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EchelontheEyeless

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  1. Like
    EchelontheEyeless reacted to DramaSetter in Small but Important Suggestions Thread   
    582.
    Loot on the floor looks like tiles, instead of pixeleted versions. This sure require a lot of work, but reduce the unrealistic "RPG" feeling for the game.
    ( inspired by Deputy thread, where he talked about shops, with products on the floor: https://theindiestone.com/forums/index.php?/topic/23218-looking-at-the-1992-los-angeles-riots/ )
     
    583.
    Metal weapons ( crowbars and more ) have infinity durability ( just like Kennethdio said ), but become crappy after long using ( less damage and "curve" looking model/sprite. I think same system was in Dead Island, but might be wrong ).
     
  2. Like
    EchelontheEyeless got a reaction from DramaSetter in Small but Important Suggestions Thread   
    579.  (Darker nights to be more consistent for the indoors) The light for the new "pitch black nights" mode, and i'm assuming the other modes are inconsistent. In the sense that, even if you have lights on it's still really dark. The darkness outside I love cause it makes flashlights more useful and the general atmosphere is cool, but the darkness has basically made it darker inside even with lights on. I just feel like it's too dark, and inconsistent in that it doesn't make a lot of sense why it's dark inside even with a lot of lights.
    580. (Flashlights to light through objects that it should be able to). Flashlights seem to function oddly when something is blocking it's sight. I.E. A counter blocking the flashlight's path will block the rest of the light going through.  *edit* Flashlights seem to work through objects now for me. Not sure what was going on, nevermind I guess  . *edit* Kinda strange sometimes flash lights work well, sometimes they don't. It's like it doesn't work well at certain angles at times.
    581. (Voice Comms should travel through two-way radios). 
  3. Like
    EchelontheEyeless got a reaction from Legoland99 in Small but Important Suggestions Thread   
    579.  (Darker nights to be more consistent for the indoors) The light for the new "pitch black nights" mode, and i'm assuming the other modes are inconsistent. In the sense that, even if you have lights on it's still really dark. The darkness outside I love cause it makes flashlights more useful and the general atmosphere is cool, but the darkness has basically made it darker inside even with lights on. I just feel like it's too dark, and inconsistent in that it doesn't make a lot of sense why it's dark inside even with a lot of lights.
    580. (Flashlights to light through objects that it should be able to). Flashlights seem to function oddly when something is blocking it's sight. I.E. A counter blocking the flashlight's path will block the rest of the light going through.  *edit* Flashlights seem to work through objects now for me. Not sure what was going on, nevermind I guess  . *edit* Kinda strange sometimes flash lights work well, sometimes they don't. It's like it doesn't work well at certain angles at times.
    581. (Voice Comms should travel through two-way radios). 
  4. Like
    EchelontheEyeless reacted to grammarsalad in Small but Important Suggestions Thread   
    364.
    a. Zombie noise attracts zombies. That is, the noise caused by a zombie banging on a door or window attracts nearby zombies ( who will also start banging, making more noise). How many times when have i been hurt, and it's dark out, and a zombie starts banging on my door. I'll just let em bang all night rather than risk a night fight...I should pay for that with hoard at my door in the morning.
     
    b. Zombie corpses should attract nearby zombies. It's such a pain to move the bodies. Dangerous too. The result is usually a ton of dead zombies around my safehouse. But, what if the smell made other zombies curious, and come to investigate....
  5. Like
    EchelontheEyeless reacted to Hicks in Small but Important Suggestions Thread   
    361. Ability to move and place deer head and church cross (moveables)
    362. Redboid we get lots of complaints about players "combat logging" when about to pvp. i know the new build will do a save when player damage is taken, but any plans to add a 5 second cool down timer or something for players when they quit would help too. E.g they would have to watch the countdown before fading out to the main menu. Basically vulnerable for 5 secs. Would stop all this online alt f4 bullshit before they take damage.
  6. Like
    EchelontheEyeless reacted to Count Awesome in Small but Important Suggestions Thread   
    357. Just a small detail but when buildings are burned out, it is impossible to see anything inside cuz the ground and walls are literally black
  7. Like
    EchelontheEyeless reacted to CaptKaspar in Small but Important Suggestions Thread   
    324.  Move 2+ tiled objects like you do for rugs. This would allow us to move couches, beds, tables, armoires, etc. Rugs are multi-tiled objects that we hack up into 1 tile pieces and pile them up in our inventory and reassembled elsewhere. Obviously, this isn't how you would move a rug/carpet in real life. So, for the sake of game-play and not realism; let us break couches, tables, beds, etc into single tile items and move them to be rebuilt elsewhere as well.
     
