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Batsphinx

The Indie Stone
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  1. Pie
    Batsphinx got a reaction from tokyodrift in IWBUMS 41.55 released   
    41.55 Patch
     
    NEW

    - Added new 3D items + fixed some.
    - Added a context menu for choosing which CD/VHS to insert into the device (when using a controller)
    - Display CDs and VHS tapes in the Training Materials UI
    - Updated main-menu credits.
    - Updated community translations.

    ANIMS
    - Changed climb fence success anim to a quicker finish  
    - Tweaked climb fence fail  
    - Shaved off a few frames from Bob/Bob_StaggerBack_3m  
    - Adjusted Bob_AttackPistolWhip02.X to same length as shoves  
    - Tweaked head of Bob_WalkBwdAimHandgun.X to better blend with other anims  
    - Shaved off some frames from Bob_StaggerForward.X  

    MODDING

    - Added optional vehicle.passenger.showPassenger=true|false parameter for iBrRus.
     When true, the player model isn't hidden when entering, exiting or sitting in that particular seat.

    BALANCE

    - Player running through a horde will now have greater chance of falling
    - Full helmets less likely to fall from zombies attacks.
    - Gave vehicles more engine force in first gear.

    TRANSLATIONS

    - Added translations for Boredom/Stress/etc notification text above the player's head.
    - small delay when switching cd/tape on/off
    - bzzt-fzzt and zap sound when switching on tape

    SOUNDS

    - re-balanced the whole reverb/direct signal mix
    - tweaked the music volumes of individual tracks a bit (though there might still be more minute things to tweak)
    - adjusted player and zombie footstep loudness 
    - new scratch lacerate and bite assets with mix adjustments to make them stand out more
    - new window thump sounds with 70% chance of additional window "squeak" layer
    - first set of new door thumps, we're planning to add a condition parameter to change the sound based on door condition
    - some mix adjustments to wind/rain 
    - added some fake occlusion for the zombie voices based on their character inside / outside states relative to the players inside outside state until the occlusion system rework
    - adjusted balance of finish sound to make them pop out more
    - "fixed" the timing issue of the stomp -> head smash delay by delaying the stomp sounds 200ms in general
    - turned down drink from sink sound, that was too loud
    - fixed the glass breaking sound being too low
    - adjusted ambient bed mix to reduce general air backdrop loudness
    - made birds / wildlife a bit more sparse
    - tweaked the standard car engine a bit
    - reduced the volume of the car damage layer
    - Added multistagebuild.CompletionSound, the sound that plays when a wall is upgraded.
    - minor tweaks and balance
    - Fixed some ambient sounds being controlled by the Sound Volume slider instead of the Ambient Volume slider.
    - Play the Painting sound when painting signs.
    - Added optional ISBuildingObject.completionSound which plays when finishing a carpentry or metalwork action.
    - Allow a food item's CustomEatSound script parameter to be an empty string to play no sound instead of the default eating sound.
     This can be used when the animation will play a sound at the right time, instead of starting the sound at the beginning of the action.
    - Smoking cigarettes plays the Smoke sound once during each animation loop.
    - Updated scripts with BuildMetalStructureXXX and BuildWoodenStructureXXX sounds (they are not implemented yet).
    - Play a breaking-object sound when picking up furniture fails.

    FIXES

    - Fixed hotdrink not working with some mug + double recipes. (Reminder: you need a mug with water to start a hot drink)
    - Fixed the selected container in the Loot window changing due to the player turning while transferring items.
    - Fixed untranslated Perk names in halo text when a new level is attained.
    - Fixed endurance not being drained due to running during "Walk To" movement (or any automatic movement).
    - Fixed Lua error trying to play a CD/VHS with the controller.
    - Fixed the hotbar remaining hidden after unplugging player #1's controller and reverting to keyboard and mouse.
    - Fixed (hopefully) random textures appearing when displaying corpses for the first time.
    - Fixed a Lua error with commit 7143 "Fixed the selected container in the Loot window changing"
    - Fixed auto-zoom while in a vehicle not respecting the enabled Display zoom options.
    - Fixed attaching trailers to vehicles that were removed from the world after being replaced by smashed versions.
    - Fixed missing comma in FertilizerEmpty item script.
    - Fixed collision properties of stair pillars not being set properly after constructing stairs.
    - Fixed "Index -1 out of bounds for length 8" exception in FliesSound due to negative z corpse coordinates.
    - Fixed the position of the rotate-item prompt in splitscreen.
    - Fixed IsoStove.doSound() exception that happens when a running stove is destroyed by fire.
    - Fixed rotate-item prompt appearing when using a controller.
    - Fixed the tooltip for the farming cursor and wall-upgrade cursor not being hidden after shoving.
    - Fixed missing Tooltip_item_StackWeight (got lost in community-translation update).
    - Fixed the Survival Guide being displayed when using a controller; it doesn't work with it currently.
    - Fixed the Training Materials button overlapping other text with 3x font size and many traits.
    - Fixed missing "/" characters in the Log Wall context-menu tooltip.
    - Fixed crafted double-door objects losing some properties when opened (in particular, the thumpSound).
    - Fixed missing Tutorial zombie noise, but temporarily using old TutorialZombie sound
    - Fixed replacing roofs_accents_xxx sprites with the wrong burned-roof sprites.
    - Fixed the Smash Window action being immediately cancelled due to the controller B button being pressed.
    - Fixed displaying a context menu of CD/VHS choices when dragging an item to the Device Options window. It is only needed when using a controller.
    - Fixed being unable to wash a single bandage in a bag (it wasn't transferred to main inventory first).
    - Fixed Joypad tutorial
    - Fixed various aspects of tutorial where people were going wrong
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed duplicate issue in more places, when dropping on other locations (ISInventoryPane + ISInventoryPage) in tutorial
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed bandanas providing far too much head protection
    - Fixed some containers being rendered high off the ground after being moved by the player.
    - Fixed zombies rotating to face the player during hit-reaction and stagger-back animations. This usually happened when hitting zombies from behind.
    - Fixed zombies climbing through windows that are behind them. This sometimes happened after the player shoved a zombie into a window.
    - Fixed a Lua error in the main menu after deleting the last savefile. The Continue and Load buttons were hidden but still accessible using a controller.
    - Fixed some wrong calcul when doing multistage building, ending doing a lvl1 wall, upgrade to lvl2 having more health than a "pure" wall lvl2.
    - Fixed placed 3D items being removed by the SandboxOptions WorldItemRemovalList 
    - Fixed furniture not appearing when in a stationary car - this was caused by an optimization. Furniture will now only disappear if cars are moving at a middle-high speed.
    - Fixed the "infected" flag on body parts not being set to false after a wound heals.
    - Fixed an issue placing 3D items with the Double-sized Textures option turned off.
    - Fixed the hotbar remaining visible after hiding all UI elements.
    - Fixed item container being set to nil in some cases.
    - Fixed 1-frame delay before corpse textures appear.
    - Fixed the stove-running sound not stopping sometimes with two-part stoves.
    - Fixed ingredients not going back to their original container when using the Crafting window.
    - Fixed ingredients not going back to their original container sometimes when doing "Craft All".
    - Fixed duplicate context-menu "Rest" options for tents.
    - Fixed some instances of zombies turning while lying on the floor - needs further feedback.
    - Fixed (hopefully) an "invalid direction" exception in BrokenFences
  2. Spiffo
    Batsphinx got a reaction from marimbastail in IWBUMS 41.55 released   
    41.55 Patch
     
    NEW

    - Added new 3D items + fixed some.
    - Added a context menu for choosing which CD/VHS to insert into the device (when using a controller)
    - Display CDs and VHS tapes in the Training Materials UI
    - Updated main-menu credits.
    - Updated community translations.

    ANIMS
    - Changed climb fence success anim to a quicker finish  
    - Tweaked climb fence fail  
    - Shaved off a few frames from Bob/Bob_StaggerBack_3m  
    - Adjusted Bob_AttackPistolWhip02.X to same length as shoves  
    - Tweaked head of Bob_WalkBwdAimHandgun.X to better blend with other anims  
    - Shaved off some frames from Bob_StaggerForward.X  

    MODDING

    - Added optional vehicle.passenger.showPassenger=true|false parameter for iBrRus.
     When true, the player model isn't hidden when entering, exiting or sitting in that particular seat.

    BALANCE

    - Player running through a horde will now have greater chance of falling
    - Full helmets less likely to fall from zombies attacks.
    - Gave vehicles more engine force in first gear.

    TRANSLATIONS

    - Added translations for Boredom/Stress/etc notification text above the player's head.
    - small delay when switching cd/tape on/off
    - bzzt-fzzt and zap sound when switching on tape

    SOUNDS

    - re-balanced the whole reverb/direct signal mix
    - tweaked the music volumes of individual tracks a bit (though there might still be more minute things to tweak)
    - adjusted player and zombie footstep loudness 
    - new scratch lacerate and bite assets with mix adjustments to make them stand out more
    - new window thump sounds with 70% chance of additional window "squeak" layer
    - first set of new door thumps, we're planning to add a condition parameter to change the sound based on door condition
    - some mix adjustments to wind/rain 
    - added some fake occlusion for the zombie voices based on their character inside / outside states relative to the players inside outside state until the occlusion system rework
    - adjusted balance of finish sound to make them pop out more
    - "fixed" the timing issue of the stomp -> head smash delay by delaying the stomp sounds 200ms in general
    - turned down drink from sink sound, that was too loud
    - fixed the glass breaking sound being too low
    - adjusted ambient bed mix to reduce general air backdrop loudness
    - made birds / wildlife a bit more sparse
    - tweaked the standard car engine a bit
    - reduced the volume of the car damage layer
    - Added multistagebuild.CompletionSound, the sound that plays when a wall is upgraded.
    - minor tweaks and balance
    - Fixed some ambient sounds being controlled by the Sound Volume slider instead of the Ambient Volume slider.
    - Play the Painting sound when painting signs.
    - Added optional ISBuildingObject.completionSound which plays when finishing a carpentry or metalwork action.
    - Allow a food item's CustomEatSound script parameter to be an empty string to play no sound instead of the default eating sound.
     This can be used when the animation will play a sound at the right time, instead of starting the sound at the beginning of the action.
    - Smoking cigarettes plays the Smoke sound once during each animation loop.
    - Updated scripts with BuildMetalStructureXXX and BuildWoodenStructureXXX sounds (they are not implemented yet).
    - Play a breaking-object sound when picking up furniture fails.

    FIXES

    - Fixed hotdrink not working with some mug + double recipes. (Reminder: you need a mug with water to start a hot drink)
    - Fixed the selected container in the Loot window changing due to the player turning while transferring items.
    - Fixed untranslated Perk names in halo text when a new level is attained.
    - Fixed endurance not being drained due to running during "Walk To" movement (or any automatic movement).
    - Fixed Lua error trying to play a CD/VHS with the controller.
    - Fixed the hotbar remaining hidden after unplugging player #1's controller and reverting to keyboard and mouse.
    - Fixed (hopefully) random textures appearing when displaying corpses for the first time.
    - Fixed a Lua error with commit 7143 "Fixed the selected container in the Loot window changing"
    - Fixed auto-zoom while in a vehicle not respecting the enabled Display zoom options.
    - Fixed attaching trailers to vehicles that were removed from the world after being replaced by smashed versions.
    - Fixed missing comma in FertilizerEmpty item script.
    - Fixed collision properties of stair pillars not being set properly after constructing stairs.
    - Fixed "Index -1 out of bounds for length 8" exception in FliesSound due to negative z corpse coordinates.
    - Fixed the position of the rotate-item prompt in splitscreen.
    - Fixed IsoStove.doSound() exception that happens when a running stove is destroyed by fire.
    - Fixed rotate-item prompt appearing when using a controller.
    - Fixed the tooltip for the farming cursor and wall-upgrade cursor not being hidden after shoving.
    - Fixed missing Tooltip_item_StackWeight (got lost in community-translation update).
    - Fixed the Survival Guide being displayed when using a controller; it doesn't work with it currently.
    - Fixed the Training Materials button overlapping other text with 3x font size and many traits.
    - Fixed missing "/" characters in the Log Wall context-menu tooltip.
    - Fixed crafted double-door objects losing some properties when opened (in particular, the thumpSound).
    - Fixed missing Tutorial zombie noise, but temporarily using old TutorialZombie sound
    - Fixed replacing roofs_accents_xxx sprites with the wrong burned-roof sprites.
    - Fixed the Smash Window action being immediately cancelled due to the controller B button being pressed.
    - Fixed displaying a context menu of CD/VHS choices when dragging an item to the Device Options window. It is only needed when using a controller.
    - Fixed being unable to wash a single bandage in a bag (it wasn't transferred to main inventory first).
    - Fixed Joypad tutorial
    - Fixed various aspects of tutorial where people were going wrong
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed duplicate issue in more places, when dropping on other locations (ISInventoryPane + ISInventoryPage) in tutorial
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed bandanas providing far too much head protection
    - Fixed some containers being rendered high off the ground after being moved by the player.
    - Fixed zombies rotating to face the player during hit-reaction and stagger-back animations. This usually happened when hitting zombies from behind.
    - Fixed zombies climbing through windows that are behind them. This sometimes happened after the player shoved a zombie into a window.
    - Fixed a Lua error in the main menu after deleting the last savefile. The Continue and Load buttons were hidden but still accessible using a controller.
    - Fixed some wrong calcul when doing multistage building, ending doing a lvl1 wall, upgrade to lvl2 having more health than a "pure" wall lvl2.
    - Fixed placed 3D items being removed by the SandboxOptions WorldItemRemovalList 
    - Fixed furniture not appearing when in a stationary car - this was caused by an optimization. Furniture will now only disappear if cars are moving at a middle-high speed.
    - Fixed the "infected" flag on body parts not being set to false after a wound heals.
    - Fixed an issue placing 3D items with the Double-sized Textures option turned off.
    - Fixed the hotbar remaining visible after hiding all UI elements.
    - Fixed item container being set to nil in some cases.
    - Fixed 1-frame delay before corpse textures appear.
    - Fixed the stove-running sound not stopping sometimes with two-part stoves.
    - Fixed ingredients not going back to their original container when using the Crafting window.
    - Fixed ingredients not going back to their original container sometimes when doing "Craft All".
    - Fixed duplicate context-menu "Rest" options for tents.
    - Fixed some instances of zombies turning while lying on the floor - needs further feedback.
    - Fixed (hopefully) an "invalid direction" exception in BrokenFences
  3. Like
    Batsphinx got a reaction from vitusdoom in IWBUMS 41.55 released   
    41.55 Patch
     
    NEW

    - Added new 3D items + fixed some.
    - Added a context menu for choosing which CD/VHS to insert into the device (when using a controller)
    - Display CDs and VHS tapes in the Training Materials UI
    - Updated main-menu credits.
    - Updated community translations.

