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link8dragon

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Everything posted by link8dragon

  1. link8dragon

    Well Ztocked

    @Papa_Chad that's the point I think ^^ @vek IWBUMS mean I Will Back Up My Save, so think that no, and maybe, maybe you will be lucky and it will work...
  2. link8dragon

    Well Ztocked

    After reading: Yeah, that not happen a lot, but Z bug can be really annoying ("zeds flipping onto their front or back when hit to ground" he will miss me this one ^^) Diversity for hitting Z is essential when we speak about killing Z "New character models with improved/adjusted underwear to allow for some of the new LV outfits" Ok... interresting... new outfits, banzaï ! And yes, Anim have to concord with the sound, soooo... why not, that's great and this map, THIS MAP, beautiful, finally, I will finally play without the map on the net behind, we will finally know where have already go, can't wait too see LV with this and the new road turn texture (even if the arrow have already helped a lot) GG BUT in other point, I 've just tried the gamepad control, awesome job even if it take me time too understand that I can see further when aiming and holding RB button (above the right trigger), AND I was wondering how we can place object not on the center of a "tile" (like we can place it where we want with the mouse) and if it's only possible? ^^ if not, it can be a good thing to do
  3. You have to move on IWBUMS beta branch Another subject, I just notice the new UI of PZ site (https://projectzomboid.com/blog/) NICE, but one question, no Thursdoid this week? (I just come for that at the beginning ^^)
  4. Hey, I just see the "Celebrate Zed Times" news, and I want to say to all the team and the community too: Merry Christmas all and have good times with your family, friends and Zeds too 😋🎄🥳
  5. Bandaaaaaage...🤕 Braiiiin meltiiiing...🤪 You rocks, that's so cool that I don't know what to say, thank you so much Now, time to get hurt 😘
  6. Yeah, and maybe one to seat on chair (and avoid the double "rest" on chair and seat on floor at the same time) And we gonna need some skate/roller protection, to reinforce our clothes (like elbow, knee pad, wrist guard,...)
  7. "Zombies with 3 level of decay" ; "Character temperature stuff" ; "Clothing Repair" and "Gun improvements" All in one update, thanks guys (and girls), looks terribly awesome 🤩
  8. I'm sorry to be the d*ck who's asking about that (it's not a complaint or anything like that) But I have to ask, like i'm a 3D modeler who loves Z and PZ, and... I don't have enough knowledge in coding to update my models ^^' So, is there any news about the new Animzed tool? Last thing I see was on "Build 41 IWBUMS out" news, and I don't see update on that subject since... "We will also be releasing AnimZed, our animation tool, to the community during the IWBUMS beta process – meaning that modders will receive a huge boost in what they can create within PZ" That looks pretty soon and really really great for me, but if you are like Chris Roberts (Star Citizen project director) "soon" can means "1 or 2 years" XD (joke) Conclusion: Can someone give me some news about Animzed? I just want to reserve time for updating my old WIP mod (and see what it done with the new build ^^)
  9. No problem, I see what you mean, It make me thinking of something that maybe goes wrong with the blood layer that must spread on wall, I personally haven't notice that yet, but since I know I can't find ammo that come with my weapon before dying, I think that I'm too lazy of my week to succefully survive 'til their ^^ Will try again tomorrow and see what happen, but if you noticed that again, try having screenshot of that for letting the devs know what's go wrong exactelly or if it's intended (but in this case I don't think so...)
  10. If you have play to his predecessor, Demon Souls (who was so much good), you will know that after you "finish" the game you are launch at the beginning of the game again with all your stuff, lvl, etc... and all ennemy were nerfed to be as challenging as you go the first time (even if you have your boosted armor and weapon, you can die in 3 punch of the very first ennemy ^^) It's not a new game +, it's like a never-ending story, but with more and more challenge and difficulty (and you can access to some weapon only after a restart) So no, I don't see the problem of splitting the game into 3 game mode, and if Dark Souls did that, it will avoid to have 2 & 3 so easy and money maker for no-hardgamer... their will be at least ONE true hard mode... And like that, everyone is satisfied, you have a good "I will die" mode ^^, a good old way of playing this good old game, and a "resting" mode where you can install yourself and enjoying all the different thing game has to offer you without yelling after each Z that won't let you do your little life... I can even imagine a way to change your game mode after the beginning of your game, don't know, maybe before loading your game, could be cool...
  11. Hey, J.E, -For the window, you have to make a move before climb in, I've notice the same thing, but you can climb in with right click directly after you opening the window ONLY if you open it with E, and just for you to know, pushing E after the window is open, looks to close the window and not climb in... My personnal taste are, that climbing through window must work like climbing above fence, just look and walk to window after opening it then auto-climb, but it change the good old way of climbing through window and risk to induce more "accident" on broken glass (demoniac laugh ^^) -the red silhouet is bigger than the actual Z to be seen around the Z ^^ it's normal too, but I have maybe understand wrong what you said ^^ for the position, I think it's weird... don't know what happen -When you die, it's normal that after you come back on game, all the thing loot, take, construct, are still in map, you can even find your old character dead or in Z state, but you normally have to create a new character (who could look and be named like your dead character, but you must go through creation screen before arriving in game) and when I load my game after I survive, I can't tell you if I have the same issue because I only survive once... and I was in my starting house when disconnect so I don't notice that.
  12. Great for you J.E, maybe a little a update on graphic driver can save some fps But for me, game run really nice, killing is so good with machete and aiming with shotgun is a pleasure ^^ only thing I've notice is that after opening a window (with right-click) I can't pass through it (again with right-click) if I don't make a move before, but when I open it with E I can directly go through without moving... don't know if there is a weird thing or if it's intended to avoid some listing actions with right-click, but it's really the only thing weird I noticed... And Z eat me well, too well, they fear me again... and it's good xP
  13. Are you moving when you try to heal, because you can't apply bandage when you move... or try with other bandage, you can find them on pharma et en FR Est-ce que tu es en mouvement quand tu essaie de te soigné, parce que tu ne peux pas appliqué de bandage quand tu bouge... ou essaie avec d'autres bandages, tu peux les trouvé dans les pharma
  14. Oh men, finally, RELEASED!!! I just remember to say, (after the video of Mathas in StreamZed III, 42:15) Visible bandage, I prefer say it now, because I don't think it's in game, and because after the DL finish, I will not have the time... ^^ Thanks for the work guys (& girls)
  15. link8dragon

