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Batsphinx

The Indie Stone
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  1. Pie
    Batsphinx got a reaction from peterpumpklneater69 in Ask Project Zomboid Developers TIS Anything 5!   
    Hi everyone,
     
    I'm sure you all know the drill, but we've done international versions of these more recently - so for newcomers this is basically an opportunity to ask us stuff about Project Zomboid which we'll then answer in next week's Mondoid, and possibly the next one too if there's a whole bunch of questions.
     
    And of course, clicking 'like' on questions will clearly help us in seeing which questions are the most popular! We'd like to get a good spread of the PZ developers voices in the blog though, so please ask questions that cover all the various departments. Spiffo has also made himself available on this special occasion.
     
    I think that's about it, but the question-asking cut-off point will likely be over the weekend. I'll appear in the thread to let everyone know when the questions have been gathered up.
     
    Thanks all!
     

    For those who want to read up on our past APZDTISAs, go here:

    http://projectzomboid.com/blog/2013/08/the-pz-inquisition/
    http://projectzomboid.com/blog/2013/10/apzdtisa-ii/
    http://projectzomboid.com/blog/2014/02/apzdtisa-3-this-time-with-live-multiplayer/
    http://projectzomboid.com/blog/2014/08/apzdtisa-iv-the-quest-for-peace/
    http://projectzomboid.com/blog/2014/09/apzdtisa-iv-part-deux/

     
  2. Like
    Batsphinx got a reaction from Migoxiss in Ask Project Zomboid Developers TIS Anything 5!   
    Hi everyone,
     
    I'm sure you all know the drill, but we've done international versions of these more recently - so for newcomers this is basically an opportunity to ask us stuff about Project Zomboid which we'll then answer in next week's Mondoid, and possibly the next one too if there's a whole bunch of questions.
     
    And of course, clicking 'like' on questions will clearly help us in seeing which questions are the most popular! We'd like to get a good spread of the PZ developers voices in the blog though, so please ask questions that cover all the various departments. Spiffo has also made himself available on this special occasion.
     
    I think that's about it, but the question-asking cut-off point will likely be over the weekend. I'll appear in the thread to let everyone know when the questions have been gathered up.
     
    Thanks all!
     

    For those who want to read up on our past APZDTISAs, go here:

    http://projectzomboid.com/blog/2013/08/the-pz-inquisition/
    http://projectzomboid.com/blog/2013/10/apzdtisa-ii/
    http://projectzomboid.com/blog/2014/02/apzdtisa-3-this-time-with-live-multiplayer/
    http://projectzomboid.com/blog/2014/08/apzdtisa-iv-the-quest-for-peace/
    http://projectzomboid.com/blog/2014/09/apzdtisa-iv-part-deux/

     
  3. Like
    Batsphinx got a reaction from Oneline in Ask Project Zomboid Developers TIS Anything 5!   
    Hi everyone,
     
    I'm sure you all know the drill, but we've done international versions of these more recently - so for newcomers this is basically an opportunity to ask us stuff about Project Zomboid which we'll then answer in next week's Mondoid, and possibly the next one too if there's a whole bunch of questions.
     
    And of course, clicking 'like' on questions will clearly help us in seeing which questions are the most popular! We'd like to get a good spread of the PZ developers voices in the blog though, so please ask questions that cover all the various departments. Spiffo has also made himself available on this special occasion.
     
    I think that's about it, but the question-asking cut-off point will likely be over the weekend. I'll appear in the thread to let everyone know when the questions have been gathered up.
     
    Thanks all!
     

    For those who want to read up on our past APZDTISAs, go here:

    http://projectzomboid.com/blog/2013/08/the-pz-inquisition/
    http://projectzomboid.com/blog/2013/10/apzdtisa-ii/
    http://projectzomboid.com/blog/2014/02/apzdtisa-3-this-time-with-live-multiplayer/
    http://projectzomboid.com/blog/2014/08/apzdtisa-iv-the-quest-for-peace/
    http://projectzomboid.com/blog/2014/09/apzdtisa-iv-part-deux/

     
  4. Like
    Batsphinx got a reaction from poodude28 in Ask Project Zomboid Developers TIS Anything 5!   
    Hi everyone,
     
    I'm sure you all know the drill, but we've done international versions of these more recently - so for newcomers this is basically an opportunity to ask us stuff about Project Zomboid which we'll then answer in next week's Mondoid, and possibly the next one too if there's a whole bunch of questions.
     
