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Posts posted by Johnny Fisher
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On 12/2/2015 at 11:40 AM, Geras said:
Or a female mohawk:
Hidden Content
That's not a mohawk.
This is.
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On 11/26/2016 at 1:15 AM, Hicks said:
Yup this
That looks so ugly. Like something out of Hydrocraft.
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Read OP in Russian accent. Laughed.
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There should be a skill and profession for tailoring. Would be fun to grow cotton and make clothes out of cloth, leather, etc.
- Ocelot and grammarsalad
- 2
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On 9/4/2016 at 4:52 AM, Kuren said:
I hate to say it but I sleep on the floor almost every night. I don't wake up poorly rested or in pain. (I also don't even use a pillow, just a rolled up winter jacket as one [yes I know, I'm poor]).
Edit: I should note that this is on a carpeted floor. I would and have honestly felt awful after sleeping on tile or hardwood lolThis.
I sleep on the floor all the time, I'd say sleeping on floor should be a thing, with carpeted floors being pretty much as good as a bed, and others not being as good.
- Rida, trombonaught, Geras and 1 other
- 4
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On 8/24/2016 at 0:50 AM, Blasted_Taco said:
I just have the simple request of not be able to read in the dark or craft complex stuff in the dark.
Light sources should be something you want and at the same time you fear, i barely see people using flashlights while raiding and the ONLY time i seen flashlights uses are when making lamp posts, batteries would become a valuable commodity as candles would.
I read things in the dark, cook in the dark, etc. in real life.
112. With the Night Owl trait, you'd be able to! Would make it much more useful than it is currently.
- arkahys, grammarsalad and Red Eye
- 3
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8 minutes ago, NagashUD said:
Spears should come later , you can see it on the animations video
Spears are already in the game, he just wants a variant that uses a metal bar/rod instead of a stick.
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coolcat001100 did this exact thing with his girlfriend 9 months ago.
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3 hours ago, kirrus said:
This sounds about right for real life really. Unless you're building a wall with brand new metal materials, or a wire fence from previously created wire and strong reinforcement posts.. metal walls should be a bit pants compared to log walls
Well, isn't the metal wall even worse, since it makes more noise when hit, thus attracting zeds? Sounds like a lot of work for no reward.
- Magic Mark and Geras
- 2
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Die in Style
in News
On 7/20/2016 at 5:21 PM, Scyoni said:That's what I was asking about. Are they going to "fix" it or are we going to keep the eclectic fashion sense?
I believe it will be using a colour-based system before it's released to the public, as it was implied in that quote with "... at the moment".
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I seriously doubt we'll see NPCs anytime soon. The animation update will not speed up development, but will allow it to properly start up again. The Indie Stone also said they will not make a Mondoid on NPCs until they are imminent, so not seeing that soon, either. Hell, Creative Mode has been in development for a year and even it's still not in public testing.
- $SCREAMER$ and Atoxwarrior
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Well, this entire system is going to be revamped in the animation update for the next build, so I don't think this is necessary.
- Kuren and makkenhoff
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6 hours ago, Queen Glory said:
have no doubt it will get updated to make it look better and if you want to know whats not ready for steam release? Go on steam and type in "devils share" into the store search bar. you'll be horrified.
The problem with Steam Greenlight is that if shit games are put onto Steam, advertised that they're in an early build and that everything is temporary, they can be left at their current state and sold. Hence why you should not greenlight a game unless it looks at least close to ready for release.
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Yeah, this just looks like something I'll install a mod to take out. Doesn't fit the tone of PZ.
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It doesn't really look like it's ready for a Steam release. The graphics and UI are still bad quality, the menus look rushed, and the game seems boring. In it's current state, it doesn't look presentable.
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Would be easier to do with the new animations, probably.
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The items don't look like they fit in with the rest of the game's art style. Like those Project Zomboid mods that use assets from other games.
- hyperchondriac and Geras
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5 minutes ago, deadzed said:
Sorry guys I completely forgot about my post. Thanks for replying though. FYI an allotment is what we in the UK call a plot of land that you rent to grow vegetables on if you live in a city
My character eventually died after setting off two burglar alarms. He never even got to harvest his tomatoes.
- wanderinbilly, Dr Peter and deadzed
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A space mechanic would be good, but not with those damned grids. Those grid bastards killed my family.
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There's no difference between men/women, because otherwise everyone would take woman as you need less calories
Make them weaker? you're aiming to be realistic right?
whoa there.....i know plenty of woman who are easily as strong, or stronger, than many of the males i know.
best too not make assumptions like that.
Well, this could possibly be how it works.
- Lightweight woman weighs less than Lightweight man.
- Normal woman weighs less than Normal man, but more than Lightweight man.
- Overweight woman weighs less than Overweight man, but more than Normal man.
- Weak woman is weaker than Weak man.
- Normal woman is weaker than Normal man, but stronger than Weak man.
- Strong woman is weaker than Strong man, but stronger than Normal man.
Since that's how it works in real life (human biology), we could use this for balance, and could generate differing play styles.
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There's no difference between men/women, because otherwise everyone would take woman as you need less calories
Well, not really. Because if we put the underweight starting weight down ~10, the normal starting weight down ~15, and the overweight starting weight down ~20, it would still have the same level of difficulty, but make it more realistic, would it not?
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A couple things to note...
- Perhaps making the transition between hunger and starvation longer...? People can go on without food for days and the ill effects don't kick in that quickly (at least for most).
- Specify the unit in which weight is being measured, like pounds, stone, kilograms, and make it so we can change it in the options menu.
Other than that, great update. Boosted replayability for me temporarily, and I hope to see more come of this.
Custom Hair via Character Creation Screen[Download Now!]
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Posted · Edited by Johnny Fisher
Yeah, but the game's set in the 90's, and those sure as hell weren't what mohawks looked like back in the day.