    ANIMS
    - Changed climb fence success anim to a quicker finish  
    - Tweaked climb fence fail  
    - Shaved off a few frames from Bob/Bob_StaggerBack_3m  
    - Adjusted Bob_AttackPistolWhip02.X to same length as shoves  
    - Tweaked head of Bob_WalkBwdAimHandgun.X to better blend with other anims  
    - Shaved off some frames from Bob_StaggerForward.X  

    MODDING

    - Added optional vehicle.passenger.showPassenger=true|false parameter for iBrRus.
     When true, the player model isn't hidden when entering, exiting or sitting in that particular seat.

    BALANCE

    - Player running through a horde will now have greater chance of falling
    - Full helmets less likely to fall from zombies attacks.
    - Gave vehicles more engine force in first gear.

    TRANSLATIONS

    - Added translations for Boredom/Stress/etc notification text above the player's head.
    - small delay when switching cd/tape on/off
    - bzzt-fzzt and zap sound when switching on tape

    SOUNDS

    - re-balanced the whole reverb/direct signal mix
    - tweaked the music volumes of individual tracks a bit (though there might still be more minute things to tweak)
    - adjusted player and zombie footstep loudness 
    - new scratch lacerate and bite assets with mix adjustments to make them stand out more
    - new window thump sounds with 70% chance of additional window "squeak" layer
    - first set of new door thumps, we're planning to add a condition parameter to change the sound based on door condition
    - some mix adjustments to wind/rain 
    - added some fake occlusion for the zombie voices based on their character inside / outside states relative to the players inside outside state until the occlusion system rework
    - adjusted balance of finish sound to make them pop out more
    - "fixed" the timing issue of the stomp -> head smash delay by delaying the stomp sounds 200ms in general
    - turned down drink from sink sound, that was too loud
    - fixed the glass breaking sound being too low
    - adjusted ambient bed mix to reduce general air backdrop loudness
    - made birds / wildlife a bit more sparse
    - tweaked the standard car engine a bit
    - reduced the volume of the car damage layer
    - Added multistagebuild.CompletionSound, the sound that plays when a wall is upgraded.
    - minor tweaks and balance
    - Fixed some ambient sounds being controlled by the Sound Volume slider instead of the Ambient Volume slider.
    - Play the Painting sound when painting signs.
    - Added optional ISBuildingObject.completionSound which plays when finishing a carpentry or metalwork action.
    - Allow a food item's CustomEatSound script parameter to be an empty string to play no sound instead of the default eating sound.
     This can be used when the animation will play a sound at the right time, instead of starting the sound at the beginning of the action.
    - Smoking cigarettes plays the Smoke sound once during each animation loop.
    - Updated scripts with BuildMetalStructureXXX and BuildWoodenStructureXXX sounds (they are not implemented yet).
    - Play a breaking-object sound when picking up furniture fails.

    FIXES

    - Fixed hotdrink not working with some mug + double recipes. (Reminder: you need a mug with water to start a hot drink)
    - Fixed the selected container in the Loot window changing due to the player turning while transferring items.
    - Fixed untranslated Perk names in halo text when a new level is attained.
    - Fixed endurance not being drained due to running during "Walk To" movement (or any automatic movement).
    - Fixed Lua error trying to play a CD/VHS with the controller.
    - Fixed the hotbar remaining hidden after unplugging player #1's controller and reverting to keyboard and mouse.
    - Fixed (hopefully) random textures appearing when displaying corpses for the first time.
    - Fixed a Lua error with commit 7143 "Fixed the selected container in the Loot window changing"
    - Fixed auto-zoom while in a vehicle not respecting the enabled Display zoom options.
    - Fixed attaching trailers to vehicles that were removed from the world after being replaced by smashed versions.
    - Fixed missing comma in FertilizerEmpty item script.
    - Fixed collision properties of stair pillars not being set properly after constructing stairs.
    - Fixed "Index -1 out of bounds for length 8" exception in FliesSound due to negative z corpse coordinates.
    - Fixed the position of the rotate-item prompt in splitscreen.
    - Fixed IsoStove.doSound() exception that happens when a running stove is destroyed by fire.
    - Fixed rotate-item prompt appearing when using a controller.
    - Fixed the tooltip for the farming cursor and wall-upgrade cursor not being hidden after shoving.
    - Fixed missing Tooltip_item_StackWeight (got lost in community-translation update).
    - Fixed the Survival Guide being displayed when using a controller; it doesn't work with it currently.
    - Fixed the Training Materials button overlapping other text with 3x font size and many traits.
    - Fixed missing "/" characters in the Log Wall context-menu tooltip.
    - Fixed crafted double-door objects losing some properties when opened (in particular, the thumpSound).
    - Fixed missing Tutorial zombie noise, but temporarily using old TutorialZombie sound
    - Fixed replacing roofs_accents_xxx sprites with the wrong burned-roof sprites.
    - Fixed the Smash Window action being immediately cancelled due to the controller B button being pressed.
    - Fixed displaying a context menu of CD/VHS choices when dragging an item to the Device Options window. It is only needed when using a controller.
    - Fixed being unable to wash a single bandage in a bag (it wasn't transferred to main inventory first).
    - Fixed Joypad tutorial
    - Fixed various aspects of tutorial where people were going wrong
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed duplicate issue in more places, when dropping on other locations (ISInventoryPane + ISInventoryPage) in tutorial
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed bandanas providing far too much head protection
    - Fixed some containers being rendered high off the ground after being moved by the player.
    - Fixed zombies rotating to face the player during hit-reaction and stagger-back animations. This usually happened when hitting zombies from behind.
    - Fixed zombies climbing through windows that are behind them. This sometimes happened after the player shoved a zombie into a window.
    - Fixed a Lua error in the main menu after deleting the last savefile. The Continue and Load buttons were hidden but still accessible using a controller.
    - Fixed some wrong calcul when doing multistage building, ending doing a lvl1 wall, upgrade to lvl2 having more health than a "pure" wall lvl2.
    - Fixed placed 3D items being removed by the SandboxOptions WorldItemRemovalList 
    - Fixed furniture not appearing when in a stationary car - this was caused by an optimization. Furniture will now only disappear if cars are moving at a middle-high speed.
    - Fixed the "infected" flag on body parts not being set to false after a wound heals.
    - Fixed an issue placing 3D items with the Double-sized Textures option turned off.
    - Fixed the hotbar remaining visible after hiding all UI elements.
    - Fixed item container being set to nil in some cases.
    - Fixed 1-frame delay before corpse textures appear.
    - Fixed the stove-running sound not stopping sometimes with two-part stoves.
    - Fixed ingredients not going back to their original container when using the Crafting window.
    - Fixed ingredients not going back to their original container sometimes when doing "Craft All".
    - Fixed duplicate context-menu "Rest" options for tents.
    - Fixed some instances of zombies turning while lying on the floor - needs further feedback.
    - Fixed (hopefully) an "invalid direction" exception in BrokenFences
  4. Like
    Batsphinx got a reaction from Trip in IWBUMS 41.55 released   
    41.55 Patch
     
    NEW

    - Added new 3D items + fixed some.
    - Added a context menu for choosing which CD/VHS to insert into the device (when using a controller)
    - Display CDs and VHS tapes in the Training Materials UI
    - Updated main-menu credits.
    - Updated community translations.

    ANIMS
    - Changed climb fence success anim to a quicker finish  
    - Tweaked climb fence fail  
    - Shaved off a few frames from Bob/Bob_StaggerBack_3m  
    - Adjusted Bob_AttackPistolWhip02.X to same length as shoves  
    - Tweaked head of Bob_WalkBwdAimHandgun.X to better blend with other anims  
    - Shaved off some frames from Bob_StaggerForward.X  

    MODDING

    - Added optional vehicle.passenger.showPassenger=true|false parameter for iBrRus.
     When true, the player model isn't hidden when entering, exiting or sitting in that particular seat.

    BALANCE

    - Player running through a horde will now have greater chance of falling
    - Full helmets less likely to fall from zombies attacks.
    - Gave vehicles more engine force in first gear.

    TRANSLATIONS

    - Added translations for Boredom/Stress/etc notification text above the player's head.
    - small delay when switching cd/tape on/off
    - bzzt-fzzt and zap sound when switching on tape

    SOUNDS

    - re-balanced the whole reverb/direct signal mix
    - tweaked the music volumes of individual tracks a bit (though there might still be more minute things to tweak)
    - adjusted player and zombie footstep loudness 
    - new scratch lacerate and bite assets with mix adjustments to make them stand out more
    - new window thump sounds with 70% chance of additional window "squeak" layer
    - first set of new door thumps, we're planning to add a condition parameter to change the sound based on door condition
    - some mix adjustments to wind/rain 
    - added some fake occlusion for the zombie voices based on their character inside / outside states relative to the players inside outside state until the occlusion system rework
    - adjusted balance of finish sound to make them pop out more
    - "fixed" the timing issue of the stomp -> head smash delay by delaying the stomp sounds 200ms in general
    - turned down drink from sink sound, that was too loud
    - fixed the glass breaking sound being too low
    - adjusted ambient bed mix to reduce general air backdrop loudness
    - made birds / wildlife a bit more sparse
    - tweaked the standard car engine a bit
    - reduced the volume of the car damage layer
    - Added multistagebuild.CompletionSound, the sound that plays when a wall is upgraded.
    - minor tweaks and balance
    - Fixed some ambient sounds being controlled by the Sound Volume slider instead of the Ambient Volume slider.
    - Play the Painting sound when painting signs.
    - Added optional ISBuildingObject.completionSound which plays when finishing a carpentry or metalwork action.
    - Allow a food item's CustomEatSound script parameter to be an empty string to play no sound instead of the default eating sound.
     This can be used when the animation will play a sound at the right time, instead of starting the sound at the beginning of the action.
    - Smoking cigarettes plays the Smoke sound once during each animation loop.
    - Updated scripts with BuildMetalStructureXXX and BuildWoodenStructureXXX sounds (they are not implemented yet).
    - Play a breaking-object sound when picking up furniture fails.

    FIXES

    - Fixed hotdrink not working with some mug + double recipes. (Reminder: you need a mug with water to start a hot drink)
    - Fixed the selected container in the Loot window changing due to the player turning while transferring items.
    - Fixed untranslated Perk names in halo text when a new level is attained.
    - Fixed endurance not being drained due to running during "Walk To" movement (or any automatic movement).
    - Fixed Lua error trying to play a CD/VHS with the controller.
    - Fixed the hotbar remaining hidden after unplugging player #1's controller and reverting to keyboard and mouse.
    - Fixed (hopefully) random textures appearing when displaying corpses for the first time.
    - Fixed a Lua error with commit 7143 "Fixed the selected container in the Loot window changing"
    - Fixed auto-zoom while in a vehicle not respecting the enabled Display zoom options.
    - Fixed attaching trailers to vehicles that were removed from the world after being replaced by smashed versions.
    - Fixed missing comma in FertilizerEmpty item script.
    - Fixed collision properties of stair pillars not being set properly after constructing stairs.
    - Fixed "Index -1 out of bounds for length 8" exception in FliesSound due to negative z corpse coordinates.
    - Fixed the position of the rotate-item prompt in splitscreen.
    - Fixed IsoStove.doSound() exception that happens when a running stove is destroyed by fire.
    - Fixed rotate-item prompt appearing when using a controller.
    - Fixed the tooltip for the farming cursor and wall-upgrade cursor not being hidden after shoving.
    - Fixed missing Tooltip_item_StackWeight (got lost in community-translation update).
    - Fixed the Survival Guide being displayed when using a controller; it doesn't work with it currently.
    - Fixed the Training Materials button overlapping other text with 3x font size and many traits.
    - Fixed missing "/" characters in the Log Wall context-menu tooltip.
    - Fixed crafted double-door objects losing some properties when opened (in particular, the thumpSound).
    - Fixed missing Tutorial zombie noise, but temporarily using old TutorialZombie sound
    - Fixed replacing roofs_accents_xxx sprites with the wrong burned-roof sprites.
    - Fixed the Smash Window action being immediately cancelled due to the controller B button being pressed.
    - Fixed displaying a context menu of CD/VHS choices when dragging an item to the Device Options window. It is only needed when using a controller.
    - Fixed being unable to wash a single bandage in a bag (it wasn't transferred to main inventory first).
    - Fixed Joypad tutorial
    - Fixed various aspects of tutorial where people were going wrong
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed duplicate issue in more places, when dropping on other locations (ISInventoryPane + ISInventoryPage) in tutorial
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed bandanas providing far too much head protection
    - Fixed some containers being rendered high off the ground after being moved by the player.
    - Fixed zombies rotating to face the player during hit-reaction and stagger-back animations. This usually happened when hitting zombies from behind.
    - Fixed zombies climbing through windows that are behind them. This sometimes happened after the player shoved a zombie into a window.
    - Fixed a Lua error in the main menu after deleting the last savefile. The Continue and Load buttons were hidden but still accessible using a controller.
    - Fixed some wrong calcul when doing multistage building, ending doing a lvl1 wall, upgrade to lvl2 having more health than a "pure" wall lvl2.
    - Fixed placed 3D items being removed by the SandboxOptions WorldItemRemovalList 
    - Fixed furniture not appearing when in a stationary car - this was caused by an optimization. Furniture will now only disappear if cars are moving at a middle-high speed.
    - Fixed the "infected" flag on body parts not being set to false after a wound heals.
    - Fixed an issue placing 3D items with the Double-sized Textures option turned off.
    - Fixed the hotbar remaining visible after hiding all UI elements.
    - Fixed item container being set to nil in some cases.
    - Fixed 1-frame delay before corpse textures appear.
    - Fixed the stove-running sound not stopping sometimes with two-part stoves.
    - Fixed ingredients not going back to their original container when using the Crafting window.
    - Fixed ingredients not going back to their original container sometimes when doing "Craft All".
    - Fixed duplicate context-menu "Rest" options for tents.
    - Fixed some instances of zombies turning while lying on the floor - needs further feedback.
    - Fixed (hopefully) an "invalid direction" exception in BrokenFences
  5. Like
    Batsphinx got a reaction from NagashUD in IWBUMS 41.55 released   
    41.55 Patch
     
    NEW

    - Added new 3D items + fixed some.
    - Added a context menu for choosing which CD/VHS to insert into the device (when using a controller)
    - Display CDs and VHS tapes in the Training Materials UI
    - Updated main-menu credits.
    - Updated community translations.

    ANIMS
    - Changed climb fence success anim to a quicker finish  
    - Tweaked climb fence fail  
    - Shaved off a few frames from Bob/Bob_StaggerBack_3m  
    - Adjusted Bob_AttackPistolWhip02.X to same length as shoves  
    - Tweaked head of Bob_WalkBwdAimHandgun.X to better blend with other anims  
    - Shaved off some frames from Bob_StaggerForward.X  

    MODDING

    - Added optional vehicle.passenger.showPassenger=true|false parameter for iBrRus.
     When true, the player model isn't hidden when entering, exiting or sitting in that particular seat.

    BALANCE

    - Player running through a horde will now have greater chance of falling
    - Full helmets less likely to fall from zombies attacks.
    - Gave vehicles more engine force in first gear.

