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Johnny Fisher

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Posts posted by Johnny Fisher

  1. On 9/4/2016 at 4:52 AM, Kuren said:


    I hate to say it but I sleep on the floor almost every night. I don't wake up poorly rested or in pain. (I also don't even use a pillow, just a rolled up winter jacket as one [yes I know, I'm poor]).

    Edit: I should note that this is on a carpeted floor. I would and have honestly felt awful after sleeping on tile or hardwood lol

    This.

     

    I sleep on the floor all the time, I'd say sleeping on floor should be a thing, with carpeted floors being pretty much as good as a bed, and others not being as good.

  2. On 8/24/2016 at 0:50 AM, Blasted_Taco said:

    I just have the simple request of not be able to read in the dark or craft complex stuff in the dark.

     

    Light sources should be something you want and at the same time you fear, i barely see people using flashlights while raiding and the ONLY time i seen flashlights uses are when making lamp posts, batteries would become a valuable commodity as candles would.

     

    I read things in the dark, cook in the dark, etc. in real life.

     

    112. With the Night Owl trait, you'd be able to! Would make it much more useful than it is currently.

  3. 3 hours ago, kirrus said:

    This sounds about right for real life really. Unless you're building a wall with brand new metal materials, or a wire fence from previously created wire and strong reinforcement posts.. metal walls should be a bit pants compared to log walls ;)

     

    Well, isn't the metal wall even worse, since it makes more noise when hit, thus attracting zeds? Sounds like a lot of work for no reward.

  4. On 7/20/2016 at 5:21 PM, Scyoni said:

    That's what I was asking about. Are they going to "fix" it or are we going to keep the eclectic fashion sense? :P

     

    I believe it will be using a colour-based system before it's released to the public, as it was implied in that quote with "... at the moment".

  5. 6 hours ago, Queen Glory said:

    have no doubt it will get updated to make it look better and if you want to know whats not ready for steam release? Go on steam and type in "devils share" into the store search bar. you'll be horrified.

     

    The problem with Steam Greenlight is that if shit games are put onto Steam, advertised that they're in an early build and that everything is temporary, they can be left at their current state and sold. Hence why you should not greenlight a game unless it looks at least close to ready for release.

  6. It doesn't really look like it's ready for a Steam release. The graphics and UI are still bad quality, the menus look rushed, and the game seems boring. In it's current state, it doesn't look presentable.

  7.  

     

    There's no difference between men/women, because otherwise everyone would take woman as you need less calories :)

    Make them weaker? you're aiming to be realistic right? :)

     

    whoa there.....i know plenty of woman who are easily as strong, or stronger, than many of the males i know.

    best too not make assumptions like that.

     

     

    Well, this could possibly be how it works.

     

    - Lightweight woman weighs less than Lightweight man.

    - Normal woman weighs less than Normal man, but more than Lightweight man.

    - Overweight woman weighs less than Overweight man, but more than Normal man.

     

    - Weak woman is weaker than Weak man.

    - Normal woman is weaker than Normal man, but stronger than Weak man.

    - Strong woman is weaker than Strong man, but stronger than Normal man.

     

    Since that's how it works in real life (human biology), we could use this for balance, and could generate differing play styles.

  8. There's no difference between men/women, because otherwise everyone would take woman as you need less calories :)

     

    Well, not really. Because if we put the underweight starting weight down ~10, the normal starting weight down ~15, and the overweight starting weight down ~20, it would still have the same level of difficulty, but make it more realistic, would it not?

  9. A couple things to note...

     

    - Perhaps making the transition between hunger and starvation longer...? People can go on without food for days and the ill effects don't kick in that quickly (at least for most).

     

    - Specify the unit in which weight is being measured, like pounds, stone, kilograms, and make it so we can change it in the options menu.

     

    Other than that, great update. Boosted replayability for me temporarily, and I hope to see more come of this.

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