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JaRu

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  1. JaRu

    41.65 RELEASED

    This Gate doesn´t seem to do what it is intended to do... its location is on the rivershore of Louisville. seperate Problem, but also with Gates, at the Campsite on the Road towards Louisville, the Gates only open for the Person interacting with them. Meaning, if my Passenger gets out of the Car, to open the Gate for me, it opens for him, but keeps Closed for me. He can than, drive through the (for me closed) Gate, leaving me behind. I can than go to the Gate myself to open it, but the State of the Gate, (open/cloesd) is not synchronous with other Players.
  2. I would love to see this mod revived... tried it in singleplayer but had the problem that after activating it, no inventorys where accsessable anymore. Any chance that someone with skill could help out on this? I absolutly love the feature, where you find the Arrows you shot, in the dead corpses... sometimes broken sometimes not...
  3. I know this post probably doesn´t help you a lot, but... A friend of mine, yesterday managed to get this mod working on her private server. Since I´m more of the client in MP than the host, I can´t go too much into detail on what she did for getting it up and running, but basically she started a clean server, so we all had to start over with the safe house, but we were able to keep our former chars. Everyone had to make sure to be running the same version of ORGM (1.237 i think it was yesterday) and of course you need "jab´s" model loader but thats explained in the opening post. Anyway we where able to find guns and ammo like in SP hope this gives you at least the feeling of "if they did it, we can do too" so that you eventually get to the point where you can play in muliplayer with this mod. greetz
  4. When I get back to this mod I will ass a katana/Nodachi if you want. I am trying to get a playable version of my other mod first. since Realistic Weapons Mod now works, how about a melee version of it, I absolutely love swords. Aaaand since those weapons all kill pretty much silent, how about adding (cross)bows as well? Dude I would build you an altar in my PC room for that Well, I could have sworn there was a mod out there that already added crossbows/bows to the game, but now I can't find it... As for melee weapons, I definitely will eventually get back into them, but It won't be through the OHWM, I'll probably canabalize some parts and make a ORMM (ORMtnMan's Realistic Melee Mod) to compliment my gun version... Other mods have added katanas, and machetes though, but the katana is always so weak (probably because it is assumed to be a replica). Especially now that we have custom models I feel more inclined to revisit the melee weapons (and crossbows/bows) That said, give me some time, I am a relatively busy person and I already find it difficult to find time to add things to my gun mod. Yes there was one, called "Tommyguns2" I think, but its outdated, and seems like the inventor is in the process of moving cross country, so with the current build 32.16 I´m not aware of any mod, adding melee or silent distancekills weapons, that work in functionality and visibility. Hydrocraft adds the ability to create custom bows, and arrows, but uses poolcue skins at least for bows, stating in his thread that he is not intended to add 3D models anytime soon, which is fully understandable viewed from the point how much other stuff he adds with his mod, so no offense here... I don´t wanna get you in a hurry, just sayin that at the moment there is no real competitor in the field for melee weapons, so it might be worth the wile to fill this gap greetz and thnx for taking the time to reply aaaand furthermore planting the seeds of hope for another great working mod like your realistig guns mod
  5. When I get back to this mod I will ass a katana/Nodachi if you want. I am trying to get a playable version of my other mod first. since Realistic Weapons Mod now works, how about a melee version of it, I absolutely love swords. Aaaand since those weapons all kill pretty much silent, how about adding (cross)bows as well? Dude I would build you an altar in my PC room for that
  6. are you planing to update this mod? mybe even make it working with this little thingy here: http://theindiestone.com/forums/index.php/topic/14845-build-3216java-modelloader/ would love to keep the melee weapons of your mod, but in the actual version (32.16) they don´t show up when equiped greetz
  7. Hey there, Since I updated to the latest version of your mod, (ORGM 1.235) [previously I had something before 1.22ish], I added as well the [Java] - ModelLoader (added the "zombie" folder from his RAR...), I rarely find guns that are visible when equiped. M1 Garand and M4 Carabine where the only ones that showed up when armed. I noticed as well that combining your Mod with the plugin from Jab, the ModelLoader, my gamepads stopp working... Because I only changed stuff regarding this two "Mods" I´m pretty sure its nothing related to something else. Made a post at his thread as well, but since your mod requires his plugin I thought I make a note here too.. Greetz, and thanx in advance for when this gets fixed.
  8. Hey there, I´m using latest version of PZ (32.9) and your 1.01 version together with ORGM (1.235). My problem is, as soon as my girlfriend wants to join a game in splitscreen mode she can´t use the Gamepad anymore. It reacts, allows her to select her char and join the game, but the buttons on the pad stopp working. Only thing possible is using left stick to run arround and the button to add a new player (even after she is in the game and controls her char, she can select "add a new player") When I copy over my backup of the "zombie" folder your plugin replaces or adds stuff to, it works all fine again... exept no guns are shown in ORGM´s mod... Is there anything I can do for now, besides getting used to invisible guns? Thnx in advance
  9. Ithink there might be an incompatibility with the cheat menu interrupting the reload cycle to implement the possibility of infinite ammo. I have custom reload scripts and they may not be recognized by the toggles.I would have to actually delve into his code to be sure, but for now obviously this mod is incompatible with the Cheat Menu... because you installed it correctly, and no one else is having all the guns with unlimited ammo. It's worth noting that if you want to use this mod with cheats, Necroforge is the way to go. I get a lot of use out of it in testing, you just have to add your own configs.Can you please explain more detailed how you made guns from this mod spawnable with necroforge?I was able to accomplish this with another weapons mod from this forum and already thought I know what I'm doing.. But with this mod I can't get it to work. Thnx in advance
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