    TRANSLATIONS

    - Added translations for Boredom/Stress/etc notification text above the player's head.
    - small delay when switching cd/tape on/off
    - bzzt-fzzt and zap sound when switching on tape

    SOUNDS

    - re-balanced the whole reverb/direct signal mix
    - tweaked the music volumes of individual tracks a bit (though there might still be more minute things to tweak)
    - adjusted player and zombie footstep loudness 
    - new scratch lacerate and bite assets with mix adjustments to make them stand out more
    - new window thump sounds with 70% chance of additional window "squeak" layer
    - first set of new door thumps, we're planning to add a condition parameter to change the sound based on door condition
    - some mix adjustments to wind/rain 
    - added some fake occlusion for the zombie voices based on their character inside / outside states relative to the players inside outside state until the occlusion system rework
    - adjusted balance of finish sound to make them pop out more
    - "fixed" the timing issue of the stomp -> head smash delay by delaying the stomp sounds 200ms in general
    - turned down drink from sink sound, that was too loud
    - fixed the glass breaking sound being too low
    - adjusted ambient bed mix to reduce general air backdrop loudness
    - made birds / wildlife a bit more sparse
    - tweaked the standard car engine a bit
    - reduced the volume of the car damage layer
    - Added multistagebuild.CompletionSound, the sound that plays when a wall is upgraded.
    - minor tweaks and balance
    - Fixed some ambient sounds being controlled by the Sound Volume slider instead of the Ambient Volume slider.
    - Play the Painting sound when painting signs.
    - Added optional ISBuildingObject.completionSound which plays when finishing a carpentry or metalwork action.
    - Allow a food item's CustomEatSound script parameter to be an empty string to play no sound instead of the default eating sound.
     This can be used when the animation will play a sound at the right time, instead of starting the sound at the beginning of the action.
    - Smoking cigarettes plays the Smoke sound once during each animation loop.
    - Updated scripts with BuildMetalStructureXXX and BuildWoodenStructureXXX sounds (they are not implemented yet).
    - Play a breaking-object sound when picking up furniture fails.

    FIXES

    - Fixed hotdrink not working with some mug + double recipes. (Reminder: you need a mug with water to start a hot drink)
    - Fixed the selected container in the Loot window changing due to the player turning while transferring items.
    - Fixed untranslated Perk names in halo text when a new level is attained.
    - Fixed endurance not being drained due to running during "Walk To" movement (or any automatic movement).
    - Fixed Lua error trying to play a CD/VHS with the controller.
    - Fixed the hotbar remaining hidden after unplugging player #1's controller and reverting to keyboard and mouse.
    - Fixed (hopefully) random textures appearing when displaying corpses for the first time.
    - Fixed a Lua error with commit 7143 "Fixed the selected container in the Loot window changing"
    - Fixed auto-zoom while in a vehicle not respecting the enabled Display zoom options.
    - Fixed attaching trailers to vehicles that were removed from the world after being replaced by smashed versions.
    - Fixed missing comma in FertilizerEmpty item script.
    - Fixed collision properties of stair pillars not being set properly after constructing stairs.
    - Fixed "Index -1 out of bounds for length 8" exception in FliesSound due to negative z corpse coordinates.
    - Fixed the position of the rotate-item prompt in splitscreen.
    - Fixed IsoStove.doSound() exception that happens when a running stove is destroyed by fire.
    - Fixed rotate-item prompt appearing when using a controller.
    - Fixed the tooltip for the farming cursor and wall-upgrade cursor not being hidden after shoving.
    - Fixed missing Tooltip_item_StackWeight (got lost in community-translation update).
    - Fixed the Survival Guide being displayed when using a controller; it doesn't work with it currently.
    - Fixed the Training Materials button overlapping other text with 3x font size and many traits.
    - Fixed missing "/" characters in the Log Wall context-menu tooltip.
    - Fixed crafted double-door objects losing some properties when opened (in particular, the thumpSound).
    - Fixed missing Tutorial zombie noise, but temporarily using old TutorialZombie sound
    - Fixed replacing roofs_accents_xxx sprites with the wrong burned-roof sprites.
    - Fixed the Smash Window action being immediately cancelled due to the controller B button being pressed.
    - Fixed displaying a context menu of CD/VHS choices when dragging an item to the Device Options window. It is only needed when using a controller.
    - Fixed being unable to wash a single bandage in a bag (it wasn't transferred to main inventory first).
    - Fixed Joypad tutorial
    - Fixed various aspects of tutorial where people were going wrong
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed duplicate issue in more places, when dropping on other locations (ISInventoryPane + ISInventoryPage) in tutorial
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed bandanas providing far too much head protection
    - Fixed some containers being rendered high off the ground after being moved by the player.
    - Fixed zombies rotating to face the player during hit-reaction and stagger-back animations. This usually happened when hitting zombies from behind.
    - Fixed zombies climbing through windows that are behind them. This sometimes happened after the player shoved a zombie into a window.
    - Fixed a Lua error in the main menu after deleting the last savefile. The Continue and Load buttons were hidden but still accessible using a controller.
    - Fixed some wrong calcul when doing multistage building, ending doing a lvl1 wall, upgrade to lvl2 having more health than a "pure" wall lvl2.
    - Fixed placed 3D items being removed by the SandboxOptions WorldItemRemovalList 
    - Fixed furniture not appearing when in a stationary car - this was caused by an optimization. Furniture will now only disappear if cars are moving at a middle-high speed.
    - Fixed the "infected" flag on body parts not being set to false after a wound heals.
    - Fixed an issue placing 3D items with the Double-sized Textures option turned off.
    - Fixed the hotbar remaining visible after hiding all UI elements.
    - Fixed item container being set to nil in some cases.
    - Fixed 1-frame delay before corpse textures appear.
    - Fixed the stove-running sound not stopping sometimes with two-part stoves.
    - Fixed ingredients not going back to their original container when using the Crafting window.
    - Fixed ingredients not going back to their original container sometimes when doing "Craft All".
    - Fixed duplicate context-menu "Rest" options for tents.
    - Fixed some instances of zombies turning while lying on the floor - needs further feedback.
    - Fixed (hopefully) an "invalid direction" exception in BrokenFences
  6. Pie
    Batsphinx got a reaction from Proago in IWBUMS 41.55 released   
    41.55 Patch
     
    NEW

    - Added new 3D items + fixed some.
    - Added a context menu for choosing which CD/VHS to insert into the device (when using a controller)
    - Display CDs and VHS tapes in the Training Materials UI
    - Updated main-menu credits.
    - Updated community translations.

    ANIMS
    - Changed climb fence success anim to a quicker finish  
    - Tweaked climb fence fail  
    - Shaved off a few frames from Bob/Bob_StaggerBack_3m  
    - Adjusted Bob_AttackPistolWhip02.X to same length as shoves  
    - Tweaked head of Bob_WalkBwdAimHandgun.X to better blend with other anims  
    - Shaved off some frames from Bob_StaggerForward.X  

    MODDING

    - Added optional vehicle.passenger.showPassenger=true|false parameter for iBrRus.
     When true, the player model isn't hidden when entering, exiting or sitting in that particular seat.

    BALANCE

    - Player running through a horde will now have greater chance of falling
    - Full helmets less likely to fall from zombies attacks.
    - Gave vehicles more engine force in first gear.

    TRANSLATIONS

    - Added translations for Boredom/Stress/etc notification text above the player's head.
    - small delay when switching cd/tape on/off
    - bzzt-fzzt and zap sound when switching on tape

    SOUNDS

    - re-balanced the whole reverb/direct signal mix
    - tweaked the music volumes of individual tracks a bit (though there might still be more minute things to tweak)
    - adjusted player and zombie footstep loudness 
    - new scratch lacerate and bite assets with mix adjustments to make them stand out more
    - new window thump sounds with 70% chance of additional window "squeak" layer
    - first set of new door thumps, we're planning to add a condition parameter to change the sound based on door condition
    - some mix adjustments to wind/rain 
    - added some fake occlusion for the zombie voices based on their character inside / outside states relative to the players inside outside state until the occlusion system rework
    - adjusted balance of finish sound to make them pop out more
    - "fixed" the timing issue of the stomp -> head smash delay by delaying the stomp sounds 200ms in general
    - turned down drink from sink sound, that was too loud
    - fixed the glass breaking sound being too low
    - adjusted ambient bed mix to reduce general air backdrop loudness
    - made birds / wildlife a bit more sparse
    - tweaked the standard car engine a bit
    - reduced the volume of the car damage layer
    - Added multistagebuild.CompletionSound, the sound that plays when a wall is upgraded.
    - minor tweaks and balance
    - Fixed some ambient sounds being controlled by the Sound Volume slider instead of the Ambient Volume slider.
    - Play the Painting sound when painting signs.
    - Added optional ISBuildingObject.completionSound which plays when finishing a carpentry or metalwork action.
    - Allow a food item's CustomEatSound script parameter to be an empty string to play no sound instead of the default eating sound.
     This can be used when the animation will play a sound at the right time, instead of starting the sound at the beginning of the action.
    - Smoking cigarettes plays the Smoke sound once during each animation loop.
    - Updated scripts with BuildMetalStructureXXX and BuildWoodenStructureXXX sounds (they are not implemented yet).
    - Play a breaking-object sound when picking up furniture fails.

    FIXES

    - Fixed hotdrink not working with some mug + double recipes. (Reminder: you need a mug with water to start a hot drink)
    - Fixed the selected container in the Loot window changing due to the player turning while transferring items.
    - Fixed untranslated Perk names in halo text when a new level is attained.
    - Fixed endurance not being drained due to running during "Walk To" movement (or any automatic movement).
    - Fixed Lua error trying to play a CD/VHS with the controller.
    - Fixed the hotbar remaining hidden after unplugging player #1's controller and reverting to keyboard and mouse.
    - Fixed (hopefully) random textures appearing when displaying corpses for the first time.
    - Fixed a Lua error with commit 7143 "Fixed the selected container in the Loot window changing"
    - Fixed auto-zoom while in a vehicle not respecting the enabled Display zoom options.
    - Fixed attaching trailers to vehicles that were removed from the world after being replaced by smashed versions.
    - Fixed missing comma in FertilizerEmpty item script.
    - Fixed collision properties of stair pillars not being set properly after constructing stairs.
    - Fixed "Index -1 out of bounds for length 8" exception in FliesSound due to negative z corpse coordinates.
    - Fixed the position of the rotate-item prompt in splitscreen.
    - Fixed IsoStove.doSound() exception that happens when a running stove is destroyed by fire.
    - Fixed rotate-item prompt appearing when using a controller.
    - Fixed the tooltip for the farming cursor and wall-upgrade cursor not being hidden after shoving.
    - Fixed missing Tooltip_item_StackWeight (got lost in community-translation update).
    - Fixed the Survival Guide being displayed when using a controller; it doesn't work with it currently.
    - Fixed the Training Materials button overlapping other text with 3x font size and many traits.
    - Fixed missing "/" characters in the Log Wall context-menu tooltip.
    - Fixed crafted double-door objects losing some properties when opened (in particular, the thumpSound).
    - Fixed missing Tutorial zombie noise, but temporarily using old TutorialZombie sound
    - Fixed replacing roofs_accents_xxx sprites with the wrong burned-roof sprites.
    - Fixed the Smash Window action being immediately cancelled due to the controller B button being pressed.
    - Fixed displaying a context menu of CD/VHS choices when dragging an item to the Device Options window. It is only needed when using a controller.
    - Fixed being unable to wash a single bandage in a bag (it wasn't transferred to main inventory first).
    - Fixed Joypad tutorial
    - Fixed various aspects of tutorial where people were going wrong
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed duplicate issue in more places, when dropping on other locations (ISInventoryPane + ISInventoryPage) in tutorial
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed bandanas providing far too much head protection
    - Fixed some containers being rendered high off the ground after being moved by the player.
    - Fixed zombies rotating to face the player during hit-reaction and stagger-back animations. This usually happened when hitting zombies from behind.
    - Fixed zombies climbing through windows that are behind them. This sometimes happened after the player shoved a zombie into a window.
    - Fixed a Lua error in the main menu after deleting the last savefile. The Continue and Load buttons were hidden but still accessible using a controller.
    - Fixed some wrong calcul when doing multistage building, ending doing a lvl1 wall, upgrade to lvl2 having more health than a "pure" wall lvl2.
    - Fixed placed 3D items being removed by the SandboxOptions WorldItemRemovalList 
    - Fixed furniture not appearing when in a stationary car - this was caused by an optimization. Furniture will now only disappear if cars are moving at a middle-high speed.
    - Fixed the "infected" flag on body parts not being set to false after a wound heals.
    - Fixed an issue placing 3D items with the Double-sized Textures option turned off.
    - Fixed the hotbar remaining visible after hiding all UI elements.
    - Fixed item container being set to nil in some cases.
    - Fixed 1-frame delay before corpse textures appear.
    - Fixed the stove-running sound not stopping sometimes with two-part stoves.
    - Fixed ingredients not going back to their original container when using the Crafting window.
    - Fixed ingredients not going back to their original container sometimes when doing "Craft All".
    - Fixed duplicate context-menu "Rest" options for tents.
    - Fixed some instances of zombies turning while lying on the floor - needs further feedback.
    - Fixed (hopefully) an "invalid direction" exception in BrokenFences
  7. Spiffo
    Batsphinx got a reaction from Axiomatic in IWBUMS 41.55 released   
    41.55 Patch
     
    NEW

    - Added new 3D items + fixed some.
    - Added a context menu for choosing which CD/VHS to insert into the device (when using a controller)
    - Display CDs and VHS tapes in the Training Materials UI
    - Updated main-menu credits.
    - Updated community translations.

    ANIMS
    - Changed climb fence success anim to a quicker finish  
    - Tweaked climb fence fail  
    - Shaved off a few frames from Bob/Bob_StaggerBack_3m  
    - Adjusted Bob_AttackPistolWhip02.X to same length as shoves  
    - Tweaked head of Bob_WalkBwdAimHandgun.X to better blend with other anims  
    - Shaved off some frames from Bob_StaggerForward.X  

    MODDING

    - Added optional vehicle.passenger.showPassenger=true|false parameter for iBrRus.
     When true, the player model isn't hidden when entering, exiting or sitting in that particular seat.

    BALANCE

    - Player running through a horde will now have greater chance of falling
    - Full helmets less likely to fall from zombies attacks.
    - Gave vehicles more engine force in first gear.

