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Plognark

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  1. Yes indeed, that was a left over from Pravus' original version. I just updated the Lua file and uploaded a new version.
  2. Thank you, I'll take a look at it. I did some testing and found the same thing this morning.
  3. It works with Hydrocraft; I've been using it with that mod pretty much the whole time. For multiplayer, AFAIK, the host and clients would all need to be running it.
  4. If anyone knows how to remove it from getting carpentry XP please let me know. For now it just too good of a recipe in the game to remove. From what I've been able to tell digging into recipe files and how the game handles them, remove the 'category' line under the recipe. It reads Category:Carpentry, right now. Without a category line it doesn't register to add XP as if you'd used a skill related recipe. Treats it as generic, like taking a battery out of a flashlight. Edit: I checked the log stacking recipes, and those do list carpentry in their entries, so I'm not sure why those don't grant carpentry XP but the lumber stacking does. I tested it out by removing the Category:carpentry entry and it still granted experience, so I'm way off Edit 2: Found it... these lines are commented out, but it must be implemented somewhere else. In the XP system from crafting, anything that involves planks grants woodworking XPs: This was under ProjectZomboid\media\lua\server\XpSystem\XpUpdate.lua --~ if resultItem:getType():contains("Plank") then--~ getPlayer():getXp():AddXP(Perks.Woodwork, 3);--~ end--~ if item:getType():contains("Plank") then--~ getPlayer():getXp():AddXP(Perks.Woodwork, 3);--~ end So... anyway, I don't know how to bypass that yet... but it's a start
  5. Yeah, I had considered something like that too. For now I'm keeping the behavior consistent for all skill books. I didn't add books for skills like sneak, sprint, etc. They don't seem like the kind of things you can accelerate learning how to do just by reading.
  6. Thanks Again, this wasn't my idea originally, I just updated and expanded on a mod that Pravus created. I don't know if they're still active or not. Here's the original version that I tried using and found did not work with Build 32. http://pz-mods.net/weapons-items/AdditionalSkillBooksMod/ Between build 28 and 32 they changed how books are listed in the item files a little bit, so at first I just fixed Pravus's scripts to get them working again, but then I decided to add more in. The books in this mod work exactly like the vanilla books; each one grants a 3x modifier for 2 skill ranks, ranging from beginner on up through master. They spawn in the same locations and at the same rates as the other skill books, so your best bet is bookshelves in houses or bookstores.
  7. I found that Pravus's Additional Skill Book Mod was a bit out of date (last worked with Build 28), so I went and updated it for Build 32. Also added a few new books and took out some redundant ones. http://pz-mods.net/weapons-items/AdditionalSkillBooksMod2/ Anyway, first mod, first post, etc. I've been following this game since the very first release, and just got back into it and sort of obsessed recently. Hydrocraft inspired me to start updating some older mods that appear to be abandoned, and maybe try making a few of my own I played around with some more flavorful names on the foraging books, using this list instead of the normal beginner/intermediate/advanced/expert/master progression. Cub Scout Handbook Boy Scout Handbook Eagle Scout Handbook Survivalist's Guide Ranger Manual Open to any ideas for other more flavorful names. For some of the new books I changed the naming format to something like "First Aid: Expert" instead of "Expert First Aid". Easier to differentiate in a list of books when there are a half dozen that say Expert/Master etc. at the start of the name.
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