Jump to content

Way2sp00ky

Member
  • Posts

    61
  • Joined

  • Last visited

Everything posted by Way2sp00ky

  1. I hope it's some buildings that get put alllll the way down here http://pzmap.crash-override.net/#0.19838311141149337,0.29352221214458774,7.430083706879999
  2. Try leaving some food that can burn (like stir fry) in the oven. Also you might have to be near enough that the are the stove is in is loaded. I've been leaving bottles of bleach in ovens as I traveled from Muld to WP during relocation, I'll check to see if that worked out. More or less as a science experiment lol Edit: Bleach does not start fires sadly
  3. did you opt in for version 33.17? it should appear on the right like the floor. Yes. I event went through all the steps of agreeing to beta again. I am on version 33.19 and still no option to look in the bag. Perhaps you aren't getting the bag to open up in the loot tab because it is from a mod and incompatible? Negative, @WhySoSerious is using Hydrocraft as well, looking at the screenshot
  4. Yep, like Svarog said, they were always on the rare side. I always take Lucky as a trait to up my chances of getting one. On my current playthough my first axe was found nearly broken on a corpse lol
  5. I'll fix them and put it back up, and I can work on some taller buildings ye Edit: Fixed the Vegetation, set it as furniture instead of vegetation so it wasn't clipped into the walls :I
  6. Office Building Link! https://www.dropbox.com/s/w3wqzpvgju3qimz/Offices.tbx?dl=0
  7. New Building(s), a coffee shop and 2 bedroom apartment next door, fully furnished and ready to use! Not as much grime and garbage, the Muldraugh event only just started (unless you play 6 months later ) And a dropbox link to download it if anyone is interested: https://www.dropbox.com/s/nobnjwamglae2kw/coffeeshop.tbx?dl=0
  8. Of course, it's free to for everyone to use
  9. ODST Superintendent

  10. Opening PZ in 64-bit fixes the sound for me, you should give it a go
  11. No Mondoid today D:

  12. Right now I'm at 9 days in the small warehouse in Southern Muldraugh, fractured leg, disappearing food supply upon recent patch, and a nearly done second story with tv and radio. I'm looking at maybe 6 months on this playthrough
  13. RIP I have some chips and stuff which weren't eaten by the Z's but my fractured leg says I have to wait to go find more food
  14. It seems that the change with the canned food made my stockpile disappear
  15. I've been using this setup recently: Advanced Zombie Settings Zombie Lore Population X 1.0 Speed Fast Shambler Population Start X 0.5 Strength Normal Population Peak X 2.0 Toughness Weak Population Peak Day 20 Transmission Blood + Saliva Mortality 2-3 Days Respawn Hours 72 Reanimate 0-12 hours Respawn Unseen Hours 72 Cognition Basic Navigation Respawn X 0.75 Memory Short Redistribute Hours 24 Decomposition Slows Sight Poor Follow Sound Distance 100 Hearing Normal Rally Group Size 10 Smell Poor Rally Travel Distance 20 Rally Group Separation 25 Rally Group Radius 3
  16. Oh I have changed it in Sandbox before but I don't feel it is developing at the speed they intended it to for Survival. Seems extremely quick. I personally am glad I have had no major horde moving sounds but it felt odd I was based in downtown West Point and still got none. I think I am with you on the food as well, I do want some variety (at least 1 potato in the grocery store would be nice lol) but I do like having some consistency. I haven't noticed that about electricity, but at least in the case of the apartments I checked, it was only the TVs that wouldn't work. Also, THANK YOU for telling me about the furniture breaking, I did not realize that. Is there a way to improve the chances of it not breaking? I'm not sure at the moment, but I'm assuming it would increase with the skill required to move it, so Electrician with Stoves and fridges, Carpentry with wooden stuff etc. Not sure that's realistic. Last time I moved house I didn't need a carpenter to move my wooden furniture or an electrician to move my TV You do need certain skills to move some objects currently
  17. Oh I have changed it in Sandbox before but I don't feel it is developing at the speed they intended it to for Survival. Seems extremely quick. I personally am glad I have had no major horde moving sounds but it felt odd I was based in downtown West Point and still got none. I think I am with you on the food as well, I do want some variety (at least 1 potato in the grocery store would be nice lol) but I do like having some consistency. I haven't noticed that about electricity, but at least in the case of the apartments I checked, it was only the TVs that wouldn't work. Also, THANK YOU for telling me about the furniture breaking, I did not realize that. Is there a way to improve the chances of it not breaking? I'm not sure at the moment, but I'm assuming it would increase with the skill required to move it, so Electrician with Stoves and fridges, Carpentry with wooden stuff etc.
  18. You can change Erosion settings using the Sandbox settings, helicopters and gunshots are random and you (might) not want them as they can bring hordes to you. While I'd like there to be some difference in the food selection per container, it offers some reliability to what you can hope to find. Electricity seems to be shut off in certain places when you start the game AFAIK, it always happens to a few buildings to me; and picked up furniture has a chance to break, and when it does it just disappears.
  19. When it does come out, I'm probably not even gonna touch it for at least another 2 months because Fallout 4 will be released first
×
×
  • Create New...