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Navarome

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Everything posted by Navarome

  1. Do you have a bigger picture, b y any chance? I like how ambitious that base build is, although big rooms make me nervous for some reason Did you lose the base to a server reset or something? I'd love to have seen what it looked like plastered and painted... I find it worrying that you assign value to the effort people put into playing a game based on whether they're playing according to how you feel they should have fun. im not talking about fun, but dificulty You've chosen an entirely arbitrary measure and declared that people's efforts are worth less because of it. You're imposing a moral judgement on other people's entertainment. That's definitely talking about fun. You have no idea of the difficulty settings I used when making my base - how I'd set the zombie settings, how I'd set the availability of food, what the climate settings were, how productive farming was. You've simply looked and declared I'm playing the game wrong. yawn... when two people play with the same settings, the one with the mods haves an advantage over the people with no mods.
  2. I find it worrying that you assign value to the effort people put into playing a game based on whether they're playing according to how you feel they should have fun. im not talking about fun, but dificulty
  3. i agree with the more fun and more cooler part
  4. what i mean is that they have edge over people with no mods, a base made in survival with no mods have more value than these ones
  5. i dont think people that use mods like that one have much to brag about.
  6. Yep, that's what I do. Clear out all the nearby trees, surround it with a log wall, and enjoy a peaceful long live by the campfire cooking fish every day. when i was there, i was living of baitfish, lol. you could try to make a house on both sides of the lake and make a bridge on the top of the lake betwin the 2 houses O_O
  7. isnt the temperature for cooking always the same? i mean does my campfire boils water faster than a oven?
  8. sleepy head and tickskinned? how to manage that on survival? this is what i like to use on survival: good - outdoorsman, athletic, stout, light eater bad - weak stomach, slow reader, slow learner, slow healer
  9. so you are going to the wood cabin next to the lake? Yeah, because the rest of the map isn't setup for foraging properly.........if the rest of the map WAS setup.....I would probably hang out in the farm area SE of westpoint, theres some cool houses with a lake there. i see, i tought myself going there too with a second account charater. One of my bases is the lake wood cabin. There was only 1 zombies inside, and it was free of zombies for like 2 months, but when i started to use that base to train carpenty small hordes of 5 zeds started to appear from time to time. i cuted all the tree near the lake border because thats usually were the zombies hang out.
  10. so you are going to the wood cabin next to the lake?
  11. I've found three, and two of those were in the same tool shed. It's probably just bad luck, but the spawn rate for the fishing trap magazines seems to be way higher. go to the hardware store in west point, everthing is there i still have 2 zippi stores to check but the zombie population near them is too damn high (muldragh main street and the mall)
  12. Worms need fixing no doubt. But fishing is pretty OP, gonna be hard to even do anything about it without downright destroying it (or add in water zombies ). But yeah, with decent fishing skill, catching a few pikes will last you DAYS atm, and to be honest, its the wooden spear that is mostly OP when it comes to fishing since it's renewable. I'd still like to see water zombies added in, because IMO water sources have become the new rooftops as far as turtlein' goes. Throw in some dangers like unseen zombies climbing out of the water depths and you'll add in some risk vs reward, and also force the player to attempt to secure a water area, liking completely walling in a lake to keep zombies out of it. honestly fishing rods arent even needed since a i can use traps to catch bait fish and each bait fish last for 2 meals. (i eat everytime the peckish moodle pops up). my experience with the wodden spear is bad since i rarely catch anything with it. i see it like a high level fishing ultimate rod, xd im thinking in: a chance for a zombie to pop up from a water body whenever you try to fish and lower fish population. ps: if you want to see some water zombies theres a single player game called "day of the zombie" were theres a scare part with a horde slowly coming out of water. good fun for 3-4 hours.
  13. Saw, sleep, Saw,sleep, Saw... stupid carpenty -_-

  14. If you want to survive you will. I've honestly never had problems early game with either of those traits in survival mode. There are plenty of water sources around the map for you to setup a safehouse, not to mention the river that runs all along Westpoint. Its not hard to pack enough food and water for a loot run with those traits. Food and water is extremely easy to obtain. Edit: So far, the only argument I've seen for people saying its NOT free points is that they refuse to take advantage of fishing and living by a water source. I can't say its a very good argument because there are numerous areas with water that you can setup your safehouse, and if you want to live more dangerously, then who's fault is it really then? If you want to solely live off of scavenging from houses then of course these are not "free" points, but if you have plans for late game, then you will naturally want to setup your base of operations near a water source, its really that simple. my raiding operations last days, and i spent days running. last one was from the fishermans cabin house to the abandoned storehouse and autoshop on the other extreme of the map. so light eater and athletic are a must to me. mayby for turtle players , yes its manageble, but on survivel eating so many times and always having to carry food and boil water isnt much atractive. if the devs come up with making bait fish and worms not eatable/edible i would love to see how much time some people would survive.
  15. Because getting enough food/water to be sustainable is already easy enough in the game? It makes those traits essentially free points. Same with Slow Reader, you have plenty of time to fast forward in single player to get through books. I'll refrain from commenting on Clumsy and Conspicuous due to the new build where I honestly haven't messed with the zombies much yet, but in the previous build it was still free points since its even somewhat helpful in aggroing zombies away from a group, and you can honestly sneak if your having issues. Zombies have been far too easy to deal with due to their lack of proper grouping AI when attacking the player, but until I mess with them more in this build I'll hold back judgement. So until being self-sustaining becomes harder, hearty appetite and high thirst will ALWAYS be free points (and honestly, its impossible nearly to make high thirst not be free points with the numerous ways to get water). nobody is going to spent years living near a lake for food and water. hearty apetite and h. thirsth are bad in late game during long explorations and even in early game (talking about survival mode)
  16. of course, its pretty stupid to have 8 fishing roads, 20 twine, worms, 4 fishing nets, 8 tackles and living near the river and dont being able to go fish , because of a broken line. i found 2 magazines teaching fish trap recipe...
  17. I was playing on it yesterday, the zed count seems as good as vanilla maps. Also, the map is in the maps folder because...it's a map. yes, but why puting on that folder instead of mods folder so people dont have to overwrite game files? I don't know, I'm not a huge expert in that. This was the only way I knew. oh well, the map editor will bring new possibilities, XD
  18. I was playing on it yesterday, the zed count seems as good as vanilla maps. Also, the map is in the maps folder because...it's a map. yes, but why puting on that folder instead of mods folder so people dont have to overwrite game files?
  19. in the vanilla cities theres groups of zeds everywere. so im asking if the number of zed spawns on this city are the same and why the mod is installed in maps instead of the mod folder?
  20. does the spawns in this city are like the spawns from build 32 survival?
  21. "i think i will use this ladder"
  22. i tought remoulade was a fancy word for mayonese
  23. whaaaats in your heaaad? zaaambie , zaaambie , heee hee heee

  24. i dont even need traping skill at all to survive but i guess it depends on tastes. i will try snare trap for the lolz, since its the only trap recipe my charater knows. ps: i wont share my worms with the birds , i love to eat worms while i read a good book
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