Jump to content

Dusty Lens

Member
  • Posts

    51
  • Joined

  • Last visited

Recent Profile Visitors

1063 profile views

Dusty Lens's Achievements

  1. Dusty Lens

    Swing State

    Whoa. Well. I mean. You have your own cone of vision but I'm not entirely certain where my own aim falls within that cone of vision. Maybe even outside of it in moments of substantial panic or using a long range weapon without pausing. Given the lack of player feedback it seemed to me that having a real understanding of what range of tiles RNG might have my bullets fall within isn't bad? What feedback are you looking for that you're not receiving if not an area in which your fire is going to fall? A precise marker that identifies the target you have your sights on before RNG takes over? A hit percentage indicator ala xcom? What would be your ideal?
  2. Dusty Lens

    Swing State

    I am not an intelligent person. Would you be willing to elaborate and clarify? Assume you are speaking to a particularly slow child. Like real slow. Like if you dropped me out of an airplane I wouldn't need a parachute. Because I'm so slow. See it's a joke about how my lack of mental fortitude is so substantial that is actually impacts the physical world. No but really would you be willing to elaborate and clarify?
  3. Dusty Lens

    Swing State

    I find myself thinking that a good aiming system might be a cone of vision within the cone of vision. A sort of color overlay that gives an idea of the potential spread in which your weapon could be expected to operate given your mental state, skill and factors such as standing still to aim. It would be a good way to really "see" where your shots have a potential to land in addition to lending a nice visible clue regarding how horrific your aim might be if you're truly panicked and swinging your pistol about like a shaky madman.
  4. Dusty Lens

    Swing State

    I wish my professors were as forgiving as you! That post read like hot garbage. Whoops. But yeah. I dunno. I think my view is probably limited by a lack of pvp chops. I play against the environment with friends (when we play, which likely wont be happening again until this game is released or in a near enough state that the groundwork is laid for modding communities to take over a solid fundamental concept) and in that context guns feel like an afterthought at best. Or something to lure a neighborhood's worth of zeds into a firepit to begin a long day's process of walking in a circle with burning zeds slowly dropping behind us. edit: I am aware that broader contexts within the game remain immature and, in time, guns might find a stronger place within the game. At the moment I can agree that regardless of their intended role I truly hope that the animation changes provide additional contextual cues for the wielder to employ in determining what's going to happen should they pull the trigger.
  5. Dusty Lens

    Swing State

    For what it's worth I will agree that the current aiming system is very annoying. Firearms in general are unrewarding at the moment and, outside of having a grand old time emptying out a bucketload of shotgun shells the only real use I've found for unmodded guns is to serve as a nice portable noise source. Furthermore I'm not entirely certain that if someone were to actually choose to focus on firearms as a skill, lord help them, there would be sufficient ammo on the map to employ higher skill weapon types before their ammo was depleted from the map. Guns hold a very strange place within PZ at the present. I'm not entirely certain if they're meant to have a role, which I feel must be the case based on the number of skills and trinkets associated with them, or if what we have at present is supposed to be a placeholder for a more robust vision that has yet to mature.
  6. Dusty Lens