    - Or remove the ability to move rugs to be fair
     
  8. Like
    EchelontheEyeless reacted to Batsphinx in Small but Important Suggestions Thread   
    Just took a whole bunch of new suggestions from here and added them to the list.
     
    So great, great stuff still appearing here guys and gals. Please keep it up
  9. Like
    EchelontheEyeless reacted to CaptKaspar in Small but Important Suggestions Thread   
    312. Have Erosion take hold of player made objects. Vegetation never grows on my log/plank walls, cracks never show up, etc.
     
    313. When painting a container, the color should also show up on the container icon in your inventory window.
     
    314. Paint signs on doors, crates, etc.
    Option to choose how high on a wall we paint a sign. I recently placed a sign on a wall, but a piece of furniture half blocked the sign. I would have just put the sign above the furniture in the large open area that was available. Instead I half covered the sign where my character decided to put it.  
    315. When a sheet rope covers multiple floors and there is a window along its path (for example the sheet rope goes from the 3rd floor to the ground level and along the way it passes directly in front of a window on the 2nd floor) allow us to use the sheet rope from the 2nd floor and climb up or down (this might actually work, but I was too scared to try it).
    Also allow us to choose which floor to get off at when climbing. This goes along with controlling our characters climb/descent rate manually in general.  
    316. Be able to place a mattress on the ground and sleep on it without the need to build a bed frame.
    If I am required to build a bed frame, can I get some storage drawers under it? Or at least be able to put stuff under the bed? Maybe myself?
  10. Like
    EchelontheEyeless reacted to morninam in Small but Important Suggestions Thread   
    306. Make it so someone with the burglar profession has the ability to pick locks on windows and doors.
  11. Like
    EchelontheEyeless reacted to MonaMoonlight in Small but Important Suggestions Thread   
    301. Make it so storage-type furniture item stacking is handled differently; currently, if a cardboard box was spawned as part of a stack (as one crate on top of another, that is), it will not only be impossible to put it on top of another cardboard box or a crate, but also to just put it on the floor/ground, leading to them hovering in the air.
    302. Allow smaller cardboard boxes to be moved with items still in them, the trade-off being that you have to carry them like you would generators or corpses.
  12. Like
    EchelontheEyeless reacted to SaltandPretzels in Small but Important Suggestions Thread   
    274. Ability to take shower, which improves your charachter mood, and hygiene ( if it ever will be implemented) 
  13. Like
    EchelontheEyeless reacted to AiweLelia in Small but Important Suggestions Thread   
    Hi
    I playing in role playing sever and I think talk and wisper heard to far.
    10+ tiles for wisper not good. Other people in near room can hear all secrets.
    25+ tiles for talk to far 
     
    I think wisper need to do 3-5 tiles, talk - 10.
    And maybe try make harder hear anything in house if you outside. Saying text above player head changed if far distance or we have wall, but in chat console we can see full text, without any changes and all effect lose.
     
    And why we can't write on the paper sheet? Only on full notebook or journal. 
     
    P.s: sorry for my english 
  14. Like
    EchelontheEyeless reacted to Necromatic_Corgi in Small but Important Suggestions Thread   
    234. Open able garage doors, That way if they are locked you can pry them open with a crowbar instead of having to destroy it.
  15. Like
    EchelontheEyeless reacted to Unghin in Small but Important Suggestions Thread   
    226. When you has cut down a tree - you got tree trunk instead of logs (may be with own sprite). To get logs you need saw a trunk or you able to cut it with axe.
    227.  Make durability for saw, but increase spawn of saw or make spawn of replaceable saw edges (may be edges will spawn in packs so we will have a lot of them, but in the same time we need to change them). Now we have infinite sawing of logs with opportunity to cut down trees with selfmaded axe. May be add increasing time for sawing if  your edge near to break.
    228. Add grinding stone or device to gring your sharp weapon (and saw edges from 227), that works like weapon repair with glue, adhesive tape, etc.
  16. Like
    EchelontheEyeless reacted to TheWraithPlayer in Small but Important Suggestions Thread   
    223. Seeing as we can already change clock style, how being able to change what weight is measured in. For instance it could be either pounds or grams.
    224. Ladders.
    225. Locations like crashed plane, fuel-less train, or wrecked boat.
  17. Like
    EchelontheEyeless reacted to morninam in Small but Important Suggestions Thread   
    I know its in the no list, i wouldn't want it to be a necessity or have any penalty for not doing it, but washing your rank ass or brushing out the crap between your teeth every so often would make the apocalypse just a little more bearable. the items are in the game why not let them be used as intended?  
  18. Like
    EchelontheEyeless reacted to Keshash in Small but Important Suggestions Thread   
    180. If it's possible, could you add an ability to change haircut and beards with something like scissors or knives?
    181. While you're at models, could you please-please-please add long hair and long(-er) beard for men? Like this guy's. For the Robinson-like appearance.
  19. Like
    EchelontheEyeless reacted to Kirrus in Small but Important Suggestions Thread   
    176 Sutre needles don't count as sewing needles (trying to make a bed)
  20. Like
    EchelontheEyeless reacted to Batsphinx in Small but Important Suggestions Thread   
    Just a general request - but I'm going through this thread several times a week to harvest suggestions, and it gets a bit tricky when there's a bunch of discussion and back and forth in here. As there is above.
     
