From Da Choppa!
     
    In the name of realism too whenever there was a need for choppers on American soil (riots, etc) helicopters would avoid areas they were being fired upon.
     
    Maybe the event could be changed: Choppers have different missions (survey, luring zombies away from the perimeter, supply drop offs). If you're friendly the chopper events keep happening with a 1/3 chance of a goodie crate dropping. If you Fire at the chopper with a rifle only the lure mission will happen.
     
    Or at least have the copter shoot at the zombies--clear the area and gimmie some corpses to loot.
  13. Like
    Virindi_Screenwriter got a reaction from xXxFANCYCAPYBARA36xXx in NERF DAMN HELICOPTER!   
    I agree that the chopper event should stay... But in the name of lore there should be some logic and reason there: Maybe some news reports about how the military is keeping tabs, looking to drop supplies, ANYTHING other than: Look Out Sucka, Run From Da Choppa!
     
    In the name of realism too whenever there was a need for choppers on American soil (riots, etc) helicopters would avoid areas they were being fired upon.
     
    Maybe the event could be changed: Choppers have different missions (survey, luring zombies away from the perimeter, supply drop offs). If you're friendly the chopper events keep happening with a 1/3 chance of a goodie crate dropping. If you Fire at the chopper with a rifle only the lure mission will happen.
     
    Or at least have the copter shoot at the zombies--clear the area and gimmie some corpses to loot.
  14. Like
    Virindi_Screenwriter got a reaction from trombonaught in NERF DAMN HELICOPTER!   
    I agree that the chopper event should stay... But in the name of lore there should be some logic and reason there: Maybe some news reports about how the military is keeping tabs, looking to drop supplies, ANYTHING other than: Look Out Sucka, Run From Da Choppa!
     
    In the name of realism too whenever there was a need for choppers on American soil (riots, etc) helicopters would avoid areas they were being fired upon.
     
    Maybe the event could be changed: Choppers have different missions (survey, luring zombies away from the perimeter, supply drop offs). If you're friendly the chopper events keep happening with a 1/3 chance of a goodie crate dropping. If you Fire at the chopper with a rifle only the lure mission will happen.
     
    Or at least have the copter shoot at the zombies--clear the area and gimmie some corpses to loot.
  15. Like
    Virindi_Screenwriter reacted to trombonaught in NERF DAMN HELICOPTER!   
    I for one appreciate the challenge, but what gets me is the flavour. Why is this chopper here? Who is the jerk following me around? Are they observing me? Are they actively trying to kill me? Why not shoot me?
     
    I find the lack of story behind it to be more frustrating than the hordes it brings.
  16. Like
    Virindi_Screenwriter got a reaction from Peetfighter in More Starting Scenarios   
    CONTAINMENT:
    You are an independent contractor for a Private Security Company. Your contract with the government has given you this assignment. Your job is to avoid detection and place transponder beacons at randomly placed sections of the map for tracking and deployment runs. You start with a military backpack, MREs, fully automatic military grade weaponry, etc.
     
    You start each round next to a "goodie crate" dropped by a PSC military surplus helicopter. The crate has supplies and a mission map. Each round has X many successful transponder placements to finish it. At the end of every round you get a walkie-talkie call giving you the location for a new "goodie crate" dropped by chopper at a random place close to your position.
     
    Transponders change in function each round. The function of the transponder has different effect on gameplay. Ideas for transponder functions include (but are not limited to):
     
    alt1-ATTRACTOR BEACONS: The military is trying to see if it can lure zombies with signals, concentrated chemical blood essence, etc. Placing and activating the beacon instantly attracts zombies to it, giving you scant time to escape. Essentially activates the alarm meta-event. alt2-CHOPPER BEACON: The military needs to save fuel for limited overhead flights for its choppers as sight-to-sight radio-relay  becomes more unrealistic. Place these beacons to coordinate the flyovers. Will call military helicopters, essentially creating the chopper-attracting-zombies meta event. SURVEILLANCE BEACONS: These beacons allow synchronization with overhead camera satellites. Doesn't attract zombies or make noise, BUT these must be placed on a flat roof of a former survivor building. Good luck with that. npc1-RESCUE BEACONS: You find survivors whom have called for help and are holed up in a house. Clear the rescue box of zombies, and place a beacon for chopper rescue pickup. |Obviously requires NPC implementation| npc2-DEPLOYMENT BEACON: You need to clear an area for a drop-off for a special operations team. When successful friendly NPC soldiers appear to secure and claim the building. |Obviously requires NPC implementation| STERILIZATION BEACON: The outbreak is out of hand. The only way to stop the spread is to burn away the contamination. Placing the beacon initiates a countdown. You have X seconds to get out of the area before the beacon releases a living firewall of self-igniting accelerated incendiary deployed from a horizontal spray. RECOVERY BEACON: Sensitive materials were left behind in buildings throughout the area. Loot the building and retrieve the materials. Place the recovered materials in the beacon, and then deploy and activate the beacon for pickup.  
  17. Like
    Virindi_Screenwriter reacted to Batsphinx in RELEASED: IWBUMS Build 38.15   
    This is a feature, not a bug. It's in case you need to bury a Human Centipede.
  18. Like
    Virindi_Screenwriter reacted to nasKo in How to change name on this forum?   
    Done.
  19. Like
    Virindi_Screenwriter reacted to nasKo in How to change name on this forum?   
    You can't. Administrators can change it for you. What do you want it changed to?
  20. Like
    Virindi_Screenwriter got a reaction from JM_Forest_64 in More Starting Scenarios   
    CONTAINMENT:
    You are an independent contractor for a Private Security Company. Your contract with the government has given you this assignment. Your job is to avoid detection and place transponder beacons at randomly placed sections of the map for tracking and deployment runs. You start with a military backpack, MREs, fully automatic military grade weaponry, etc.
     
