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gta111

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  1. Like
    gta111 got a reaction from DramaSetter in Making Zeds die from head damage from attacking walls   
    Could make zeds stuck on the spikes, so if there is more behind it they will destroy it. Or you can remove one zed at a time to keep it deadly for the next zeds to come
  2. Like
    gta111 got a reaction from Patrick H in Making Zeds die from head damage from attacking walls   
    Could make zeds stuck on the spikes, so if there is more behind it they will destroy it. Or you can remove one zed at a time to keep it deadly for the next zeds to come
  3. Like
    gta111 reacted to DramaSetter in RC Car Bombs   
    Ignore it completely? But what about noise? Zed's attracted to noise..
  4. Like
    gta111 reacted to Batsphinx in Hydrocraft Mod   
    Hydro I am so, so sorry to read this. I simply can't imagine what you must be going through right now.
     
    Real life comes before everything, and please don't let Hydrocraft occupy even a fraction of your mind while you're going through such difficult times.
     
    I'm sure I speak for all the devs and all the community when I say that you're in all of our thoughts today x
  5. Like
    gta111 got a reaction from Necromatic_Corgi in Small but Important Suggestions Thread   
    I just thought of a small thing with the animation stuff. If we could drop stuff lets say bags or guns and stuff like that from windows or if its higher up than just the normal ground. Now that the update with the weight and jumping from windows this would be really neat to have so you don't break your leg or drop all of your stuff. (Sorry for bad English, i wasn't quite sure how to explain it 
  6. Like
    gta111 got a reaction from Necromatic_Corgi in Animations will one day be released hype thread.   
    I have that mod and played arround with it, from having the pistol in the back of the pants, in a shoulder holster. A belt holster etc. Would be awesome if they could do it  Maybe holsters would be another "layer"  on your character
  7. Like
    gta111 got a reaction from xXxFANCYCAPYBARA36xXx in Animations will one day be released hype thread.   
    I have that mod and played arround with it, from having the pistol in the back of the pants, in a shoulder holster. A belt holster etc. Would be awesome if they could do it  Maybe holsters would be another "layer"  on your character
  8. Like
    gta111 got a reaction from EreWeGo in Animations will one day be released hype thread.   
    Does anyone know if when it comes out, if we can see holsters ect? it would be perfect for my inner The Walking Dead fan  
  9. Like
    gta111 got a reaction from DramaSetter in Small but Important Suggestions Thread   
    I just thought of a small thing with the animation stuff. If we could drop stuff lets say bags or guns and stuff like that from windows or if its higher up than just the normal ground. Now that the update with the weight and jumping from windows this would be really neat to have so you don't break your leg or drop all of your stuff. (Sorry for bad English, i wasn't quite sure how to explain it 
  10. Like
    gta111 reacted to Magic Mark in RELEASED: Build 37.14   
    Stashes are empty quite a lot for me. I don't really pursue them much now, but the concept is cool. Would be nice to make our own "under the floorboards" stash.
  11. Like
    gta111 got a reaction from trombonaught in RELEASED: Build 36.4   
    First off, i was trying to run away multiple times and the clicking didnt work at all. And yeah i guess it is preference too but for me i struggle to jump over them. Just dosnt seem like it does the job for me and would love an option to how it was before, but i will try the option you said and click and the bottom and i will see how it goes!
  12. Like
    gta111 got a reaction from Woldren in THE WALKING DEAD PROJECT (Server) Location   
