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TheGentleman

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  1. Like
    TheGentleman got a reaction from grammarsalad in Feedback required! Your fave character builds...   
    Name: James Vance
    Profession: Unemployed
    Positive Traits: Handy, Fast Learner, Brave,  Graceful, Dextrous, and Outdoorsman
    Negative Traits: Feeble, High Thirst, Underweight, Hearty Appetite, Short Sighted
    Bio: Vance was a drifter for most of his life, working various odd jobs from simple repairs to helping someone move. He rarely had enough money keep himself up and was often forced to adapt on a constant basis. Without a place to call home, Vance spent a number of nights without shelter, and on multiple occasions slept in rain and snow. He was also no stranger to a fight, and often had to deal with punks trying to harass him. Just before the outbreak occurred, Vance was passing through Kentucky, and ended up caught in the chaos. Now he's been surviving on his own, trying to avoid the hands of death.
     
    Name: Marcus King
    Profession: Veteran/Military
    Positive Traits: Stout, Outdoorsman
    Negative Traits: High Thirst, Slow Learner, Hearty Appetite
    Bio: Marcus joined the military out of high school, and was deployed overseas. He was never in actual combat, but he had witnessed a number of serious accidents. After on such accident, he ended up being discharged and returned home, where he chose to help at his friends gun shop. When the infection started getting really bad, he made his way to help out with law enforcement and the National Guard. When things completely collapsed, he got out and has spent his time trying to help out anyone he can.
     
    Name: Charles Darwin
    Profession: Doctor
    Positive Traits: Inconspicuous, Organized
    Negative Traits: Feeble, Short Sighted (Plus some other traits which were removed)
    Bio: An unremarkable man, Charles spent much of his life in the shadows, keeping out of sight from the world. A cold and cynical man, Charles was never one for socializing, and was often ill-tempered when interrupted. He ended up studying to become a doctor, and after school ended up working at a hospital in his city. He was one of the first sent over to help with the outbreak, but in the end he realized that things had gone too far. While everything began to fall around him, he chose to get out and begin 
     
    Hope these can provide some use!
  2. Like
    TheGentleman got a reaction from Jericoshost in Bring electricity back!!   
    The issue of operating and maintaining an actual power plant would be the amount of hands needed to run it. We're talking at least a couple dozen people just to operate it (All of whom would need to have training to operate it) and that's just minimum.
     
    You also have the issue of resources, most power plants (With the exception of hydroelectric dams, solar stations, and wind turbines) can only run for a limited amount of time before resource run out. Now, in regards to the more sustainable energy sources, you have to realize the game is set in the early 90's, and as such things such as solar were only beginning to grow in North America, and the wind turbine had only recently in the past few decades began to spring up in certain areas. 
     
    That may sound cynical, but I agree that it would be amazing to do something that would provide a sustainable energy source. I'm the kind of person who when NPCs come around, will try to rebuild society with as many NPCs as possible. :#
  3. Like
    TheGentleman got a reaction from Blasted_Taco in Bring electricity back!!   
    The issue of operating and maintaining an actual power plant would be the amount of hands needed to run it. We're talking at least a couple dozen people just to operate it (All of whom would need to have training to operate it) and that's just minimum.
     
    You also have the issue of resources, most power plants (With the exception of hydroelectric dams, solar stations, and wind turbines) can only run for a limited amount of time before resource run out. Now, in regards to the more sustainable energy sources, you have to realize the game is set in the early 90's, and as such things such as solar were only beginning to grow in North America, and the wind turbine had only recently in the past few decades began to spring up in certain areas. 
     
    That may sound cynical, but I agree that it would be amazing to do something that would provide a sustainable energy source. I'm the kind of person who when NPCs come around, will try to rebuild society with as many NPCs as possible. :#
  4. Like
    TheGentleman got a reaction from grammarsalad in What game should Indie stone make next?   
    I'd like to see TIS continue with this style (Isometric in-depth), but with some kind of squad-based base-building theme to it.  Not apocalyptic in nature, but I'd like it more modern themed than anything else.
  5. Like
    TheGentleman got a reaction from Kuren in What game should Indie stone make next?   
    I'd like to see TIS continue with this style (Isometric in-depth), but with some kind of squad-based base-building theme to it.  Not apocalyptic in nature, but I'd like it more modern themed than anything else.
  6. Like
    TheGentleman got a reaction from Rocco36 in What game should Indie stone make next?   
    I'd like to see TIS continue with this style (Isometric in-depth), but with some kind of squad-based base-building theme to it.  Not apocalyptic in nature, but I'd like it more modern themed than anything else.
  7. Like
    TheGentleman got a reaction from pershgn in Bring electricity back!!   
    The issue of operating and maintaining an actual power plant would be the amount of hands needed to run it. We're talking at least a couple dozen people just to operate it (All of whom would need to have training to operate it) and that's just minimum.
     
    You also have the issue of resources, most power plants (With the exception of hydroelectric dams, solar stations, and wind turbines) can only run for a limited amount of time before resource run out. Now, in regards to the more sustainable energy sources, you have to realize the game is set in the early 90's, and as such things such as solar were only beginning to grow in North America, and the wind turbine had only recently in the past few decades began to spring up in certain areas. 
     
