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thirteenth

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Everything posted by thirteenth

  1. Server randomly crashes 1-5 times a hour. No error logs on server-console. OS: Ubuntu Server 18.04 No wipes from 2021-12-20 There are several mods, but they are does almost nothing with game files (collection: https://steamcommunity.com/workshop/filedetails/?id=1929014392). I have some hs_err_{{pid}}.log files with following lines: Internal exceptions (20 events): Event: 505,363 Thread 0x0000000000c3c3c0 Implicit null exception at 0x00007fdce132d313 to 0x00007fdce132db0c Event: 505,363 Thread 0x0000000000c3c3c0 Implicit null exception at 0x00007fdce124c00a to 0x00007fdce124cbe8 Event: 505,363 Thread 0x0000000000c3c3c0 Implicit null exception at 0x00007fdce13ffce7 to 0x00007fdce140047c Event: 538,490 Thread 0x0000000000c3c3c0 Implicit null exception at 0x00007fdce0f7eb12 to 0x00007fdce0f7f2ec Event: 564,824 Thread 0x0000000000c3c3c0 Implicit null exception at 0x00007fdce1015cac to 0x00007fdce1015ce0 Event: 777,680 Thread 0x0000000000c3c3c0 Implicit null exception at 0x00007fdce11248d0 to 0x00007fdce11248ef Event: 1014,234 Thread 0x00007fdc7c0e54b0 Implicit null exception at 0x00007fdce1511a53 to 0x00007fdce15129a4 Event: 1014,235 Thread 0x00007fdc7c0e54b0 Implicit null exception at 0x00007fdce1428505 to 0x00007fdce142a678 Event: 1106,217 Thread 0x00000000023b0670 Implicit null exception at 0x00007fdce15c5c27 to 0x00007fdce15c9654 Event: 1106,267 Thread 0x00000000023b0670 Implicit null exception at 0x00007fdce12ad040 to 0x00007fdce12b1c78 Event: 1140,087 Thread 0x0000000000c3c3c0 Implicit null exception at 0x00007fdce15ce4cf to 0x00007fdce15ce586 Event: 1261,246 Thread 0x0000000000c3c3c0 Implicit null exception at 0x00007fdce1b5abc2 to 0x00007fdce1b5b89c Event: 1644,767 Thread 0x0000000000c3c3c0 Implicit null exception at 0x00007fdce14dc52d to 0x00007fdce14dc53e Event: 1660,331 Thread 0x0000000000c3c3c0 Implicit null exception at 0x00007fdce1719483 to 0x00007fdce171a7c4 Event: 1694,659 Thread 0x0000000000c3c3c0 Implicit null exception at 0x00007fdce1c8b82c to 0x00007fdce1c8b9f8 Event: 1748,832 Thread 0x0000000000c3c3c0 Exception <a 'java/lang/NoSuchMethodError'{0x0000000616b90038}: 'java.lang.Object java.lang.invoke.DirectMethodHandle$Holder.invokeSpecial(java.lang.Object, java.lang.Object, long, java.lang.Object, java.lang.Object, java.lang.Object, int, int, int)'> (0x0000000616b90038) thrown [src/hotspot/share/interpreter/linkResolver.cpp, line 766] Event: 1748,832 Thread 0x0000000000c3c3c0 Exception <a 'java/lang/NoSuchMethodError'{0x0000000616b93d00}: 'java.lang.Object java.lang.invoke.DelegatingMethodHandle$Holder.reinvoke_L(java.lang.Object, long, java.lang.Object, java.lang.Object, java.lang.Object, int, int, int)'> (0x0000000616b93d00) thrown [src/hotspot/share/interpreter/linkResolver.cpp, line 766] Event: 1748,832 Thread 0x0000000000c3c3c0 Exception <a 'java/lang/NoSuchMethodError'{0x0000000616b9f678}: 'java.lang.Object java.lang.invoke.DirectMethodHandle$Holder.invokeSpecial(java.lang.Object, java.lang.Object, java.lang.Object, java.lang.Object, java.lang.Object, int, int, int)'> (0x0000000616b9f678) thrown [src/hotspot/share/interpreter/linkResolver.cpp, line 766] Event: 1748,832 Thread 0x0000000000c3c3c0 Exception <a 'java/lang/NoSuchMethodError'{0x0000000616ba2f20}: 'java.lang.Object java.lang.invoke.Invokers$Holder.linkToTargetMethod(java.lang.Object, java.lang.Object, java.lang.Object, int, int, int, java.lang.Object)'> (0x0000000616ba2f20) thrown [src/hotspot/share/interpreter/linkResolver.cpp, line 766] Event: 1900,796 Thread 0x0000000000c3c3c0 Implicit null exception at 0x00007fdce1a65827 to 0x00007fdce1a6882c
  2. I saw this on every B41 stable builds. Now checked on b41.71 stable and b41.72 unstable. No mods
  3. Made pr https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/790
  4. You can build stairs near the wall on the second floor and go through the wall. In this way, you can overcome obstacles or build traps for players.
  5. PR: https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/781
  6. Items PaintCyan and PaintLightBlue has same RU translation. But their context menu RU values are different file `ItemName_RU.txt: file ContextMenu_RU.txt: So ItemName_Base.PaintLightBlue is wrong and must be "Краска (светло-синяя)"
  7. Made pull request to solve this https://github.com/TheIndieStone/ProjectZomboidTranslations/pull/777
  8. File ..media/lua/shared/Translate/RU/IG_UI_RU.txt contains wrong coma on 179 line in key IGUI_ItemCat_VehicleMaintenance.