    If we could keep it to numbered suggestions, and discussions in separate threads, it'd be a lot more helpful, if at all possible. It's getting a bit unwieldy currently. Thank you!  x
  21. Like
    EchelontheEyeless reacted to Keshash in Small but Important Suggestions Thread   
    150. Add an ability to glue posters to the windows, as a poor curtain replacement.
    151. Make "Outdoorsman" trait more expensive (Currently it's 2 points) or nerf it's effects. 
    152. Add suture needle to tailoring recipes as an option. © Cromulent Archer
    153. Maybe, speed up foraging a little bit? It's too boring to stand in the forest, doing nothing. And the outcome is not guaranteed.
  22. Like
    EchelontheEyeless reacted to Blake81 in Small but Important Suggestions Thread   
    145. Add the ''Missing Railroad'' to the map. (More info HERE)
  23. Like
    EchelontheEyeless reacted to Teesee in Small but Important Suggestions Thread   
    131:
    Highlighting the zeds which are hidden behind a wall, but seen by the character.
     
    The game's all about "being the character", so we should be able to see what the character sees despite the isometric view. For now, if a zed is hidden behind a wall but in the character's FOV, the player can't see the zed until it's really close and gets into the "wall fadeout area". Highlighting them "L4D style" would be great!
  24. Like
    EchelontheEyeless reacted to Batsphinx in Small but Important Suggestions Thread   
    This is all really good stuff guys. Keep it comin'
  25. Like
    EchelontheEyeless reacted to Geras in Small but Important Suggestions Thread   
    40. Make is so starting a fire on a charcoal BBQ uses same firestarters as a campfire (clothes, twigs etc.).
    41. Make soda dispensers usable (fill bottles and cups with soda!).
    42. Make those office water dispensers refillable and add an option to remove that big bottle on top from it.
    43. Make ladders that are already in the game world usable.
    44. Make all roofs and all under-an-angle stuff walkable (so roofs and MU railyard underground hangars basically).
    45. Make molotovs from any glass bottle.
    45a. Use petrol for molotovs.
    46. Take nails from bags for barricading automatically.
    47. Water-specific foliage near water and on the water itself.
    48. Fix bowl of beans giving a mood bonus as can of beans gives mood penalty.
    49. Make it so I can't stuff myself with dog food or rats and then just read a book or three to feel happy again.
    50. Sleeping bags to improve quality of sleep in a tent / on couches/benches.
    51. Make Park Ranger and Lumberjack move quicker then rest through woods.
    52. Someone else mentioned that burned grass and foliage should regrow.
    53. In random burnt houses there are perfectly fine posters and paintings hanging on walls. Same goes for light switches. Also halves of tables standing on two legs defying gravity.
    54. Sleeping in bathtubs and on toilets.
    54a. Sleeping on the ground (Sleeping bag would help! Rain would wake you up when sleeping outside!)
    55. Bags found on zombies should have some random/useful stuff inside.
    56. Random zombie senses/strenght/speed/travel distance, random group sizes, many zombies not forming groups at all, random migration times, random respawn times and random respawned zombie count.
    57. Make it possible to walk across wide stairs (invisible wall atm). http://map.projectzomboid.com/#0.41836410782883027,0.1619607441212,325.04533736798015
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