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Man_In_The_Purple_Hat

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Everything posted by Man_In_The_Purple_Hat

  1. ah excellent! is the new folder added into the dropbox file?
  2. Made new replacement art for the small game cuts of meat, I made them look like there cuts from different sections of a small game animal so it wouldn't just look like one big cut since there's only a select amount of cuts of meat available on small animals. Raw: Cooked: Burned: Rotten:
  3. nice!, instead of foil, itcould use cement? or the tarp? I think the cement would be more logical though
  4. Everything's great so far, just made a character to go run to there and make sure everything loaded correctly and its working fine! i couldnt get the spawn points working but that's probably cause i manually installed the files. I do have a few suggestions for ya though if you don't mind. I noticed that i was getting a bit bogged down by all the street lights placed, id suggest deleting some and spacing them instead of having one on each little tile. example bellow of what i mean: Original: Spaced: Same goes with the tree placement as well, except i did a spacing of two between each tree as shown bellow Original: Spaced: but other than that everythings great! I did find two bugs (I think you know of bug #1 just pointing out that its not only the front of the prison that is missing the floor placement) which ill post bellow but great work TCO Bug 1: Bug 2:
  5. Dont forget about gates ! another big YES, I've been thinking a bit as well on a 'tier 2' wall idea of using cement, and stones to make a cobble stone wall that has like 3 times the durability of the log wall, or it could be unbreakable but use a ton of resources such as a whole bucket of concrete and say 50 stones for one section of unbreakable wall?
  6. ah excellent! love these frequent fixes
  7. YES, YESSSSS. The extended building mod has this, but since build 33 the log pillar is now broken its sad though that the creator of the mod never came back to update it, since Its such a great mod
  8. I can hear them just its soooo quiet, and sometimes you just cant even hear them at all! its strange, but ill do a few tests and let ya know.
  9. wohoo! congrats on the release!!!! Ill be installing this beauty now thanks for making a new city to explore, I can never have enough!!!!
  10. Alrighty, I've renamed them all and I'm currently working on the code, btw I've also made empty trash versions of all flavors! Adding these into the code as well to "ReplaceOnUse" ah and i set up the hunger/thirst changes according to the in game juice box's code (-13 thirst -2 hunger -10 unhappy) Just let me know if the names are okay for the empty versions. Empty Pink Lemonaid: Empty Cherry: Empty Orange: Empty Lemonaid: Empty Apple: Empty Blue Raspberry: Empty Grape: EDIT: Alrighty I just finished the scripting for ya, let me know if everything is alright, I didn't see any spelling errors but an extra set of eyes would help ;P and if you want to change the name of the empty versions just let me know and ill change them to how you want them to save you time
  11. Awesome! with each update build 33 gets better and better, thanks for all the hard work!
  12. Ill post them up as I finish them for ya, I also saved the files like you set them up to save ya some time Pink Lemon-aid Juice Box: Cherry Juice Box: Orange Juice Box: Lemon-aid Juice Box: Apple Juice Box: Blue Raspberry Juice Box: Grape Juice Box: There ya go, hope they are to your liking Btw the grape juice box all I changed was the coloring of the box to make it more purple, just so you could see the difference between the pink lemon-aid and the grape box haha. let me know if there all good P.S. do you need me to do the code?
  13. that happened in 33.1 for me aswell, it just circled west point FOR DAYS, glad that got fixed but now i never heard one, idk if its because Im playing on new denver and custom maps don't support the helicopter sounds,I dunno. But when i mentioned above that I heard it for a sec and cut out, that was build 33.5 or.6
  14. So far I'm at 2 months and 4 days going strong! currently in New Denver on main street one house down from the 2 story gas station (the blue house with the big back deck) so far I have added 3 extra stories onto the house, and have just now hit level 10 carpentry (I'm so proud of myself ) My day usually starts with inspecting the block for any zeds and luring them into the dead piles there closest too so they can be burned before bed, after that gets done I go and chop down trees and use the saw buck to make a couple hundred planks and continue building the fourth floor which has a huge side deck, large kitchen and food storage room and a bar, ill post some pics if you guys want to see it but that's about it so far, ill keep you posted with how thing are going here in New Denver
  15. About 2 Month in and also didn`t noticed it once. Same here, I just hit 2 months and I did hear one coming close then it just cut out and i never heard it again. Another thing is if there is a meta event going on (let say a woman screaming) if I walk inside it cuts off entirely to silence, then walk back out, it starts back up, quite strange, you would think it would go to a muffled state going inside than just straight silence. But, other than that the Fmod sound fixes are coming along fantastically!! Love it, you guys are doing great work RJ and company