    TRANSLATIONS

    - Added translations for Boredom/Stress/etc notification text above the player's head.
    - small delay when switching cd/tape on/off
    - bzzt-fzzt and zap sound when switching on tape

    SOUNDS

    - re-balanced the whole reverb/direct signal mix
    - tweaked the music volumes of individual tracks a bit (though there might still be more minute things to tweak)
    - adjusted player and zombie footstep loudness 
    - new scratch lacerate and bite assets with mix adjustments to make them stand out more
    - new window thump sounds with 70% chance of additional window "squeak" layer
    - first set of new door thumps, we're planning to add a condition parameter to change the sound based on door condition
    - some mix adjustments to wind/rain 
    - added some fake occlusion for the zombie voices based on their character inside / outside states relative to the players inside outside state until the occlusion system rework
    - adjusted balance of finish sound to make them pop out more
    - "fixed" the timing issue of the stomp -> head smash delay by delaying the stomp sounds 200ms in general
    - turned down drink from sink sound, that was too loud
    - fixed the glass breaking sound being too low
    - adjusted ambient bed mix to reduce general air backdrop loudness
    - made birds / wildlife a bit more sparse
    - tweaked the standard car engine a bit
    - reduced the volume of the car damage layer
    - Added multistagebuild.CompletionSound, the sound that plays when a wall is upgraded.
    - minor tweaks and balance
    - Fixed some ambient sounds being controlled by the Sound Volume slider instead of the Ambient Volume slider.
    - Play the Painting sound when painting signs.
    - Added optional ISBuildingObject.completionSound which plays when finishing a carpentry or metalwork action.
    - Allow a food item's CustomEatSound script parameter to be an empty string to play no sound instead of the default eating sound.
     This can be used when the animation will play a sound at the right time, instead of starting the sound at the beginning of the action.
    - Smoking cigarettes plays the Smoke sound once during each animation loop.
    - Updated scripts with BuildMetalStructureXXX and BuildWoodenStructureXXX sounds (they are not implemented yet).
    - Play a breaking-object sound when picking up furniture fails.

    FIXES

    - Fixed hotdrink not working with some mug + double recipes. (Reminder: you need a mug with water to start a hot drink)
    - Fixed the selected container in the Loot window changing due to the player turning while transferring items.
    - Fixed untranslated Perk names in halo text when a new level is attained.
    - Fixed endurance not being drained due to running during "Walk To" movement (or any automatic movement).
    - Fixed Lua error trying to play a CD/VHS with the controller.
    - Fixed the hotbar remaining hidden after unplugging player #1's controller and reverting to keyboard and mouse.
    - Fixed (hopefully) random textures appearing when displaying corpses for the first time.
    - Fixed a Lua error with commit 7143 "Fixed the selected container in the Loot window changing"
    - Fixed auto-zoom while in a vehicle not respecting the enabled Display zoom options.
    - Fixed attaching trailers to vehicles that were removed from the world after being replaced by smashed versions.
    - Fixed missing comma in FertilizerEmpty item script.
    - Fixed collision properties of stair pillars not being set properly after constructing stairs.
    - Fixed "Index -1 out of bounds for length 8" exception in FliesSound due to negative z corpse coordinates.
    - Fixed the position of the rotate-item prompt in splitscreen.
    - Fixed IsoStove.doSound() exception that happens when a running stove is destroyed by fire.
    - Fixed rotate-item prompt appearing when using a controller.
    - Fixed the tooltip for the farming cursor and wall-upgrade cursor not being hidden after shoving.
    - Fixed missing Tooltip_item_StackWeight (got lost in community-translation update).
    - Fixed the Survival Guide being displayed when using a controller; it doesn't work with it currently.
    - Fixed the Training Materials button overlapping other text with 3x font size and many traits.
    - Fixed missing "/" characters in the Log Wall context-menu tooltip.
    - Fixed crafted double-door objects losing some properties when opened (in particular, the thumpSound).
    - Fixed missing Tutorial zombie noise, but temporarily using old TutorialZombie sound
    - Fixed replacing roofs_accents_xxx sprites with the wrong burned-roof sprites.
    - Fixed the Smash Window action being immediately cancelled due to the controller B button being pressed.
    - Fixed displaying a context menu of CD/VHS choices when dragging an item to the Device Options window. It is only needed when using a controller.
    - Fixed being unable to wash a single bandage in a bag (it wasn't transferred to main inventory first).
    - Fixed Joypad tutorial
    - Fixed various aspects of tutorial where people were going wrong
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed duplicate issue in more places, when dropping on other locations (ISInventoryPane + ISInventoryPage) in tutorial
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed bandanas providing far too much head protection
    - Fixed some containers being rendered high off the ground after being moved by the player.
    - Fixed zombies rotating to face the player during hit-reaction and stagger-back animations. This usually happened when hitting zombies from behind.
    - Fixed zombies climbing through windows that are behind them. This sometimes happened after the player shoved a zombie into a window.
    - Fixed a Lua error in the main menu after deleting the last savefile. The Continue and Load buttons were hidden but still accessible using a controller.
    - Fixed some wrong calcul when doing multistage building, ending doing a lvl1 wall, upgrade to lvl2 having more health than a "pure" wall lvl2.
    - Fixed placed 3D items being removed by the SandboxOptions WorldItemRemovalList 
    - Fixed furniture not appearing when in a stationary car - this was caused by an optimization. Furniture will now only disappear if cars are moving at a middle-high speed.
    - Fixed the "infected" flag on body parts not being set to false after a wound heals.
    - Fixed an issue placing 3D items with the Double-sized Textures option turned off.
    - Fixed the hotbar remaining visible after hiding all UI elements.
    - Fixed item container being set to nil in some cases.
    - Fixed 1-frame delay before corpse textures appear.
    - Fixed the stove-running sound not stopping sometimes with two-part stoves.
    - Fixed ingredients not going back to their original container when using the Crafting window.
    - Fixed ingredients not going back to their original container sometimes when doing "Craft All".
    - Fixed duplicate context-menu "Rest" options for tents.
    - Fixed some instances of zombies turning while lying on the floor - needs further feedback.
    - Fixed (hopefully) an "invalid direction" exception in BrokenFences
  8. Like
    Batsphinx got a reaction from suati in IWBUMS 41.55 released   
    41.55 Patch
     
    NEW

    - Added new 3D items + fixed some.
    - Added a context menu for choosing which CD/VHS to insert into the device (when using a controller)
    - Display CDs and VHS tapes in the Training Materials UI
    - Updated main-menu credits.
    - Updated community translations.

    ANIMS
    - Changed climb fence success anim to a quicker finish  
    - Tweaked climb fence fail  
    - Shaved off a few frames from Bob/Bob_StaggerBack_3m  
    - Adjusted Bob_AttackPistolWhip02.X to same length as shoves  
    - Tweaked head of Bob_WalkBwdAimHandgun.X to better blend with other anims  
    - Shaved off some frames from Bob_StaggerForward.X  

    MODDING

    - Added optional vehicle.passenger.showPassenger=true|false parameter for iBrRus.
     When true, the player model isn't hidden when entering, exiting or sitting in that particular seat.

    BALANCE

    - Player running through a horde will now have greater chance of falling
    - Full helmets less likely to fall from zombies attacks.
    - Gave vehicles more engine force in first gear.

    TRANSLATIONS

    - Added translations for Boredom/Stress/etc notification text above the player's head.
    - small delay when switching cd/tape on/off
    - bzzt-fzzt and zap sound when switching on tape

    SOUNDS

    - re-balanced the whole reverb/direct signal mix
    - tweaked the music volumes of individual tracks a bit (though there might still be more minute things to tweak)
    - adjusted player and zombie footstep loudness 
    - new scratch lacerate and bite assets with mix adjustments to make them stand out more
    - new window thump sounds with 70% chance of additional window "squeak" layer
    - first set of new door thumps, we're planning to add a condition parameter to change the sound based on door condition
    - some mix adjustments to wind/rain 
    - added some fake occlusion for the zombie voices based on their character inside / outside states relative to the players inside outside state until the occlusion system rework
    - adjusted balance of finish sound to make them pop out more
    - "fixed" the timing issue of the stomp -> head smash delay by delaying the stomp sounds 200ms in general
    - turned down drink from sink sound, that was too loud
    - fixed the glass breaking sound being too low
    - adjusted ambient bed mix to reduce general air backdrop loudness
    - made birds / wildlife a bit more sparse
    - tweaked the standard car engine a bit
    - reduced the volume of the car damage layer
    - Added multistagebuild.CompletionSound, the sound that plays when a wall is upgraded.
    - minor tweaks and balance
    - Fixed some ambient sounds being controlled by the Sound Volume slider instead of the Ambient Volume slider.
    - Play the Painting sound when painting signs.
    - Added optional ISBuildingObject.completionSound which plays when finishing a carpentry or metalwork action.
    - Allow a food item's CustomEatSound script parameter to be an empty string to play no sound instead of the default eating sound.
     This can be used when the animation will play a sound at the right time, instead of starting the sound at the beginning of the action.
    - Smoking cigarettes plays the Smoke sound once during each animation loop.
    - Updated scripts with BuildMetalStructureXXX and BuildWoodenStructureXXX sounds (they are not implemented yet).
    - Play a breaking-object sound when picking up furniture fails.

    FIXES

    - Fixed hotdrink not working with some mug + double recipes. (Reminder: you need a mug with water to start a hot drink)
    - Fixed the selected container in the Loot window changing due to the player turning while transferring items.
    - Fixed untranslated Perk names in halo text when a new level is attained.
    - Fixed endurance not being drained due to running during "Walk To" movement (or any automatic movement).
    - Fixed Lua error trying to play a CD/VHS with the controller.
    - Fixed the hotbar remaining hidden after unplugging player #1's controller and reverting to keyboard and mouse.
    - Fixed (hopefully) random textures appearing when displaying corpses for the first time.
    - Fixed a Lua error with commit 7143 "Fixed the selected container in the Loot window changing"
    - Fixed auto-zoom while in a vehicle not respecting the enabled Display zoom options.
    - Fixed attaching trailers to vehicles that were removed from the world after being replaced by smashed versions.
    - Fixed missing comma in FertilizerEmpty item script.
    - Fixed collision properties of stair pillars not being set properly after constructing stairs.
    - Fixed "Index -1 out of bounds for length 8" exception in FliesSound due to negative z corpse coordinates.
    - Fixed the position of the rotate-item prompt in splitscreen.
    - Fixed IsoStove.doSound() exception that happens when a running stove is destroyed by fire.
    - Fixed rotate-item prompt appearing when using a controller.
    - Fixed the tooltip for the farming cursor and wall-upgrade cursor not being hidden after shoving.
    - Fixed missing Tooltip_item_StackWeight (got lost in community-translation update).
    - Fixed the Survival Guide being displayed when using a controller; it doesn't work with it currently.
    - Fixed the Training Materials button overlapping other text with 3x font size and many traits.
    - Fixed missing "/" characters in the Log Wall context-menu tooltip.
    - Fixed crafted double-door objects losing some properties when opened (in particular, the thumpSound).
    - Fixed missing Tutorial zombie noise, but temporarily using old TutorialZombie sound
    - Fixed replacing roofs_accents_xxx sprites with the wrong burned-roof sprites.
    - Fixed the Smash Window action being immediately cancelled due to the controller B button being pressed.
    - Fixed displaying a context menu of CD/VHS choices when dragging an item to the Device Options window. It is only needed when using a controller.
    - Fixed being unable to wash a single bandage in a bag (it wasn't transferred to main inventory first).
    - Fixed Joypad tutorial
    - Fixed various aspects of tutorial where people were going wrong
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed duplicate issue in more places, when dropping on other locations (ISInventoryPane + ISInventoryPage) in tutorial
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed bandanas providing far too much head protection
    - Fixed some containers being rendered high off the ground after being moved by the player.
    - Fixed zombies rotating to face the player during hit-reaction and stagger-back animations. This usually happened when hitting zombies from behind.
    - Fixed zombies climbing through windows that are behind them. This sometimes happened after the player shoved a zombie into a window.
    - Fixed a Lua error in the main menu after deleting the last savefile. The Continue and Load buttons were hidden but still accessible using a controller.
    - Fixed some wrong calcul when doing multistage building, ending doing a lvl1 wall, upgrade to lvl2 having more health than a "pure" wall lvl2.
    - Fixed placed 3D items being removed by the SandboxOptions WorldItemRemovalList 
    - Fixed furniture not appearing when in a stationary car - this was caused by an optimization. Furniture will now only disappear if cars are moving at a middle-high speed.
    - Fixed the "infected" flag on body parts not being set to false after a wound heals.
    - Fixed an issue placing 3D items with the Double-sized Textures option turned off.
    - Fixed the hotbar remaining visible after hiding all UI elements.
    - Fixed item container being set to nil in some cases.
    - Fixed 1-frame delay before corpse textures appear.
    - Fixed the stove-running sound not stopping sometimes with two-part stoves.
    - Fixed ingredients not going back to their original container when using the Crafting window.
    - Fixed ingredients not going back to their original container sometimes when doing "Craft All".
    - Fixed duplicate context-menu "Rest" options for tents.
    - Fixed some instances of zombies turning while lying on the floor - needs further feedback.
    - Fixed (hopefully) an "invalid direction" exception in BrokenFences
  9. Spiffo
    Batsphinx got a reaction from GoodOldLeon in IWBUMS 41.55 released   
    41.55 Patch
     
    NEW

    - Added new 3D items + fixed some.
    - Added a context menu for choosing which CD/VHS to insert into the device (when using a controller)
    - Display CDs and VHS tapes in the Training Materials UI
    - Updated main-menu credits.
    - Updated community translations.

    ANIMS
    - Changed climb fence success anim to a quicker finish  
    - Tweaked climb fence fail  
    - Shaved off a few frames from Bob/Bob_StaggerBack_3m  
    - Adjusted Bob_AttackPistolWhip02.X to same length as shoves  
    - Tweaked head of Bob_WalkBwdAimHandgun.X to better blend with other anims  
    - Shaved off some frames from Bob_StaggerForward.X  

    MODDING

    - Added optional vehicle.passenger.showPassenger=true|false parameter for iBrRus.
     When true, the player model isn't hidden when entering, exiting or sitting in that particular seat.

    BALANCE

    - Player running through a horde will now have greater chance of falling
    - Full helmets less likely to fall from zombies attacks.
    - Gave vehicles more engine force in first gear.

    TRANSLATIONS

    - Added translations for Boredom/Stress/etc notification text above the player's head.
    - small delay when switching cd/tape on/off
    - bzzt-fzzt and zap sound when switching on tape

    SOUNDS

    - re-balanced the whole reverb/direct signal mix
    - tweaked the music volumes of individual tracks a bit (though there might still be more minute things to tweak)
    - adjusted player and zombie footstep loudness 
    - new scratch lacerate and bite assets with mix adjustments to make them stand out more
    - new window thump sounds with 70% chance of additional window "squeak" layer
    - first set of new door thumps, we're planning to add a condition parameter to change the sound based on door condition
    - some mix adjustments to wind/rain 
    - added some fake occlusion for the zombie voices based on their character inside / outside states relative to the players inside outside state until the occlusion system rework
    - adjusted balance of finish sound to make them pop out more
    - "fixed" the timing issue of the stomp -> head smash delay by delaying the stomp sounds 200ms in general
    - turned down drink from sink sound, that was too loud
    - fixed the glass breaking sound being too low
    - adjusted ambient bed mix to reduce general air backdrop loudness
    - made birds / wildlife a bit more sparse
    - tweaked the standard car engine a bit
    - reduced the volume of the car damage layer
    - Added multistagebuild.CompletionSound, the sound that plays when a wall is upgraded.
    - minor tweaks and balance
    - Fixed some ambient sounds being controlled by the Sound Volume slider instead of the Ambient Volume slider.
    - Play the Painting sound when painting signs.
    - Added optional ISBuildingObject.completionSound which plays when finishing a carpentry or metalwork action.
    - Allow a food item's CustomEatSound script parameter to be an empty string to play no sound instead of the default eating sound.
     This can be used when the animation will play a sound at the right time, instead of starting the sound at the beginning of the action.
    - Smoking cigarettes plays the Smoke sound once during each animation loop.
    - Updated scripts with BuildMetalStructureXXX and BuildWoodenStructureXXX sounds (they are not implemented yet).
    - Play a breaking-object sound when picking up furniture fails.

