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PombeGeek

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  1. This makes the game almost unplayable for me - I've set aside my PZ character until the spawning/horde behavior gets fixed.
  2. The sandbox variables for zombie spawning are fixed. Nothing besides that. Does this mean we can finally change the unbalanced horde aggregation in Sandbox until it's fixed in Survival? Haven't played for awhile due to getting frustrated with Zombies magically appearing within a Walled-in section of land with no doors.
  3. You realize the great thing about this game is no one is forcing you to use bags. If you would rather play it this way with a much more limited inventory capacity, by all means do it. Some of us like to use the bags available.
  4. The usage of the word nigger/nigga is realistic. Whenever I've vistsed my family in the US, in the proper "ghetto", I heard it NON STOP. Does that make it "right" and ok?
  5. I like the steam build - it has been fairly stable (couple crashes due to fire and other things). Honestly, my only complaint of the steam build is the teleporting/aggregating zombie hordes.
  6. I like the series (and this game), however the language used, especially the N-word just seems wrong... I look at all the negative press that went towards Riley Cooper from American Football (NFL) and think the gratuitous use in games needs to stop. But in full disclosure - I'm currently playing the game..
  7. Actually witnessed a horde teleport into the yard around my safehouse (the house in the southeast with the high, impassable fence. One minute, inside the fence borders clear of zombies, make another lap around the inside and suddenly there was a horde INSIDE the fence borders. Fence had not been knocked down, and they didn't come from the entrance, just magically teleported into the area when my back was turned. Needless to say, poor Jonny Noshoes didn't last much longer.
  8. Fire a few shotgun rounds each night before bed - that'll keep 'em moving.
  9. Pretty sure this is already a known bug with this build.
  10. The invisible wall issue isn't map specific, but may be performance related.
  11. Sounds like the hidden wall issue instead of a map issue.
  12. I apologize for not having the exact coords, but a few of the buildings in the big clearing (airport/train station) area south of the town and west of the suburb lack walls.
  13. I've found 3 screwdrivers in my current game - all in crates that were in residential buildings.
  14. Where are axes likely to appear? Is that like crate thing, or specific building? Usually in a crate - although I found one last night on a zombie (was very surprising).
  15. I'm on a mac - so it might be slightly different, but I find that if I've got a player that's killed lots of zombies (>1000), things really slow down and get choppy - usually a restart fixes for a little bit.
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