  16. Awesome! cant wait any word of when patch 33.7 will be available?
  17. Well, while I do think there should be a cannibal option in the game or running into cannibal NPC's (that would be insanely awesome) The admins have already stated that there will never be a cure added into the game, so that ones a definite no. Also think most of us here on the forum agree there shouldn't be a cure, would ruin the whole point of the game and the fear of being bitten. Now on the subject of a cannibal trait, that would be pretty awesome. Ah and also welcome to the forums!
  18. the radio is fantastic, I cant wait for more to be added, cause once it hits like 07-18 its very very quite on the tv and radio, however I did manage to pick something up after the silence which I thought was very awesome, and sad in a way However I was really hoping on of the radio on of the Dj's would end up staying and making the station there base of operations, and keep broadcasting music and news from other survivors who passed by, maybe even changed his name to Three Dog, cause out in that zombie wasteland, someones gotta fight, the good fight.
  19. This map looks great! I'm highly looking forward to visiting there. This map will be integrated into the main map correct? I hope it is and if you do be sure to locate it somewhere that other custom maps are not already are, just to avoid over lapping. the 6 maps most people use all together are the following, Drayton(rebuild) Bedford Falls New Denver Dread-Wood South Muldraugh Phoenix It would be so awesome to add another map on the list good work though and I cant wait to try it out!
  20. Some bugs to report for ya guys, as everyone else is talking about the wind howling, creaking houses, water dripping, and fridge hums are super loud, even if i turn all the sliders all the way down lol. Also I hear the wind blowing like ever few seconds even though all my windows are closed, is that supposed to be this way? another thing is the house creaks are waaaay too frequent, like every 2 seconds haha also they sounds like metal not wood, makes me think i'm on a big echoing iron ship and i'm in the belly of it lol. (if there would ever be a huge ship to get into in zomboid, this sound would be perfect for it! ) one thing I also took note of is when im near bodies of water and im running (sometimes happens when walking) i get this weird loud clicking noise that happens, its not really a click i cant describe the sound, but it also happens while running away from bodies of water, just not as much. a suggestion as well, I feel as though not every single source of water should drip, idk how everyone else feels about this but it kinda gets on my nerves cause its like, every sink, tub, shower, toilet, water cooler, EVERY source of water drips, I'm not sure if its possible but it should be randomized more like some houses the kitchen sink will be dripping but not in the bathrooms, only the kitchen, but in the houses next door there's no dripping noises, I think that would be a bit more realistic. Same goes with bodies of water, why are they dripping?! haha should have some kind of flowing river sounds for them. last thing about the water dripping, but when ever I hear it, it makes me have to go take a piss lmao, anyone else?? oh yes and I'm not sure if anyone has mention this bug or not, but while cooking in an oven/toaster/microwave it makes other noises stop and start repetitively while cooking, not a big deal but worth mentioning. other than the annoying wind/creaky ship sounds/water drips and fridge hums at 2000 decibels and happening much too frequently I love the update, thanks for reading guys!
  21. Sure thing man, I actually did ave the code for most of those items done, but they were on my old cpu's desktop so there lost in the void now haha. but when ever i make some new items ill do the code as well for ya, and yeah ill try to track down all the glue and taping recipes for ya. im curious if if would be easier to make a sorted, labeled Microsoft word file of ALL the recipes and codes in the whole mod, all in one file so we can use MS Words search function, change what we need, then just copy and paste the updates in there respected txt files.
