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Silvestredude

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About Silvestredude

  • Birthday 01/15/1990

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  1. Yep, they ll release cars and mechanical skills =) Also Npc´s I hope in September its not 100% confirmed since no ETA's or guaranteed things but its very likely. bad Penguin. that's how rumors get started that lead to more confusion, saying something like that. they will be ready when they are ready, and not a second before then. well its better than saying they'll release car and mechanic skills. i just said its likely but not 100%. i feel i said nothing wrong here. Still lets not fight on forums and just continue with our days and try to help the forums grow and expand. its wonderful to see idea after idea and i would hate to be in the way of it. I saw some cars models already =) Intense
  2. My Charater drank Shoe Soup today.... Zombie Apocalypse my ass, food apocalypse. No1 want shoe soup
  3. Yep, they ll release cars and mechanical skills =) Also Npc´s I hope in September
  4. That is strange, which version of ModelLoader and which version of ORGM are you using. Also, did you install the ModelLoader to the install directory? You can send me the code for the grenade launcher, but I am going to stay away from explosive weapons for probably a long time. I want to keep my focus on conventional projectile weapons. I really do appreciate the enthusiasm, though! At some point I may add OREM (ORGM's Real Explosives Mod) to my list of eventual mods after my ORMM (ORMtnMan's Real Melee Mod). I want to get this mod down first though. I've seen the Lee-Enfield there, why I even mentioned the .303 in the first place. Would you consider changing it to .303? Or at least the name? Any Lee-Enfield rifles chambered in 7.62 had different names. The No. 4 itself refers to .303 guns only. By more secure, I'd want more than a couple of locks... I'll look into ensuring it has an alarm, unless they're turned off. Perhaps put it around some other buildings to warrant a high zombie presence. Ah, sorry, I misunderstood your previous message! Historical accuracy makes me happy, so yes, on the next version I will change the name and I will add the .303 as the No.4. Not sure about the alarms, looking at the code for those, the code handles them differently. It generates a set number of alarmed houses in the area then each time you open a new house (or building) up is does a random number check to see if you get an alarm house. If you do, it reduces the number of alarm houses. and each new house reduces the total house pool for the percentage... Thanks for your reply mate I may have a issue on my ModelManager thats why =S I am reinstalling the game. Perhaps was the problem
  5. I am definitely envious. I have a Lee-Enfield in the 7.62 already. I was thinking of adding the .303 version as the jungle carbine variant There are a couple WW2 guns, most especially the Japanese ones I am skipping due to the unique Japanese rounds and some of the others like the Krag rifles, that I am passing over. I think you can code more security (locked door wise) tied to the room definition. These are AWESOME!!! Better than I even imagined! Apologies to ObviousOllie, his poster he made back at the beginning is now being replaced... I have not added silencers yet. I will be doing a overhaul of modifications and adding silencers is part of that. So, be patient!, they will come! I am confused, what issue are you having with the models? My issue is dont see the models I have modloader yes My pc suports and i am using 3d models =/ I made 1 weapon, can i send you the code? M79 grenade launcher =)))
  6. Did you add Silencer´s? Cause i create a couple(rifle and pistol), but i dont want release a mod with that, i think ll suite here =p Anyway The mod is great but... Dude, the models even with Mod Loader need to have the location of it So...is not going to do anything like that
  7. Done Test Version ready to download
  8. Sure i ll do small video and post it tom I have 1 idea I ll post file if you want to test SEC
  9. Is a good idea Hydrocraft have some "update" system aswell, around buildings
  10. Awesome Mod I get lost, so many things to do...
  11. Silvestredude

    Kung Fu Mod

    Are you tired to fight with guns? Do you have Chest Hair? Do you want chop some zombies by your bare hand´s? Well, this mod should be for you It will add new itens - Kung Fu Book (shelves) to learn how to craft the dummy and train - Towels ( necessary to train, totaly craftable and can be use to bandage) - Craft Train Dummy (Carpentry) - Learn 3 kick ass moves (Hammerhand strike, Knifehand strike and Wrist strike) Water necessary to repair your body....tons of it Sorry about my English My 1 mod guys, be kind ok Download Version V.02 http://www.megafileupload.com/daLX/KungFu_0.2.rar Test Version (spawm a lot on zombies but less condition..anoying) http://www.megafileupload.com/4Muo/Kung_Fu_Test.rar Installation Just drop the file on: C:\Users\USER NAME\Zomboid\mods Planned versions Soon i ll add iron knuckles, box gloves and everyone start with a standart punch weapon =)
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