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Man_In_The_Purple_Hat

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  1. Like
    Man_In_The_Purple_Hat reacted to Batsphinx in Released: Vehicle Tech Test build   
    Yuri is investigating the dip in performance that seemed to accompany this build. 
     
    Any reports on this would be appreciated.
     
    Anyone else having the severity of problems reported in this Reddit post?
     
     
  2. Like
    Man_In_The_Purple_Hat got a reaction from Crowborn in Looking for Artists for Hydrocraft Mod!   
    New 2X art!
     
    Lumber Stack

     
    Cheese Rack

     
    Log pallet

     
    -------------------------------------------------------
    EDIT: All cheese rack art 2x
     
    Cheese rack aged

     
    Cheese rack aged cheddar

     
     
    Cheese rack full cheddar waxed

     
     
     
    Cheese rack aged cheddar waxed
     

     
    And my personal Favorite, The IBC Container
     

     
     
  3. Like
    Man_In_The_Purple_Hat got a reaction from Crowborn in Looking for Artists for Hydrocraft Mod!   
    awesome! the new spice jars look nice!
  4. Like
    Man_In_The_Purple_Hat reacted to agreubill in About Electricity   
    [DISCLAIMER] I didn't play with Hydrocraft (far way too many things in it for my taste), so some ideas may be alrdy existing in this mod.[/DISCLAIMER]
     
    Some suggestions to help this skill to get more lüv. Frankly, i'm not sure that any of these suggestions isn't more of bug report or highlighting some broken/unfinished business. If that's the case, fixes could sincerely be welcomed and appreciated  
     
    1) Experience on ALL recipes tied to Electricity (at least in the craft menu)
    So far, only dismantle (mainly radio, talkie, TV and some others) and making radio/talkie give exp.
     
    Noise maker don't ; Remote (trigger and controler) don't ; Timer don't ; creating a handmade battery support for lamp don't.
     
    It's pretty disappointing and sad...
     
    Patch 40+ => Many electicals things could now be dismantle now and really help your skill up. Not sure on the creation side, but it's now far more decent
     
    2) Slighty up the loot ratio of TV remote & Home Alarm
    TV Remote are really too rare*. Unfortunatelly, this is a key component for a part of recipes (all the remote controlers).
     
    Patch 39.67.5 => Increased the spawn rate of remote control. (Ty Devs) ; still need to play on that patch to see the difference.
     
    Home alarm (the item, not the noise event) can't be found anywere. I'm still not sure if it's implemented/actually in game or not (never found one...), but it could be really good to make them more noticeable in houses where they're supposed to be (said : houses with alarm). Unfortunately, this is a key component for motion sensors (which you still can find time to time...).
     
    3a) Directly get battery from dismantled Radio/Talkie.
    So far, we had to put them in the world, click them and manually remove the battery OR equip them in main hand and manually remove the battery... It's tedious.
    And basically, that also say the battery just disappeared when you dismantle the damn object.
     
    Solved since 38.26 IWBUMS. (Ty devs)
     
    3b) Give us a "remove battery" for radio/talkie in inventory
    Basicaly, same stuff and line of command as we actually have for flashlight. Right click on radio/talkie, to get the command line "remove battery 1 / All".
     
    Solved since 38.26 IWBUMS. (Ty devs)
     
    4) Electrician profession
    Mention in the occupation description (at character creation), it also give you most of the electrical recipes.
     
    5) Additionnal item
    Add item "Wiring tools" in the game
     
    6) Alternative connection to house powergrid
    Allow us to connect a moved lampost/lamp to a house powergrid
     
    Recipe
    => Need Wiring tools & Screwdriver [Equiped in main and secondary hands]
    + electric_wire (2 units) / Aluminium (2 units) / Electronic Scrap (1 unit) / Adhesive tape OR Glue (1 unit)
     
    Electricity Lvl Required
    5 (to be in range with the Elec lvl required for batconnector).
     
    New connected lamps will be lighted if/when the house is powered (before electricity  shutdown and in a house powered by a generator).
     
    It's an alternate method (for BatteryConnector thing) to bring light to your safehouse. But you can't light it off (but see point 8 below).
     
    7) New Take/Place/Rotate option
     
    Allows us to Take Switch (using screwdriver) in houses and get "Switch" item (Base.Switch) from it.
    Electricy lvl 1-2 (?) maybe required.