  22. hey everyone, I'm back from the dead, got a new computer and I'm ready to go! here's some icons I was working on before my old computer exploded lol. unfortunately ill have to re do ALL of the baby food/puree food items since they were all in a folder on my old desktop and NOT on my external HD but alas here's these that I hope you'll like hydro Box Of Crayons (re edited from the one in the mod already) Box Of Chalk Masking Tape Packing Tape (Original made by Hide, I made little edits) Glass Blowing Pipe (recreated from scratch) Toothbrush Shiv (using base game sprite) Super Glue Tube Of Rubber Cement Spool Of Solder Cotton Yarn (Crafted from grown cotton and spun at the spinning wheel) Loose Staples (Hides I didn't make this or do any edits thought it would be a good replacement for the loose staples in the mod) Empty/unused Circuit board Redone Medical Research book (used base game empty notebook) Hemp Cordage/twine (made from spinning hemp fibers at spinning wheel) Regular bone/Zombie Bone (I posted this before with the original source a few pages back) Brass Knuckles Diesel Fuel Canister Kerosene Fuel Canister 5 Gallon Fuel Cans Diesel/Kerosene/Gasoline Re-made rabbit hutch,with and without rabbits inside Full Empty Edited Water Purification tablets -FOOD- Cream Of Chicken Six Packs Of Soda Boxed Mac&Cheese Dinner -Cheese powder -Cooked/uncooked elbow noodles Store Bought Bread Store Bought Sunflower Seeds TV Dinner-Grilled Chicken w Corn -Open TV Dinner-Turkey w Peas&Carrots -Open Redone Venison (figure it would add a little variety to the meat types, will be making more) -Raw -Cooked -Burned -Rotten Apple Butter With and Without lable (I think i posted this before? not sure) Thats all so far, glad I was able to recover these, but ill be re working on the baby food for ya and more! let me know how you like these or if ya have anything you need me to do
  23. Glad everyone seems to like my idea so far haha, it would defiantly help adding more functionality to furniture. another few things I've thought of while playing is if the powers still running and say you run into a spiffos, wouldn't it be cool to be able to use the soda fountain if you have say a mug/cup/bottle equipped or just in your inventory? and i noticed you can pick up the exit signs atop of doors too but I dont think they actually light up, it would be cool (now that we have different colored lighting) if while the power was running if the exit signs would glow red, i think that would look neat walking down a dark hall way full of zeds with only a faint red light of an exit sign glowing down the back of the hall.
  24. hahah exactly! Picking up water coolers has been one of my most important tasks the past could days, I've been out of water for awhile now . But i agree with ya it kinda kills the point of even grabbing them if it just dumps all the water out of them, however if we could find the 5 gallon bottles that go on top of them and refill them, now that would be amazing.
  25. Is there a fix to the sound? Robert is the one who fixes that stuff i believe, Turbo is more about the furniture and radio related stuff, so no sound fix yet Aw yeah! I love you guys! great job on build 33, it really changed the feeling of the game for me, idk how to describe it lol. Its always been my favorite zombie survival game by a landslide and with this update, it clearly shows why. A games devs that talks/listens to its players and releases fixes/updates frequently is what I look for in a games company, and you guys are at the top of my list! I cannot wait to try the new light bulbs and radio making! I did have a question though, whats the plan for moving things like couches or beds and other multi-tile objects, and I noticed that there is some single tile objects I cant pick up, like the darker wood table, and there was some two tiled paintings I could pick up, and some I couldn't, also there was a few others but I cant remember (Ill start writing them down for a better description for ya). Another thing i wanted to know was if by this "Movable items with water amounts will now empty upon moving." does that mean the water coolers will now be empty upon moving them? if that's the case I had an idea that maybe you'd like, I was thinking that maybe you could make it possible to remove the water bottle at the top of the cooler and be able to refill them in a sink/tub, or even being able to find un-opened ones in the office storage rooms/ office kitchens perhaps? just an idea I had while reading your post haha. anyways thanks for your time, and thanks for adding in these awesome additions into zomboid, i look forward to seeing more P.S. Is 33.6 out now? or is it being released later today? lol sorry if youve answered this already -_-' YAY! no more crackles and pops! I thought my ear drums were going to burst while playing haha. Also I think this may be a bug, but when ever I go to break a window from the inside of a building, the glass shattering noise is always muffled sounding. another thing I've noticed is if an alarm is going off in another building say down the street and I walk into a diffent building the alarm sound instantly stops and is silent, but when i walk back outside the alarm starts up again. if anything it should at lest be muffled. one idea I also had was that say your inside a house and no widows are broken, outside noises should still be heard, but very very muffled and quite, but the more and more windows get broken, the louder and louder the outside sounds can become, thought that would be pretty cool/realistic
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