    And of course, clicking 'like' on questions will clearly help us in seeing which questions are the most popular! We'd like to get a good spread of the PZ developers voices in the blog though, so please ask questions that cover all the various departments. Spiffo has also made himself available on this special occasion.
     
    I think that's about it, but the question-asking cut-off point will likely be over the weekend. I'll appear in the thread to let everyone know when the questions have been gathered up.
     
    Thanks all!
     

    For those who want to read up on our past APZDTISAs, go here:

    http://projectzomboid.com/blog/2013/08/the-pz-inquisition/
    http://projectzomboid.com/blog/2013/10/apzdtisa-ii/
    http://projectzomboid.com/blog/2014/02/apzdtisa-3-this-time-with-live-multiplayer/
    http://projectzomboid.com/blog/2014/08/apzdtisa-iv-the-quest-for-peace/
    http://projectzomboid.com/blog/2014/09/apzdtisa-iv-part-deux/

     
  5. Like
    Batsphinx got a reaction from nasKo in Ask Project Zomboid Developers TIS Anything 5!   
    Hi everyone,
     
    I'm sure you all know the drill, but we've done international versions of these more recently - so for newcomers this is basically an opportunity to ask us stuff about Project Zomboid which we'll then answer in next week's Mondoid, and possibly the next one too if there's a whole bunch of questions.
     
    And of course, clicking 'like' on questions will clearly help us in seeing which questions are the most popular! We'd like to get a good spread of the PZ developers voices in the blog though, so please ask questions that cover all the various departments. Spiffo has also made himself available on this special occasion.
     
    I think that's about it, but the question-asking cut-off point will likely be over the weekend. I'll appear in the thread to let everyone know when the questions have been gathered up.
     
    Thanks all!
     

    For those who want to read up on our past APZDTISAs, go here:

    http://projectzomboid.com/blog/2013/08/the-pz-inquisition/
    http://projectzomboid.com/blog/2013/10/apzdtisa-ii/
    http://projectzomboid.com/blog/2014/02/apzdtisa-3-this-time-with-live-multiplayer/
    http://projectzomboid.com/blog/2014/08/apzdtisa-iv-the-quest-for-peace/
    http://projectzomboid.com/blog/2014/09/apzdtisa-iv-part-deux/

     
  6. Like
    Batsphinx reacted to Onkeen in I can do your Workshop Previews !   
    It's Christmas early !
     
    Mint in Box Revived : 
     

  7. Like
    Batsphinx reacted to ethanwdp in I can do your Workshop Previews !   
    That preview is beyond awesome. I'll add it when I have access to a PC.
    As for Batsphinx's request, ANARCHY!
    (Just kidding. I'll edit that pane.)
  8. Like
    Batsphinx reacted to Svarog in Demolished stairs vs Sky Forts   
    Dragons? 
  9. Like
    Batsphinx reacted to EasyPickins in RELEASED: IWBUMS 32.22   
    HOW DO I GET THIS?
    http://theindiestone...my-save-branch/
    Fixed (?) Mac OS X build. Fixed not reporting a failure to create a new Workshop item. Fixed button layout in the Mod screen after resizing the game window. Distribute steam_appid.txt so .bat files work. Fixed ProjectZomboid32.bat trying to use 64-bit Java.
  10. Like
    Batsphinx reacted to Rathlord in RELEASED: IWBUMS 32.21   
    Hey Mac users, thanks for your patience with the last couple builds. The netcode stuff should be resolved and hopefully the game should be fully functional again. There should be a hotfix going up shortly to get all this out.
     