    Night Drivin’

    Yeah, with a little transparency or a slider for opacity in option, so we could totally remove it and play the hardcore oldstyle on some server
  16. link8dragon

    Night Drivin’

    I'm really happy of how all evolve, can't wait to play with this new clothes and anims, but if you made change to weapon (things that would be really appreciate), it could be really nice to see bullets flying when we shoot, like when you "shoot" with bow, we see the arrow flying ^^ (sorry, not english native), and maybe made the laser-sight noticeable/visible would be nice too. But I'm ready to wait for any guns modification if I can play with all the great work you did on clothes and anims on a future build (in 2 weeks... maybe )
  17. Hello tommysticks, I'm sorry to bothering you but I just want to know if I can use some part of your mod in another mod? Because I want to publish a new stand alone mod with only archery based on your script, lua, and textures... and model will be taken from francogp that made model for hydrocraft mod ^^ (I do that for people who are using ORGM and/or don't want to use hydrocraft for personal reasons) I will of course give you proper credit and link to your page, and just in case you want it, I have made a new model for a compound bow that can maybe update yours or being add in your mod if want it, you can see some picture of it in hydrocraft mod page (165), but I don't know how send you this in PM, so you will have to take it from the future archery mod I want to create XD but you already have my permission ^^' Thanks
  18. @Hydromancerx OK thanks for the answer... So yeah, the idea is take out stuff and make my stand-alone mod for archery (for people like me who prefer making their own overhaul, sorry for you, love the mod, add so much things that it's maybe to much things, I like keeping a vanilla taste) so I will ask Tommysticks his permission before doing anything, of course (don't know bows come from extra weapon too, I personally use ORGM) and I will wait for francogp answering me too... If you are still interrested by my compound bow, you have my permission to add it to your mod (just in case nobody answer me, it will still be publish somewhere and I will not make an add-on just for 1 bow... and maybe a new crossbow, nah...) I just have to take a look how to send you in PM (don't want anybody take it here too, sorry guys ^^) and just like you did all times, give me a little credit, I don't do that for being MOTY but credit is always appreciated I just want to know one thing, traps on hydrocraft (from nolan richie i think) they work on Zeds? because I read on nolan page that they are just for player but you look to have add barbed wire fence and things like that working on Zeds... I presume ^^ Edit: I don't know how to send you that XD can't attach anything in PM and I'm not sure that just only text in a PM work, right? Re-Edit: So yes it work, just have tried to copy code in an other model (a copy of katana model) and I have find my bow with model working, so I give you here the texture and send you in PM the model (text) with ctrl+a (select all) and ctrl+c (copy) then ctrl+v (paste) ^^
  19. Hello Hydromancerx, I'm sorry to bothering you but I just want to know if I can use the archery part of your mod, because I want to publish a new mod with only the archery of Hydrocraft (with simplier Recipe, replace arrowhead with sharped stone, a 2nd fletching made with newspaper, and a Recipe to break stone in 2 sharped stone) So I ask your permission to use the lua, script, model and texture (I have ask to francogp too, but I don't know who belongs the lua property, so i'm asking to you for starting) and like I already made this new "Compound bow" I want you to know that you will already have the future permission to take it and add it in Hydrocraft (if you want it, for sure) and maybe create him a Recipe with carbon fiber or things you have add with Hydrocraft take a look:
