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About Sarence

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  1. This is one of the best companies I have found, they have a wonderful customer service. they support Zomboid incredibly well, I have been through 6 companies that have NO clue what they are doing with Zomboid, this one isn't one of them. I have a great server for a couple friends and I and it works fantastically. Definitely love it here they have a great set up and you can "hold" your server so you hault monthly payments but keep your server exactly how it is to revive it later. I recommend this company by far. You won't regret using them.
  2. Sarence

    Can't change zombie settings on a server?

    the new 32.17 also included another file, zombies.ini, this info should be located within: I have a forum here that might help you figure out this stuff too: Click here.
  3. Please check out the documents I created for everyone to have less of a headache than I went through! Thanks!
  4. didn't seem to fix the problem I'm having, but thank you for tryin to help.
  5. okay, I found the wiki here : However, still having my erosion problem. I set it to erode at 500 days, and I log into the server and INSTANTLY things are eroded and the streets are cracked and such...
  6. I figured it out so I am going to post the things that really confused me and made it difficult to understand and manage. After a LOT of troubleshooting, I figured out what all the files do, for the most part. Here is my guide on these items. Server.ini pastebin Sandboxvar.lua pastebin - The stuff that confused me most! Zombies.ini I won't be updating this most likely until they add more but feel free to keep this thread bookmarked if you will need it later. Keep in mind these things when editing these files! Any changes in server.ini MUST be reloaded via control panel or in game. Any changes via Sandboxvar.lua or Zombies.ini requires a soft reset If you wish to change the map, reload the character data, or anything else the server has to be hard reset, as in completely re-installed with the multiplayer folder deleted and re-made.