  9. When a server is full, it cannot be added to favorites.
  10. It seem you have a problematic mod. It is not possible to deduce which mod is causing the error from your post. But it looks like the error is happening in Lua. Try disabling/removing mods one by one and find which mod is causing the error. If there are a lot of mods, then try binary search - turn off half of the mods. If the error remains, then turn off half again. If there is no error, then take half of what is left behind and repeat.
  11. Item OldBrake1 has `VehicleType=3` on file `../media/scripts/vehicles/vehiclesitems.txt` and so the wrong title displays in the game. VehicleType must be 1.
  12. When sends the quit command via RCON, an error 'unknown connection' appears in the debug log. It seems that the server is shutting down correctly, but such an error in the log is alarming. [11-03-22 04:04:33.140] LOG : General , 1646960673140> 3,989,704,693> RCON: new connection Socket[addr=/127.0.0.1,port=58484,localport=27002]. [11-03-22 04:04:33.141] LOG : General , 1646960673141> 3,989,704,694> RCON: ID=42 Type=3 Body='Swordfish' Socket[addr=/127.0.0.1,port=58484,localport=27002]. [11-03-22 04:04:33.242] LOG : General , 1646960673242> 3,989,704,795> RCON: connection closed Socket[addr=/127.0.0.1,port=58484,localport=27002]. [11-03-22 04:04:34.253] LOG : General , 1646960674253> 3,989,705,806> command entered via server console (System.in): "quit". [11-03-22 04:04:34.333] DEBUG: Multiplayer , 1646960674333> 3,989,705,886> QuitCommand.Command > cmd="quit" user="admin" role="32" unknown connection". [11-03-22 04:04:34.334] LOG : Multiplayer , 1646960674334> 3,989,705,887> java.base/java.lang.Thread.getStackTrace(Unknown Source). [11-03-22 04:04:34.334] LOG : Multiplayer , 1646960674334> 3,989,705,887> zombie.debug.DebugLogStream.printStackTrace(DebugLogStream.java:149). [11-03-22 04:04:34.334] LOG : Multiplayer , 1646960674334> 3,989,705,887> zombie.debug.DebugLogStream.printStackTrace(DebugLogStream.java:144). [11-03-22 04:04:34.334] LOG : Multiplayer , 1646960674334> 3,989,705,887> zombie.network.ServerMap.QueueQuit(ServerMap.java:91). [11-03-22 04:04:34.334] LOG : Multiplayer , 1646960674334> 3,989,705,887> zombie.commands.serverCommands.QuitCommand.Command(QuitCommand.java:29). [11-03-22 04:04:34.334] LOG : Multiplayer , 1646960674334> 3,989,705,888> zombie.commands.CommandBase.Execute(CommandBase.java:131). [11-03-22 04:04:34.334] LOG : Multiplayer , 1646960674334> 3,989,705,888> zombie.network.GameServer.handleServerCommand(GameServer.java:1165). [11-03-22 04:04:34.335] LOG : Multiplayer , 1646960674335> 3,989,705,888> zombie.network.GameServer.main(GameServer.java:902). [11-03-22 04:04:34.335] LOG : General , 1646960674335> 3,989,705,888> Quit.
  13. Found a workaround solution. Adding "-Duser.language=en" to run args works correctly.
  14. Version: Only on 41.66 OS: Linux 1. Update PZ from 41.65 to 41.66 by steamcmd on Linux with RU locale 2. Make sure that option "language" in Zomboid/options.ini file is "EN" 3. Start server, and see that game choose RU language for translations. PS. I think that "chat=Local/General" (see screen) no need to translate in logs.
  15. As far as I understand, this is a new feature in 41.66
  16. Version 41.66 1. Build a floor on the second floor. 2. Disassemble it. Soil appears. 3. You can build floor again but soil stays on top. Only a sledgehammer can take it away.
  17. Hi! I have not found how to do this
  18. I apologize for the pause in the reply. I know the OnSave event, but I did not consider it. I'll see if it suits me. Events.OnDisconnect is called when connecting to the server. If a break occurs at the time of the connection, then it is called. After a successful connection, it is no longer called, as far as I understand.
  19. Hi. An Events.OnGameStart event is exist to enter the game, but I can not find the event responsible for exiting the game. There is an Events.OnDisconnect event, but for me it does not work - the function added to it is never called. I searched the Internet and found a 2016 post on the forum https://theindiestone.com/forums/index.php?/topic/17846-testing-for-when-the-game-is-running-lua/&tab=comments#comment-220050 which mentions the Event.OnGameExit event, but, as far as I understand, this event does not exist. Now I’m thinking about redefining clicking on the Quit menu item, but this will not give me the full necessary result, since it’s still not clear how to handle closing the game console, ALT + F4 or losing the connection. I probably need to look towards the server side of the mod, but I have run out of ideas where and what to look for. I will be grateful if someone shares their knowledge in this area.
  20. As you can see, in all cases except one, the username is saved. But when you exit the game, the display name is used instead of the username. This creates difficulties in the automatic analysis of logs. And with manual analysis too.
  21. I write a mod that fix it https://steamcommunity.com/sharedfiles/filedetails/?id=1844524972
  22. yes, this is a piece of the same cake.
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