    FIXES

    - Fixed hotdrink not working with some mug + double recipes. (Reminder: you need a mug with water to start a hot drink)
    - Fixed the selected container in the Loot window changing due to the player turning while transferring items.
    - Fixed untranslated Perk names in halo text when a new level is attained.
    - Fixed endurance not being drained due to running during "Walk To" movement (or any automatic movement).
    - Fixed Lua error trying to play a CD/VHS with the controller.
    - Fixed the hotbar remaining hidden after unplugging player #1's controller and reverting to keyboard and mouse.
    - Fixed (hopefully) random textures appearing when displaying corpses for the first time.
    - Fixed a Lua error with commit 7143 "Fixed the selected container in the Loot window changing"
    - Fixed auto-zoom while in a vehicle not respecting the enabled Display zoom options.
    - Fixed attaching trailers to vehicles that were removed from the world after being replaced by smashed versions.
    - Fixed missing comma in FertilizerEmpty item script.
    - Fixed collision properties of stair pillars not being set properly after constructing stairs.
    - Fixed "Index -1 out of bounds for length 8" exception in FliesSound due to negative z corpse coordinates.
    - Fixed the position of the rotate-item prompt in splitscreen.
    - Fixed IsoStove.doSound() exception that happens when a running stove is destroyed by fire.
    - Fixed rotate-item prompt appearing when using a controller.
    - Fixed the tooltip for the farming cursor and wall-upgrade cursor not being hidden after shoving.
    - Fixed missing Tooltip_item_StackWeight (got lost in community-translation update).
    - Fixed the Survival Guide being displayed when using a controller; it doesn't work with it currently.
    - Fixed the Training Materials button overlapping other text with 3x font size and many traits.
    - Fixed missing "/" characters in the Log Wall context-menu tooltip.
    - Fixed crafted double-door objects losing some properties when opened (in particular, the thumpSound).
    - Fixed missing Tutorial zombie noise, but temporarily using old TutorialZombie sound
    - Fixed replacing roofs_accents_xxx sprites with the wrong burned-roof sprites.
    - Fixed the Smash Window action being immediately cancelled due to the controller B button being pressed.
    - Fixed displaying a context menu of CD/VHS choices when dragging an item to the Device Options window. It is only needed when using a controller.
    - Fixed being unable to wash a single bandage in a bag (it wasn't transferred to main inventory first).
    - Fixed Joypad tutorial
    - Fixed various aspects of tutorial where people were going wrong
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed duplicate issue in more places, when dropping on other locations (ISInventoryPane + ISInventoryPage) in tutorial
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed bandanas providing far too much head protection
    - Fixed some containers being rendered high off the ground after being moved by the player.
    - Fixed zombies rotating to face the player during hit-reaction and stagger-back animations. This usually happened when hitting zombies from behind.
    - Fixed zombies climbing through windows that are behind them. This sometimes happened after the player shoved a zombie into a window.
    - Fixed a Lua error in the main menu after deleting the last savefile. The Continue and Load buttons were hidden but still accessible using a controller.
    - Fixed some wrong calcul when doing multistage building, ending doing a lvl1 wall, upgrade to lvl2 having more health than a "pure" wall lvl2.
    - Fixed placed 3D items being removed by the SandboxOptions WorldItemRemovalList 
    - Fixed furniture not appearing when in a stationary car - this was caused by an optimization. Furniture will now only disappear if cars are moving at a middle-high speed.
    - Fixed the "infected" flag on body parts not being set to false after a wound heals.
    - Fixed an issue placing 3D items with the Double-sized Textures option turned off.
    - Fixed the hotbar remaining visible after hiding all UI elements.
    - Fixed item container being set to nil in some cases.
    - Fixed 1-frame delay before corpse textures appear.
    - Fixed the stove-running sound not stopping sometimes with two-part stoves.
    - Fixed ingredients not going back to their original container when using the Crafting window.
    - Fixed ingredients not going back to their original container sometimes when doing "Craft All".
    - Fixed duplicate context-menu "Rest" options for tents.
    - Fixed some instances of zombies turning while lying on the floor - needs further feedback.
    - Fixed (hopefully) an "invalid direction" exception in BrokenFences
  10. Like
    Batsphinx got a reaction from HerioJohnX in IWBUMS 41.55 released   
    41.55 Patch
     
    NEW

    - Added new 3D items + fixed some.
    - Added a context menu for choosing which CD/VHS to insert into the device (when using a controller)
    - Display CDs and VHS tapes in the Training Materials UI
    - Updated main-menu credits.
    - Updated community translations.

    ANIMS
    - Changed climb fence success anim to a quicker finish  
    - Tweaked climb fence fail  
    - Shaved off a few frames from Bob/Bob_StaggerBack_3m  
    - Adjusted Bob_AttackPistolWhip02.X to same length as shoves  
    - Tweaked head of Bob_WalkBwdAimHandgun.X to better blend with other anims  
    - Shaved off some frames from Bob_StaggerForward.X  

    MODDING

    - Added optional vehicle.passenger.showPassenger=true|false parameter for iBrRus.
     When true, the player model isn't hidden when entering, exiting or sitting in that particular seat.

    BALANCE

    - Player running through a horde will now have greater chance of falling
    - Full helmets less likely to fall from zombies attacks.
    - Gave vehicles more engine force in first gear.

    TRANSLATIONS

    - Added translations for Boredom/Stress/etc notification text above the player's head.
    - small delay when switching cd/tape on/off
    - bzzt-fzzt and zap sound when switching on tape

    SOUNDS

    - re-balanced the whole reverb/direct signal mix
    - tweaked the music volumes of individual tracks a bit (though there might still be more minute things to tweak)
    - adjusted player and zombie footstep loudness 
    - new scratch lacerate and bite assets with mix adjustments to make them stand out more
    - new window thump sounds with 70% chance of additional window "squeak" layer
    - first set of new door thumps, we're planning to add a condition parameter to change the sound based on door condition
    - some mix adjustments to wind/rain 
    - added some fake occlusion for the zombie voices based on their character inside / outside states relative to the players inside outside state until the occlusion system rework
    - adjusted balance of finish sound to make them pop out more
    - "fixed" the timing issue of the stomp -> head smash delay by delaying the stomp sounds 200ms in general
    - turned down drink from sink sound, that was too loud
    - fixed the glass breaking sound being too low
    - adjusted ambient bed mix to reduce general air backdrop loudness
    - made birds / wildlife a bit more sparse
    - tweaked the standard car engine a bit
    - reduced the volume of the car damage layer
    - Added multistagebuild.CompletionSound, the sound that plays when a wall is upgraded.
    - minor tweaks and balance
    - Fixed some ambient sounds being controlled by the Sound Volume slider instead of the Ambient Volume slider.
    - Play the Painting sound when painting signs.
    - Added optional ISBuildingObject.completionSound which plays when finishing a carpentry or metalwork action.
    - Allow a food item's CustomEatSound script parameter to be an empty string to play no sound instead of the default eating sound.
     This can be used when the animation will play a sound at the right time, instead of starting the sound at the beginning of the action.
    - Smoking cigarettes plays the Smoke sound once during each animation loop.
    - Updated scripts with BuildMetalStructureXXX and BuildWoodenStructureXXX sounds (they are not implemented yet).
    - Play a breaking-object sound when picking up furniture fails.

    FIXES

    - Fixed hotdrink not working with some mug + double recipes. (Reminder: you need a mug with water to start a hot drink)
    - Fixed the selected container in the Loot window changing due to the player turning while transferring items.
    - Fixed untranslated Perk names in halo text when a new level is attained.
    - Fixed endurance not being drained due to running during "Walk To" movement (or any automatic movement).
    - Fixed Lua error trying to play a CD/VHS with the controller.
    - Fixed the hotbar remaining hidden after unplugging player #1's controller and reverting to keyboard and mouse.
    - Fixed (hopefully) random textures appearing when displaying corpses for the first time.
    - Fixed a Lua error with commit 7143 "Fixed the selected container in the Loot window changing"
    - Fixed auto-zoom while in a vehicle not respecting the enabled Display zoom options.
    - Fixed attaching trailers to vehicles that were removed from the world after being replaced by smashed versions.
    - Fixed missing comma in FertilizerEmpty item script.
    - Fixed collision properties of stair pillars not being set properly after constructing stairs.
    - Fixed "Index -1 out of bounds for length 8" exception in FliesSound due to negative z corpse coordinates.
    - Fixed the position of the rotate-item prompt in splitscreen.
    - Fixed IsoStove.doSound() exception that happens when a running stove is destroyed by fire.
    - Fixed rotate-item prompt appearing when using a controller.
    - Fixed the tooltip for the farming cursor and wall-upgrade cursor not being hidden after shoving.
    - Fixed missing Tooltip_item_StackWeight (got lost in community-translation update).
    - Fixed the Survival Guide being displayed when using a controller; it doesn't work with it currently.
    - Fixed the Training Materials button overlapping other text with 3x font size and many traits.
    - Fixed missing "/" characters in the Log Wall context-menu tooltip.
    - Fixed crafted double-door objects losing some properties when opened (in particular, the thumpSound).
    - Fixed missing Tutorial zombie noise, but temporarily using old TutorialZombie sound
    - Fixed replacing roofs_accents_xxx sprites with the wrong burned-roof sprites.
    - Fixed the Smash Window action being immediately cancelled due to the controller B button being pressed.
    - Fixed displaying a context menu of CD/VHS choices when dragging an item to the Device Options window. It is only needed when using a controller.
    - Fixed being unable to wash a single bandage in a bag (it wasn't transferred to main inventory first).
    - Fixed Joypad tutorial
    - Fixed various aspects of tutorial where people were going wrong
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed duplicate issue in more places, when dropping on other locations (ISInventoryPane + ISInventoryPage) in tutorial
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed bandanas providing far too much head protection
    - Fixed some containers being rendered high off the ground after being moved by the player.
    - Fixed zombies rotating to face the player during hit-reaction and stagger-back animations. This usually happened when hitting zombies from behind.
    - Fixed zombies climbing through windows that are behind them. This sometimes happened after the player shoved a zombie into a window.
    - Fixed a Lua error in the main menu after deleting the last savefile. The Continue and Load buttons were hidden but still accessible using a controller.
    - Fixed some wrong calcul when doing multistage building, ending doing a lvl1 wall, upgrade to lvl2 having more health than a "pure" wall lvl2.
    - Fixed placed 3D items being removed by the SandboxOptions WorldItemRemovalList 
    - Fixed furniture not appearing when in a stationary car - this was caused by an optimization. Furniture will now only disappear if cars are moving at a middle-high speed.
    - Fixed the "infected" flag on body parts not being set to false after a wound heals.
    - Fixed an issue placing 3D items with the Double-sized Textures option turned off.
    - Fixed the hotbar remaining visible after hiding all UI elements.
    - Fixed item container being set to nil in some cases.
    - Fixed 1-frame delay before corpse textures appear.
    - Fixed the stove-running sound not stopping sometimes with two-part stoves.
    - Fixed ingredients not going back to their original container when using the Crafting window.
    - Fixed ingredients not going back to their original container sometimes when doing "Craft All".
    - Fixed duplicate context-menu "Rest" options for tents.
    - Fixed some instances of zombies turning while lying on the floor - needs further feedback.
    - Fixed (hopefully) an "invalid direction" exception in BrokenFences
  11. Like
    Batsphinx got a reaction from Capitan Asado in IWBUMS 41.55 released   
    41.55 Patch
     
    NEW

    - Added new 3D items + fixed some.
    - Added a context menu for choosing which CD/VHS to insert into the device (when using a controller)
    - Display CDs and VHS tapes in the Training Materials UI
    - Updated main-menu credits.
    - Updated community translations.

    ANIMS
    - Changed climb fence success anim to a quicker finish  
    - Tweaked climb fence fail  
    - Shaved off a few frames from Bob/Bob_StaggerBack_3m  
    - Adjusted Bob_AttackPistolWhip02.X to same length as shoves  
    - Tweaked head of Bob_WalkBwdAimHandgun.X to better blend with other anims  
    - Shaved off some frames from Bob_StaggerForward.X  

    MODDING

    - Added optional vehicle.passenger.showPassenger=true|false parameter for iBrRus.
     When true, the player model isn't hidden when entering, exiting or sitting in that particular seat.

    BALANCE

    - Player running through a horde will now have greater chance of falling
    - Full helmets less likely to fall from zombies attacks.
    - Gave vehicles more engine force in first gear.

    TRANSLATIONS

    - Added translations for Boredom/Stress/etc notification text above the player's head.
    - small delay when switching cd/tape on/off
    - bzzt-fzzt and zap sound when switching on tape

    SOUNDS

    - re-balanced the whole reverb/direct signal mix
    - tweaked the music volumes of individual tracks a bit (though there might still be more minute things to tweak)
    - adjusted player and zombie footstep loudness 
    - new scratch lacerate and bite assets with mix adjustments to make them stand out more
    - new window thump sounds with 70% chance of additional window "squeak" layer
    - first set of new door thumps, we're planning to add a condition parameter to change the sound based on door condition
    - some mix adjustments to wind/rain 
    - added some fake occlusion for the zombie voices based on their character inside / outside states relative to the players inside outside state until the occlusion system rework
    - adjusted balance of finish sound to make them pop out more
    - "fixed" the timing issue of the stomp -> head smash delay by delaying the stomp sounds 200ms in general
    - turned down drink from sink sound, that was too loud
    - fixed the glass breaking sound being too low
    - adjusted ambient bed mix to reduce general air backdrop loudness
    - made birds / wildlife a bit more sparse
    - tweaked the standard car engine a bit
    - reduced the volume of the car damage layer
    - Added multistagebuild.CompletionSound, the sound that plays when a wall is upgraded.
    - minor tweaks and balance
    - Fixed some ambient sounds being controlled by the Sound Volume slider instead of the Ambient Volume slider.
    - Play the Painting sound when painting signs.
    - Added optional ISBuildingObject.completionSound which plays when finishing a carpentry or metalwork action.
    - Allow a food item's CustomEatSound script parameter to be an empty string to play no sound instead of the default eating sound.
     This can be used when the animation will play a sound at the right time, instead of starting the sound at the beginning of the action.
    - Smoking cigarettes plays the Smoke sound once during each animation loop.
    - Updated scripts with BuildMetalStructureXXX and BuildWoodenStructureXXX sounds (they are not implemented yet).
    - Play a breaking-object sound when picking up furniture fails.