    8) Additionnal recipe
    Allows us to connect "Switch" to a (eventually moved) lamp-post.
     
    Recipe
    => Need Wiring tools + Screwdriver [Equiped in main and secondary hands]
    + Electric_wire (1 unit) + Aluminium (1 unit) + Electric_Scrap (1 unit) / Adhesive tape OR Glue (1 unit)
     
    Electricity Lvl Required
    4
     
    This will basically allows the Context_Command Light on/off for the said lamppost.
     
    10) Add little Electricity XP when you repair a generator (suggested by JayM)
     
    11) Fix the Screwdriver priority
    Small QoL modification ;
     
    Build 39.XX => Game still take a new Screwdriver (if one is available) in your backpack when you disassemble/assemble something tied to Elec.
     
    12a) Ability to reload Battery (not car's one)
     12b) Ability to craft a hand-made battery reloader (i'm not Electrician myself, so it's maybe not really possible to do that). Elec. lvl required ofc.
     
    13) Option to Attach a noise-maker (using Duct Tape) to other launched bombs (Pire, Incendiary, etc.) ; i undrstd this feel very L4D, but why not ?
     
    14) Recipe to craft a hand-made Car's Battery reloader (still not Electrician myself, so it's maybe not really possible to do that). Elec. lvl required ofc.
     
    15) Up the loot ratio of Watches
    For a game set in 1993, the loot ratio of watches is really toooo low.
     
    16) Ability to attach A remote Trigger (using duct-tape, as usual) to a lamp/lamp post/Lamp on pillar to be able to light it on/off from range (the said lamp must be connected to some source of power [ie : power grid (usual or generator's one) or some connected Battery) with the usual adequate remote controler (V1 to V3).
     
    17a) Ability/Recipe to make a Timer V2 (using watches or cloak) and "program" it to be active from Time A to Time B (in Hour/Min). Elec lvl required ofc.
    17b) Ability to attach said Timer V2 (using duct-tape, as usual) to a lamp/lamp post/Lamp on pillar. Said Lamp will be lighted from Time A to Time B (as long as it have access to power).
    17c) Same could occur with Fridge.
     
    => Good way to manage your power (limited) supply.
  5. Like
    Man_In_The_Purple_Hat reacted to Crowborn in Looking for Artists for Hydrocraft Mod!   
    Hello!
     
    Got around to improving some items like i said i would. Completely your decision if you use them or not, but i think they look a little bit cooler.
     
        (old/new)
        Bugnet (i know many bugnets are actually square-shaped, but it looked ugly AF. Also improved pattern and fixed outline.)
        Spicejar (perspective, semi-transparent colour on glass)
        Thyme (moving herb texture to the new bottle)
     
    I hope i didn't forget any spices that also use this bottle texture, but if i did, i'll add them as well.
     
    Enjoy
  6. Like
    Man_In_The_Purple_Hat reacted to agreubill in Drive Skill   
    Repair and fix vehicles with Metalworking & Electricity is something that could be really good for these skills anyway (more depth, more useful.)
  7. Like
    Man_In_The_Purple_Hat reacted to Paul Redeker in Hydrocraft Mod   
    Moderators don't like multiple postings of the same question.  It's a bug from the latest update, to be fixed when build 38 comes out.  95% sure. 
  8. Like
    Man_In_The_Purple_Hat got a reaction from jakeythesnake04 in Drive Skill   
    Id love to see them add in car parts like belts, tire pump, jack, spare tire, batteries and various other thing of the sort into the game. thing about it, you're driving along when suddenly you hit a zed with your car driving at 75mph when the zeds bones shatter it pops your tire, you'd have to go out to the trunk and pull out a spare or even one of those 50 mile doughnut tires and change it. or maybe prolonged use of a car, maybe you'll shred a serpentine belt, or burn out a headlight (which would suuuuck at night driving with no headlights!). They could even add in damage effects to the car, like after hitting so many zeds the front fender starts hanging on one of the sides and scrapes the ground causing even MORE zombies to follow you untill you A: properly fix it (which i have an idea about fixing cars aswell) or B: duct tape that bumper!
     
