Lucky - Overpowered. Find so many axes on zeds that you'll never ever run out of axes to use after getting your first one (maybe intentional? since loot doesn't respawn, the number of weapons in the world is limited). Cats eye - idk why people are bashing this perk, I find it to be a really good perk if you plan on doing night-looting...At night, inside buildings, you can't see zombies at all and don't notice them until they're eating you already, with the perk though (if i remember correctly) it totally negates zombies sneaking up on you from dark corners... What else is worth mentioning... Illiterate - needs a couple more points imo, since they added recipe books... slow healer - needs to lose a couple points, same with fast healer. slow-healing wounds gives you the benefit of being able to train medical skills faster, so is this really much of a deperk? high thirst - overpowered, lower to 4 or 3 points, or increase the amount of liquid needed by 50-100% (I seriously never not-take this trait) weak stomach - could be a two point skill, or even a one point skill, i never ever eat rotten food so it's just free points (I'd never eat rotten food even if this trait didn't exist!) slow reader - It's fine...It could be tweaked to make reading magazines/newspapers/plain books even longer than currently, but otherwise i don't have any guff with it, its only 2 points extra (that i again never pass up). brawler - better than people think. better than stout, period. strength/fitness perks (in general) - fitness perks seem to offer much more combat advantage imho. knockback is virtually worthless (and occasionally undesirable) while fitness negates the HORRIBLE damage penalty that the first exhaustion moodle gives. I cannot notice any difference in damage with strength (although it's been said, i believe it to be false that strength affects damage in any noticable way). If you want some background or discussion meat, I'm running a feeble (yes, i started with 0 strength) fit and brawler build, and with 2 blade accuracy I absolutely wreck zeds with an axe (for quite some time, since 7 fitness keeps you going awhile before that first moodle ruins your damage/swing speed). Day 22, 559 kills, 2 strength (1/3 of the way to 3 strength). More axes than i know what to do with, because lucky is overpowered as hell, and axe durability is even better than baseball bats at around 450 swings per full condition bar.