    Mac users should give a special thanks to EasyPickens for putting up with me and putting in some extra time getting this all sorted quickly. 
  11. Like
    Batsphinx reacted to Jab in Blender 3D Scripts   
    Just put down another several hours on this script, doing some massive house keeping, and making progress.
    Hope to get the bone locations for the animations proper. Right now the rotations seem to be working properly, which is a great thing. 
  12. Like
    Batsphinx reacted to EasyPickins in RELEASED: IWBUMS 32.21   
    HOW DO I GET THIS?
    http://theindiestone...my-save-branch/
    Fixed the game not running is Steam's "offline" mode. Added -nosteam option to client and server to disable Steam integration.  Set it using "Set Launch Options" in the game's Steam properties window. Added checkbox to public server list to display servers running incompatible versions. Steam servers display "Ping" instead of "Last Update" in the public server list. Stop MersenneTwisterRNG() going to random.org to get a seed. Require longer 'E' press to climb over a fence when there's no floor on the other side. Load mods from Zomboid\Workshop\* folders so modders don't need to copy files. Fixed Mac build not loading networking libraries due to missing libsteam_api.dylib. ModSelector has "BACK" button in same place as others screens. Clicking 'Get Mods here!" button opens Spiffo's Workshop in the Steam overlay or Steam client. Workshop items called "Mod Template" are marked as private. Workshop items containing a mods/ folder are tagged "Mod". Workshop items containing a maps/ folder are tagged "Map". KickFastPlayers=false by default because it doesn't work right for some people.
  13. Like
    Batsphinx got a reaction from Rathlord in RELEASED: IWBUMS 32.20   
    Then I'm very glad our game is one of the chosen few Nubus Hopefully the guys can get you up and running.
    [i'm the writer, and of similar old (fart) school stock to yourself!]
  14. Like
    Batsphinx got a reaction from EnigmaGrey in RELEASED: IWBUMS 32.20   
    Then I'm very glad our game is one of the chosen few Nubus Hopefully the guys can get you up and running.
    [i'm the writer, and of similar old (fart) school stock to yourself!]
  15. Like
    Batsphinx reacted to Onkeen in I can do your Workshop Previews !   
    Thank you for the support !   
    I did those first because I'm a big fan of your work !
     
    But here is the result of your commision, it took me quite a bunch of time but here it is :
     
    Svarog Little Mods Compilation
     

     
    ( Damn dude the red wig and the shelve took me hours ! It's a lot more than I have expected... It was about time for me to get back to pixel arting   )
     
    Edit : I had to reupload the PNG file, I forgot the Vodka layer on the old file !
  16. Like
    Batsphinx got a reaction from CaptKaspar in Immersion involving items...   
    I think we're going to have to ditch the ingame remoulade, but mainly because I don't want to have so much blood on our hands from this thread
    (it's on the list)
  17. Like
    Batsphinx got a reaction from bumblemore in Just wanted to say…   
    Back when my line of work was a lot more journalist-y I’d do a lot of interviews with Executive Producers, Senior Marketing Vice Presidents and all other manner of other glorified mouth-pieces for the big publishers. Whenever they brought out the old “of course, we’re doing this for the community – they’re who matter!” line I’d start to roll my eyes. I wouldn’t stop rolling them until I’d asked my killer ‘DLC plans?’ question.
     
    I don’t want to be like that guy – the guy who talks about the value of a game’s community without once visiting it, and praises it as a part of some bullshit boardroom checklist.
     
    Without Project Zomboid’s community (without you - the person reading this – whether you’re a lurker or a regular) times could’ve been so much darker. We owe you a ‘thank you’ so massive it’s almost impossible to deliver. Your testing, your enthusiasm, your friendship, your shared passion for the game… it means more than I can convey in a simple forum post.
     
    I’m not going to whitewash the bad stuff. Two years ago TIS self-inflicted some wounds from which it took an age to recover and gave ruffians ample room to play, and I know that the fabled ‘winter of no content’ was tough on us all. (I don’t think we ever answered the question of what constitutes a ‘white knight’ and what constitutes a ‘troll’, but we certainly seemed to get closer to the answer than most…)
     
    So, before the Steam Early Access launch potentially stirs things up, I wanted to say thank you. To our moderators, to our regulars, to our lurkers, to our critics, to our fans, to those who dip in and out… everyone. Thanks for giving a shit about our zombie game.
     