      Now with the ability to fix cars this would be a PERFECT way to introduce the car still, it would inclued, Car Handling, & Car Maintenance. Handing would mean the higher you level it the better your driving gets, tighter quicker turns, breaking faster ect. and car maitnence would determine how well you can fix a car and what you can and cant fix on it! like a novice will probably not know how to crang out a belt without reading a magazine first to learn how once he or she hits level 2 car maintenance, and the lower you car maintenance skill is you only know crappy 'quick' fixes for things, dunno how to change that whole broken headlight from hitting all those zeds back there? shove a flashlight in there and duct tape it! muffler is dragging the ground? use a coat hanger and wire it back up! window it stuck down? tape a tarp to it! but the better your skill it... headlight still broken? find a replacement at a auto-shop or take one off another car and use a screwdriver and put one in,  the mufflers dragging again since the coat hanger (or the Wire item) broke? well you can weld it now (4 car maintenance and maybe2 or 3 metalworking?). windows still stuck, use a screwdriver and some electrical components or just disassemble one from another car and replace it properly or even weld it sealed with a metal sheet. which brings me to the last car skill..
     
    Car modification! this would go hand in hand with metalworking, electrical, engineering, and car maintenance (as same with car maintenance being apart of those other skills as well except car modification). this skill will bring the realistic side of mad max to zomboid! weld some metal sheets to the car windows with small slits in it to still see, or even the welding rods! you could do the same with the back window and windshield as well, take out back seats to increase storage space, attach barbwire to front and back bumper and weld metal rods/knives to the front grill, and even engine mods to increase gas mileage, speed, shifting, and of course regular car mods found in garages or on other cars like a spoiler, or a different muffler change headlight colors with the colored bulbs ect. the addition of cars could add all these amazing opportunities into the game as long as we keep them realistic! i think my idea would work great in zomboid and give it that customization feel especially in multiplayer which seeing other peoples cars would be awesome. even maybe add in paint for the cars too which the paint cans haha, maybe have the trucks use diesel fuel? the possibilities are endless, lets just hope the devs see this post and conciser mine and our ideas ;D
  9. Like
    Man_In_The_Purple_Hat reacted to Hydromancerx in Hydrocraft Mod   
    Hydrocraft v9.2 has been released!
     
    Which includes ...
     
    - Fixed Weight Bench, Punching Bag and Treadmill
    - Tweaked Clay Urn
    - New Art for Tombstone and Grave
    - New Art for Projector
    - New Art for Stack of Cardboard Boxes
    - Added 13 Flags on Flagpoles
    - Smelting takes longer.
    - Hunting Blind has Inventory space.
    - Fixed Control Panel
    - Potted Grapes give Grape Leaves too
    - Can make Celery Seed
    - Cane Carve Bowl
    - Added Gym Towel
    - Added Flatbread
    - Added Stone Anvil
    - Added Large Urn
    - Added Obelisk
    - Added Blue Pills
    - Added Copy Machine
    - Added Glass Jug
    - Added Floor Loom
    - Added Wardrobe
    - Added Flag Pole
    - Added Potted Mulberry, Apricot, Celery and Spinich
    - Added Mulberry, Celery and Spinach Seeds and Seed Packs
    - Added Adrenaline in various forms!
    - Thanks to everyone who helped!
     
    Enjoy!
  10. Like
    Man_In_The_Purple_Hat got a reaction from Legoland99 in Union City   
    Holy crap this map look amazing! I'm honestly blown away at your custom textures they look great! you should join us on the Hydrocraft Art page under the help section of item mods, we could use some help with 2x sized object art :D. really looking forward to seeing this map released! i hope that it'll be connected to the main map too
  11. Like
    Man_In_The_Purple_Hat got a reaction from grammarsalad in Drive Skill   
    oh god hahaha i wasn't meaning all that, maybe mad max was too far of of what i was implying lmao. i mean small thinks like welding a metal bar to increase bumper damage, maybe putting knives in the grill thinkgs like that, I should have put down "REALISTIC modifications ;P "
  12. Like
    Man_In_The_Purple_Hat got a reaction from Crowborn in Looking for Artists for Hydrocraft Mod!   
    new pipe pallets incoming!
     steel/vanilla pipes

     
    copper pipes

     
    PVC pipes

     
    Empty barrel

     
    Sealed barrel

  13. Like
    Man_In_The_Purple_Hat got a reaction from Crowborn in Looking for Artists for Hydrocraft Mod!   
    Brand new alcohol and alcohol craft! Were making crappy closet hooch! this new type of poor people alcohol can still be very strong depending on how long it ferments, and its easy to do!
    I figure this would be the number one way people would be making alcohol in a zombie apocalypses and we'd be silly not to add it. This will be using all the different types of juice we have in the game, Ive made all variations and art for the following types and uses a new glasswear item, the gallon jug!
     