    FIXES

    - Fixed hotdrink not working with some mug + double recipes. (Reminder: you need a mug with water to start a hot drink)
    - Fixed the selected container in the Loot window changing due to the player turning while transferring items.
    - Fixed untranslated Perk names in halo text when a new level is attained.
    - Fixed endurance not being drained due to running during "Walk To" movement (or any automatic movement).
    - Fixed Lua error trying to play a CD/VHS with the controller.
    - Fixed the hotbar remaining hidden after unplugging player #1's controller and reverting to keyboard and mouse.
    - Fixed (hopefully) random textures appearing when displaying corpses for the first time.
    - Fixed a Lua error with commit 7143 "Fixed the selected container in the Loot window changing"
    - Fixed auto-zoom while in a vehicle not respecting the enabled Display zoom options.
    - Fixed attaching trailers to vehicles that were removed from the world after being replaced by smashed versions.
    - Fixed missing comma in FertilizerEmpty item script.
    - Fixed collision properties of stair pillars not being set properly after constructing stairs.
    - Fixed "Index -1 out of bounds for length 8" exception in FliesSound due to negative z corpse coordinates.
    - Fixed the position of the rotate-item prompt in splitscreen.
    - Fixed IsoStove.doSound() exception that happens when a running stove is destroyed by fire.
    - Fixed rotate-item prompt appearing when using a controller.
    - Fixed the tooltip for the farming cursor and wall-upgrade cursor not being hidden after shoving.
    - Fixed missing Tooltip_item_StackWeight (got lost in community-translation update).
    - Fixed the Survival Guide being displayed when using a controller; it doesn't work with it currently.
    - Fixed the Training Materials button overlapping other text with 3x font size and many traits.
    - Fixed missing "/" characters in the Log Wall context-menu tooltip.
    - Fixed crafted double-door objects losing some properties when opened (in particular, the thumpSound).
    - Fixed missing Tutorial zombie noise, but temporarily using old TutorialZombie sound
    - Fixed replacing roofs_accents_xxx sprites with the wrong burned-roof sprites.
    - Fixed the Smash Window action being immediately cancelled due to the controller B button being pressed.
    - Fixed displaying a context menu of CD/VHS choices when dragging an item to the Device Options window. It is only needed when using a controller.
    - Fixed being unable to wash a single bandage in a bag (it wasn't transferred to main inventory first).
    - Fixed Joypad tutorial
    - Fixed various aspects of tutorial where people were going wrong
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed duplicate issue in more places, when dropping on other locations (ISInventoryPane + ISInventoryPage) in tutorial
    - Fixed inventory pane no longer stuck open after nullify mouse drag in tutorial
    - Fixed right click menu working after nullify mouse drag in tutorial
    - Fixed bandanas providing far too much head protection
    - Fixed some containers being rendered high off the ground after being moved by the player.
    - Fixed zombies rotating to face the player during hit-reaction and stagger-back animations. This usually happened when hitting zombies from behind.
    - Fixed zombies climbing through windows that are behind them. This sometimes happened after the player shoved a zombie into a window.
    - Fixed a Lua error in the main menu after deleting the last savefile. The Continue and Load buttons were hidden but still accessible using a controller.
    - Fixed some wrong calcul when doing multistage building, ending doing a lvl1 wall, upgrade to lvl2 having more health than a "pure" wall lvl2.
    - Fixed placed 3D items being removed by the SandboxOptions WorldItemRemovalList 
    - Fixed furniture not appearing when in a stationary car - this was caused by an optimization. Furniture will now only disappear if cars are moving at a middle-high speed.
    - Fixed the "infected" flag on body parts not being set to false after a wound heals.
    - Fixed an issue placing 3D items with the Double-sized Textures option turned off.
    - Fixed the hotbar remaining visible after hiding all UI elements.
    - Fixed item container being set to nil in some cases.
    - Fixed 1-frame delay before corpse textures appear.
    - Fixed the stove-running sound not stopping sometimes with two-part stoves.
    - Fixed ingredients not going back to their original container when using the Crafting window.
    - Fixed ingredients not going back to their original container sometimes when doing "Craft All".
    - Fixed duplicate context-menu "Rest" options for tents.
    - Fixed some instances of zombies turning while lying on the floor - needs further feedback.
    - Fixed (hopefully) an "invalid direction" exception in BrokenFences
  12. Like
    Batsphinx got a reaction from Optimism in IWBUMS 41.54 RELEASED   
    iirc this was done to help modders out with something code-side - these barrels were part of a very old unreleased system that some modders nevertheless use for their stuff. Might have some details wrong on that though - I'll check.

    Nevertheless I should have been clearer in the patch notes. Sorry about the confusion on this one  
  13. Like
    Batsphinx got a reaction from gabriel rodrigues brandao in IWBUMS 41.54 RELEASED   
    iirc this was done to help modders out with something code-side - these barrels were part of a very old unreleased system that some modders nevertheless use for their stuff. Might have some details wrong on that though - I'll check.

    Nevertheless I should have been clearer in the patch notes. Sorry about the confusion on this one  
  14. Spiffo
    Batsphinx got a reaction from GoodOldLeon in IWBUMS 41.53 released   
    41.53 has been released on the IWBUMS Public Beta
     
    PLEASE NOTE:
     
    This patch includes a fix to a longstanding bug - we have always wanted to have the mouse cursor disappear when you prepare for a melee strike so that only the Iso-cursor is visible.

    We have always wanted this as it will mean that new players find it easier to adjust to PZ's combat.

    If you find this fix weird/annoying then we have also added a Display option to toggle it back to how it was before: "Show Mouse Cursor While Aiming".
     
    NEW
     
    - "Remove Curtains" works the way it used to, giving the player a Sheet.
    - Added a tooltip to tell the player they'll get a sheet, and that they can pick up the curtains using the furniture tool.
    (We may adjust sheet loot again in future by letting you take them off beds, or having more to loot in bedrooms etc)

    - Don't display the option to plumb a sink if there isn't a water source overhead.
    - Allow plumbing a sink if the water source is directly overhead (as opposed to requiring a square adjacent to the square overhead).

    - Reverted the change that checked for tainted water in rain collectors connected to plumbed sinks. We intend to improve on this system at a later date.

    - Added "Lock Cursor To Window" display option. This keeps the mouse pointer inside the window.  Alt-Tab must be used to switch applications.
     When enabled, the game renders its own cursor and the system cursor is hidden.

    - Combined "Fullscreen" and "Borderless Window" options into a combobox with these three options:
       Fullscreen
       Borderless Windowed
       Windowed
     "Borderless Windowed" ignores the resolution set in the options. The window is resized to whatever the desktop resolution is set to.

    - Hide the mouse cursor when the "iso aiming cursor" is visible.
    - Added Display option "Show Mouse Cursor While Aiming".
    - Force the mouse cursor to be visible whenever it is over any UIElement.
    - Force the mouse cursor to be visible whenever the mouse-using player's context menu or radial menu is visible.

    BALANCE

    Increased the threshold at which you can't sprint because of clothing.
    Reduced some RunSpeedModifier on some clothings.

    FIXES

    - Fixed being unable to turn off the alarm in the alarm clock from the UI
    - Fixed VehicleEngineRPM.reset() NullPointerException.
    - Fixed incorrect choosing of random mannequin outfits.
    - Fixed (possibly) seams sometimes appearing between the masked parts of clothing textures.
    - Fixed silent knife attacks that are in jaw-stab range when no jaw-stab occurs.
    - Fixed being able to place furniture-curtains on top of sheet-curtains.
    - Fixed garbage creation with calling UIElement Lua functions from Java.
    - Fixed station wagon detail texture
    - Fixed zed story issue by checking that all chunks covered by a zone story are loaded instead of only checking the north-west and south-east squares.
    - Fixed null pointer with adding tent via stories.
    - Fixed minor issue in the Display class.  It has no effect unless the game window resolution is higher than desktop resolution.
    - Fixed sprint issue in tutorial

    MOD SUPPORT

    - Added OnWorldSound(x,y,z,radius,volume,source) event
    - Added a check for an MP related change that broke the Supersurvivors mod.
    - Added media/WorkshopTags.txt which contains all the allowed Steam Workshop tags for mods.

    TECHNICAL

    - Made triggerEvent() calls exit sooner when no functions are bound to the event being triggered.
    - Fixed Linux ProjectZomboid64 failing to find the ProjectZomboid64.json file.
    - Rebuilt Linux ProjectZomboid64 using up-to-date Steamworks API.
    - Updated Windows Steamworks SDK to 1.51.
    - Rebuilt Linux ZNet and RakNet libraries using Steamworks 1.51.
    - Fixed translation IGUI_NeedToBeStandingInside appearing where IGUI_MustPlaceRoomRoof was needed.
    - Added Linux docker.sh scripts.
    - Fixed missing languages on MacOS.
    - Added ISComboBox.setEditable() to allow filtering the choices in a combobox by typing.
     This is used in the vehicle editor and attachment editor to make them a bit easier to use.
    - ISTextEntryBox.onPressDown() .onPressUp() and .onOtherKey() are passed the ISTextEntryBox object
     as the first argument.  Previously, .onPressDown() and .onPressUp() weren't passed any arguments,
     and .onOtherKey() was passed only the key that was pressed.  The change to .onOtherKey() is the only
     incompatible change.
    - Added ISTextEntryBox.selectAll().
    - Hopefully fixed fullscreen on MacOS
  15. Spiffo
    Batsphinx got a reaction from srmorgan in IWBUMS 41.53 released   
    41.53 has been released on the IWBUMS Public Beta
     
    PLEASE NOTE:
     
    This patch includes a fix to a longstanding bug - we have always wanted to have the mouse cursor disappear when you prepare for a melee strike so that only the Iso-cursor is visible.

    We have always wanted this as it will mean that new players find it easier to adjust to PZ's combat.

    If you find this fix weird/annoying then we have also added a Display option to toggle it back to how it was before: "Show Mouse Cursor While Aiming".
     
    NEW
     
    - "Remove Curtains" works the way it used to, giving the player a Sheet.
    - Added a tooltip to tell the player they'll get a sheet, and that they can pick up the curtains using the furniture tool.
    (We may adjust sheet loot again in future by letting you take them off beds, or having more to loot in bedrooms etc)

    - Don't display the option to plumb a sink if there isn't a water source overhead.
    - Allow plumbing a sink if the water source is directly overhead (as opposed to requiring a square adjacent to the square overhead).

    - Reverted the change that checked for tainted water in rain collectors connected to plumbed sinks. We intend to improve on this system at a later date.

    - Added "Lock Cursor To Window" display option. This keeps the mouse pointer inside the window.  Alt-Tab must be used to switch applications.
     When enabled, the game renders its own cursor and the system cursor is hidden.

    - Combined "Fullscreen" and "Borderless Window" options into a combobox with these three options:
       Fullscreen
       Borderless Windowed
       Windowed
     "Borderless Windowed" ignores the resolution set in the options. The window is resized to whatever the desktop resolution is set to.

    - Hide the mouse cursor when the "iso aiming cursor" is visible.
    - Added Display option "Show Mouse Cursor While Aiming".
    - Force the mouse cursor to be visible whenever it is over any UIElement.
    - Force the mouse cursor to be visible whenever the mouse-using player's context menu or radial menu is visible.

    BALANCE

    Increased the threshold at which you can't sprint because of clothing.
    Reduced some RunSpeedModifier on some clothings.

    FIXES

    - Fixed being unable to turn off the alarm in the alarm clock from the UI
    - Fixed VehicleEngineRPM.reset() NullPointerException.
    - Fixed incorrect choosing of random mannequin outfits.
    - Fixed (possibly) seams sometimes appearing between the masked parts of clothing textures.
    - Fixed silent knife attacks that are in jaw-stab range when no jaw-stab occurs.
    - Fixed being able to place furniture-curtains on top of sheet-curtains.
    - Fixed garbage creation with calling UIElement Lua functions from Java.
    - Fixed station wagon detail texture
    - Fixed zed story issue by checking that all chunks covered by a zone story are loaded instead of only checking the north-west and south-east squares.
    - Fixed null pointer with adding tent via stories.
    - Fixed minor issue in the Display class.  It has no effect unless the game window resolution is higher than desktop resolution.
    - Fixed sprint issue in tutorial

    MOD SUPPORT

    - Added OnWorldSound(x,y,z,radius,volume,source) event
    - Added a check for an MP related change that broke the Supersurvivors mod.
    - Added media/WorkshopTags.txt which contains all the allowed Steam Workshop tags for mods.

    TECHNICAL

    - Made triggerEvent() calls exit sooner when no functions are bound to the event being triggered.
    - Fixed Linux ProjectZomboid64 failing to find the ProjectZomboid64.json file.
    - Rebuilt Linux ProjectZomboid64 using up-to-date Steamworks API.
    - Updated Windows Steamworks SDK to 1.51.
    - Rebuilt Linux ZNet and RakNet libraries using Steamworks 1.51.
    - Fixed translation IGUI_NeedToBeStandingInside appearing where IGUI_MustPlaceRoomRoof was needed.
    - Added Linux docker.sh scripts.
    - Fixed missing languages on MacOS.
    - Added ISComboBox.setEditable() to allow filtering the choices in a combobox by typing.
     This is used in the vehicle editor and attachment editor to make them a bit easier to use.
    - ISTextEntryBox.onPressDown() .onPressUp() and .onOtherKey() are passed the ISTextEntryBox object
     as the first argument.  Previously, .onPressDown() and .onPressUp() weren't passed any arguments,
     and .onOtherKey() was passed only the key that was pressed.  The change to .onOtherKey() is the only
     incompatible change.
    - Added ISTextEntryBox.selectAll().
    - Hopefully fixed fullscreen on MacOS
  16. Like
    Batsphinx got a reaction from Geras in Project Zomboid Map Project   
    It's not dead, I think we'll probably talk to Blindcoder about updating it once MP is present/correct and 41 gets officially released - so we catch any further additions and fixes.
  17. Like
    Batsphinx got a reaction from FlorianPZ in IWBUMS 41.53 released   
    41.53 has been released on the IWBUMS Public Beta
     
    PLEASE NOTE:
     
    This patch includes a fix to a longstanding bug - we have always wanted to have the mouse cursor disappear when you prepare for a melee strike so that only the Iso-cursor is visible.

    We have always wanted this as it will mean that new players find it easier to adjust to PZ's combat.

    If you find this fix weird/annoying then we have also added a Display option to toggle it back to how it was before: "Show Mouse Cursor While Aiming".
     
    NEW
     
    - "Remove Curtains" works the way it used to, giving the player a Sheet.
    - Added a tooltip to tell the player they'll get a sheet, and that they can pick up the curtains using the furniture tool.
    (We may adjust sheet loot again in future by letting you take them off beds, or having more to loot in bedrooms etc)

    - Don't display the option to plumb a sink if there isn't a water source overhead.
    - Allow plumbing a sink if the water source is directly overhead (as opposed to requiring a square adjacent to the square overhead).