    That may sound cynical, but I agree that it would be amazing to do something that would provide a sustainable energy source. I'm the kind of person who when NPCs come around, will try to rebuild society with as many NPCs as possible. :#
  8. Like
    TheGentleman got a reaction from Jason132 in Bring electricity back!!   
    The issue of operating and maintaining an actual power plant would be the amount of hands needed to run it. We're talking at least a couple dozen people just to operate it (All of whom would need to have training to operate it) and that's just minimum.
     
    You also have the issue of resources, most power plants (With the exception of hydroelectric dams, solar stations, and wind turbines) can only run for a limited amount of time before resource run out. Now, in regards to the more sustainable energy sources, you have to realize the game is set in the early 90's, and as such things such as solar were only beginning to grow in North America, and the wind turbine had only recently in the past few decades began to spring up in certain areas. 
     
    That may sound cynical, but I agree that it would be amazing to do something that would provide a sustainable energy source. I'm the kind of person who when NPCs come around, will try to rebuild society with as many NPCs as possible. :#
  9. Like
    TheGentleman got a reaction from Yorny1 in NPCs suggestion   
    This will also be implemented (Though not as a slider), previously in Sandbox, there was an option for the NPC spawn amount (Not zombies, but NPCs) which was stuck at 'None' or something along those lines.
  10. Like
    TheGentleman got a reaction from cool daddy shark in NPCs suggestion   
    This will also be implemented (Though not as a slider), previously in Sandbox, there was an option for the NPC spawn amount (Not zombies, but NPCs) which was stuck at 'None' or something along those lines.
  11. Like
    TheGentleman got a reaction from Kuren in NPCs suggestion   
    This will also be implemented (Though not as a slider), previously in Sandbox, there was an option for the NPC spawn amount (Not zombies, but NPCs) which was stuck at 'None' or something along those lines.
  12. Like
    TheGentleman got a reaction from daorkboypl in General Lore/Background Story/Setting   
    The only thing I know from what I've seen is that the military must be low on nuclear weapons, as per all modern zombie lore the military MUST nuke ground zero so as to kill all the undead with radiation...
     
     
    Wait, has that worked before? Oh well! What's that worst that can happen?
  13. Like
    TheGentleman got a reaction from GoodOldLeon in Why hasn't this been modded yet?   
    I will clarify that the devs have already shown this feature in Mondoids in video form. They've shown it a bit actually, and it's likely to show up in the next update or so. Though I wouldn't say for sure.
     
    The videos I mention can be located at the 2 links below


     
    Also, my first post on these forums, yay!
  14. Like
    TheGentleman got a reaction from syfy in Professions that cost more than 10 pts   
    If I remember correctly, when the profession update went out, TIS stated that the justification behind this was that some of these jobs allowed people more freetime, and in turn allowed more hobbies, and vice-versa, some jobs allowed little freetime, with few hobbies, but instead you earned more from doing more on the job.
     
    I honestly enjoy the system, I regularly play some of the more expensive professions and I love trying to find a good combination to work out. It also helps in building a story for the player. "Before this all hit, I was a veteran, but I was blinded after I lost my eye in combat and was sent home."
     
    That's my opinion on the matter.
    In all honesty I feel a lot of this is just an overreaction on the OPs part.
  15. Like
    TheGentleman got a reaction from MrDeliberto in How do you survive?   
    Note, I play a modded game on sandbox with changed settings.
     
     
    Generally when it comes to surviving I find that first you need to ensure you have a all the necessary supplies. This would be food, a axe, a saw, a backpack, and some other bits depending on how you play. For example, I enjoy using guns to clear out isolated areas that have no value and luring most of the zombies to that area.
     
    After that find a good safehouse, generally I stick to warehouses due to how easily they can be secured (Most have few windows, but a number of doors) However now I have looked to other places which are quite isolated (IE: Up north beyond West Point)
     
    After all of that it's up to you. The best thing I can say is play it safe and only take things that you're certain you can handle.
     
    Though I will also say that you will always have to worry about luck, sometimes you get lucky, other times you get unlucky. My last game I made into a week and was in the middle of fortifying a new safehouse across the street from the Academy in Valley Station when I fell and broke my leg. I succeeded in securing my safehouse but I had neglected taking a lot of food with me and I ended up surrounded by a massive horde. After 3 days of sitting around hoping for my leg to heal I went out to try and gather food from the academy. Let's just say that around 200 zombies decided to help me out.
  16. Like
    TheGentleman got a reaction from Leoquent in Why hasn't this been modded yet?   
    I will clarify that the devs have already shown this feature in Mondoids in video form. They've shown it a bit actually, and it's likely to show up in the next update or so. Though I wouldn't say for sure.
     
    The videos I mention can be located at the 2 links below


     
    Also, my first post on these forums, yay!
  17. Like
    TheGentleman got a reaction from lifemare in Why hasn't this been modded yet?   
    I will clarify that the devs have already shown this feature in Mondoids in video form. They've shown it a bit actually, and it's likely to show up in the next update or so. Though I wouldn't say for sure.
     
    The videos I mention can be located at the 2 links below


     
    Also, my first post on these forums, yay!
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