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Johnny Fisher

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Everything posted by Johnny Fisher

  1. Hm, nice idea. I can imagine it being touched upon once the game nears 1.0
  2. This should probably be in this subforum, and not the Mods subforum.
  3. I'm only awake at night, both in-game and out, so no thank you.
  4. Perhaps some mental afflictions, too... I'd like to go a little psycho.
  5. You consider dirty rags "garbage"? They can be cleansed with water.
  6. The are already generators in the game, came in with Build 32.
  7. That's not how physics works. Zombies are still a solid mass with weight roughly equivalent to that of a humans. At car travel speeds, it's not relevant whether the mass is "fragile" or not, which is why hitting a bunch of water bottles stacked together can easily total a car, or why falling into water from heights can be lethal. Cars get totaled every single day by deer that are roughly the same weight as human beings. Edit: Source for collisions with deer, leading to hundreds of death a year and billions in property damage ( https://en.wikipedia.org/wiki/Deer%E2%80%93vehicle_collisions ) Edit: Source for the deer most commonly found in the southern US, including their weight being considerably less than that of a human, on average ( https://en.wikipedia.org/wiki/White-tailed_deer ) Well, then I hope there's at least a mod, or preferably, a sandbox option for vehicle durability.
  8. Yeah, herbs and the botany trait are coming in Build 33. I agree that chefs should get food buffs.
  9. There's an advanced settings button where you can choose just that.
  10. I can see some reasons... 1. Characters with "weak" trait. 2. When weapon spawning is changed to be more rare in sandbox. 3. When zeds are changed to be stronger in sandbox.
  11. I'm not quite sure what to do from here. Oooh, KOTOR. Nice.
  12. Hmm... I dunno. I feel like teenagers are more prone to overreacting. Or is just that the rebellious phase?But it's ok. It's your mod. Not all teenagers are cowards, only the stereotypically dumb American ones. Remember our number one rule is to be lovely please Ah, sorry for the confusion, I'm American, and I meant the stereotypes on the tele.
  13. Hmm... I dunno. I feel like teenagers are more prone to overreacting. Or is just that the rebellious phase?But it's ok. It's your mod. Not all teenagers are cowards, only the stereotypically dumb American ones. Remember our number one rule is to be lovely please
  14. I think it's fine as-is. I always play with the strong trait, so I barely ever feel a need to get it higher. And, Blasted_Taco, the avaerage level, without trait buffs, is five.
  15. You could always download the cheat menu mod and increase your strength once you feel you should.
  16. Looks nice, even if it was based off of one of the worst settings in TWD. Good work, man.
  17. Would mute be effected by the decrease of entertainment dude to mute. it never effected them so would it really be so it wouldn't be as bad as it is to not being able to hear it when the option is available. What if you are watching a VCR with subtitles and is about making some carpentry stuff while mute? well subtitles are good but i feel that if someone was mute then they wouldn't lose as much entertainment value from not having sound. you understand what i am saying? He meant mute as in "mute button" mute, not "can't talk" mute.
  18. Goddamnit, someone ruined it for us, didn't they? At least now I'll know when NPCs are a week away.
  19. exacly! I wish that kind of mod in workshop to add just broken-down cars... I'm sure people will make them once Build 33 hits...
  20. Cars are most likely coming around March-May of 2016, if what I read was any estimate. I do, however, remember a mod that had broken-down cars that you may want.
  21. Pickup trucks are the most common vehicle in Kentucky, how is it "still uncommon"? There should be the ability to sit in the back of it, too, with 360-degree firing radius, so that means at least four seats.
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