    Love this so far! if you need any pictures ect il try to help find them. Also for woodbury dont forget the "gladiator pit" 
  13. Like
    gta111 reacted to AlexHupsch in ORMtnMan's Real Guns Mod 1.242 [32.30]   
    The link to the hydrocraft ammo breakdown/crafting compatibility patch is broken. Does anyone else have it? I would like to add it to my mod roster.
  14. Like
    gta111 reacted to Icy Motto in Animations/Clothing Update Suggestions.   
    I decided to gather up a lot of comments today on Youtube of people's suggestions for the clothing and animations update, shorten them up, and compile them in a single forum. Please note that all these ideas are from the majority of people, and not just from me. Giving you a heads up of what the community thinks should be added.
    NOTE:This is not to add on to the current progress of the great, hard working, already busy, devs. I do not want them to take this as more pressure or work "To-Do".  These are just suggestions after all, not something that should be in the game if the devs wish to. There is already too much work being made by them, but i decided to do this anyways just to give more ideas. In case they want to add this AFTER the planned builds are fully out (speaking after build 1.0)
    i don't want to delay the build release time...
    Ok here we go...
    Suggestions
    -Zombies ignore you when having soaking blood wet clothes.
    "Also imagine you got so much blood on you. The walkers will start thinking you are one of them because you smell like one. But the down side is that you will feel uncomfortable like walking makes you slower. Don't feel like eating before cleaning yourself up etc."
    -Blood footprints.
    -New showering/cleaning system.
    "Maybe now showers and bathtubs will have some utility besides decorating and being used to fill water bottles. Also, wet bath towels should be useful as well.  showers will have use now with these bloods stains on player? mabye with soap you can get clean buff? "
    Zombie clothing decay/variation.
    "Strangely, all zombies wear perfect shoes... One might expect them to lose one boot or both after a while... And also, clothing has to have various levels of deterioration too... Right now all zombies look too fancy even with the blood cover on..."
    -Wearing clothes with zombie blood can infect untreated wounds.
    "Do you plan to add some sort of infection due to blood on your character? That chance being increased the more wounds/untreated wounds your character have."
    -Zombies with certain clothes/equipment can't harm you.
    "also recommend that zombies with a helmet are made unable to bite you, it would make sense if the same went for zombies with gloves on."
    -New panic mechanic. (Already answered)
    "when you fall over a fence, the "recovery" animation should be dependent on how high your panic is!! With high panic resulting in scrambling up again quickly and low panic being like "oh that hurt, gonna take a moment here." But it depends on panic level."
    Another guy said:
    "maybe they should scurry along the floor until they find their feet when trying to run, after being knocked/tripped over rather than lying on the floor. Or maybe even mash to bring them to their senses a bit faster."
    Chris Simpson's answer:"Already a thing we have anims for scrambling across the floor trying to get up in a panic, scrabbling backwards on your ass kicking zoms in the face etc. It's gonna be ace but not 100% sure that'll make it into first version."
    FAQ by the community
    "You can't swing at more than one zombie anymore? Or are those animations being worked on?"
    "Will this update impact my low spec pc badly?"
    "Is this completely CPU dependent or can my GPU also handle some of the rendering?"
    "Is there a way i can switch back to the old sprites or versions of the game?"
    "The textures of the world look off and don't fit the character's models and clothing anymore. (in some people's opinion) Will you work to make shaders and improve them?"