  20. Hello francogp, I'm sorry to bothering you but I just want to know if I can use your bow and crossbow model in another mod than Hydrocraft? because I want to publish a new mod with archery, something simplier than Hydrocraft in recipe, and with a new Compound Bow I made myself, take a look: edit: it doesn't render so nice, forget to zoom before taking this screenshot ^^ but normally you can see crossing rope and the shooting rope behind, for compound system to work... I have add 2 better screenshot on Hydrocraft page
  21. @Axezombie: I think I have read somewhere that batteries should be dead after 6 month, just can't remember where, so, I suppose that there is a "degradable" variable (function, thing, don't know ^^) that does not match the "6 month=dead batterie variable" but more longer (I think) As if you find a car after the 6 month, a variable tell the batterie to be dead on that find car, but if you find one before the 6 month, the "degradable variable" turn on and prevent the other variable ("6 month=dead batterie variable") to start on that car, resulting of batteries during more longer and do not being magically dead after 6 month (like if you have 50% batterie on 5 month 30 day and the day after, 6 month, batteries is dead because of a variable overwrite the other) So, I personnally like the idea of keeping the batterie on the car I use the more time I can, even if after 6 month all other car have dead batteries (I use mine, so it must work more longer, dynamo-reloading keep my batterie alive ^^) but I understand that you want your neighbor's car have a dead batterie 'cause he has never start his car in 6 month (and you don't too) So, maybe creating a new line (variable, function,..., something) that applied the "6 month=dead batterie variable" on never start car (even if we find that one the first day of gameplay) Or maybe look into the degradable time of batteries to match the 6 month (but I think it's harder, 'cause of car start, usage, have lights on,...etc... or not) and sorry for poor english, I try to being understand ;P
  22. Have just tried, work pretty well and I have accent ^^ Wonderfull, and thanks for adding it, I hope FR people will like it
  23. Et voilà, here it is with correct syntax and accent (and some correction/modification I found better ^^)
  24. I'm sorry, don't know that (and I don't know how to do that, changing .txt by something else u mean... no? ^^') Because I already noticed that issue with vanilla word in the FR version of PZ, like the "annoted map" I guess, that are "carte annotée" in french and display "carte annot©ee" or something like that, so I supposed that came from the game... I will correct that quickly (just have to find where XD) and send you a correction ASAP (tommorow if not later tonight, maybe ^^) but if you can just quickly try the "é" in: ContextMenu_SShotkeyDesc =...(utiliser avec la touche t) =>(utilisé avec la touche t) so you can easily check in option menu if it work (but "utiliser" is the good way to write it in this case XD it's just for testing) Going to work and send you that
  25. Hello Nolan, I really like your "super survivors" mod and I can't wait to see it playable on multi (at least on local) but like I can just wait, I have made a FR translation of your mod (creating a new FR folder in media/lua/shared/translate and translate all the file ContextMenu_EN in a ContextMenu_FR version) It seems too work pretty well for me (even if I can't use the "é/è/à/û/ù/ï" in PZ, so it has huge grammar errors but it's trully understandable ^^) and I have try to stay the closest I can as the EN version So I hope it doesn't bother you if I paste it there (so you can put it into your mod for updating it, if you want) Or delete that comment if I can't
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