    You start each round next to a "goodie crate" dropped by a PSC military surplus helicopter. The crate has supplies and a mission map. Each round has X many successful transponder placements to finish it. At the end of every round you get a walkie-talkie call giving you the location for a new "goodie crate" dropped by chopper at a random place close to your position.
     
    Transponders change in function each round. The function of the transponder has different effect on gameplay. Ideas for transponder functions include (but are not limited to):
     
    alt1-ATTRACTOR BEACONS: The military is trying to see if it can lure zombies with signals, concentrated chemical blood essence, etc. Placing and activating the beacon instantly attracts zombies to it, giving you scant time to escape. Essentially activates the alarm meta-event. alt2-CHOPPER BEACON: The military needs to save fuel for limited overhead flights for its choppers as sight-to-sight radio-relay  becomes more unrealistic. Place these beacons to coordinate the flyovers. Will call military helicopters, essentially creating the chopper-attracting-zombies meta event. SURVEILLANCE BEACONS: These beacons allow synchronization with overhead camera satellites. Doesn't attract zombies or make noise, BUT these must be placed on a flat roof of a former survivor building. Good luck with that. npc1-RESCUE BEACONS: You find survivors whom have called for help and are holed up in a house. Clear the rescue box of zombies, and place a beacon for chopper rescue pickup. |Obviously requires NPC implementation| npc2-DEPLOYMENT BEACON: You need to clear an area for a drop-off for a special operations team. When successful friendly NPC soldiers appear to secure and claim the building. |Obviously requires NPC implementation| STERILIZATION BEACON: The outbreak is out of hand. The only way to stop the spread is to burn away the contamination. Placing the beacon initiates a countdown. You have X seconds to get out of the area before the beacon releases a living firewall of self-igniting accelerated incendiary deployed from a horizontal spray. RECOVERY BEACON: Sensitive materials were left behind in buildings throughout the area. Loot the building and retrieve the materials. Place the recovered materials in the beacon, and then deploy and activate the beacon for pickup.  
  21. Like
    Virindi_Screenwriter got a reaction from DramaSetter in CarDevDoid   
    Loving the updates fam! I don't even play Zomboid without Nolan's car mod anymore, so the real thing will be sweet.
     
     
    In your next game waiting for the corpse disposal update, you may want to give the Cremation Mod On Steam a chance. You make a fire, and add the corpse for fuel. No massive spreading fires.
     
     
     
  22. Like
    Virindi_Screenwriter reacted to Soul Filcher in Released: Vehicle Tech Test build   
    Only if I can put my sunglasses as I turn away from it.
  23. Like
    Virindi_Screenwriter got a reaction from DresdenBBQ in CarDevDoid   
    Loving the updates fam! I don't even play Zomboid without Nolan's car mod anymore, so the real thing will be sweet.
     
     
    In your next game waiting for the corpse disposal update, you may want to give the Cremation Mod On Steam a chance. You make a fire, and add the corpse for fuel. No massive spreading fires.
     
     
     
  24. Like
    Virindi_Screenwriter got a reaction from Icy Motto in CarDevDoid   
    Loving the updates fam! I don't even play Zomboid without Nolan's car mod anymore, so the real thing will be sweet.
     
     
    In your next game waiting for the corpse disposal update, you may want to give the Cremation Mod On Steam a chance. You make a fire, and add the corpse for fuel. No massive spreading fires.
     
     
     
  25. Like
    Virindi_Screenwriter got a reaction from Kuren in CarDevDoid   
    Loving the updates fam! I don't even play Zomboid without Nolan's car mod anymore, so the real thing will be sweet.
     
     
    In your next game waiting for the corpse disposal update, you may want to give the Cremation Mod On Steam a chance. You make a fire, and add the corpse for fuel. No massive spreading fires.
     
     
     
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