    - Reverted the change that checked for tainted water in rain collectors connected to plumbed sinks. We intend to improve on this system at a later date.

    - Added "Lock Cursor To Window" display option. This keeps the mouse pointer inside the window.  Alt-Tab must be used to switch applications.
     When enabled, the game renders its own cursor and the system cursor is hidden.

    - Combined "Fullscreen" and "Borderless Window" options into a combobox with these three options:
       Fullscreen
       Borderless Windowed
       Windowed
     "Borderless Windowed" ignores the resolution set in the options. The window is resized to whatever the desktop resolution is set to.

    - Hide the mouse cursor when the "iso aiming cursor" is visible.
    - Added Display option "Show Mouse Cursor While Aiming".
    - Force the mouse cursor to be visible whenever it is over any UIElement.
    - Force the mouse cursor to be visible whenever the mouse-using player's context menu or radial menu is visible.

    BALANCE

    Increased the threshold at which you can't sprint because of clothing.
    Reduced some RunSpeedModifier on some clothings.

    FIXES

    - Fixed being unable to turn off the alarm in the alarm clock from the UI
    - Fixed VehicleEngineRPM.reset() NullPointerException.
    - Fixed incorrect choosing of random mannequin outfits.
    - Fixed (possibly) seams sometimes appearing between the masked parts of clothing textures.
    - Fixed silent knife attacks that are in jaw-stab range when no jaw-stab occurs.
    - Fixed being able to place furniture-curtains on top of sheet-curtains.
    - Fixed garbage creation with calling UIElement Lua functions from Java.
    - Fixed station wagon detail texture
    - Fixed zed story issue by checking that all chunks covered by a zone story are loaded instead of only checking the north-west and south-east squares.
    - Fixed null pointer with adding tent via stories.
    - Fixed minor issue in the Display class.  It has no effect unless the game window resolution is higher than desktop resolution.
    - Fixed sprint issue in tutorial

    MOD SUPPORT

    - Added OnWorldSound(x,y,z,radius,volume,source) event
    - Added a check for an MP related change that broke the Supersurvivors mod.
    - Added media/WorkshopTags.txt which contains all the allowed Steam Workshop tags for mods.

    TECHNICAL

    - Made triggerEvent() calls exit sooner when no functions are bound to the event being triggered.
    - Fixed Linux ProjectZomboid64 failing to find the ProjectZomboid64.json file.
    - Rebuilt Linux ProjectZomboid64 using up-to-date Steamworks API.
    - Updated Windows Steamworks SDK to 1.51.
    - Rebuilt Linux ZNet and RakNet libraries using Steamworks 1.51.
    - Fixed translation IGUI_NeedToBeStandingInside appearing where IGUI_MustPlaceRoomRoof was needed.
    - Added Linux docker.sh scripts.
    - Fixed missing languages on MacOS.
    - Added ISComboBox.setEditable() to allow filtering the choices in a combobox by typing.
     This is used in the vehicle editor and attachment editor to make them a bit easier to use.
    - ISTextEntryBox.onPressDown() .onPressUp() and .onOtherKey() are passed the ISTextEntryBox object
     as the first argument.  Previously, .onPressDown() and .onPressUp() weren't passed any arguments,
     and .onOtherKey() was passed only the key that was pressed.  The change to .onOtherKey() is the only
     incompatible change.
    - Added ISTextEntryBox.selectAll().
    - Hopefully fixed fullscreen on MacOS
  18. Like
    Batsphinx got a reaction from Trip in IWBUMS 41.53 released   
    41.53 has been released on the IWBUMS Public Beta
     
    PLEASE NOTE:
     
    This patch includes a fix to a longstanding bug - we have always wanted to have the mouse cursor disappear when you prepare for a melee strike so that only the Iso-cursor is visible.

    We have always wanted this as it will mean that new players find it easier to adjust to PZ's combat.

    If you find this fix weird/annoying then we have also added a Display option to toggle it back to how it was before: "Show Mouse Cursor While Aiming".
     
    NEW
     
    - "Remove Curtains" works the way it used to, giving the player a Sheet.
    - Added a tooltip to tell the player they'll get a sheet, and that they can pick up the curtains using the furniture tool.
    (We may adjust sheet loot again in future by letting you take them off beds, or having more to loot in bedrooms etc)

    - Don't display the option to plumb a sink if there isn't a water source overhead.
    - Allow plumbing a sink if the water source is directly overhead (as opposed to requiring a square adjacent to the square overhead).

    - Reverted the change that checked for tainted water in rain collectors connected to plumbed sinks. We intend to improve on this system at a later date.

    - Added "Lock Cursor To Window" display option. This keeps the mouse pointer inside the window.  Alt-Tab must be used to switch applications.
     When enabled, the game renders its own cursor and the system cursor is hidden.

    - Combined "Fullscreen" and "Borderless Window" options into a combobox with these three options:
       Fullscreen
       Borderless Windowed
       Windowed
     "Borderless Windowed" ignores the resolution set in the options. The window is resized to whatever the desktop resolution is set to.

    - Hide the mouse cursor when the "iso aiming cursor" is visible.
    - Added Display option "Show Mouse Cursor While Aiming".
    - Force the mouse cursor to be visible whenever it is over any UIElement.
    - Force the mouse cursor to be visible whenever the mouse-using player's context menu or radial menu is visible.

    BALANCE

    Increased the threshold at which you can't sprint because of clothing.
    Reduced some RunSpeedModifier on some clothings.

    FIXES

    - Fixed being unable to turn off the alarm in the alarm clock from the UI
    - Fixed VehicleEngineRPM.reset() NullPointerException.
    - Fixed incorrect choosing of random mannequin outfits.
    - Fixed (possibly) seams sometimes appearing between the masked parts of clothing textures.
    - Fixed silent knife attacks that are in jaw-stab range when no jaw-stab occurs.
    - Fixed being able to place furniture-curtains on top of sheet-curtains.
    - Fixed garbage creation with calling UIElement Lua functions from Java.
    - Fixed station wagon detail texture
    - Fixed zed story issue by checking that all chunks covered by a zone story are loaded instead of only checking the north-west and south-east squares.
    - Fixed null pointer with adding tent via stories.
    - Fixed minor issue in the Display class.  It has no effect unless the game window resolution is higher than desktop resolution.
    - Fixed sprint issue in tutorial

    MOD SUPPORT

    - Added OnWorldSound(x,y,z,radius,volume,source) event
    - Added a check for an MP related change that broke the Supersurvivors mod.
    - Added media/WorkshopTags.txt which contains all the allowed Steam Workshop tags for mods.

    TECHNICAL

    - Made triggerEvent() calls exit sooner when no functions are bound to the event being triggered.
    - Fixed Linux ProjectZomboid64 failing to find the ProjectZomboid64.json file.
    - Rebuilt Linux ProjectZomboid64 using up-to-date Steamworks API.
    - Updated Windows Steamworks SDK to 1.51.
    - Rebuilt Linux ZNet and RakNet libraries using Steamworks 1.51.
    - Fixed translation IGUI_NeedToBeStandingInside appearing where IGUI_MustPlaceRoomRoof was needed.
    - Added Linux docker.sh scripts.
    - Fixed missing languages on MacOS.
    - Added ISComboBox.setEditable() to allow filtering the choices in a combobox by typing.
     This is used in the vehicle editor and attachment editor to make them a bit easier to use.
    - ISTextEntryBox.onPressDown() .onPressUp() and .onOtherKey() are passed the ISTextEntryBox object
     as the first argument.  Previously, .onPressDown() and .onPressUp() weren't passed any arguments,
     and .onOtherKey() was passed only the key that was pressed.  The change to .onOtherKey() is the only
     incompatible change.
    - Added ISTextEntryBox.selectAll().
    - Hopefully fixed fullscreen on MacOS
  19. Like
    Batsphinx got a reaction from Bred4War in IWBUMS 41.53 released   
    41.53 has been released on the IWBUMS Public Beta
     
    PLEASE NOTE:
     
    This patch includes a fix to a longstanding bug - we have always wanted to have the mouse cursor disappear when you prepare for a melee strike so that only the Iso-cursor is visible.

    We have always wanted this as it will mean that new players find it easier to adjust to PZ's combat.

    If you find this fix weird/annoying then we have also added a Display option to toggle it back to how it was before: "Show Mouse Cursor While Aiming".
     
    NEW
     
    - "Remove Curtains" works the way it used to, giving the player a Sheet.
    - Added a tooltip to tell the player they'll get a sheet, and that they can pick up the curtains using the furniture tool.
    (We may adjust sheet loot again in future by letting you take them off beds, or having more to loot in bedrooms etc)

    - Don't display the option to plumb a sink if there isn't a water source overhead.
    - Allow plumbing a sink if the water source is directly overhead (as opposed to requiring a square adjacent to the square overhead).

    - Reverted the change that checked for tainted water in rain collectors connected to plumbed sinks. We intend to improve on this system at a later date.

    - Added "Lock Cursor To Window" display option. This keeps the mouse pointer inside the window.  Alt-Tab must be used to switch applications.
     When enabled, the game renders its own cursor and the system cursor is hidden.

    - Combined "Fullscreen" and "Borderless Window" options into a combobox with these three options:
       Fullscreen
       Borderless Windowed
       Windowed
     "Borderless Windowed" ignores the resolution set in the options. The window is resized to whatever the desktop resolution is set to.

    - Hide the mouse cursor when the "iso aiming cursor" is visible.
    - Added Display option "Show Mouse Cursor While Aiming".
    - Force the mouse cursor to be visible whenever it is over any UIElement.
    - Force the mouse cursor to be visible whenever the mouse-using player's context menu or radial menu is visible.

    BALANCE

    Increased the threshold at which you can't sprint because of clothing.
    Reduced some RunSpeedModifier on some clothings.

    FIXES

    - Fixed being unable to turn off the alarm in the alarm clock from the UI
    - Fixed VehicleEngineRPM.reset() NullPointerException.
    - Fixed incorrect choosing of random mannequin outfits.
    - Fixed (possibly) seams sometimes appearing between the masked parts of clothing textures.
    - Fixed silent knife attacks that are in jaw-stab range when no jaw-stab occurs.
    - Fixed being able to place furniture-curtains on top of sheet-curtains.
    - Fixed garbage creation with calling UIElement Lua functions from Java.
    - Fixed station wagon detail texture
    - Fixed zed story issue by checking that all chunks covered by a zone story are loaded instead of only checking the north-west and south-east squares.
    - Fixed null pointer with adding tent via stories.
    - Fixed minor issue in the Display class.  It has no effect unless the game window resolution is higher than desktop resolution.
    - Fixed sprint issue in tutorial

    MOD SUPPORT

    - Added OnWorldSound(x,y,z,radius,volume,source) event
    - Added a check for an MP related change that broke the Supersurvivors mod.
    - Added media/WorkshopTags.txt which contains all the allowed Steam Workshop tags for mods.

    TECHNICAL

    - Made triggerEvent() calls exit sooner when no functions are bound to the event being triggered.
    - Fixed Linux ProjectZomboid64 failing to find the ProjectZomboid64.json file.
    - Rebuilt Linux ProjectZomboid64 using up-to-date Steamworks API.
    - Updated Windows Steamworks SDK to 1.51.
    - Rebuilt Linux ZNet and RakNet libraries using Steamworks 1.51.
    - Fixed translation IGUI_NeedToBeStandingInside appearing where IGUI_MustPlaceRoomRoof was needed.
    - Added Linux docker.sh scripts.
    - Fixed missing languages on MacOS.
    - Added ISComboBox.setEditable() to allow filtering the choices in a combobox by typing.
     This is used in the vehicle editor and attachment editor to make them a bit easier to use.
    - ISTextEntryBox.onPressDown() .onPressUp() and .onOtherKey() are passed the ISTextEntryBox object
     as the first argument.  Previously, .onPressDown() and .onPressUp() weren't passed any arguments,
     and .onOtherKey() was passed only the key that was pressed.  The change to .onOtherKey() is the only
     incompatible change.
    - Added ISTextEntryBox.selectAll().
    - Hopefully fixed fullscreen on MacOS
  20. Like
    Batsphinx got a reaction from frantzo in IWBUMS 41.53 released   
    41.53 has been released on the IWBUMS Public Beta
     
    PLEASE NOTE:
     
    This patch includes a fix to a longstanding bug - we have always wanted to have the mouse cursor disappear when you prepare for a melee strike so that only the Iso-cursor is visible.

    We have always wanted this as it will mean that new players find it easier to adjust to PZ's combat.

    If you find this fix weird/annoying then we have also added a Display option to toggle it back to how it was before: "Show Mouse Cursor While Aiming".
     
    NEW
     
    - "Remove Curtains" works the way it used to, giving the player a Sheet.
    - Added a tooltip to tell the player they'll get a sheet, and that they can pick up the curtains using the furniture tool.
    (We may adjust sheet loot again in future by letting you take them off beds, or having more to loot in bedrooms etc)

    - Don't display the option to plumb a sink if there isn't a water source overhead.
    - Allow plumbing a sink if the water source is directly overhead (as opposed to requiring a square adjacent to the square overhead).

    - Reverted the change that checked for tainted water in rain collectors connected to plumbed sinks. We intend to improve on this system at a later date.

    - Added "Lock Cursor To Window" display option. This keeps the mouse pointer inside the window.  Alt-Tab must be used to switch applications.
     When enabled, the game renders its own cursor and the system cursor is hidden.

    - Combined "Fullscreen" and "Borderless Window" options into a combobox with these three options:
       Fullscreen
       Borderless Windowed
       Windowed
     "Borderless Windowed" ignores the resolution set in the options. The window is resized to whatever the desktop resolution is set to.

    - Hide the mouse cursor when the "iso aiming cursor" is visible.
    - Added Display option "Show Mouse Cursor While Aiming".
    - Force the mouse cursor to be visible whenever it is over any UIElement.
    - Force the mouse cursor to be visible whenever the mouse-using player's context menu or radial menu is visible.

    BALANCE

    Increased the threshold at which you can't sprint because of clothing.
    Reduced some RunSpeedModifier on some clothings.

    FIXES

    - Fixed being unable to turn off the alarm in the alarm clock from the UI
    - Fixed VehicleEngineRPM.reset() NullPointerException.
    - Fixed incorrect choosing of random mannequin outfits.
    - Fixed (possibly) seams sometimes appearing between the masked parts of clothing textures.
    - Fixed silent knife attacks that are in jaw-stab range when no jaw-stab occurs.
    - Fixed being able to place furniture-curtains on top of sheet-curtains.
    - Fixed garbage creation with calling UIElement Lua functions from Java.
    - Fixed station wagon detail texture
    - Fixed zed story issue by checking that all chunks covered by a zone story are loaded instead of only checking the north-west and south-east squares.
    - Fixed null pointer with adding tent via stories.
    - Fixed minor issue in the Display class.  It has no effect unless the game window resolution is higher than desktop resolution.
    - Fixed sprint issue in tutorial

    MOD SUPPORT

    - Added OnWorldSound(x,y,z,radius,volume,source) event
    - Added a check for an MP related change that broke the Supersurvivors mod.
    - Added media/WorkshopTags.txt which contains all the allowed Steam Workshop tags for mods.

