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Sparrow

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Posts posted by Sparrow

  1. 18 hours ago, Minnigin said:

    My male baby cows are not growing up, been like 2weeks in game, wasn't it like 24 in game hours?

     

    edit : also thanks for the update

    Part of the changes made in an old update made it so the larger an animal is, the longer it's offspring take to grow up. Cows take 670 in game hours to age up, or about 28 in game days.

  2. I've tested this with the More Traits mod, the More Meds mod and a few other mods that add traits. They all work well and it's pretty handy, especially with More Traits, as you can buy some pretty expensive traits later in the game that really benefit your gameplay.

     

    Funny thing about More Meds I haven't tried is the ability to purchase blood types. I'm afraid if I buy another my character might explode, but best case scenario I will be able to purchase ALL of the blood types and have universal super blood. :D More meds would probably need a compatibility patch so you can't do anything goofy like buy off your diabetes. 0_o

  3. On ‎2‎/‎22‎/‎2018 at 6:25 PM, EF-HT said:

     i want it! please!

    Well it's pretty hard.

     

    Step 1: Use Necroforge to teleport somewhere with a fireplace, like a lodge.

    Step 2: Use the Tile Cloner brush on the fireplace to copy it. Then teleport back to your base, or approximately near it.

    Step 3: Paste the fireplace section you copied somewhere, like floating in the middle of a room. You can delete it later.

    Step 4: Still using the Tile Cloner, you can flip through the fireplace tilesets until you can finally paste a full fireplace. <-- This step is really hard. The fireplaces are made of several layers, and if you don't paste them just right you have a weird, overlapping mess. You have to find the right combination of layers to make the fireplace, and I couldn't begin to walk you through that. It took me a couple of hours of experimentation to figure it out. I'd recommend playing around with the tile cloner tool a bit before you use it in your base, because it takes a while to figure out.

    Step 5: Profit!!!

  4. For some reason in the vehicles build you can't plant any seeds in the ground but the basegame seeds, so none of the seeds added by Hydrocraft or Farmoid, including Corn. Was a change made to the farming system in vehicles that cased an incompatibility? I've looked all through the .lua files and I can't find anything. All of the custom seeds show up in the menu, but display as you not having the seeds in your inventory, when you have more than enough of the required seed and water. Can anyone help me fix this?

  5. 17 hours ago, Hydromancerx said:

    It should just be Farmoid with the problem. All Potted Plants should work. Please report iof the Potted Plants don't work.

    They all seem to. In the vehicles build it just seems like the Farmoid component of Hydrocraft is not working.

  6. So for some reason I see in game I can no longer plant seeds like Onions in the ground, only in planters. Is this a glitch with Farmoid or a WIP type error? Other seeds seem to be the same, they show up in the planting menu but you can't plant them in the ground.

  7. In case anyone is still interested, I did find a way to install a fireplace in my favorite house using Necroforge, but it was very difficult and pretty cheaty. Still, I now have a fully functioning fireplace.

  8. 1 minute ago, Kim Jong Un said:

    I'm in support of all of this except for moving fireplaces. You can't really move a fireplace. Usually stuff like Chimneys are incorporated into the design of the house and aren't exactly feasible to just move.

    I agree on this point. Maybe just a way to build one?

  9. So I was hoping that at some point someone would introduce a way to make some base improvements that aren't in the game. The ability to move furniture was an AWESOME addition, however I still don't have a way to build or steal a fireplace, build certain kinds of walls and wall details, etc.

     

    One of my favorite things in game is making a cool base to show off in multiplayer, but without a bunch of cheats or just making a whole new map, I can't make my base look like a crazy torture dungeon or a medieval tavern, and that defeats the purpose. So if you all could please implement a way to steal fireplaces, or a way to steal wallpapers, or the wall details such as baseboards or wainscoting (I think that's what it's called?) eventually, that would make me pretty happy. =) 

  10. 23 hours ago, Minnigin said:

    no, lags like crazy and eventually crashes, same with survivor mod

    Not so. I used to have the same problem until I removed Survivors and all of my map mods. It works perfectly now, so I think it's just that most of the map mods aren't compatible with vehicles yet.

  11. Where I live in WV, our town has a horse race track and an equine vet practice. The vet office is located next to the track, the vets all make house calls for anything that doesn't require special tools, such as getting an x-ray or major surgery.

     

    The pharmacy part of the office is in a different building than the hospital, the pharmacy is in a trailer-like building and the hospital has its own small barn.

     

    I can get pictures if anyone is interested in doing a custom map or something. =)

  12. 7 minutes ago, Fenris_Wolf said:

    On behalf of all Canadians, I would like to formally apologize for Justin Bieber.

    We're sorry, and it won't happen again.

    RIGHT!?! I guess it's our fault though, we should really add "Do you want to go to the US to start a music career as an annoying whiny teenager catering to other annoying whiny teens?" to our border patrol checklist.

  13. 4 hours ago, DicheBach said:

    Do you have Justin Bieber playing in the background or something?

    That's just cruel! XD

     

    4 hours ago, DicheBach said:

    Seems compatible already isn't it? I mean, it loads. Not sure if it experiences some sort of glitch?

    My game won't load my savegame with survivors on it. All of the errors in the console file seem to point to compatibility problems with the survivor-added map areas like Hilltop. I can try removing more mods to see if it's a compatibility issue elsewhere, but I'm pretty sure it's anything that modifies the map.

  14. Are the snow effects coming soon? One of the old posts mentioned maybe Turbo was having some IRL issues? Sorry to beat a dead horse, I'm excited for Zomboid snow because it's not freeking snowing in WV, at least I could go play in some pixel snow... T-T

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