    I made this because i thought it would be good to get the people's major suggestions out to the people at the forums to see. I hope you understood this doesn't have to be implement if the devs don't want to... again i don't want to annoy them by any means. Thank you devs for working on such a great game! I appreciate your hard work, and time that you're putting into this game. I am looking forward to what the community thinks of this.
    Thank you again.
  15. Like
    gta111 reacted to TheWraithPlayer in Zombies Should Trigger House Alarms Too   
    I was in Dixie, and was getting ready to loot some trailers. The one next to the one I was staying in had been broken into by zombies, I had watched them break in the night before, but alas, the only noise was the window breaking. I then removed the glass the next day, and waled inside, only to have a house alarm go off. As the title says, Zombies should trigger house alarms just like people.
  16. Like
    gta111 reacted to TheWraithPlayer in Animations/Clothing Update Suggestions.   
    An add on I have is kind of a biggie that i learned re-watched some of season three of The Walking Dead.
     
    In this particular episode, they were killing zombies in the prison. After killing some, they noticed that a few were wearing civilian clothing. they figured either there was a breach, or that they were visitors that got killed when the prison was besieged by the zombie virus.
     
    My idea from this was that zombies have to stay the same looking so you could gather intel on this. An example of how I know that doesn't happen is when I was patrolling the fence to my base. There was one zombie that was a ways off, and hadn't came over. I patrol my base a few times, and each time the zombie looked different.
    She was a white woman and was blonde She was a white woman and had brown hair She was a black woman and was gray haired He was an elderly white man with grey hair and a sweater, which none of the others had. Finally, she was white and had gray hair It would be great if this could be fixed, as it really kills immersion.
  17. Like
    gta111 reacted to Magic Mark in Wilderness needs some threats   
    Eh... I'm not sure I like the idea of zed coming out of the bottom of a lake because they "heard you fishing". Too immersion killing, a bit of a stretch in my opinion.
     
    As swimming is a common skill (like riding a bike) it would be more reasonable to have it stock but add a negative trait for people who don't know how to swim (or even have a phobia of water).
     
    Rather than going to deep, it would probably be exhaustion rather than it simply being deep that would cause them to drown, as people who don't know how to swim but fall in tend to flail their arms in what ever way keeps them above the most.
  18. Like
    gta111 reacted to trombonaught in Wilderness needs some threats   
    Maybe randomly-spawned animal carcasses could act as rally points for hordes? And one day this could scale up to an integrated hunting system... Until then, it could be implemented as a randomly generated spawn-state for forest cells similar to burnt/boarded houses.
     
    Randomly generated leghold traps could also serve as a player danger and/or materials for experienced trappers.
     
    Maybe a modified exposure metric mediated by wind/sun/temperature exposure, in addition to rain, could add to probability of becoming ill.
  19. Like
    gta111 reacted to Zaphod Beeblebrox in RELEASED: Build 35.26   
    Since zombies can now tear down sheet ropes, would it be possible to add a function to a sheet rope that's attached to a window, like 'Roll Up Sheet Rope'?
     
    The appearance could be the same as the 'opened curtain' sheets, except on the outside, and bottom of a window.
  20. Like
    gta111 got a reaction from grammarsalad in Small but Important Suggestions Thread   
    I just thought of a small thing with the animation stuff. If we could drop stuff lets say bags or guns and stuff like that from windows or if its higher up than just the normal ground. Now that the update with the weight and jumping from windows this would be really neat to have so you don't break your leg or drop all of your stuff. (Sorry for bad English, i wasn't quite sure how to explain it 
  21. Like
    gta111 got a reaction from Kuren in Small but Important Suggestions Thread   
    I just thought of a small thing with the animation stuff. If we could drop stuff lets say bags or guns and stuff like that from windows or if its higher up than just the normal ground. Now that the update with the weight and jumping from windows this would be really neat to have so you don't break your leg or drop all of your stuff. (Sorry for bad English, i wasn't quite sure how to explain it 
  22. Like
    gta111 got a reaction from trombonaught in Small but Important Suggestions Thread   
    I just thought of a small thing with the animation stuff. If we could drop stuff lets say bags or guns and stuff like that from windows or if its higher up than just the normal ground. Now that the update with the weight and jumping from windows this would be really neat to have so you don't break your leg or drop all of your stuff. (Sorry for bad English, i wasn't quite sure how to explain it 
  23. Like
    gta111 got a reaction from Geras in Small but Important Suggestions Thread   
    I just thought of a small thing with the animation stuff. If we could drop stuff lets say bags or guns and stuff like that from windows or if its higher up than just the normal ground. Now that the update with the weight and jumping from windows this would be really neat to have so you don't break your leg or drop all of your stuff. (Sorry for bad English, i wasn't quite sure how to explain it 
  24. Like
    gta111 got a reaction from EnigmaGrey in Small but Important Suggestions Thread   
    I just thought of a small thing with the animation stuff. If we could drop stuff lets say bags or guns and stuff like that from windows or if its higher up than just the normal ground. Now that the update with the weight and jumping from windows this would be really neat to have so you don't break your leg or drop all of your stuff. (Sorry for bad English, i wasn't quite sure how to explain it 
  25. Like
    gta111 reacted to Hicks in Gathering Information About Metalworking Skill ! "Guide: W.I.P   
    They really need to add back in the fire barrel at least. That would be a nice safe fire and add a bit of variety for players.
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