    Empty Gallon Jug

     
    Gallon jug corked, full of water

    ---------------------------------------------------------------------------------------------------------------
    So let me walk you through how to craft this closet hooch.
    First you need any juice type, this also can include the juice boxes! however if you plan on using juice boxes you need to use 10 of them!
    then we can use this handy new item, the sugar packet! you need to use 5 of them, or 5 sugar cubes or a bit out of the sugar box ect.
    next up we need to add some yeast into it!
    now we put a cork with hole in the top and cover with a balloon, this insures the bottle is sealed from foreign germs but still can breath out the gasses from fermentation!
    then its the easy part, let it sit for awhile!
    ???????
    PROFIT!
    Once its done fermenting next you'll need to filter it using a coffee filter and placed into bottles (you can just use the regular art for the different bottles of juice! so no need for new art on those Im thinking 5 bottles per jug so the distillery is still higher tier and produces fine liquor and more of it! this is just for cheap'O juice liquor lol.
    -----------------------------------------------------------------------------------------------------------------
    now here is all the new art for the jugs and the sugar packet!
     
    Sugar Packet (modified version of currents salt and pepper packets)

     
    -----------------------------------------------------------------------------------------------------------
    Jugs
     
    Pink Lemon-aid Wine: (use boxes of pink lemon-aid)

    Wild Berry Wine:

    Watermelon Wine:

    Strawberry Wine:

    Cherry Wine: ( can use cherry juice boxes)

    Tomato Wine (yes this is real i checked lmao)

    Orange Wine:

    Mead:

    Apple Cider (can use apple juice boxes)

    Lemon Wine (lemon juice or lemon aid juice boxes)

    Pineapple Wine:

    Lime Wine:

    Blue Raspberry Wine (use boxes of blue raspberry juice)

    Blueberry Wine

    Blackberry Wine

    Plain Wine (can use the grape juice boxes)

    -----------------------------------------------------------------------------------
    That's all of them, I thought this would be a great way to use all our different juices and create cheap low proof alcohol which I'm sure people on servers would love to make for bars and trading
    This way of making alcohol is actually more popular than one would think too, however this way does not yield as much alcohol as  using the distillery will. Hope you like the idea and I really hope to see this in a future update!
     
    EDIT:
    WHOOPS almost forgot! heres the new replacement art for the apple cider you find in stores!

    EDIT 2:
    Another thing i totally forgot was while i was going through the unpacked art in PZ i found art for an empty paint bucket which isn't the art that's in HC, so i thought id post it so you can replace the old empty paint bucket art with this one since its from the actual game.

     
     
  14. Like
    Man_In_The_Purple_Hat reacted to Berdryn in Looking for Artists for Hydrocraft Mod!   
    Syringe with insulin is for diabetics. It could be used in a custom drawback of diabetes
  15. Like
    Man_In_The_Purple_Hat reacted to Magic Mark in Drive Skill   
    Also, Mad Max car modification is extremely unrealistic. Don't get me started - throwing on plows and cow catchers to most civilian vehicles can absolutely cripple your driving.
  16. Like
    Man_In_The_Purple_Hat reacted to DramaSetter in Drive Skill   
    Panic on high speed? Higher your driving skill - less panic. 
    Panic while driving will cause difficulties with driving -  harder to fit in turn, random turns while driving ( same system if your character drunk ). With panic you also will do usual things slower ( just how it works without cars ). Starting car engine will be harder because of panic etc.
    Also, alcahol should affect on driving too.
  17. Like
    Man_In_The_Purple_Hat got a reaction from grammarsalad in Drive Skill   
    Id love to see them add in car parts like belts, tire pump, jack, spare tire, batteries and various other thing of the sort into the game. thing about it, you're driving along when suddenly you hit a zed with your car driving at 75mph when the zeds bones shatter it pops your tire, you'd have to go out to the trunk and pull out a spare or even one of those 50 mile doughnut tires and change it. or maybe prolonged use of a car, maybe you'll shred a serpentine belt, or burn out a headlight (which would suuuuck at night driving with no headlights!). They could even add in damage effects to the car, like after hitting so many zeds the front fender starts hanging on one of the sides and scrapes the ground causing even MORE zombies to follow you untill you A: properly fix it (which i have an idea about fixing cars aswell) or B: duct tape that bumper!
     
