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Johnny Fisher

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Everything posted by Johnny Fisher

  1. Yeah, but the game's set in the 90's, and those sure as hell weren't what mohawks looked like back in the day.
  2. There should be a skill and profession for tailoring. Would be fun to grow cotton and make clothes out of cloth, leather, etc.
  3. This. I sleep on the floor all the time, I'd say sleeping on floor should be a thing, with carpeted floors being pretty much as good as a bed, and others not being as good.
  4. I read things in the dark, cook in the dark, etc. in real life. 112. With the Night Owl trait, you'd be able to! Would make it much more useful than it is currently.
  5. Spears are already in the game, he just wants a variant that uses a metal bar/rod instead of a stick.
  6. coolcat001100 did this exact thing with his girlfriend 9 months ago.
  7. Well, isn't the metal wall even worse, since it makes more noise when hit, thus attracting zeds? Sounds like a lot of work for no reward.
  8. Johnny Fisher

    Die in Style

    I believe it will be using a colour-based system before it's released to the public, as it was implied in that quote with "... at the moment".
  9. I seriously doubt we'll see NPCs anytime soon. The animation update will not speed up development, but will allow it to properly start up again. The Indie Stone also said they will not make a Mondoid on NPCs until they are imminent, so not seeing that soon, either. Hell, Creative Mode has been in development for a year and even it's still not in public testing.
  10. It's not like there's been a nuclear detonation, it's just zombies and overgrowth. I know many people who still have T-Shirts from the 80's, so it'd take a while (50+ years?) for clothing still in dressers to lose colour.
  11. Well, this entire system is going to be revamped in the animation update for the next build, so I don't think this is necessary.
  12. The problem with Steam Greenlight is that if shit games are put onto Steam, advertised that they're in an early build and that everything is temporary, they can be left at their current state and sold. Hence why you should not greenlight a game unless it looks at least close to ready for release.
  13. Yeah, this just looks like something I'll install a mod to take out. Doesn't fit the tone of PZ.
  14. It doesn't really look like it's ready for a Steam release. The graphics and UI are still bad quality, the menus look rushed, and the game seems boring. In it's current state, it doesn't look presentable.
  15. Would be easier to do with the new animations, probably.
  16. The items don't look like they fit in with the rest of the game's art style. Like those Project Zomboid mods that use assets from other games.
  17. A space mechanic would be good, but not with those damned grids. Those grid bastards killed my family.
  18. I sleep on the floor occasionally, and I find no discomfort in it.
  19. Make them weaker? you're aiming to be realistic right? whoa there.....i know plenty of woman who are easily as strong, or stronger, than many of the males i know. best too not make assumptions like that. Well, this could possibly be how it works. - Lightweight woman weighs less than Lightweight man. - Normal woman weighs less than Normal man, but more than Lightweight man. - Overweight woman weighs less than Overweight man, but more than Normal man. - Weak woman is weaker than Weak man. - Normal woman is weaker than Normal man, but stronger than Weak man. - Strong woman is weaker than Strong man, but stronger than Normal man. Since that's how it works in real life (human biology), we could use this for balance, and could generate differing play styles.
  20. Well, not really. Because if we put the underweight starting weight down ~10, the normal starting weight down ~15, and the overweight starting weight down ~20, it would still have the same level of difficulty, but make it more realistic, would it not?
  21. A couple things to note... - Perhaps making the transition between hunger and starvation longer...? People can go on without food for days and the ill effects don't kick in that quickly (at least for most). - Specify the unit in which weight is being measured, like pounds, stone, kilograms, and make it so we can change it in the options menu. Other than that, great update. Boosted replayability for me temporarily, and I hope to see more come of this.
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