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About Nebula

  • Birthday 06/18/1973

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    Hobbies: Psychology, Philosophy, Yoga, Meditation, Hypnosis, Lucid Dreaming, Breathing Practices, Fantasy, Supernatural, Aliens, Space, Astral travel.

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  1. Thank you to Star user - who created the mod for this.
  2. Install More Mod Tags - and you will be happy. When uploading or updating a mod in the Workshop - select the tags you need. Profit.
  3. Reverb can only be controlled from the script described in ... * txt I cannot do this trick in lua. As they explained to me, this is not implemented in FOMOD.
  4. Also with warming up objects it would be relevant.
  5. It's hard to say - I don't have complete information. I just say I know. And also, as I was told, the sails will work in the future.
  6. Spoiler alert! As far as I know, boat development and sailing is progressing very, very well, and soon we will see that miracle. Rowing boat - it only rests on the lack of animations of a seated character. Swimming character has the same problem. The third video clearly shows how the character's swimming is now implemented. I can also say that there is already a mask for swimming ... perhaps there will be scuba gear.
  7. Please reduce sugar consumption, at least by half. When preparing a mug of tea, a lot of sugar is consumed. One can / pack of sugar should be enough for many cups of sugar. I hope that I will be heard.
  8. Good time! Is it possible to clarify the item distribution code? Here is the code ... ProceduralDistributions = {}; ProceduralDistributions.list = { KitchenRandom = { rolls = 5, items = { "ItemName", 0.5, }, junk = { rolls = 5, items = { "ItemName", 4, }, }, }, } What are rolls and junk responsible for? What does the number do after rolls? What does the number after the item name do? Can someone please clarify? Preferably in detail. Thank you.
  9. In Items.txt file In the subject of your pistol ... item Your pistol { ... SoundVolume = 70, SwingSound = 9mmShot , SoundRadius = 140, SoundGain = 1.5, ... etc. } **************************************** In sounds_item.txt file sound 9mmShot { category = Item, clip { event = Weapons/Firearm/9mmShot, distanceMax = 150, /* SoundRadius in items.txt */ } } Place the sound file in the / sound folde
  10. I also pondered the strange destructibility of fairly durable metal objects. And I support the proposal for sharpening axes / knives, etc. By the way, this can be done with an ordinary stone. I would undertake to make such a mod, and thought, but unfortunately I do not have enough time for the existing mods that I am doing Try referring to - soulfilcher
  11. The fire info window was turned on LOG : General , 1608558549553> VehicleCommands: received vehicle setDoorOpen zombie.characters.IsoPlayer@2fdfa094 vehicle=235 part=TrunkDoor open=true DEBUG: Sound , 1608558552854> CharacterSoundEmitter.playSound > Playing sound: PutItemInBag for player LOG : General , 1608558555492> campfire: changeFireLvl x,y,z=10601,11226,0 fuelAmt=188.176 isLit=true radius=5.22711111111111 LOG : General , 1608558555493> campfire: transmit campfire modData LOG : General , 1608558555493> campfire: update ob
  12. I figured it out myself. Many thanks to everyone for their invaluable help.
  13. I agree that spears break very, very quickly.
  14. Add twine and rope to the spear recipe. Insulation tape is a very valuable and rare item.
  15. Custom Cigarettes (Mod) - can still be interrupted by running, what should I do to prevent this from happening? Please update the documentation on recipes and items on the forum in a timely manner when adding new modding options, otherwise you have to search the news for information. It takes a very long time. and in response - silence ...
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