      Now with the ability to fix cars this would be a PERFECT way to introduce the car still, it would inclued, Car Handling, & Car Maintenance. Handing would mean the higher you level it the better your driving gets, tighter quicker turns, breaking faster ect. and car maitnence would determine how well you can fix a car and what you can and cant fix on it! like a novice will probably not know how to crang out a belt without reading a magazine first to learn how once he or she hits level 2 car maintenance, and the lower you car maintenance skill is you only know crappy 'quick' fixes for things, dunno how to change that whole broken headlight from hitting all those zeds back there? shove a flashlight in there and duct tape it! muffler is dragging the ground? use a coat hanger and wire it back up! window it stuck down? tape a tarp to it! but the better your skill it... headlight still broken? find a replacement at a auto-shop or take one off another car and use a screwdriver and put one in,  the mufflers dragging again since the coat hanger (or the Wire item) broke? well you can weld it now (4 car maintenance and maybe2 or 3 metalworking?). windows still stuck, use a screwdriver and some electrical components or just disassemble one from another car and replace it properly or even weld it sealed with a metal sheet. which brings me to the last car skill..
     
    Car modification! this would go hand in hand with metalworking, electrical, engineering, and car maintenance (as same with car maintenance being apart of those other skills as well except car modification). this skill will bring the realistic side of mad max to zomboid! weld some metal sheets to the car windows with small slits in it to still see, or even the welding rods! you could do the same with the back window and windshield as well, take out back seats to increase storage space, attach barbwire to front and back bumper and weld metal rods/knives to the front grill, and even engine mods to increase gas mileage, speed, shifting, and of course regular car mods found in garages or on other cars like a spoiler, or a different muffler change headlight colors with the colored bulbs ect. the addition of cars could add all these amazing opportunities into the game as long as we keep them realistic! i think my idea would work great in zomboid and give it that customization feel especially in multiplayer which seeing other peoples cars would be awesome. even maybe add in paint for the cars too which the paint cans haha, maybe have the trucks use diesel fuel? the possibilities are endless, lets just hope the devs see this post and conciser mine and our ideas ;D
  18. Like
    Man_In_The_Purple_Hat got a reaction from DramaSetter in Drive Skill   
    Id love to see them add in car parts like belts, tire pump, jack, spare tire, batteries and various other thing of the sort into the game. thing about it, you're driving along when suddenly you hit a zed with your car driving at 75mph when the zeds bones shatter it pops your tire, you'd have to go out to the trunk and pull out a spare or even one of those 50 mile doughnut tires and change it. or maybe prolonged use of a car, maybe you'll shred a serpentine belt, or burn out a headlight (which would suuuuck at night driving with no headlights!). They could even add in damage effects to the car, like after hitting so many zeds the front fender starts hanging on one of the sides and scrapes the ground causing even MORE zombies to follow you untill you A: properly fix it (which i have an idea about fixing cars aswell) or B: duct tape that bumper!
     
      Now with the ability to fix cars this would be a PERFECT way to introduce the car still, it would inclued, Car Handling, & Car Maintenance. Handing would mean the higher you level it the better your driving gets, tighter quicker turns, breaking faster ect. and car maitnence would determine how well you can fix a car and what you can and cant fix on it! like a novice will probably not know how to crang out a belt without reading a magazine first to learn how once he or she hits level 2 car maintenance, and the lower you car maintenance skill is you only know crappy 'quick' fixes for things, dunno how to change that whole broken headlight from hitting all those zeds back there? shove a flashlight in there and duct tape it! muffler is dragging the ground? use a coat hanger and wire it back up! window it stuck down? tape a tarp to it! but the better your skill it... headlight still broken? find a replacement at a auto-shop or take one off another car and use a screwdriver and put one in,  the mufflers dragging again since the coat hanger (or the Wire item) broke? well you can weld it now (4 car maintenance and maybe2 or 3 metalworking?). windows still stuck, use a screwdriver and some electrical components or just disassemble one from another car and replace it properly or even weld it sealed with a metal sheet. which brings me to the last car skill..
     