    Speaking on behalf of all of the Indie Stone, all of our contributors and anyone else who’ve found themselves strapped onto this rollercoaster for the past couple of years – it wouldn’t have been the same without you, and it’s entirely possible that it couldn’t have happened at all.
     
    We’re really appreciative, and we’ll always do our best to do right by you – however we can.
     
    You started this. You incubated the PZ infection.  You'll forever have our thanks.
     
    LOVE Y'ALL
  18. Like
    Batsphinx got a reaction from lucy the axe in Immersion involving items...   
    I think we're going to have to ditch the ingame remoulade, but mainly because I don't want to have so much blood on our hands from this thread
    (it's on the list)
  19. Like
    Batsphinx got a reaction from Paprika in Immersion involving items...   
    I think we're going to have to ditch the ingame remoulade, but mainly because I don't want to have so much blood on our hands from this thread
    (it's on the list)
  20. Like
    Batsphinx got a reaction from migulao in Calling All Desura Fanboys - Action Required   
    Are you one of the lovely people who purchased a Fanboy edition on Desura to give us extra support when we needed it most?
     
    The future of Desura is currently in question and we have no way of keeping a record of individuals who paid for the £29.99 Fanboy edition. It sadly isn’t something we have access to.
     
    As some might remember from their purchase, the rubric stated: "Comes with ZERO exciting special features, just smug self-satisfaction of being a hardened PZ supporter. Extra benefits *might* be shown in future."
     
    Right now those ‘extra benefits’ aren’t imminent (or even confirmed!) but we really, really don’t want to lose track of those who stepped forward as Fanboys.
    As such, if our searchlight has found you, please dredge your email account for your Desura Purchase Confirmation and forward it to Accounts@ProjectZomboid.com. A search for ‘Project Zomboid Fanboy’ in your email account should help you on your way.
     
    If, however, that Purchase Confirmation email is long deleted or on a defunct account please mail us in any case and we’re sure we can establish other ways of checking your Fanboyish identity.
     
    Thanks everyone!
     
    The Indie Stone x
     
    PS> The Purchase Confirmation email looks a little bit like this:

  21. Like
    Batsphinx got a reaction from bvhv in Calling All Desura Fanboys - Action Required   
    Are you one of the lovely people who purchased a Fanboy edition on Desura to give us extra support when we needed it most?
     
    The future of Desura is currently in question and we have no way of keeping a record of individuals who paid for the £29.99 Fanboy edition. It sadly isn’t something we have access to.
     
    As some might remember from their purchase, the rubric stated: "Comes with ZERO exciting special features, just smug self-satisfaction of being a hardened PZ supporter. Extra benefits *might* be shown in future."
     
    Right now those ‘extra benefits’ aren’t imminent (or even confirmed!) but we really, really don’t want to lose track of those who stepped forward as Fanboys.
    As such, if our searchlight has found you, please dredge your email account for your Desura Purchase Confirmation and forward it to Accounts@ProjectZomboid.com. A search for ‘Project Zomboid Fanboy’ in your email account should help you on your way.
     
    If, however, that Purchase Confirmation email is long deleted or on a defunct account please mail us in any case and we’re sure we can establish other ways of checking your Fanboyish identity.
     
    Thanks everyone!
     
    The Indie Stone x
     
    PS> The Purchase Confirmation email looks a little bit like this:

  22. Like
    Batsphinx got a reaction from Sieben in Mondoid Reposts   
    Today we come to you with an awesome new mode for Build 33 that should have an explosive impact on the Project Zomboid modding and mapping scene, as well as providing a fun new way to play the game.

     

    Creative Mode is something we first experimented with in the dim and distant past, but came back to mind when we were looking at the speed of our own map production and the tools that we use. The Louisville map we’re building is very ambitious so, alongside EasyPickins’ awesome existing mapping systems, we started to think about ways we could populate our world more quickly.

