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Darjusz

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Everything posted by Darjusz

  1. Greetings! I've been engaging extensively with the Linux dedicated server for our vanilla server and managed to automate some tasks for our community utilizing information from logs. Despite these advances, I've observed potential areas for improvement. I am presenting the following suggestions for the development team’s consideration: Logs: Fix log archive/rotation - for some reason after couple of days of running the server (having a one daily restart) I've noticed that there are some missing folders with the logs and at the same time there are files that have different dates, instead of having a single date folder having single date files only Add more information to logs (maybe using filters we could enable in the existing filters list) for situations when player: tows/attaches another car, creates, invites, joins or leaves a faction, same thing with safehouses UI In the safehouse details window of admin section it would be nice to have the information about safehouses: when the safehouse was created at and area/town name "Edit Admin Powers" settings don't properly save and/or load the checked values making admins having to set those options after every single login - if an admin checks all checkboxes, hits save and open the window back up after reloging not everything will be enabled, the same goes the other way around. It would be also really nice to have all those labels display a tooltip on hover, i.e. it would be easier to understand what's the difference between invisible and ghost Server players.db contains player data that is a type of binary data, if that data would be available in i.e. JSON format it would be easier to query players' data Please add a separate banip command - there is an option to ban a player and ban his IP along with that but sometimes we need an option to ban the IP upfront Misc Split map chunk .bin files into subdirectories - opening up a folder or even listing the folder with all the chunks take quite a while and makes it tricky to work with any shell scripts. Would it be possible to maybe somewhat organize those files into folders? Configuration There is a setting called SafehouseAllowNonResidential - as I'm understanding setting this to false shouldn't allow any player to claim anything else than a residential (brown on map) building. Sadly setting this to false doesn't seem to work because players are able to claim stores, gas stations and other points of interests with respawnable loot containers Add range for the WaterShut and ElectShut parameter - It would be really helpful to be able to specify a range for those events, i.e. replacing them with WaterShutMin, WaterShutMax, ElectShutMix and ElectShutMax. This would make the server choose a random in-game date based on the Min and Max parameter. For a regularly wiped server it's a very helpful feature allowing bit more control and customization of the gameplay Admittedly, one could argue that modifications can accommodate some of these recommendations but having them built into the core architecture would be preferable. Perhaps some features are already incorporated and I may have overlooked them. However, overall, an integration of these recommendations could significantly enhance the online gaming experience.
  2. Yes! We also have those message duplication issue as well. It might be related to the amount of players being on the server. Nevertheless, it shouldn't duplicate at all. The bridge is still unstable, we're on the latest stable (41.78.16) version. Devs, please fix this. We really, really need the Discord bridge functionality to be working.
  3. @Beard Here are the files in the root directory of the game server: Once I saw that the core weights almost 50gigs it made me suspicious because either that's a really big file shipped with the game server or that's a very big core dump.
  4. • Version? • Singleplayer/Multiplayer? • Host or dedicated? • Mods? • Old or new save? • Reproduction steps: • 41.71 • Multiplayer. • Dedicated (private dedicated server) • No. Pure vanilla • Still occurs on new save/wipe • Reproduction steps: 1. Start a server with Discord bridge configured. 2. Let the server run for few good hours. 3. Observe the chat bridge (it will eventually stop working). In depth description: We've been noticing that the Discord bridge doesn't always work on our vanila dedicated server. Seems like it does time out (?) after a while for some reason. It started happening between last few updates (around February everything was working just fine). Only thing that works is a server restart but even with that it's not a bulletproof solution, rather a band aid... This Discord bridge functionality is an amazing addition to the game and it would be really, really nice if developers got to the bottom of it. Looking at the server files I've noticed that the library is strongly outdated (2.0.17). Maybe it's worth to try updating the binary (https://github.com/Javacord/Javacord/releases/tag/v3.4.0) to try eliminating those issues. Also, increasing/adding logging would be super helpful for diagnosing this issue. Just throwing some ideas out to help expedite fixing the issue. Here's an exceprt from a log file: Jun 08, 2022 8:16:07 AM de.btobastian.javacord.utils.JavacordLogger info INFO: Websocket closed with reason null and code 1000 by server! Jun 08, 2022 8:16:07 AM de.btobastian.javacord.utils.JavacordLogger info INFO: Could not resume session. Reconnecting now... Jun 08, 2022 8:16:58 AM de.btobastian.javacord.utils.JavacordLogger info INFO: Websocket closed with reason null and code 1000 by server! Jun 08, 2022 8:16:58 AM de.btobastian.javacord.utils.JavacordLogger info INFO: Could not resume session. Reconnecting now... (...) Jun 08, 2022 8:17:44 AM de.btobastian.javacord.utils.JavacordLogger info INFO: Websocket closed with reason null and code 1000 by server! Jun 08, 2022 8:17:44 AM de.btobastian.javacord.utils.JavacordLogger error SEVERE: Websocket connection failed more than 5 times in the last 300 seconds! Stopping reconnecting.
  5. That's what I did, I thought I made it clear, sorry. Thanks, I will try that! Yes, I'm using a debian machine for hosting it, so it might also work. No, I did this by saving the world, shutting down the server, modyfing lua file and starting server again. yeah youll need to set the setting FIRST then launch teh server for the first time. Settings will stick and work. Now I am a bit confused. The C:\Users\Username\Zomboid\ directory that contains \server\ with the .LUA files for configuration didn't exist until I had already run the .BAT file to start the server. How can one set the settings before starting the server for the first time? No, not for the first time. I ran it already and had to kill the process in order to make edits to the file, then I rerun it again.
  6. It would be lovely to have ability to sort traits by cost and name while creating a new character. If you would click the "Cost" button it would reorganize list having cost/description descending or ascending: Another thing is that if you put Forename for your character and press [Tab] key it would automatically jump into Surname box: Cheers!
  7. Thanks, I will try that! Yes, I'm using a debian machine for hosting it, so it might also work. No, I did this by saving the world, shutting down the server, modyfing lua file and starting server again.
  8. Hey Guys! This is my first post, so let me say I'm glad to be here. I hope everyone are doing well and kicking Zeds' arses I run a public dedicated server and we've noticed that although I set up Transmission to None (3) in default servertest_SandboxVars.lua file, we're being still infected and killed with i.e. Bites. Here is the entire file: Maybe I'm missing something I don't know... Everything else seems to be working fine, server is connectable from the outside, visible on public list, but I have this struggle for few days already. Anyone had luck with turning off Transmission/Zombification I've installed the server by using: zomboid@myserv:/home/zomboid/new$ cat myinstaller.sh./steamcmd.sh +login viper_8809 +force_install_dir /home/zomboid/new/Zomboid_server \ "+app_update 108600 -beta onlinetest validate"\ +exitRunning up-to-date 31.13 version. Bonus question:
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