    Car modification! this would go hand in hand with metalworking, electrical, engineering, and car maintenance (as same with car maintenance being apart of those other skills as well except car modification). this skill will bring the realistic side of mad max to zomboid! weld some metal sheets to the car windows with small slits in it to still see, or even the welding rods! you could do the same with the back window and windshield as well, take out back seats to increase storage space, attach barbwire to front and back bumper and weld metal rods/knives to the front grill, and even engine mods to increase gas mileage, speed, shifting, and of course regular car mods found in garages or on other cars like a spoiler, or a different muffler change headlight colors with the colored bulbs ect. the addition of cars could add all these amazing opportunities into the game as long as we keep them realistic! i think my idea would work great in zomboid and give it that customization feel especially in multiplayer which seeing other peoples cars would be awesome. even maybe add in paint for the cars too which the paint cans haha, maybe have the trucks use diesel fuel? the possibilities are endless, lets just hope the devs see this post and conciser mine and our ideas ;D
  19. Like
    Man_In_The_Purple_Hat reacted to Svarog in Released: Vehicle Tech Test build   
    Thing like this has been happening to me ever since I went back to using my integrated Intel HD card, I get weird slow-mo at max zoom out and It's not just typical low FPS stuff, it's more like running a console game in an emulator at FPS it's internal logic wasn't designed to run at.

    It is very playable if I keep it zoomed in enough for it to ran at 28-30 FPS, which for me isn't that bad but driving is kinda difficult without being able to fully zoom out.
  20. Like
    Man_In_The_Purple_Hat got a reaction from Svarog in Released: Vehicle Tech Test build   
    Just wondering but did you guys darken all the colors in the game? haha i feel like the reds on items are darker and more vibrant in hue, it might just be me though lol. still getting the strange slow motion lag though, then sometimes it stopes every 2 seconds for 1 second, it makes it virtually unplayable for me unfortunately , I even tried with no mods, and still have the same lag issues. I thought it may have been because of large amounts of zombies since in ALL branches that every 2 second freeze thing happens to me whether its on stable, or IWBUMS, or even vehicle (its much worse on vehicle fyi, started lagging like that + weird slowmo right when i start a game). now the slowmo happens for only like 2 to 3 seconds then stops then does it again a few seconds later. hope this extra info helps a bit more explaining my issue.
  21. Like
    Man_In_The_Purple_Hat reacted to trombonaught in Drive Skill   
    The dream would be a skills overhaul if they open up the system for driving.
  22. Like
    Man_In_The_Purple_Hat reacted to Zorak in Drive Skill   
    Not a skill, trait yes.
    We have way too many skills that are worthless. First flesh out skills to make them interesting pick before adding new ones.
    Cooking, farming, nimble they have little to no impact compared to carpentry etc.
     
  23. Like
    Man_In_The_Purple_Hat reacted to trombonaught in Drive Skill   
    Driving skills!
     
    I'm sure this is already being considered, but driving should definitely be worked into character creation when vehicle development stabilizes.
     
    High drive skill could increase (and low would decrease):
    - Turning responsiveness or likelihood of rollover (safe and effective control of momentum)
    - Likelihood of car starting on first turn of the key (knowing how/when to turn the key for a rough starter)
    - Control when running over obstacles (default erratic response when driving over something/zeds)
    - Others?
  24. Like
    Man_In_The_Purple_Hat reacted to DramaSetter in Small but Important Suggestions Thread   
    454.
    "Wet" tag for clothes,if you stayed too long under rain.
    Wearing wet clothes with increase unhappines,hypothermia  and will cause "wet moodle",until the cloth will be dry.
    For drying clothes - you need to put them in firesource ( Oven,campfire,etc )
  25. Like
    Man_In_The_Purple_Hat reacted to grammarsalad in Small but Important Suggestions Thread   
    446. Siphon gas from vehicles
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