     

    At the same time in development, meanwhile, TurboTuTone's awesome furniture decoration system arrived on the scene for Build 33 – while General Arcade and EP’s work on Steam Integration meant that Steam Workshop was also suddenly in the offing.

     

    Put them together, and what have you got?

     



     

    When we started Zomboid, and agreed upon a static map for the game, we (perhaps optimistically) anticipated hundreds of maps for players to download to provide almost unlimited amount of exploration. Despite there been some amazing map projects already released, this didn’t quite happen. The learning curve for the toolset, the drudge of copying files, the exporting and all the rest made it an intimidating process.

    Creative Mode, we hope, takes all that away. It lets you build maps faster, have fun and work as a team. In essence, it lets you edit the map in any way you can imagine. You can use any buildings or other map pieces available: whether you’re subscribed to them on Steam Workshop, copying and pasting them from the existing PZ map or creating them yourself.

     

    It’s a mode that lets you, as an in-game Zomboid character, create extra buildings, districts, even complete towns and cities. What’s more, absolutely anything can be shared to the Workshop - at the moment via an external app, but soon straight from the game itself. Coming back the other way, anything you’re subscribed to will automatically be available to place within Creative Mode.

     

    Furthermore, Creative Mode works completely in online multiplayer, so players can join forces to build an entire town on their server - before using it as a fun and engaging place to die from zombies. Split screen support isn’t currently coded, but will certainly be something we look into as we refine the system.

     

    In terms of Build 33 – the first version of Creative Mode will cover only the essentials: containing basic house construction, furniture population, landscaping and so on. As we roll it out further, however, we’ll provide additional tools that will let you create neat road systems, sidewalks, gardens, fences, levels of erosion and all that fun stuff.

     

    It's our dearest hope that by empowering everyone and anyone to make map content and share it via the Steam Workshop, and in making the process of building as fun and as co-operative as we possibly can, we’ll foster a new community of building-obsessed doozer players and a flood of new map content. Every player’s game world could potentially be many orders of magnitude bigger than the current Zomboid map, and potentially completely unique to them, or their server and their community.

     

    Then if all servers have their own unique maps, who's to say we couldn't see about giving them an option to have their borders connected one day? With Build 33 the Zomboid infection will be easier to spread than ever before. Exciting times!

     

    OH, AND….

     

    Before we go something else that happened last week and was a bit exciting was that Mike Laidlaw the Creative Director of the ace Dragon Age games at BioWare streamed some PZ – and provided what was an excellent guide and tutorial for the game. It seems Twiggy has some competition! You can view his butterknife and bacon adventures here. Byeee!

  23. Like
    Batsphinx reacted to Oddzball in The Silver Lining of NPC Delays Etc   
    Yep Yep.. Full time college has been kicking my butt, plus side projects. Learning to program in assembly and restoring old computers right now. Just got done repairing and cleaning an old C64 and a Sinclair 1000 (ZX81). I'm in the process of designing a new rougelike, since I kinda got tired of working on Cataclysm DDA. But I'm trying to bring rougelikes back to retro, so programming them in 8k BASIC.. fun times trying to see what you can do with old hardware.
  24. Like
    Batsphinx got a reaction from Suomiboi in Immersion involving items...   
    Just wanted to say that this thread is really handy and thanks for making it. If there's anything else that people notice please flag it
     
    Generally if it's in the UI or Menus British-isms are fine, but we need to be aware of stuff we trip up on in-game really.
     
    Hot Cuppa will stay though, as I love it too dearly to rename it
  25. Like
    Batsphinx got a reaction from Moose65 in Immersion involving items...   
    Just wanted to say that this thread is really handy and thanks for making it. If there's anything else that people notice please flag it
     
    Generally if it's in the UI or Menus British-isms are fine, but we need to be aware of stuff we trip up on in-game really.
     
    Hot Cuppa will stay though, as I love it too dearly to rename it
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