    TECHNICAL

    - Made triggerEvent() calls exit sooner when no functions are bound to the event being triggered.
    - Fixed Linux ProjectZomboid64 failing to find the ProjectZomboid64.json file.
    - Rebuilt Linux ProjectZomboid64 using up-to-date Steamworks API.
    - Updated Windows Steamworks SDK to 1.51.
    - Rebuilt Linux ZNet and RakNet libraries using Steamworks 1.51.
    - Fixed translation IGUI_NeedToBeStandingInside appearing where IGUI_MustPlaceRoomRoof was needed.
    - Added Linux docker.sh scripts.
    - Fixed missing languages on MacOS.
    - Added ISComboBox.setEditable() to allow filtering the choices in a combobox by typing.
     This is used in the vehicle editor and attachment editor to make them a bit easier to use.
    - ISTextEntryBox.onPressDown() .onPressUp() and .onOtherKey() are passed the ISTextEntryBox object
     as the first argument.  Previously, .onPressDown() and .onPressUp() weren't passed any arguments,
     and .onOtherKey() was passed only the key that was pressed.  The change to .onOtherKey() is the only
     incompatible change.
    - Added ISTextEntryBox.selectAll().
    - Hopefully fixed fullscreen on MacOS
  21. Like
    Batsphinx got a reaction from Caturday in IWBUMS 41.53 released   
    41.53 has been released on the IWBUMS Public Beta
     
    PLEASE NOTE:
     
    This patch includes a fix to a longstanding bug - we have always wanted to have the mouse cursor disappear when you prepare for a melee strike so that only the Iso-cursor is visible.

    We have always wanted this as it will mean that new players find it easier to adjust to PZ's combat.

    If you find this fix weird/annoying then we have also added a Display option to toggle it back to how it was before: "Show Mouse Cursor While Aiming".
     
    NEW
     
    - "Remove Curtains" works the way it used to, giving the player a Sheet.
    - Added a tooltip to tell the player they'll get a sheet, and that they can pick up the curtains using the furniture tool.
    (We may adjust sheet loot again in future by letting you take them off beds, or having more to loot in bedrooms etc)

    - Don't display the option to plumb a sink if there isn't a water source overhead.
    - Allow plumbing a sink if the water source is directly overhead (as opposed to requiring a square adjacent to the square overhead).

    - Reverted the change that checked for tainted water in rain collectors connected to plumbed sinks. We intend to improve on this system at a later date.

    - Added "Lock Cursor To Window" display option. This keeps the mouse pointer inside the window.  Alt-Tab must be used to switch applications.
     When enabled, the game renders its own cursor and the system cursor is hidden.

    - Combined "Fullscreen" and "Borderless Window" options into a combobox with these three options:
       Fullscreen
       Borderless Windowed
       Windowed
     "Borderless Windowed" ignores the resolution set in the options. The window is resized to whatever the desktop resolution is set to.

    - Hide the mouse cursor when the "iso aiming cursor" is visible.
    - Added Display option "Show Mouse Cursor While Aiming".
    - Force the mouse cursor to be visible whenever it is over any UIElement.
    - Force the mouse cursor to be visible whenever the mouse-using player's context menu or radial menu is visible.

    BALANCE

    Increased the threshold at which you can't sprint because of clothing.
    Reduced some RunSpeedModifier on some clothings.

    FIXES

    - Fixed being unable to turn off the alarm in the alarm clock from the UI
    - Fixed VehicleEngineRPM.reset() NullPointerException.
    - Fixed incorrect choosing of random mannequin outfits.
    - Fixed (possibly) seams sometimes appearing between the masked parts of clothing textures.
    - Fixed silent knife attacks that are in jaw-stab range when no jaw-stab occurs.
    - Fixed being able to place furniture-curtains on top of sheet-curtains.
    - Fixed garbage creation with calling UIElement Lua functions from Java.
    - Fixed station wagon detail texture
    - Fixed zed story issue by checking that all chunks covered by a zone story are loaded instead of only checking the north-west and south-east squares.
    - Fixed null pointer with adding tent via stories.
    - Fixed minor issue in the Display class.  It has no effect unless the game window resolution is higher than desktop resolution.
    - Fixed sprint issue in tutorial

    MOD SUPPORT

    - Added OnWorldSound(x,y,z,radius,volume,source) event
    - Added a check for an MP related change that broke the Supersurvivors mod.
    - Added media/WorkshopTags.txt which contains all the allowed Steam Workshop tags for mods.

    TECHNICAL

    - Made triggerEvent() calls exit sooner when no functions are bound to the event being triggered.
    - Fixed Linux ProjectZomboid64 failing to find the ProjectZomboid64.json file.
    - Rebuilt Linux ProjectZomboid64 using up-to-date Steamworks API.
    - Updated Windows Steamworks SDK to 1.51.
    - Rebuilt Linux ZNet and RakNet libraries using Steamworks 1.51.
    - Fixed translation IGUI_NeedToBeStandingInside appearing where IGUI_MustPlaceRoomRoof was needed.
    - Added Linux docker.sh scripts.
    - Fixed missing languages on MacOS.
    - Added ISComboBox.setEditable() to allow filtering the choices in a combobox by typing.
     This is used in the vehicle editor and attachment editor to make them a bit easier to use.
    - ISTextEntryBox.onPressDown() .onPressUp() and .onOtherKey() are passed the ISTextEntryBox object
     as the first argument.  Previously, .onPressDown() and .onPressUp() weren't passed any arguments,
     and .onOtherKey() was passed only the key that was pressed.  The change to .onOtherKey() is the only
     incompatible change.
    - Added ISTextEntryBox.selectAll().
    - Hopefully fixed fullscreen on MacOS
  22. Spiffo
    Batsphinx got a reaction from otvertka1991 in IWBUMS 41.53 released   
    41.53 has been released on the IWBUMS Public Beta
     
    PLEASE NOTE:
     
    This patch includes a fix to a longstanding bug - we have always wanted to have the mouse cursor disappear when you prepare for a melee strike so that only the Iso-cursor is visible.

    We have always wanted this as it will mean that new players find it easier to adjust to PZ's combat.

    If you find this fix weird/annoying then we have also added a Display option to toggle it back to how it was before: "Show Mouse Cursor While Aiming".
     
    NEW
     
    - "Remove Curtains" works the way it used to, giving the player a Sheet.
    - Added a tooltip to tell the player they'll get a sheet, and that they can pick up the curtains using the furniture tool.
    (We may adjust sheet loot again in future by letting you take them off beds, or having more to loot in bedrooms etc)

    - Don't display the option to plumb a sink if there isn't a water source overhead.
    - Allow plumbing a sink if the water source is directly overhead (as opposed to requiring a square adjacent to the square overhead).

    - Reverted the change that checked for tainted water in rain collectors connected to plumbed sinks. We intend to improve on this system at a later date.

    - Added "Lock Cursor To Window" display option. This keeps the mouse pointer inside the window.  Alt-Tab must be used to switch applications.
     When enabled, the game renders its own cursor and the system cursor is hidden.

    - Combined "Fullscreen" and "Borderless Window" options into a combobox with these three options:
       Fullscreen
       Borderless Windowed
       Windowed
     "Borderless Windowed" ignores the resolution set in the options. The window is resized to whatever the desktop resolution is set to.

    - Hide the mouse cursor when the "iso aiming cursor" is visible.
    - Added Display option "Show Mouse Cursor While Aiming".
    - Force the mouse cursor to be visible whenever it is over any UIElement.
    - Force the mouse cursor to be visible whenever the mouse-using player's context menu or radial menu is visible.

    BALANCE

    Increased the threshold at which you can't sprint because of clothing.
    Reduced some RunSpeedModifier on some clothings.

    FIXES

    - Fixed being unable to turn off the alarm in the alarm clock from the UI
    - Fixed VehicleEngineRPM.reset() NullPointerException.
    - Fixed incorrect choosing of random mannequin outfits.
    - Fixed (possibly) seams sometimes appearing between the masked parts of clothing textures.
    - Fixed silent knife attacks that are in jaw-stab range when no jaw-stab occurs.
    - Fixed being able to place furniture-curtains on top of sheet-curtains.
    - Fixed garbage creation with calling UIElement Lua functions from Java.
    - Fixed station wagon detail texture
    - Fixed zed story issue by checking that all chunks covered by a zone story are loaded instead of only checking the north-west and south-east squares.
    - Fixed null pointer with adding tent via stories.
    - Fixed minor issue in the Display class.  It has no effect unless the game window resolution is higher than desktop resolution.
    - Fixed sprint issue in tutorial

    MOD SUPPORT

    - Added OnWorldSound(x,y,z,radius,volume,source) event
    - Added a check for an MP related change that broke the Supersurvivors mod.
    - Added media/WorkshopTags.txt which contains all the allowed Steam Workshop tags for mods.

    TECHNICAL

    - Made triggerEvent() calls exit sooner when no functions are bound to the event being triggered.
    - Fixed Linux ProjectZomboid64 failing to find the ProjectZomboid64.json file.
    - Rebuilt Linux ProjectZomboid64 using up-to-date Steamworks API.
    - Updated Windows Steamworks SDK to 1.51.
    - Rebuilt Linux ZNet and RakNet libraries using Steamworks 1.51.
    - Fixed translation IGUI_NeedToBeStandingInside appearing where IGUI_MustPlaceRoomRoof was needed.
    - Added Linux docker.sh scripts.
    - Fixed missing languages on MacOS.
    - Added ISComboBox.setEditable() to allow filtering the choices in a combobox by typing.
     This is used in the vehicle editor and attachment editor to make them a bit easier to use.
    - ISTextEntryBox.onPressDown() .onPressUp() and .onOtherKey() are passed the ISTextEntryBox object
     as the first argument.  Previously, .onPressDown() and .onPressUp() weren't passed any arguments,
     and .onOtherKey() was passed only the key that was pressed.  The change to .onOtherKey() is the only
     incompatible change.
    - Added ISTextEntryBox.selectAll().
    - Hopefully fixed fullscreen on MacOS
  23. Like
    Batsphinx got a reaction from gabriel rodrigues brandao in IWBUMS 41.53 released   
    41.53 has been released on the IWBUMS Public Beta
     
    PLEASE NOTE:
     
    This patch includes a fix to a longstanding bug - we have always wanted to have the mouse cursor disappear when you prepare for a melee strike so that only the Iso-cursor is visible.

    We have always wanted this as it will mean that new players find it easier to adjust to PZ's combat.

    If you find this fix weird/annoying then we have also added a Display option to toggle it back to how it was before: "Show Mouse Cursor While Aiming".
     
    NEW
     
    - "Remove Curtains" works the way it used to, giving the player a Sheet.
    - Added a tooltip to tell the player they'll get a sheet, and that they can pick up the curtains using the furniture tool.
    (We may adjust sheet loot again in future by letting you take them off beds, or having more to loot in bedrooms etc)

    - Don't display the option to plumb a sink if there isn't a water source overhead.
    - Allow plumbing a sink if the water source is directly overhead (as opposed to requiring a square adjacent to the square overhead).

    - Reverted the change that checked for tainted water in rain collectors connected to plumbed sinks. We intend to improve on this system at a later date.

    - Added "Lock Cursor To Window" display option. This keeps the mouse pointer inside the window.  Alt-Tab must be used to switch applications.
     When enabled, the game renders its own cursor and the system cursor is hidden.

    - Combined "Fullscreen" and "Borderless Window" options into a combobox with these three options:
       Fullscreen
       Borderless Windowed
       Windowed
     "Borderless Windowed" ignores the resolution set in the options. The window is resized to whatever the desktop resolution is set to.

    - Hide the mouse cursor when the "iso aiming cursor" is visible.
    - Added Display option "Show Mouse Cursor While Aiming".
    - Force the mouse cursor to be visible whenever it is over any UIElement.
    - Force the mouse cursor to be visible whenever the mouse-using player's context menu or radial menu is visible.

    BALANCE

    Increased the threshold at which you can't sprint because of clothing.
    Reduced some RunSpeedModifier on some clothings.

    FIXES

    - Fixed being unable to turn off the alarm in the alarm clock from the UI
    - Fixed VehicleEngineRPM.reset() NullPointerException.
    - Fixed incorrect choosing of random mannequin outfits.
    - Fixed (possibly) seams sometimes appearing between the masked parts of clothing textures.
    - Fixed silent knife attacks that are in jaw-stab range when no jaw-stab occurs.
    - Fixed being able to place furniture-curtains on top of sheet-curtains.
    - Fixed garbage creation with calling UIElement Lua functions from Java.
    - Fixed station wagon detail texture
    - Fixed zed story issue by checking that all chunks covered by a zone story are loaded instead of only checking the north-west and south-east squares.
    - Fixed null pointer with adding tent via stories.
    - Fixed minor issue in the Display class.  It has no effect unless the game window resolution is higher than desktop resolution.
    - Fixed sprint issue in tutorial

    MOD SUPPORT

    - Added OnWorldSound(x,y,z,radius,volume,source) event
    - Added a check for an MP related change that broke the Supersurvivors mod.
    - Added media/WorkshopTags.txt which contains all the allowed Steam Workshop tags for mods.

    TECHNICAL

    - Made triggerEvent() calls exit sooner when no functions are bound to the event being triggered.
    - Fixed Linux ProjectZomboid64 failing to find the ProjectZomboid64.json file.
    - Rebuilt Linux ProjectZomboid64 using up-to-date Steamworks API.
    - Updated Windows Steamworks SDK to 1.51.
    - Rebuilt Linux ZNet and RakNet libraries using Steamworks 1.51.
    - Fixed translation IGUI_NeedToBeStandingInside appearing where IGUI_MustPlaceRoomRoof was needed.
    - Added Linux docker.sh scripts.
    - Fixed missing languages on MacOS.
    - Added ISComboBox.setEditable() to allow filtering the choices in a combobox by typing.
     This is used in the vehicle editor and attachment editor to make them a bit easier to use.
    - ISTextEntryBox.onPressDown() .onPressUp() and .onOtherKey() are passed the ISTextEntryBox object
     as the first argument.  Previously, .onPressDown() and .onPressUp() weren't passed any arguments,
     and .onOtherKey() was passed only the key that was pressed.  The change to .onOtherKey() is the only
     incompatible change.
    - Added ISTextEntryBox.selectAll().
    - Hopefully fixed fullscreen on MacOS
  24. Like
    Batsphinx got a reaction from Caturday in IsoPlayer NPCs Cannot Damage Zombies in 41.51   
    We've made a change our side that will hopefully bring things back to life. This was due to a multiplayer change, so EP has swapped it back and fingers crossed the next patch we're releasing (fairly soon) will get things going again.
  25. Like
    Batsphinx got a reaction from SlightlyMadman in IsoPlayer NPCs Cannot Damage Zombies in 41.51   
    We've made a change our side that will hopefully bring things back to life. This was due to a multiplayer change, so EP has swapped it back and fingers crossed the next patch we're releasing (fairly soon) will get things going again.
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