    Swing State

    Firing on hostiles with impunity whilst your friends can close to melee range doesn't seem like a good balancing act. While knowing where you're aiming isn't always a perfect art in PZ it's generally fairly clear if something is between where you are and where you're aiming. The idea of accidental friendly fire at a 45* angle from your intended path of attack seems not entirely likely. There's something to be said for the idea of removing friendly fire within x tiles of a shooter, to simulate a kind of "firing over the shoulder" scenario rather than having your ally put their rifle in the middle of your back and going to town. But the removal of the strategic consideration of long range support through a tangle of allies to nail enemies without penalty? I'm not certain that's a good idea. While I'm here I'll say that the ideas on the table appear to be good ones. While the development process for PZ has not been a short one it's worth noting that time has always been set aside to adjust issues encountered by playtesters, so I'm sure that if any real issues crop up as a result of these proposed starting points that adjustments will be forthcoming. So hopefully we can all keep the panic moodles to a minimum.
  7. Being able to fireman carry a buddy in a moment of crisis strikes me as not only an outstanding solution to the problem of "oh no my leg also encroaching hoards" but also a delightful new problem: "Oh no my leg also encroaching hoards just drop all of the loot we picked up and save me." I dig it. Also I believe it's imperative that the devs look into this sort of thing as it will doubtless pave the first steps into allowing players to ride on the shoulders of zombies whilst directing them about with bits of brains on a fishing line.
  8. Kentucky is home to some pretty tremendous weather from time to time. One problem with things like tornados is that you can't really "look down the road" for them. If you take my meaning. Furthermore they might bring about a rather spectacular and unsatisfactory end to a person's game without any real ability for the player to do anything about it. At the moment Zomboid is pretty good about making sure that if you die it's almost always your fault in one way or another. Even if the odds can be stacked against you rather heavily. Being said! Heavy weather really strikes me as a good idea. In off the cuff no real thought put into it fashion I could see that the wear and tear of extreme winds, blizzard and other concerns being the breakage of windows, collapse of roofs and impact on walls. Basically a sort of second tier "erosion" that can impact structures. Easy enough to patch up with some carpentry skill but potentially bad news. In addition to the moodle impact you described, of course.
  9. If you're bitten, infected and survive the infection for six months in the current game you actually transform into a helicopter (the sound of another survivor accomplishing this task is the source of the current helicopter noise event). AFAIK the helicopter is immune to the zombie disease so technically your request is already in the game. Edit: No but really you're doomed. You can shove a whole chicken down your gullet as fast as the game allows and you're going to keel over sooner or later. A request that might be closer in line with what you're thinking of is switching the game mode to "everyone is infected" following the Walking Dead lore, wherein being bitten by a zed doesn't communicate the disease (as you already have it) but rather your immune system is suppressed by the presence of the disease and as such a bite from a zed is considered to generally be fatal from damage and infection from all the normal nastiness one finds in our mouths. Which can, technically, be defeated by traditional means. Maybe. But the devs have been pretty clear on the no immunizations bit.
  10. Zomboid incorporates mod support, allowing people to add personal flavor options with ease in order to appease parties that wish to tweak the game to taste. Modder (or friend of modder) requests that mod be added to the base game as a personal flavor option in order to appease parties that feel like tweaking the game to taste. Also probably recognition or something. It's almost a perfect circle. It's beautiful. Dude, the mod you're trying to advertise is good and fine. It's doing its job. It's up there (not in terms of stuff like, say, appreciation or downloads) with all the other mods like silencers and samurai swords and truffle scrounging piglets that tweak the game in one direction or another to appeal to whatever crowd digs it. It's already an option box. For all other positions assume my own views are in lockstep with Enigma. Recognizable as the dude who wasn't claiming that bats and axes are sending zeds flying like Sauron on the field at Dagorlad.
  11. Within the universe of Project Zomboid I have to imagine that we'll be gathering stones from one source or another rather than slowly creating clay bricks. Given the existence of foraging mechanics. I mean. I'd be all about some kind of clay brick system if it would allow for the creation of fireplaces, brick walls and all the other delights that are normally associated with earthen rectangles. I mean, without the days of drying out and so on. I don't know if the common brick that one could steal from a construction yard/harvest from the walls of buildings really meets the criteria at hand. But it would be killer if they did.
  12. You can also use space to give a door a little thump (basically just the shove), which is a nice way to see if anyone's roaming around on the other side without generating a tremendous amount of undue noise. But anyways while we're on the topic this game could really use dehydrated milk amiright or amiright.
  13. I do recall that mondoid! I had some time to kill so I wasted a bunch of words spewing why I figured that having the ability to slap together your own furnace seemed a little more good to go.
  14. While the notion of having a few pre-built furnaces scattered around the world seems charming the idea of the new system boasting a mandatory "hope you like this part of the map because boy howdy are you going to be living here forever" posture strikes me as more than a bit of a departure from Zomboid's spirit. Further I'd rather enjoy being able to walk away from one particular corner of the promised enormous 1.0 map to check out another without lamenting that my enjoyment of an entire aspect of gameplay is tied to some crumby building in some crumby part of the map. Or, heaven's forbid, finding myself making the same trip for the 482390432th time with various metalwares for melting. I doubt I'm underestimating Kentucky's distribution of furnaces. Zomboid provides tremendous latitude in moving about, setting up base and providing a means for a different playstyle experience in single and group play. I mean, sure you could try to go back and live in the same 2-3 bases every single time but cripes alive does that get dull fast. If I tried to rope my friends into another multiplayer game when Zomboid hits 1.0 and told them that we're going to have a whale of a time setting up shop in the Westpoint grocery store by the hotel the drive to experience a familiar game wouldn't be particularly hot and heavy. Not so much as, say, setting up Castle Awesome out in the wilderness with the facilities to provide everyone with the toys they want to play with. Including what appears to be the equivalent to a brick and mud furnace rather than, I dunno, an industrial iron smelter. Not even going to touch the competitive/semi competitive multiplayer ramifications.
  15. Man. As soon as we can make some tire walls we'll be that much closer to Fallout 1 levels of tech.
×
×
  • Create New...